Farming Simulator 25 mods

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Chicken Barn FS25
placeables

Chicken Barn FS25

Old barn with a henhouse Building cost: $50000 Daily cost: $50 Old barn with chicken coop and buildable shed

Brazilian Cow Pen With Loader FS25
implements

Brazilian Cow Pen With Loader FS25

Typical Brazilian cattle corral, with loading ramp, Custom Manure Heap Cow Pen - Category: Animal Pens - Price: $25,000 - Daily upkeep: $50 - Animals: 2000 Cows Manure Heap - Category: Silo Extensions - Price: $15,000 - Daily upkeep: $20 - Updated the appearance of slurry - Warning! Using the Water Extension will pause milk production - Fixed textures - Door animations - Added Custom Fence

Field Storage FS25
placeables

Field Storage FS25

Storage for Seed, Lime, Fertilizer, Herbicide and Liquid Fertiziler in one location. Buyable Container Capacity 6000000 L Category: Container Price: £ 5,000 dailyUpkeep: 0 Silo Capacity 1000000 L Category: Container Price: £ 5,000 dailyUpkeep: 0 - Added Bredal K165 spreader - Adjustments to field storage -fixed outstanding issues -corrected IBC issue -added second silo building not able to buy directly from this. -Corrected collisions -increased capacity -added Bon silage -Corrected collisions

German Grain Mill Pack FS25
trucks

German Grain Mill Pack FS25

German grain mill pack Ideally suited for European maps, especially German maps. Additionally, there is a fertilizer hall featuring a purchase point for various consumable goods. All mills can also be placed as decorative objects, allowing map creators to design their own custom sale stations. German grain mill Price: $70,000 Monthly Maintenance: $40 Products: Wheat, Barley, Oats, Sorghum, Rice, Flour, Rice Flour Category: Production Points Fertilizer hall Price: $25,000 Monthly Maintenance: $5 Purchasable Goods: Lime, Mineral Fertilizer Category: Container German grain mill (Decoration) Price: $10,000 Monthly Maintenance: $10 Category: Decoration Fertilizer hall (Decoration) Price: $5,000 Monthly Maintenance: $1 Category: Decoration

Lizard T 1914 Caravan FS25
placeables

Lizard T 1914 Caravan FS25

The oldest surviving motorized caravan in the world, brought to Farming Simulator 25. Take a look inside! Lizard T 1914 Caravan Category: Farmhouses Price: $45,000 Monthly upkeep: $20 A rustic 1914 caravan placeable. Walk-in interior, a sleep trigger at the entrance door, and a wardrobe trigger at the rear. - The caravan can now be entered: walk-in interior collision with steps at the door - Added an indoor area inside the caravan

GDR Grain Hall FS25
placeables

GDR Grain Hall FS25

GDR grain hall for storing bulk grain. - Size: 50m x 15m - Price: 85.000 $ - Daily maintenance: 100 $/day - Fixed an error with the snow roof.

FS25 Pallegney v1.2.2.1
maps

FS25 Pallegney v1.2.2.1

FS25 Pallegney v1.2.2.1 Welcome to French Lorraine! Shared between agricultural plains and wooded groves, rediscover agriculture, livestock, and forestry. This map consists of 2 typical farms of the region, one in an old farmhouse with modern extensions, the other, a large agricultural building perched on a mountainside. Numerous new factories are available. A completely new village gathers points of sale, farms, and production facilities. This map consists of 86 fields of crops, about ten forest plots, and a stream called the Dubion. Several innovations come with this map : – The roofs of houses get wet during rain. – Roads get wet, dry, and frost over in winter. – You may see puddles of water in certain fields. – Some factories have new functions like the sawmill or mills. – Two new agricultural cooperatives. – An area to build your own farm. – Cheese production directly on the farm or in the communal dairy. – A secret quest about the history of a funny animal from the Vosges. – And a whole multitude of new decors like the mechanic, the Claas dealership, the livestock trader, the water tower, etc. Changelog 1.2.3.0: – Updated rain, hail, snow and dust effects for compatibility with game patch 1.24 Changelog 1.2.2.0: – Fixed a conflict between the Precision Farming DLC and the Vetch–Rye crop – Adjusted values of additional crops for the Precision Farming DLC to achieve more realistic values – Fixed an issue where some crops did not regrow correctly when seasonal growth was disabled – Added the ability to mulch cover crops before incorporating them into the soil Changelog 1.2.1.0: – Integration of Highlands Fishing DLC features on the map – Fixed conflict with Straw Harvest and Highlands Fishing DLCs – Fixed some effects related to the new crops – Fixed: you can now feed the cows again by placing a bale directly in the base farm – Adjusted tipcols on the double BGA silo – Adjusted some values of the new crops for the Precision DLC – Adjusted production values for certain crops – Improved vetch-rye texture – Addition of the ability to mulch clover and cover crops – Various fixes Changelog 1.2.0.2 : – Map Maize Plus ready – Added silage maize – Added rye – Added triticale – Added spelt – Added greenrye – Added vetchrye – Added summer/winter wheat – Added summer/winter barley – Added meadow grass – Added clover – Added clover/alfalfa silage with bale wrapping – Added 2 silos in the construction menu dedicated to clover and alfalfa silage – Added clover bales – clover hay – clover silage – alfalfa silage – Modified animal feed to include new crops and silages – Fixes, new textures and improvements for alfalfa – Fixes and improvements for cover crops – Fixes and improvements for mustard – New crops made compatible with the Precision Farming DLC – Added multi-angle terrain – Added stubble crushing – Added a new BGA production including greenrye, clover, and clover/alfalfa silages – Added new productions at the Mill: rye, spelt and triticale flour – Added the ability to bed the cows by placing a bale in the barn – Weighing station offices and probes at cooperatives can now be used without owning the land – Pasture gates can now be opened by everyone without owning the land – Adjusted mission vehicles to avoid semi-trailers that cannot unload at the mill – Various other fixes – /!\ A new savegame is required Changelog 1.1.0.1 : – Fixed one of the two manure storage lines not unloading correctly on the main farm display. – Fixed barbed wire on fences not displaying on console. Changelog 1.1.0.0 : – Added alfalfa – Added mustard – Added alfalfa to BGA production – Added mustard jar production at St-Luc farm – Added cover crop – Added missing areas in the indoorarea infolayer – Added missing collision for the northern retaining wall – Fixed tipcol infolayer – Fixed floating trees – Fixed rendering bug of trees at the edge of the map – Fixed pedestrian collision on the central village staircase – Fixed missing collision on a retaining wall – Fixed cotton bale selling at the Soufflet cooperative – Disabled teleportation in logging cranes – Made crane reset impossible – Improved manure stability at farm 1 – Improved pedestrians in the village – Replaced some trees in forest parcels to have more harvester-friendly trees – Various fixes for decoration objects – Default open gates in grass meadows not owned by players – Enabled missions in fenced meadows not owned by players – Reduced purchase price of village land – Slight modification of color grading – Various other fixes

FS25 Nordkirchen v1.3.0.3
maps

FS25 Nordkirchen v1.3.0.3

FS25 Nordkirchen v1.3.0.3 Nordkirchen is an idyllic map built according to the original terrain. The area reflects the agricultural region of Nordkirchen, north of Dortmund. It is not a 1 to 1 replica, but close to the original area. Key data: • Standard area for building and farming • 63 fields (287 ha / Ø 4.56 ha) • 7 meadows/pastures • 8 forest areas with 10,383 trees • Realistic ground deformation • Precision Farming 3.0 compatible • Permanently integrated productions: seed, fertilizer, lime & feed production, composter, separator & water disposal • 9 buying points and 13 selling points • 4 production facilities • One permanently installed 1 MW biogas plant (BGA) • 50 collectibles • 9 additional crops: rye, triticale, spelt, green rye, vetch rye, field grass, silage maize, humus activator, and mustard • Stubble destruction for: barley, canola, maize, oats, sorghum, soybeans, sunflowers, wheat, rye, triticale, spelt, green rye, and vetch rye • For map design, 84 ground textures and 77 trees are available, as well as decorative grass (meadow) Info: • For players who start the game without a starting farm, three fully designed farms are available. • For better clarity, decorative grass can be enabled or disabled in the crop overview. • Additional productions can be placed freely. • Decorative grass (meadow) is paintable and can be enabled or disabled via crops. • The base production pack is not required, as all relevant productions are already integrated. • Compost can be used as fertilizer. • Manure spreaders support both manure and compost, including correct spreading patterns for compost. • All functions are fully compatible with Precision Farming. • Under Settings → Help you will find basic information about the map. • Using the arrows next to “Base Game” you can browse through additional hints. With version 1.3.0.0, you’ll need a new save file. Changelog 1.3.0.3: • Rain, hail, snow and dust particles adjusted for Patch 1.24. Changelog 1.3.0.2: • Transport mission fixed • Total Mixed Ration (TMR) in the feed mixer wagon reset to default. Changelog 1.3.0.1: • Rivers and lakes are now also visible in mirrors Changelog 1.3.0.0: • Added support for Patch 1.15 • Updated environment • Updated Total Mixed Ration (TMR) feed mixer • Fixed chicken coop spawning grass when expanded • Revised signposts and guideposts • Revised road texture • Fixed compost pallet collision • Detailed in-game animal help • Farmland adjusted near the biogas plant • Fixed apple on the windmill no longer remaining on the ground Changelog 1.2.0.0: • Removed cutterEffects.xml.bak • Grass and field grass can now be harvested with the forage harvester mower • The following productions can now be sold without disappearing: BGA, Sawmill, Cement Factory, Dairy • Adjusted clip distance for several objects • Fixed the standard warning: Foliage lod 1 mesh Meadow, Grass and FieldGrass • Added translations for the following languages: BG, CZ, DK, ES, FI, HR, HU, IT, JP, KO, NL, NO, PL, PT, RO, RU, SE, SK, TR, ZH • Adjusted animal feeding • Adjusted animal barns • Added 32 ground angles • Added Giants Patch 1.11 changes • Added spelt flour and rye flour to the bakery • Added spelt and rye to the grain mill • Added own productions: fertilizer, seed, lime, feed production, water disposal, separator, and composter • Added gameplay hints to the start menu • Adjusted mission vehicles • Stone mission has been added • Greenhouses adapted • Adaptation to Patch 1.14 and Highlands Fishing DLC Sales Station Changelog 1.1.0.0: • Missing animation fixed (TypedMotionPathEffect) (CutterMotionPathEffect) • The additional crops can now be sold • Catch crops and field grass can now be mulched • Rye, triticale and spelt can now be mown with the swath mower • Collectibles were hidden • Water texture adjusted • Missing BGA image added • Field Stones fixed (Stone collector mission) • Individual tree position adjusted • Purchasable area BGA adjusted • Lime production added at the cement plant

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FS25 Dedelow X4 In GDR v1.1.0.1
maps

FS25 Dedelow X4 In GDR v1.1.0.1

FS25 Dedelow X4 In GDR v1.1.0.1 Welcome to Dedelow in the 80s. This map is a loving recreation of the town of Dedelow in the Uckermark region. The atmosphere of the map is primarily intended to be a journey back in time for young and old. Experience expansive fields, narrow roads, and the associated hurdles. Features: – Environment and color grading adjusted – 50 fields, with a total area of 1277 hectares – 13 farms – 4 large-scale operations – Various sales stations – Transport missions for additional income opportunities I hope you enjoy this journey through time. Changelog 1.1.0.0: – Map edge collisions updated – Map edge reworked – Paintable textures added – Fixed collisions on buildings – Added license plates – Reworked railroad crossings – AI traffic enhanced – Fixed paved path collisions – All garages made usable – AI license plates adjusted – Decoration enhanced

FS25 Nordkirchen Map V1.3.0.3
maps

FS25 Nordkirchen Map V1.3.0.3

FS25 Nordkirchen Map V1.3.0.3 V1.3.0.3 Rain, hail, snow and dust particles adjusted for Patch 1.24. V1.3.0.2 Transport mission fixed Total Mixed Ration (TMR) in the feed mixer wagon reset to default. V1.3.0.1 Rivers and lakes are now also visible in mirrors With version 1.3.0.0, you’ll need a new save file. V1.3.0.0 Added support for Patch 1.15 Updated environment Updated Total Mixed Ration (TMR) feed mixer Fixed chicken coop spawning grass when expanded Revised signposts and guideposts Revised road texture Fixed compost pallet collision Detailed in-game animal help Farmland adjusted near the biogas plant Fixed apple on the windmill no longer remaining on the ground Nordkirchen is an idyllic map built according to the original terrain. The area reflects the agricultural region of Nordkirchen, north of Dortmund. It is not a 1 to 1 replica, but close to the original area. With version 1.2.0.0, you will need a new save game. Changelog 1.2.0.0: – Removed cutterEffects.xml.bak – Grass and field grass can now be harvested with the forage harvester mower – The following productions can now be sold without disappearing: BGA, Sawmill, Cement Factory, Dairy – Adjusted clip distance for several objects – Fixed the standard warning: Foliage lod 1 mesh Meadow, Grass and FieldGrass – Added translations for the following languages: BG, CZ, DK, ES, FI, HR, HU, IT, JP, KO, NL, NO, PL, PT, RO, RU, SE, SK, TR, ZH – Adjusted animal feeding – Adjusted animal barns – Added 32 ground angles – Added Giants Patch 1.11 changes – Added spelt flour and rye flour to the bakery – Added spelt and rye to the grain mill – Added own productions: fertilizer, seed, lime, feed production, water disposal, separator, and composter – Added gameplay hints to the start menu – Adjusted mission vehicles – Stone mission has been added – Greenhouses adapted – Adaptation to Patch 1.14 and Highlands Fishing DLC Sales Station Changelog 1.1.0.0: – Missing animation fixed (TypedMotionPathEffect) (CutterMotionPathEffect) – The additional crops can now be sold – Catch crops and field grass can now be mulched – Rye, triticale and spelt can now be mown with the swath mower – Collectibles were hidden – Water texture adjusted – Missing BGA image added – Field Stones fixed (Stone collector mission) – Individual tree position adjusted – Purchasable area BGA adjusted – Lime production added at the cement plant Key data: Standard area for building and farming 63 fields (287 ha / Ø 4.56 ha) 7 meadows/pastures 8 forest areas with 10,383 trees Realistic ground deformation Precision Farming 3.0 compatible Permanently integrated productions: seed, fertilizer, lime & feed production, composter, separator & water disposal 9 buying points and 13 selling points 4 production facilities One permanently installed 1 MW biogas plant (BGA) 50 collectibles 9 additional crops: rye, triticale, spelt, green rye, vetch rye, field grass, silage maize, humus activator, and mustard Stubble destruction for: barley, canola, maize, oats, sorghum, soybeans, sunflowers, wheat, rye, triticale, spelt, green rye, and vetch rye For map design, 84 ground textures and 77 trees are available, as well as decorative grass (meadow) Info: For players who start the game without a starting farm, three fully designed farms are available. For better clarity, decorative grass can be enabled or disabled in the crop overview. Additional productions can be placed freely. Decorative grass (meadow) is paintable and can be enabled or disabled via crops. The base production pack is not required, as all relevant productions are already integrated. Compost can be used as fertilizer. Manure spreaders support both manure and compost, including correct spreading patterns for compost. All functions are fully compatible with Precision Farming. Under Settings → Help you will find basic information about the map. Using the arrows next to “Base Game” you can browse through additional hints. Credits:FrechDachs93 Tags: Base GameBGAFIPrecision Farming

FS25 The Rolling Farmlands Of Michigan V1.0.1.4
maps

FS25 The Rolling Farmlands Of Michigan V1.0.1.4

FS25 The Rolling Farmlands Of Michigan V1.0.1.4 V1.0.1.4 Fixed rain effect at high speed Change log 1.0.1.3 new save not required Added ground deformation Made painted bushes mowable Change log 1.0.1.2 HOT FIX Fixed Canola calender so canola can be harvested. Before the fix canola will not be able to be harvested no matter when planted. V1.0.1.0 Made sign at starter farm sellable with house Fixed floating trees Decreased traffic density to attempt to reduce traffic jams Adjusted water planes for ponds due to water being too close to the surface of surrounding fields Adjusted height of traffic lights to allow large trucks to pass under them Added custom lighting Added enhanced sunrises and sunsets Made nights very dark Welcome to the farmlands of rural northern Michigan. Here you will find rich soil, rolling hills and wide open fields. At the starter farm you will find all the equiptment needed to get you started. The starter farm is setup as a beef cattle farm and has a small herd of Angus cattle roaming the pasture already. You start out with four fields, two of which will provide needed materials for your cattle. One is a hay field to produce food for your cattle. There is also a field of wheat which you can produce straw from along with the ability to sell the grain for some income. There are 70 farmlands available for purchase and 38 fields. There are 620 acres of farmable fields. Aside from the starter farm there are three other buyable pre-built farms. One is a very basic small farm, the second is a small dairy farm and the third is a large dairy farm. There is a forstry area at the north west corner of the map with a saw mill. There are also two supporting productions for forestry materials in the town area. All productions include: All In One Production Bakery Bakery US Carpentry Cooper Dairy Grain Mill Greenhouse With Canned Foods Production Sawmill Spinnery Tailor Shop This map has custom weather patterns and a custom crop calendar to fit the area better. The custom crop calendar allows for harvesting two crops in one season if crop rotations are planned corretly. This map has updated crop textures for some crops along with stubble destruction. I hope everyone enjoys the map, this is my first map. *Special thanks to IKAS FanModding for allowing me to intergrate thier buildings into my map. Required mods: American Carport American Midwest Maintenance Shop Old Skool Pack Shop With Storage Metal Open Shed Small Garage With Workshop Old American Shed Small Barndominium All In One Production Greenhouse With Canned Packaged Foods Production Credits:Papes_Farming_Mods Tags: American CarportGrain MillOld Skool PackTailor Shop

FS25 Nordkirchen Map 4x V1.0.0.2
maps

FS25 Nordkirchen Map 4x V1.0.0.2

FS25 Nordkirchen Map 4x V1.0.0.2 V1.0.0.2 Rain, hail, snow and dust particles adjusted for Patch 1.24. V1.0.0.1 Transport mission fixed Total Mixed Ration (TMR) in the feed mixer wagon reset to default. If you are already using version 1.0.0.0, you do not need a new save game. Nordkirchen is an idyllic map built based on the original terrain. The area reflects the agricultural region of Nordkirchen, north of Dortmund. It is not a 1:1 recreation, but closely inspired by the original area. Key facts: 4×4 km area available for building and farming 200 fields (1111.61 ha / ⌀ 5.56 ha) 20 meadows/pastures 30 forest areas with 46.464 trees Realistic ground deformation 32 Ground angle Environment adjusted Precision Farming 3.0 compatible Permanently integrated productions: seed, fertilizer, lime & feed production, composter, separator & water disposal 25 buying points and 29 selling points 21 production facilities One permanently installed 1 MW biogas plant (BGA) 150 collectible items Stubble destruction for: barley, canola, corn, oats, sorghum, soybeans, sunflowers, wheat, rye, triticale, spelt, green rye, and vetch rye 9 additional crops: rye, triticale, spelt, green rye, vetch rye, field grass, silage corn, humus activator, and mustard 84 ground textures and 77 trees available for landscaping Information: For players starting without a starter farm, 6 fully designed farms are available For better overview, decorative grass can be toggled on/off in the crop overview Additional productions can be freely placed The base production pack by FrechDachs93 is not required, as all relevant productions are already integrated. Compost can be used as fertilizer Manure spreaders support manure and compost, including correct spreading pattern for compost All functions are fully compatible with Precision Farming Basic information about the map can be found under Settings → Help. Use the arrows next to Base Game to browse additional hints. Credits:FrechDachs93 Tags: Base GameMWPrecision FarmingSettings Help

Le Haut Grimois V1.1.0.0
other

Le Haut Grimois V1.1.0.0

Le Haut Grimois V1.1.0.0 V1.1 Verbesserte Regeneffekte bei hohen Geschwindigkeiten V1.0.0.1 Plattformübergreifend kompatible Version Le Haut Grimois ist eine Karte im Stil der französischen Berge. Wenn du als neuer Bauer beginnst, besitzt du einen Bauernhof mit mehreren Gebäuden. Sie erhalten außerdem drei Weideflächen: zwei für Kühe und eine für Schafe. Mehrere andere Gehöfte ermöglichen es Ihnen, Ihr Gebiet zu erweitern oder sich in einem anderen Teil der Karte anzusiedeln. Auf dieser Karte finden Sie mehrere Fabriken, An- und Verkaufsstellen, Wälder unterschiedlicher Größe und sogar spezielle Wälder, die ausschließlich aus Tannen bestehen. Sie finden dort außerdem 13 weitere Nutzpflanzen, wie Roggen, Triticale, Winterweizen und Senf. Le Haut Grimois enthält: 89 Felder mit einer Größe von 0,37 ha bis 3,99 ha. Viele Waldparzellen unterschiedlicher Größe Freiflächen für den Bau Ihrer Farmen 25 Sammlerstücke Mehrere Fabriken und Verkaufsstellen Viel Spaß und machen Sie Haut Grimois zu Ihrem neuen Zuhause. Erforderliche Mods: Pallegney Gebäudepaket Weiden ohne Zäune Große Garage Mayonnaise-Herstellung Lorraine-Genossenschaft Selbstbaubarer Holzschuppen Das Mechet Farm Pack Fortgeschrittene Silagearten Tags: Erforderliche ModsMehrere FabrikenViel Spa

Nordkirchen Karte V1.3.0.3
other

Nordkirchen Karte V1.3.0.3

Nordkirchen Karte V1.3.0.3 V1.3.0.3 Regen-, Hagel-, Schnee- und Staubpartikel wurden für Patch 1.24 angepasst. V1.3.0.2 Transportmission behoben Die Gesamtmischration (TMR) im Futtermischwagen wurde auf den Standardwert zurückgesetzt. V1.3.0.1 Flüsse und Seen sind jetzt auch in Spiegeln sichtbar. Für Version 1.3.0.0 benötigen Sie eine neue Speicherdatei. V1.3.0.0 Unterstützung für Patch 1.15 hinzugefügt. Aktualisierte Umgebung Aktualisierter Futtermischer für Totalmischrationen (TMR). Behoben: Beim Erweitern des Hühnerstalls wuchs plötzlich Gras. Überarbeitete Wegweiser und Leitpfosten Überarbeitete Straßenstruktur Kollisionsproblem mit Kompostpalette behoben Detaillierte Hilfe zu Tieren im Spiel Ackerland in der Nähe der Biogasanlage angepasst Der festsitzende Apfel an der Windmühle bleibt nicht mehr auf dem Boden liegen. Nordkirchen ist eine idyllische Karte, die dem ursprünglichen Gelände nachempfunden ist. Das Gebiet spiegelt die landwirtschaftliche Region Nordkirchen nördlich von Dortmund wider. Es handelt sich nicht um eine 1:1-Nachbildung, sondern um eine, die dem Original sehr nahe kommt. Mit Version 1.2.0.0 benötigen Sie einen neuen Spielstand. Änderungsprotokoll 1.2.0.0: – Die Datei cutterEffects.xml.bak wurde entfernt. Gras und Wiesengras können nun mit dem Feldhäcksler geerntet werden. Folgende Produktionsstätten können nun verkauft werden, ohne zu verschwinden: BGA, Sägewerk, Zementwerk, Molkerei – Angepasster Clipping-Abstand für mehrere Objekte – Standardwarnung behoben: Laub LOD 1 Mesh Wiese, Gras und Feldgras – Übersetzungen für folgende Sprachen hinzugefügt: BG, CZ, DK, ES, FI, HR, HU, IT, JP, KO, NL, NO, PL, PT, RO, RU, SE, SK, TR, ZH – Angepasste Tierfütterung – Angepasste Tierställe – 32 Bodenwinkel hinzugefügt – Änderungen aus Giants Patch 1.11 hinzugefügt – Dinkelmehl und Roggenmehl wurden der Bäckerei hinzugefügt – Dinkel und Roggen wurden der Getreidemühle hinzugefügt. – Eigene Produktion hinzugefügt: Dünger, Saatgut, Kalk, Futtermittelproduktion, Wasserentsorgung, Separator und Komposter – Dem Startmenü wurden Spielhinweise hinzugefügt – Angepasste Missionsfahrzeuge Die Mission „Stein“ wurde hinzugefügt. – Gewächshäuser angepasst – Anpassung an Patch 1.14 und die Verkaufsstation des Highlands Fishing DLC Änderungsprotokoll 1.1.0.0: – Fehlende Animation behoben (TypedMotionPathEffect) (CutterMotionPathEffect) Die zusätzlichen Ernten können nun verkauft werden Zwischenfrüchte und Wiesengras können nun gemulcht werden – Roggen, Triticale und Dinkel können jetzt mit dem Schwadmäher gemäht werden. – Die Sammelobjekte waren versteckt – Wassertextur angepasst – Fehlendes BGA-Bild hinzugefügt – Feldsteine repariert (Mission „Steinsammler“) – Einzelne Baumposition angepasst – Kaufbarer Bereich BGA angepasst – Kalkproduktion im Zementwerk hinzugefügt Wichtige Daten: Standardfläche für Bebauung und Landwirtschaft 63 Felder (287 ha / Ø 4,56 ha) 7 Wiesen/Weiden 8 Waldgebiete mit 10.383 Bäumen Realistische Bodenverformung Precision Farming 3.0 kompatibel Permanent integrierte Produktionsanlagen: Saatgut-, Düngemittel-, Kalk- und Futtermittelproduktion, Kompostieranlage, Separator und Wasserentsorgung 9 Kaufpunkte und 13 Verkaufspunkte 4 Produktionsstätten Eine fest installierte 1-MW-Biogasanlage (BGA) 50 Sammlerstücke 9 weitere Kulturen: Roggen, Triticale, Dinkel, Grünroggen, Wickenroggen, Futtergras, Silomais, Humusaktivator und Senf Stoppelvernichtung für: Gerste, Raps, Mais, Hafer, Sorghum, Sojabohnen, Sonnenblumen, Weizen, Roggen, Triticale, Dinkel, Grünroggen und Wickenroggen Für die Kartengestaltung stehen 84 Bodentexturen und 77 Bäume sowie dekoratives Gras (Wiese) zur Verfügung. Info: Für Spieler, die das Spiel ohne Startfarm beginnen, stehen drei vollständig gestaltete Farmen zur Verfügung. Zur besseren Übersicht kann das Ziergras in der Pflanzenübersicht aktiviert oder deaktiviert werden. Weitere Produktionen können frei platziert werden. Ziergras (Wiese) kann bemalt werden und lässt sich über die Pflanzen ein- oder ausschalten. Das Basis-Produktionspaket ist nicht erforderlich, da alle relevanten Produktionen bereits integriert sind. Kompost kann als Dünger verwendet werden. Miststreuer eignen sich sowohl für Mist als auch für Kompost und ermöglichen die korrekte Ausbringung von Kompost. Alle Funktionen sind vollständig mit Precision Farming kompatibel. Unter Einstellungen → Hilfe finden Sie grundlegende Informationen zur Karte. Mithilfe der Pfeile neben „Basisspiel“ können Sie durch weitere Tipps blättern. Tags: Mesh WieseMit VersionRegion NordkirchenWichtige Daten

Die sanften Hügel des Ackerlandes von Michigan V1.0.1.4
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Die sanften Hügel des Ackerlandes von Michigan V1.0.1.4

Die sanften Hügel des Ackerlandes von Michigan V1.0.1.4 V1.0.1.4 Fester Regeneffekt bei hoher Geschwindigkeit Änderungsprotokoll 1.0.1.3: Neues Speichern nicht erforderlich Hinzugefügte Bodenverformung Bemalte Büsche mähbar gemacht Änderungsprotokoll 1.0.1.2 Hotfix Der festgelegte Rapskalender ermöglicht die Rapsernte. Vor der Festlegung des Kalenders war eine Rapsernte unabhängig vom Aussaatzeitpunkt nicht möglich. V1.0.1.0 Schild am Startbauernhof angebracht, der zusammen mit dem Haus verkauft werden kann. Feste, schwebende Bäume Verringerte Verkehrsdichte zur Reduzierung von Verkehrsstaus Die Wasserspiegel der Teiche wurden angepasst, da der Wasserstand zu nahe an der Oberfläche der umliegenden Felder lag. Die Höhe der Ampeln wurde angepasst, um es großen Lkw zu ermöglichen, darunter hindurchzufahren. Individuelle Beleuchtung hinzugefügt Verbesserte Sonnenauf- und -untergänge hinzugefügt Die Nächte waren sehr dunkel. Willkommen auf den Feldern im ländlichen Norden Michigans. Hier erwarten Sie fruchtbare Böden, sanfte Hügel und weite Felder. Auf dem Einsteigerbauernhof finden Sie alles, was Sie für den Start benötigen. Der Starterhof ist als Rinderzuchtbetrieb eingerichtet und beherbergt bereits eine kleine Herde Angus-Rinder auf der Weide. Sie beginnen mit vier Feldern, von denen zwei die benötigten Materialien für Ihre Rinder liefern. Das vierte Feld ist eine Heuwiese zur Futterproduktion. Es gibt auch ein Weizenfeld, aus dem man Stroh gewinnen und das man verkaufen kann, um ein zusätzliches Einkommen zu erzielen. Es stehen 70 landwirtschaftliche Grundstücke und 38 Felder zum Verkauf. Insgesamt gibt es 620 Hektar landwirtschaftlich nutzbare Flächen. Neben dem Starterhof gibt es drei weitere vorgefertigte Bauernhöfe zum Kauf. Einer ist ein sehr einfacher kleiner Bauernhof, der zweite ein kleiner Milchviehbetrieb und der dritte ein großer Milchviehbetrieb. Im Nordwesten der Karte befindet sich ein Forstgebiet mit einem Sägewerk. Im Stadtgebiet gibt es außerdem zwei weitere Produktionsstätten für forstwirtschaftliche Materialien. Alle Produktionen beinhalten: All-in-One-Produktion Bäckerei Bäckerei USA Zimmerei Cooper Molkerei Getreidemühle Gewächshaus mit Konservenproduktion Sägewerk Spinnerei Schneiderei Diese Karte verfügt über angepasste Wettermuster und einen benutzerdefinierten Anbaukalender, der optimal auf das Gebiet abgestimmt ist. Der benutzerdefinierte Anbaukalender ermöglicht die Ernte von zwei Feldfrüchten in einer Saison, sofern die Fruchtfolge korrekt geplant wird. Diese Karte enthält aktualisierte Texturen für einige Nutzpflanzen sowie die Möglichkeit, Stoppeln zu zerstören. Ich hoffe, euch gefällt die Karte, es ist meine erste Karte. *Ein besonderer Dank geht an IKAS FanModding, die mir erlaubt haben, ihre Gebäude in meine Karte zu integrieren. Erforderliche Mods: Amerikanischer Carport Amerikanische Midwest-Wartungswerkstatt Old School Pack Einkaufen mit Lagerraum Offener Metallschuppen Kleine Garage mit Werkstatt Alter amerikanischer Schuppen Kleines Barndominium All-in-One-Produktion Gewächshaus mit Produktion von verpackten Konserven Tags: Alle ProduktionenDiese KarteErforderliche ModsUSA

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