Farming Simulator 25 mods

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732 / 5,291
Dynamic PTO speed V1.1
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Dynamic PTO speed V1.1

Dynamic PTO speed V1.1 This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate. Main features The PTO speed is no longer fixed, but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully compatible with LS25 and uses custom scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are enhanced through hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to throttle input. Forage harvesters operate more powerfully at high engine speeds. Balers work more quickly and process material faster. Conveyor belts transport material depending on the engine speed. Each implement can be finely adjusted using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Mod goal “Dynamic PTO Speed” provides a much more realistic gaming experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming. The mod is currently not multiplayer-compatible. We are working on a version that can also be used in multiplayer. V1.1.0.0 Added Automatic 540 / 540 ECO / 1000 / 1000 ECO selection based on the attached implement. Front and rear PTO implement detection. Dynamic PTO RPM based on engine speed and the tractor’s original PTO ratio. New in-cab PTO HUD with RPM, PTO speed and status. Selectable AUTO / 540 / 540E / 1000 / 1000E modes. HUD only appears when the attached implement actually requires PTO. Alt + H to show/hide the HUD. New OPEN button for PTO controls. Mouse control is only enabled while the PTO button panel is open. CLOSE button to close the panel and release the mouse. HUD and F1 controls now update when PTO keybinds are changed. Dual PTO support with FRONT / REAR follow selection. Ctrl + Alt + E to switch between FRONT and REAR. New Dynamic PTO RPM settings for: Auto PTO Show HUD Attach popups Safety warnings Dynamic output Baler overload Debug log ECO ratio 1000 RPM power threshold Minimum / maximum output HUD position reset PTO attach notifications and safety warnings. Baler overload and stall detection. Implement database based on real manufacturer PTO specifications. Improved 1000 RPM detection for large square balers, triple mowers, large loader wagons, power harrows, chippers and chasers. Improved 540 RPM detection for round balers, small square balers, tedders, rakes and alpine wagons. English and German language support. Multiplayer synchronization for PTO mode, AUTO and FRONT / REAR selection. Updated F1 help controls. Fixed Dedicated servers no longer display the HUD or settings overlays. 1000 RPM implements are no longer incorrectly forced to 540 RPM by Giants XML values. PTO detection now follows real manufacturer specifications when XML ptoRpm values are below 750. Fixed Case IH LB436 HD being detected as 540 RPM instead of 1000 RPM. Fixed Kuhn GMD 8730 / GMD 3123 F being detected as generic 540 RPM mowers. Fixed Samasz KDD 941 being detected as 540 RPM instead of 1000 RPM. Fixed large square balers being forced to 540 RPM by generic baler detection. Fixed the PTO HUD not opening correctly. Fixed Ctrl + P hiding the HUD when opening the controls. Fixed the HUD button row disappearing during mouse control. Fixed false PTO conflicts between front and rear equipment. Fixed two PTO implements locking out PTO control. FRONT / REAR follow can now be selected. Fixed settings showing OFF when saved as ON. Fixed HUD reset not working correctly and taking control of the mouse in the pause menu. Fixed the HUD disappearing behind the F1 / driving HUD. Fixed F1 keybinds not updating after changing controls. Fixed the mouse remaining active while the compact HUD is displayed. CLOSE and the PTO HUD key now correctly release mouse control. Author: FF Modding, LM Modding Store Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistic Harvesting V1.6
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Realistic Harvesting V1.6

Realistic Harvesting V1.6 Realistic Harvesting for FS25 Transform your harvesting experience into true agricultural simulation! Combines can no longer unrealistically sprint at full speed through dense crops without consequences. Working speed, engine load, and yield efficiency are dynamically driven by crop density, cutting width, moisture, and your machine’s mechanical calibration. Key Features Physics-Based Engine Load & Speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width, and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss. All Machine Types Supported: Fully calibrated physics for Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton, and Sugarcane. Interactive Combine Calibration (`RShift + K`): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed, and Sieves for each crop. Correct settings ensure maximum yield and minimum loss. Workshop Upgrade Packages (Tiers 1–4): Upgrade your combine at the shop: Level 1 (Standard): Fully manual operation. Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high). Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h), and moisture telemetry. Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management. AI & Courseplay Compatibility:** AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations. Draggable HUD: Clean, movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss %, and Moisture. Global Crop Profiles: Save your favorite tuning once — profiles automatically load across your combines and savegames. 3 Difficulty Modes (ESC Settings): Choose between Arcade (relaxed), Normal (balanced), or Realistic (strict physical limits and penalties). Multiplayer & Dedicated Server Note Please Note: Multiplayer synchronization has been completely overhauled in the latest update. However, this latest version has not yet undergone extensive testing on live Dedicated Servers. While fully supported, please test cautiously when running on production dedicated servers, and feel free to report any sync observations or issues on GitHub or Discord! V1.6.0.0 What’s New: Draggable Mini HUD: Left-click and drag the HUD anywhere on the screen with position saved across sessions. Magnetic HUD Snapping: Dragging the HUD near the F1 Help Menu or Precision Farming box automatically snaps it back into place with illuminated docking guides. Grape & Olive Harvester Physics: Full physical support for self-propelled vineyard machinery with specialized in-cab calibration controls (shaker RPM, conveyor speed, extractor fans). Mechanical Equipment Wear Losses: Blunt cutterbar knives and worn threshing components dynamically increase power drag and crop loss (up to 6.0%, with settings toggle). Public Integration API (RHM_Api): Clean integration endpoints for Courseplay, AutoDrive, damage mods, and custom dashboards. Audio Preview: Adjusting the buzzer volume slider in the game settings immediately plays a test beep at the selected volume. Improvements: Arcade Mode Overhaul: Harvesters operate completely unconstrained with 0% artificial load, no speed limits, zero crop losses, silenced alarms, and no penalties. Smart Cabin Overload Buzzer: Upgraded to a comfortable 3-beep burst pattern, with trigger threshold set to true engine overload (105%) and balanced cabin audio. Buzzer Volume Granularity: Smooth 0% to 100% volume slider (10% steps) with complete mute capability. In-Cab Calibration Tablet (Shift + K): Modernized with ultra-slim bezels, edge-lit glass effects, and higher telemetry contrast. Mod Package Optimization: Archive size reduced from 2.5 MB to 1.0 MB through optimized textures and streamlined help architecture. Forage Harvester Recalibration: Rotary corn header power absorption reduced to realistic 20 HP/m, establishing authentic 8.5-10 km/h harvesting speeds. Mod Compatibility: Resolved UI and cursor lock conflicts with Interactive Control, HeadTrackIC, ScandinavianCurrencies, and AdditionalGameSettings. Bug Fixes: Fixed mini HUD overlap with F1 Help Menu when custom vehicle control groups (pipe, door, ladder) or pagination mods (InputHelpPager) are active. Fixed unwanted empty gap between the Precision Farming box and HUD when the F1 menu is closed. Fixed hardcoded units on the mini HUD: speed and productivity now convert accurately to mph and ac/h under Imperial systems. Fixed NEXAT modular platform true engine horsepower resolution (1100 HP) and eliminated phantom trailed PTO loads. Fixed silage maize crop flipping between grain corn and chopped corn silage during stops and starts. Fixed rare multiplayer crashes caused by network dirty flag exhaustion on complex machinery. Fixed double-encoded text characters and mojibake across all language files. Removed: Removed legacy blinking center-screen overload warning text and its settings toggle in favor of the clean HUD and audio alarms. Removed obsolete help screen graphic files in favor of the in-cab interactive tablet. Replaced internal “RHM” acronym with the official mod title “Realistic Harvesting”. Author: exekx Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Horsch Grubber isoBUS Screen (Prefab) V1.0.0.2
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Horsch Grubber isoBUS Screen (Prefab) V1.0.0.2

Horsch Grubber isoBUS Screen (Prefab) V1.0.0.2 Horsch Grubber ISOBUS Bildschirm (Fertigmodell) Ich stelle Ihnen den ISOBUS-Bildschirm meiner Horsch-Kultivatormaschine zur Verfügung. Er zeigt alle wichtigen Informationen für eine Kultivatormaschine an. Das Sieb ist für eine Horsch Finer 6SL Kultivatormaschine vorgesehen, kann aber auch für andere Kultivatoren verwendet werden. Ich habe eine Anleitung für die Installation selbst sowie den entsprechenden Eintrag für die XML-Datei des Geräts beigefügt. Falls Ihnen Fehler auffallen, wäre ich Ihnen sehr dankbar, wenn Sie mich darüber informieren könnten, damit ich sie beheben kann. V1.0.0.2 Ein kleiner Fehler in der Anleitung wurde behoben. Erforderliche Mods: Dashboard Live Tags: Das SiebDashboard LiveErforderliche ModsHorsch Grubber

Smart Weight HUD V1.0.0.3
implements

Smart Weight HUD V1.0.0.3

Smart Weight HUD V1.0.0.3 SmartWeight HUD – Keep an eye on weights and cargo How heavy is your vehicle combination really? SmartWeight HUD brings a compact weight and cargo overview to Farming Simulator 25. Whether it’s a grain trailer, service vehicle, or timber transporter, you can see the breakdown of empty weight, cargo weight, and total weight right while driving. Features Separate weight display for the towing vehicle and attached trailers. Empty weight, cargo weight, and total weight for each displayed vehicle, plus a grand total for the entire combination. Display of fill types, fill levels, and mixed loads with corresponding icons. Accounts for pallets, bales, and other objects secured with tension belts. Timber cargo details including log count, volume (m³), and weight. Support for tank, water, fuel, and service trailers, as well as visible integrated tanks. Corrected weight calculation for service tanks and trailers with limited physics mass: the displayed empty weight does not decrease when additional cargo is added. Timber Transport Logs on timber trucks, trailers, and forwarders are accounted for as cargo. The HUD displays the number of logs, their volume, and their weight. Log weight already transferred to the vehicle via tension belts is not double-counted. Additionally, timber loads already registered by AutoLoadWood and Universal Autoload are detected. Timber containers with fill levels retain their standard cargo calculation. Important: On standard timber transporters, logs must be secured with tension belts. Alternatively, they must already be registered in a supported autoload list. Loose, unassigned logs and wood lying next to the vehicle are not automatically counted as cargo. Your HUD, your settings Customize the HUD size, font size, width, and background transparency to suit your needs. Choose from nine screen positions and five color schemes: blue, green, orange, red, and gray. All settings are saved per player and restored after rejoining or a server restart. If the HUD is turned off, it remains off. The interface is available in German and English. Weight Warning The total weight is color-coded based on the load and weight: Green: Vehicle combination without load, up to and including 40 tonnes. White: Normal weight range with load. Red: Loaded vehicle combination from 35 tonnes up to and including 40 tonnes. Dark red with warning icon: Total weight exceeding 40 tonnes. Color transitions are smooth. The warning thresholds are fixed HUD indicators, not vehicle-specific payload checks. Multiplayer and Compatibility SmartWeight HUD supports both single-player and multiplayer modes; log synchronization has been tested on a dedicated server with a connected client. In multiplayer, the server provides the log count, wood volume, and original log weight. Unloading, switching vehicles, and joining a session with already loaded logging vehicles are all accounted for. While loading data is pending, the HUD displays a loading indicator. Front loader arms, buckets, front weights, and other front attachments are attributed to the towing vehicle. Other connected implements remain part of the total combination weight. For standalone wheel loaders, telehandlers, front loaders, and skid-steer loaders, SmartWeight HUD remains hidden so that a separate loader weighing system can be used. The mod does not alter vehicles, their driving behavior, or physical weight limits; it simply adds a display overlay. Keybindings Left Ctrl + Left Shift + W: Show/hide HUD. Left Ctrl + Left Shift + S: Open settings. Keybindings can be customized in the game settings. Version: 1.0.0.3 Author: xXDerManniXx For multiplayer, the server and all players must use the same mod version. V1.0.0.3 With this update, your personal HUD settings are permanently saved. Additionally, weight calculations have been corrected for diesel and service tanks, as well as for trailers with limited physics mass. Wood load detection has also been added including log count, wood volume, and correct data transmission in multiplayer. PERSONAL SETTINGS – All personal display options are retained after rejoining or restarting the server. – The HUD’s on/off state is also saved: if you turn the HUD off, it remains off the next time you join. – Settings are saved per player in the respective LS25 user profile and are not overwritten by other players’ settings. – Existing older settings files remain compatible. DIESEL AND SERVICE TANKS – Weight calculations for visible integrated diesel, water, and other service tanks have been corrected for cases where the vehicle does not add their contents to its own physics mass. – Transported fluids are treated as cargo and added to the displayed total mass. – Consequently, the empty weight no longer decreases when filling these cargo tanks. – The vehicle’s standard, hidden fuel tank continues not to be treated as transported cargo. – Tanks with mass calculation already enabled are not double-counted. TRAILERS AND WEIGHT CALCULATION – Fixed an issue where loading certain trailers caused the displayed empty weight to drop while the total mass remained capped at a limit. – In cases of limited physics mass, the display now accounts for the full mass, comprising the vehicle’s base weight, additional component loads, and wheel weight. – As a result, empty weight, cargo weight, and total weight align correctly, even with heavy loads. – This correction applies only to the display; the driving physics and weight limits defined by the game or vehicle remain unchanged. LOG TRANSPORT – Tree logs on log trucks, trailers, and forwarders are recognized as cargo. – The HUD displays the number of logs, the wood volume in cubic meters, and the cargo weight. – The log cargo is factored into the vehicle mass and the total weight of the vehicle combination. – Log weight already transferred to the vehicle via tension belts is not double-counted. – Previously registered log loads from AutoLoadWood and Universal Autoload are also taken into account. The same log appearing in multiple load lists is counted only once for the vehicle combination. – Wood and other fill types can be displayed together; liter values and wood volume remain separate. – Wood containers with fill levels retain their standard cargo calculation. MULTIPLAYER AND DEDICATED SERVERS – Players joining a session receive the log count, wood volume, and initial log weight directly from the server. – Fixed the “No cargo” error that occurred despite logs being strapped to the log truck in multiplayer. – Unloaded logs are removed from the display. Outdated data from previously driven vehicles is not carried over. – Data transfer accounts for joining sessions where log vehicles are already loaded. – A loading indicator appears while valid load data is pending; incomplete weight figures are not displayed as final results. – Wood data is requested only for the current vehicle combination, when the HUD is active, and at a limited polling rate. INTERFACE AND MOD PACKAGE – German and English localization for the HUD, notifications, and settings menu has been added or standardized. – Descriptions and changelogs updated. – DDS mod icon adjusted to DXT1 format without mipmaps for ModHub submission. – Clean package structure maintained: the mod ZIP contains only the necessary game files. Instructions, change logs, and test data are provided separately. UNCHANGED FEATURES The existing distinction regarding loader weighing mods remains in place. Standalone wheel loaders, telehandlers, front loaders, and skid-steer loaders remain hidden from the SmartWeight HUD. Front-mounted implements on other towing vehicles continue to be included. Operation, color schemes, and weight warnings remain unchanged. The mod does not alter vehicles or their driving dynamics. NOTE ON LOG DETECTION On standard transport vehicles, logs must be secured with tension belts. Alternatively, a supported autoload system must have already assigned the logs to the vehicle. Loose, unregistered logs and wood lying next to the vehicle are not automatically counted as cargo. INSTALLING THE UPDATE Replace the existing FS25_SmartWeightHUD.zip file with the new one. Do not unzip the file, and ensure no older version remains active simultaneously. In multiplayer, both the server and all players must use the same version (1.0.0.3). Personal settings are preserved. Author: xXDerManniXx Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Krone Ultima isoBUS-Sieb (Fertigteil) V1.0.0.5
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Krone Ultima isoBUS-Sieb (Fertigteil) V1.0.0.5

Krone Ultima isoBUS-Sieb (Fertigteil) V1.0.0.5 Krone Ultima isoBUS Trennwand – Fertigteil Hiermit übermittle ich Ihnen meinen Krone Ultima isoBUS-Bildschirm. Er zeigt alle wichtigen Informationen für eine Ballenpressen-Wickelmaschinen-Kombination an. Das Sieb ist zwar für eine Krone Ultima vorgesehen, kann aber auch mit anderen Ballenpressen verwendet werden. Allerdings sind wahrscheinlich Anpassungen an der XML-Datei erforderlich, da sich die Füllmaterialien je nach Ballenpresse unterscheiden. Für die Installation selbst habe ich Anweisungen sowie den entsprechenden Eintrag für die XML-Datei des Geräts beigefügt. Falls Ihnen Fehler auffallen, wäre ich Ihnen sehr dankbar, wenn Sie mich darüber informieren würden, damit ich sie beheben kann. Ich hoffe, Sie haben viel Freude mit meinem Krone Ultima Screen! V1.0.0.5 aktualisierter Leitfaden Erforderliche Mods: Dashboard Live Tags: Das SiebDashboard LiveErforderliche ModsKrone Ultima

Vehicle Recovery V Beta
other

Vehicle Recovery V Beta

Vehicle Recovery allows you to remotely recover your equipment while on foot, without using the standard reset, which can lead to cargo loss or disruption of the attached combination. Features Remote recovery of your own equipment. Moving tractors, harvesters, trailers and implements together with the entire attached combination. Preservation of attachments, configurations, fuel, contents and equipment condition. Support for transported cargo: pallets, bales, logs, big bags and other objects. Support for dynamically attached equipment, such as a header on a transport trailer. Finding a suitable free space while taking the dimensions of the entire combination into account. Recovery to the nearest AI road, the machinery shop or a created point. Correct placement of equipment on bridges. Recovery of equipment after falling into deep water. Temporary blocking of equipment switching with “Tab” during recovery. In-game notifications about the recovery result. Recovery is completely free. Controls While on foot, press F9 to open the Vehicle Recovery menu. Space – recover to the nearest suitable road. C – recover to the machinery shop. X – recover to the selected point. Backspace – create or delete a point. Esc – back. The F9 key can be changed in the game’s standard control settings. Nearest Road The mod searches for a suitable free space on the nearest AI road. If the road crosses a bridge, the equipment is placed directly on the bridge surface. Machinery Shop The standard equipment spawn zones on the map are used. For long combinations, the mod may choose an additional free space to avoid intersections between equipment and cargo. To Point Allows you to choose the recovery point yourself. The point is created at the player’s current position and is used as the center for searching for free space. The point is saved until the end of the game session. Important Works only in single-player. Recovery is available only while on foot. To recover to a road, the map must contain functional AI splines. To recover to the shop, a valid equipment spawn zone is required. The root vehicle of the combination should be selected for recovery – usually a tractor or harvester. Trailers and implements are moved together with it. Loose cargo that is not attached to a trailer usually remains in place. A large amount of tightly packed cargo secured with tension belts may behave unstably after being moved. The mod does not repair equipment or change its fuel, configurations or contents. The standard destructive equipment reset is not used. Very large or non-standard modded equipment may require a different recovery location. Compatibility with cargo may depend on other mods that change autoloading, tension belts or object physics. The mod was tested with various types of equipment, trailers, implements and transported cargo.This is the first public version of the mod. When using large amounts of modded equipment, non-standard maps or third-party mods, individual compatibility issues may occur.If you encounter an error or unusual behavior, please report it and include the name of the equipment, map or mod where the problem occurred.

GEA Houle Manure Spreader Pack FS25
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GEA Houle Manure Spreader Pack FS25

Price start from as low as $19,999 and goes all the way up to a little over $180K depending on the size, model and options you choose. You are able to configure: Wheels, Decals/different year/standard or stainless, 6 different spreading/incorporators, Filling hole, Rear working lights, extra strobes, side ladder, fenders, light caps and brake system (yes/no) (doesnt affect gameplay).

Krone Ultima isoBUS Screen (Prefab) V1.0.0.5
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Krone Ultima isoBUS Screen (Prefab) V1.0.0.5

Krone Ultima isoBUS Screen (Prefab) V1.0.0.5 Krone Ultima isoBUS Screen – Prefab I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you let me know so that I can fix them. I hope you have fun with my Krone Ultima Screen! V1.0.0.5 updated Guide Required mods: Dashboard Live Author: DerFinn Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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Dooley Bros Engineering Decals Pack (Prefab) FS25
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Dooley Bros Engineering Decals Pack (Prefab) FS25

Dooley Bros Engeneering Decal pack includes Dooley Logo Dooley trailer identification decal Mudflap I3D(FS22 ONLY) Mudflap for 25 Enjoy

Universal Window Tint FS25
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Universal Window Tint FS25

NMS Universal Window Tint adds Window Tint option to compatible vehicles. Tint choices: - Stock / Off - $0 - Light - $250 - Medium - $350 - Dark - $450 - Limo - $550 Features: - Universal support for compatible base-game and mod vehicles. - Automatically bypasses vehicles that already include their own native tint configuration. - Clear first-person interior visibility while keeping the selected exterior tint. - Limo tint uses the approved glass-only rendering path with no cloned panes or opaque backing geometry. - Windshield sticker and label handling prevents angle-dependent alpha sorting artifacts on supported vehicles. - Exhaust remains fully enabled while the exhaust-side transparent sorting fix prevents smoke from revealing the cab through tinted glass, including at longer viewing distances. - Multiplayer supported. Created by Night's Mod Shop Discord: https://discord.gg/FRuA5SBNsk

Mittlerer Bauernhof von LENZON10
maps

Mittlerer Bauernhof von LENZON10

Spielstand auf der Karte „Krajów i Łaźniki"Highlights:Kuhstall für 72 TiereStandort: Felder Nr. 59 und 60Mods, die nicht von MH stammen, sind in der Datei enthalten. Spielstand auf der Karte „Krajów i Łaźniki" Mods, die nicht von MH stammen, sind in der Datei enthalten.

DF Industrial Seed Factory M41
maps

DF Industrial Seed Factory M41

Willkommen in der Königsklasse der Saatgutproduktion! Die DF Industrial Seed Factory M41 bringt maximale Effizienz auf deinen Hof. Diese Hochleistungs-Saatgutfabrik wurde speziell für Großbetriebe und Lohnunternehmen entwickelt und besticht durch einen elitären Industrie-Look aus schweren Holzgebälken und dunklem Backsteinmauerwerk, der sich perfekt in jedes moderne oder traditionelle Hofbild einfügt. Mit gigantischen 5 Millionen Litern Lagerkapazität für fertiges Saatgut und massiven Rohstoffbunkern zieht echte industrielle Power auf deine Karte ein. Produktionsübersicht: Weizen + Mineraldünger ➡️ Saatgut (1500 l + 100 l ➡️ 1500 l)Mais + Mineraldünger ➡️ Saatgut (1500 l + 100 l ➡️ 1500 l)Sonnenblumen + Mineraldünger ➡️ Saatgut (1500 l + 100 l ➡️ 1500 l)Gerste + Mineraldünger ➡️ Saatgut (1500 l + 100 l ➡️ 1500 l) Technische Daten & Features: 💰 Kaufpreis: 147.000 €🔧 Unterhaltskosten: 0 € / Tag📦 Gesamtkapazität Saatgut: 5.000.000 Liter🌾 Rohstoffkapazitäten: Je 1.250.000 Liter (Weizen, Mais, Gerste, Sonnenblumen)🧪 Düngerkapazität: 500.000 Liter (Mineraldünger)👥 Multiplayer / Dedicated Server: Vollständig unterstützt🌐 Sprachen: Deutsch, English, Français

Czajkowski ST300 Strip-Till Sämaschine
implements

Czajkowski ST300 Strip-Till Sämaschine

Die Czajkowski ST300 Strip-Till-Sämaschine ist ein hochwertiges Gerät zur streifenweisen Bodenbearbeitung und Aussaat in einem Arbeitsgang.Hersteller: Czajkowski Uprawa PasowaTyp: Strip-Till-GerätKapazität: 3.900 – 4.900 lErforderliche Motorleistung: 200 – 360 PSArbeitsbreite: 3,0 mArbeitsgeschwindigkeit: 18 km/hPreis: 103.300 € – 153.800 €Mit der ST300 lassen sich Bodenbearbeitung, Düngung und Aussaat effizient kombinieren. Das spart Zeit, Diesel und schont die Bodenstruktur. Die Czajkowski ST300 Strip-Till-Sämaschine ist ein hochwertiges Gerät zur streifenweisen Bodenbearbeitung und Aussaat in einem Arbeitsgang. Mit der ST300 lassen sich Bodenbearbeitung, Düngung und Aussaat effizient kombinieren. Das spart Zeit, Diesel und schont die Bodenstruktur.

Lizard Heck-Ballengabel
implements

Lizard Heck-Ballengabel

Praktische Heck-Ballengabel von Lizard zum einfachen Aufnehmen und Transportieren von Rund- und Quaderballen. Die Anbaugerät überzeugt mit robuster Bauweise und einer Farbkonfiguration für die Anhängerkupplung. Ideal für den vielseitigen Einsatz auf dem Hof und Feld. Konfiguration: La Marchoise (mit freundlicher Genehmigung). Preis: 740 $.

Claas Kleinballen-Pack
trailers

Claas Kleinballen-Pack

Das Claas Kleinballen-Pack bringt die beliebte Markant65 Quaderballenpresse mit auf den Hof. Neben der Presse mit verschiedenen Farbvarianten und zahlreichen Ballenauswurf-Optionen enthält das Pack auch zwei Anhänger zum Laden und Transportieren der kleinen Ballen. Passend zur jeweiligen Füllung wurde eine neue Ballengröße von 500L entwickelt, um das Handling zu erleichtern. Das Pack wurde mit aktuellen Shadern und einer neuen Bodentextur auf den neuesten Stand gebracht.Hinweis: Mit Ausnahme der Lagerung im Hühnerstall passen die Ballen auf der Hof Bergmann Map in die dafür vorgesehenen Ballenlager. Dieses Problem wird in einem zukünftigen Update behoben.

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