Farming Simulator 25 mods
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New Holland TM Edit V1.0
New Holland TM Edit V1.0 New Holland TM 125 Edit Credits to OviC for converting and uploading Has: 2 Blue poppys New Holland TM125 window sticker 2 Irish licence plates Author: coke zero agri, OviC Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Dealer Stock (New & Used) V1.0
Gone are the days of the magical dealership that delivers 50 identical tractors at the click of a button. With this mod, your dealership has actual inventory—limited in quantity and restocked monthly in-game. It also manages a used equipment lot that you can visit on foot to inspect machines before buying them. New equipment: limited stock Each month, only a selection of models is available—roughly 35% per store category—with at least one model per category included. Each model in stock has a limited quantity, ranging from 1 to 3 units. Machines costing over €250,000 have half the available quantity, with a minimum of 1. Stock levels are visible in the store: in the list, each item displays “In stock (x2)” or “Out of stock”; the purchase button indicates “Buy (2 in stock).” A model that is sold out or not currently in stock displays “Out of stock”: it cannot be purchased or leased until the following month. With every delivery, the stock decreases, and a notification indicates how many units remain or if the last one was just sold. Failed purchases incur no cost. If delivery fails due to a lack of space or funds, the stock remains intact. Supported categories: tractors and vehicles, harvesters, trailers, loaders, tillage, seeding, haymaking, baling, forestry, sugar beet and potato equipment, vegetables, special crops, vineyards and olives, and precision farming. Unsupported categories (always freely available): objects, pallets, bales, animals, hand tools, weights and miscellaneous accessories, and buildings. Vehicles added by other mods are handled automatically, just like base-game vehicles. Used equipment: the dealership lot Every month, eight used machines are physically parked on the dealership lot: tractors, implements, trailers, etc. Each used item has a unique history: an age ranging from 1 to 15 years; operating hours consistent with the machine’s age and type; mechanical wear, visible in the vehicle’s condition; paint scratches and dirt, visible on the 3D model. The older the machine, the more wear it shows. The price is realistic: it is calculated using the game’s resale formula—based on age, hours, and condition—plus a 20% dealer margin. The final price falls between 10% and 85% of the new price. To make a purchase, walk up to a machine; its name and price will appear. A detailed info sheet displays the age, hours, mechanical condition, paint condition, and price. Once you confirm, the amount is deducted, and the machine is yours. Unsold used machines are locked: you cannot board them, attach them to other equipment, or cycle to them using the Tab key until they have been purchased. At the start of each new month, unsold items leave the lot and are replaced by a new batch. Placing the used equipment lot Walk to your chosen location, stand at the front-left corner, face the area where the lot will be, and press Alt + L. The machines will align to your right in 40-meter rows. Until a lot is defined, used machines will appear in the shop’s delivery zone. Be sure to set up your lot early on to avoid interfering with new equipment deliveries. Controls (on foot) Key Action Alt + L Set the used vehicle lot location (multiplayer administrator only) Alt + K Show monthly stock summary and list of used vehicles with prices Game action key Near a used vehicle: open purchase details The Alt + L and Alt + K key bindings can be changed in the game’s control settings. Multiplayer The server handles everything: monthly generation, stock, purchases, and saving. Players receive the stock automatically, including those who join mid-game. Stock is shared by everyone: if a player buys the last unit, none remain for anyone else. Each used vehicle purchase is charged to the buying player’s farm. If two players target the same machine, the first one to buy it wins. Only the administrator can move the used vehicle lot. Saving Everything is saved with the game session: new stock and remaining quantities, used vehicles currently on the lot (including their condition), and the lot location. Upon first launch, the mod creates the file `Documents/My Games/FarmingSimulator2025/modSettings/FS25_DealerStock.xml`. In multiplayer, the server’s file is the one that counts.
Ford F70 80s V1.0
Ford F70 80s V1.0 Finally, after quite a lot of work, I’m bringing my version of the 1980s Ford F70 to Farming Simulator 25! This truck is based on the original model by [Andre Farias], to whom I give full credit for the original work. My version has been adapted and configured for FS25, with several changes to make it work better in the game. INFORMATION Power: 140 kW / 190 HP Transmission: Manual Tank: 400 liters Top speed: 80 km/h Category: Trucks Era: 1980s Game: Farming Simulator 25 WHAT WAS DONE IN MY VERSION? In this version, I aimed to give the F70 a configuration more suitable for FS25, mainly working on its functionality and gameplay. Adjustments were made to: Engine and power Top speed Manual transmission Tank capacity Driving settings Truck physics and behavior Compatibility with FS25 Settings required for the mod to work in the game General adjustments to improve the experience during use The intention was not to turn the F70 into a modern truck, but rather to preserve that old-fashioned, simple and rugged character that suits trucks from this era so well. It can be used for transportation, farm work, and also by anyone who simply enjoys putting classic trucks on the map. Author: FyModding0FC, Andre Farias Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Ricci Plains (Ricplan) 4X V1.0
Welcome to **Ricci Plains (Ricplan)**, the definitive 4X mega-map built exclusively for industrial masterminds and hardcore production enthusiasts in **Farming Simulator 25**. Converted with precision and enhanced with brand-new FS25 mechanics, this map transitions your gameplay from basic field farming into managing a massive multi-million dollar logistics and factory empire. Every yard of this map is built for heavy automation, high yields, and peak hardware performance. # 🗺️ Map Architecture & Territorial Control * **Massive 4X Scaled Plots:** Designed with sprawling, perfectly square fields engineered for wide-span seeders, high-capacity harvesters, and smooth AI worker paths without getting stuck. * **Buyable Land Segments:** Enhanced land scripting allows players to buy single customized land patches instead of massive expensive groups, making progression rewarding from the start. * **Pre-Built Highway & Shortcuts:** Completely reworked transportation grid featuring new shortcuts and wide lanes to avoid bottlenecking multi-trailer road trains. # 🏗️ Advanced Multi-Fruit & Factory Production Ecosystem * **Custom Built-In Factories:** Skip the standard grain mills. Ricplan features intricate production nodes including mineral separators, advanced chemical refineries, cement production lines, and high-tier packaging plants. * **Open-Air Gardens & Specialized Greenhouses:** Features specialized grow zones for high-value crops like garlic, onions, chili peppers, spring onions, cabbage, and pre-paddy rice saplings. * **Massive Mining & Quarry Systems:** Features a stone crushing plant and a deep gravel pit allowing players to dig out raw materials to supply construction pipelines. * **Optimized Bulk Silos:** Centralized storage bins equipped to hold *every single bulk item, liquid, and mineral* available on the map without item conflict bugs.
Dynamische Zapfwellendrehzahl V1.1.3.0
Dynamische Zapfwellendrehzahl V1.1.3.0 Diese Modifikation verleiht der Zapfwelle endlich eine realistische Dynamik. Anstelle einer festen Zapfwellendrehzahl passt sich die Arbeitsgeschwindigkeit aller Anbaugeräte direkt der aktuellen Motordrehzahl des Traktors an. Je höher die Motordrehzahl, desto schneller arbeiten Mähwerke, Häcksler, Ballenpressen oder Förderbänder. Hauptmerkmale Die Zapfwellendrehzahl ist nicht mehr fest, sondern wird live aus der Motordrehzahl berechnet. Die Geräte reagieren merklich unterschiedlich auf niedrige, mittlere oder hohe Motordrehzahlen. Ein Multiplikator für jedes Anbaugerät ermöglicht individuelle Einstellungen für jedes Anbaugerät. Realistische Arbeitsgeschwindigkeiten: Niedrige Motordrehzahl → langsamerer Betrieb Mittlere Motordrehzahl → Normalbetrieb Hohe Motordrehzahl → schnellerer Betrieb Technische Umsetzung Die Mod ist vollständig LS25-kompatibel und verwendet benutzerdefinierte Skripte, um Motordrehzahl, Zapfwellendrehzahl und Verhalten zu verknüpfen. Animationen, Effekte und Arbeitsgeschwindigkeit werden dynamisch angepasst. Sowohl Fahrzeuge als auch Anbaugeräte werden über Hooks in ihren Aktualisierungsfunktionen erweitert. Verhalten umsetzen Die Rasenmäher drehen sich schneller und reagieren direkter auf den Gashebel. Hubschrauber arbeiten bei hohen Motordrehzahlen am leistungsstärksten. Ballenpressen arbeiten schneller und verarbeiten das Material zügiger. Förderbänder transportieren Material abhängig von der Motordrehzahl. Jedes Werkzeug kann mithilfe seines eigenen Faktors feinabgestimmt werden. Mod-Inhalte Vollständige Mod-Struktur mit modDesc- und Lua-Skripten Beispiel: Implementierung von XML mit dynamischer PTO-Konfiguration Optionale Einblendung zur Anzeige der aktuellen Zapfwellendrehzahl Ziel der Modifikation Die „Dynamische Zapfwellendrehzahl“ sorgt für ein deutlich realistischeres Spielerlebnis. Die Zapfwellenleistung hängt nun endlich von der Motordrehzahl ab – je höher die Drehzahl, desto schneller arbeitet man. Dadurch arbeiten alle Anbaugeräte natürlicher, variabler und realitätsnäher. V1.1.3.0 Fehlerbehebungen und Stabilitätsverbesserungen Tags: Beispiel ImplementierungEin MultiplikatorNiedrige MotordrehzahlRealistische Arbeitsgeschwindigkeiten
New Holland TD65D V1.0
New Holland TD65D V1.0 Engine options: TD65D AUTOMATIC TD65D MANUAL Platform options: Canopy Cabin Model options: 2004 2010 2012 Cover option: absent present Author: capkin modding60 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Courseplay: Unload Me V1.1.4.0
Courseplay: Unload Me V1.1.4.0 Courseplay: Unload Me ermöglicht es Courseplay-Entladetraktoren, Mähdrescher, die vom Spieler während der Fahrt manuell gesteuert werden, automatisch zu verfolgen, ihre Geschwindigkeit anzupassen und sie zu entladen. Merkmale: Entladen Sie von Spielern gesteuerte Mähdrescher in Bewegung, ohne Courseplay AI für den Mähdrescher einzusetzen. Der Entlader passt die Geschwindigkeit des Mähdreschers automatisch an und positioniert den Anhänger unter dem Rohr. Durch das Ausklappen des Mähdrescherrohrs wird automatisch der nächstgelegene freie Courseplay-Traktor herbeigerufen. Das Zusammenklappen des Rohres dient als Abweisungsbefehl: Der Traktor lenkt sicher weg und fährt ab. Wenn man nach einem Anruf im Stand losfährt, bleibt der Traktor nicht liegen; er fährt hinterher und holt den Anrufer ein. Rechte Umschalttaste + U: Ruft bei Bedarf manuell den nächstgelegenen Entlader herbei. Rechte Umschalttaste + I: Automatische Ruffunktion aktivieren/deaktivieren, wenn der Tank zu 80 % gefüllt ist. V1.1.4.0 – Warten am Vorgewende und Freiraum für die Wende: Die Entladetraktoren halten während der Wendemanöver des Mähdreschers sauber am Ende des Schwads an, sodass das Vorgewende zu 100 % frei für das Manövrieren des Mähdreschers ist, ohne dass es zu Kollisionen oder Gedränge kommt. – Erweiterte Erkennung von Wendemanövern über mehrere Faktoren: Dynamische Erkennung von Wendemanövern am Vorgewende anhand verschiedener physikalischer Parameter: Angehobener Status des Mähwerks/der Aufnahme (getIsLowered), aktiver Gutfluss durch die Zuführschlitze (loadingDelaySlots, isChopperFilling, isDischarging), Lenksperre, Gierrate und Rückwärtsfahren. – Sofortige Wendeabwicklung & Nahtloses Folgen: Sobald der Fahrer das Schneidwerk auf die neue Reihe absenkt oder die Lenkung zentriert, endet der Wendevorgang verzögerungsfrei. Der Entlader fährt nahtlos mit Wendegeschwindigkeit wieder an den Mähdrescher heran, ohne einzufrieren oder sich in entgegengesetzter Richtung zu verhaken. – Schwad- und Schwadseitenauswahl: Beim Aufnehmen von Schwaden mit Pickups halten die Entlader intelligent die Anfahrtsseite bei oder berücksichtigen den manuellen Courseplay-Offset (+X links, -X rechts). – Courseplay Chopper Turn Safety Guards: Fängt die internen Chopper-Turn-Zustände von Courseplay ab (startChopperTurn, handleChopper180Turn, handleChopperHeadlandTurn), um sicherzustellen, dass Entlader niemals in der Falle sitzen, weil sie nach nicht existierenden KI-Wegpunkten für Feldarbeiten suchen (temporärer Kurs –/–). – GIANTS Engine Bug Safety Guard: Ein Engine-Patch wurde integriert, der wiederholte LUA-Konsolenfehler (AIVehicleUtil.lua:337: attempt to index nil with 'getAttachedImplements') verhindert, wenn Entlader Anhänger oder Anbaugeräte ohne Heckkupplung ziehen (z. B. Krampe SB 30/60). – Sicherheitsabstand beim Feldhäcksler (Häcksler): Die Entlader halten einen Sicherheitsabstand von 5 m nach hinten hinter der Häckslerkabine direkt unter dem Auswurfrohr ein. Erforderliche Mods: CoursePlay Tags: Das ZusammenklappenDer EntladerEntladen SieErforderliche Mods
Polish cottage V1.0
Hi, I decided to release the little house that I converted. The house has collisions and produces errors in the log. It is in the Decorations category. I guess it didn’t turn out too badly. Oh, and, well, I changed a digit in the modDesc and removed a few things without textures. Nothing difficult, but here you go. KARteK2332 King Johnny Shlamix GoldFox
Cellar V1.0.0.1
Cellar V1.0.0.1 Wine Cellar Storage This is an underground cellar storage mod for your farm. Simply place supported items—such as pallets, big bags, and bales—in front of the cellar entrance trigger, and the system automatically stores them down below with full visual representation. How it works: Storage: Drop your items at the front entrance trigger to store them underground. Accessing the cellar: Walk up to the entrance and press the key to teleport down into the basement. Unloading: Inside the cellar, interact with the storage trigger using the key to open the menu and retrieve your stored goods. Spawn location: Retrieved items will spawn back outside on the surface, marked clearly by the warning stripes area. The storage capacities have been calibrated for realistic farm management, with further fine-tuning planned for future updates. V1.0.0.1 Storage included. Author: honved4 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Factory Contracts V1.0
Factory Contracts V1.0 Does a flour mill pay on the spot for any truck that tips into its pit? No real buyer works like that. Real agricultural trade for Farming Simulator 25: supply contracts with your map’s buyers, a truck weighbridge that certifies every delivery, quality sampling, transport documents, settlements and raw material orders for your factories. Based on GAFTA/FOSFA contracts, Rosario Grain Arbitration Chamber receiving standards and shrink tables, legal-for-trade weighing. Works on ANY map, mod products included. SUPPLY CONTRACTS, NOT SPOT SALES Buyers publish contracts on the Purchase Board: quota per period (1 period = 1 game month, scales with days-per-month), duration, price vs today’s quotation (fixed, or deferred: each delivery at that day’s quotation), delivery mode (bulk, pallets, bales), quality requirement, settlement method, sometimes an advance. By family (grains/oilseeds, industrial crops, forage, livestock, food, industrial goods, energy). NEGOTIATION AND COMMITMENTS The buyer accepts, rejects or counter-offers (up to three rounds, by letter). Push too hard and it withdraws until next period. Each period is fulfilled, partial or not delivered. Undelivered volume is charged as a % of its value; the contract stays in force. An on-screen strip shows this month’s quotas: due, buyer, expiry. Early termination follows the grain trade: today’s replacement value minus your price on undelivered volume, plus unamortised advance; if the market fell below your price, you only refund the advance. THE TRUCK WEIGHBRIDGE Placeable: 20 x 4 m deck, operator booth, animated barriers, traffic light, animated sampling probe, floodlights, ANPR camera, guardrails, outdoor display of your vehicle’s real mass, sounds. Symbolic price, no upkeep: it stands for the public/plant weighbridge. HOW A DELIVERY WORKS 1. Register your company (trading name, tax ID, consignor or haulier). 2. Issue the transport document (plates, harvest year, quantity, origin pre-filled; you type the driver). One document, one journey. 3. Show it at the window: document, validity, companies, unit, contract, product checked. Barrier up, green light. 4. Drive on with the whole combination and sound the HORN: barrier closes, weighing starts (waits if the trailer is still under it). 5. The probe samples moisture, foreign matter, broken grain, temperature. Approved (with or without deductions): gross ticket. Rejected: leave without unloading. 6. Unload at the contracted plant. No cash at the pit: it counts toward your contract; above quota, spot price. 7. Return empty, horn again: tare recorded, ticket closed at net weight, delivery credited and settled. Exit barrier lowers itself. Pallets and bales are counted, weighed and checked for packaging, not probed. In and back, one weighbridge? Trade weight is net: loaded, then empty. In real trade the legal instrument belongs to the plant, elevator or town. The TICKET certifies weight, the UNLOADING at the selling point certifies destination: one weighbridge serves every buyer; unload elsewhere and it isn’t credited. The open ticket travels with the truck: tare can be weighed at any weighbridge; big maps can have several. No ticket? Ordinary spot sale; the contract doesn’t move. QUALITY AND MOISTURE Standards: wheat/barley 14 %, maize 14.5 %, soybean 13.5 %, sunflower 11 %. Above that: drying, official shrink table (water + handling loss), drying fee. Excess foreign matter is discounted, not rejected. SETTLEMENTS AND RATING Per delivery, monthly, quarterly, end of campaign or contract, with statement (quantity, deductions, drying, commission, net). Advances recovered from later settlements. Supplier rating A to D: quotas, quality, documentation. Good ratings bring more offers and better premium. RAW MATERIAL ORDERS Publish an order: factory, product, quantity, period, price. In multiplayer other farms can take it or counter-offer; otherwise up to three market companies quote within a few game hours: pick, negotiate or reject all. Price includes margin, freight, urgency surcharge: buying costs more than producing. Reserved on agreement, paid per truck received; track each truck (preparing, loading, on the road, at the weighbridge). Between farms the supplier issues the transport document. Rescinding costs 10 % of what’s left. Periods are commercial days (30 per month); the order shows game time (1 day/month = 24 h). MULTIPLAYER AND DEDICATED SERVER Server-authoritative. Each player works for their farm; notices reach only that farm, in their language. Any farm can use another’s weighbridge; the ticket goes to the truck’s owner. No new key bindings: Supply Contracts tab in pause menu, interaction key at the window, horn starts weighing. EN, ES, DE, FR, IT • Compatible with Agricultural Financial System (GN Realism): settlements and purchases on current account Made with a passion for realistic farming simulation. Author: GN Realism Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Rinderstall V1.0.0.0
Rinderstall V1.0.0.0 Ich möchte euch diesen prächtigen Kuhstall zeigen. Diese Version ist nicht reinigbar und benötigt einen angrenzenden Mistbunker. Es wird eine bereinigungsfähige Version veröffentlicht, die für jeden Spielstil geeignet ist. Rinderstall Preis: 70.000 € Tierkapazität: 150 € Kapazität: 45 Kühe Futterkapazität: 24.000 l Strohhalmkapazität: 20.000 l Tags: Diese Version
Hydraulic Suspension System BETA v1.0
Hydraulic Suspension System BETA v1.0 Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves. This mod gives tractors the hydraulic front suspension they have in real life. Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders and shaft moving. The tractor is much more stable and comfortable. Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds. Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr and McCormick. Each one behaves differently, some softer, some firmer. Driving modes – AUTO – levels by itself – WORK – firmer when working in the field or when the front starts bouncing – LOCKED – stiff axle for front loader work or heavy transport – MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life) Keys Ctrl+Alt+U – change mode Ctrl+Alt+↑ / ↓ – raise / lower the front (manual mode) (can be changed in control options) Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are. BETA VERSION The mod is still being tested, especially in multiplayer. lot of work needs to be done, but so far is playable and tweaks and fixes will be released from users feedback and suggestions, If you find a problem, please send me your log.txt file. In multiplayer, I need the log from both the host and the player who joined. Author: zasty chalk Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
30m Schuppen V1.1.0.0
30m Schuppen V1.1.0.0 30 m lang, mit fünf 6 m breiten Buchten. 11,10 m tief, plus ein 4 m breites Vordach. Eine maximale Höhe von 6 m. Der Preis beträgt 45.000 €, zuzüglich 15 €/Tag Wartungskosten. Viel Spaß beim Spielen! V1.1.0.0 Die Option zur Auswahl der Seitenverkleidung wurde hinzugefügt. Tags: Der PreisDie OptionTag WartungskostenViel Spa
Manual connection system V1.0
Manual connection system V1.0 Bring even more realism to LS25! No more automatic coupling at the push of a button – with this mod, you have to manually connect every air, hydraulic and electrical line using Interactive Control (IC). Works with 95% of all vehicles! (With combines and forage harvesters, it can ) Features: – Manually connect/disconnect all lines via IC – Realistic implementation of the air brake – More time-consuming, but maximum realism – Multiplayer compatible Key bindings: – “K” Connect or disconnect all remaining connections. Required mods: Attach Implements Manually No More Auto Lift Author: WestfalenAgrar Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
18m Schuppen V1.1.0.0
18m Schuppen V1.1.0.0 8 Felder à 6 m, mit 18 Pfosten und deren Betonfundamenten. Pultdach, offene Vorderseite und drei verkleidete Seiten, ohne Markise. 16 lichtdurchlässige Paneele auf dem Dach. 14 Neonlichter, der Schalter befindet sich am vorderen rechten Pfosten. Individuell anpassbare Farben für Dach, Fassadenverkleidung und das gesamte Tragwerk. Der Preis beträgt 27.000 €. V1.1.0.0 Zusätzliche Auswahl an Fassadenverkleidungen. Tags: Der Preis
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