Farming Simulator 25 mods

79,169 results
499 / 5,278
Renault Master IV (VSAV SDIS 59)
cars

Renault Master IV (VSAV SDIS 59)

VSAV SDIS 59 with VTU option. It will evolve like this civilian version, which is undergoing a major update following bugs that were found.

Smart Barrier Pack V1.1.2
placeables

Smart Barrier Pack V1.1.2

Smart Barrier Pack V1.1.2 Smart Barrier Pack — smart barriers for FS25 A set of barriers for entrances to farms, storage facilities and production areas. Features: Three length options for different entrances. Manual and automatic control. Remote control from vehicles. Light and sound signals. Checks for vehicles in the passage before closing. Choice of appearance: new and painted, or old with chipping and rust. Multiplayer support. Hotkeys can be changed in the menu. V1.1.2.0 A guard booth and a guard have been added near the barriers. You can also choose which side the guard or the barrier is on when no guard is present: left or right. A floodlight is installed on the guard booth and switches on when you approach it. Author: sermed Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Reál Lebensmittelgeschäft V1.0.0.0
other

Reál Lebensmittelgeschäft V1.0.0.0

Reál Lebensmittelgeschäft V1.0.0.0 Verleihen Sie Ihrem Farming Simulator-Bauernhof mit dem Realen Lebensmittelladen einen Hauch von Ungarn! Dies ist eine voll funktionsfähige und realistische Verkaufsstation, die von der bekannten ungarischen Supermarktkette Reál inspiriert wurde. Sie eignet sich perfekt für kleine bis mittlere Bauernhöfe und ist für ungarische Karten geeignet. Mit ihr können Sie Ihre frischen Produkte direkt an ein lokales Geschäft verkaufen. MERKMALE: Authentisches Design eines Real-Lebensmittelgeschäfts Platzierbare Verkaufsstation Akzeptiert sowohl Schüttgut als auch Paletten (palletTrigger & unloadTrigger) KI-Helfer kompatibel mit dediziertem KI-Entladeknoten Realistische Geräusche und Markierungen Erscheint in Statistiken und Wirtschaft (System für Preisrückgang/Erholung aktiv) Geringer täglicher Wartungsaufwand TECHNISCHE DETAILS: Preis: 30.000 US-Dollar Tägliche Unterhaltskosten: 50 $ Kategorie: Platzierbare Objekte > Verkaufsargumente Unterstützt die Kategorie: SELLINGSTATION_PRODUCTSFOOD Zulässige Füllarten: Milch (Flaschenmilch), Oliven, grüne Bohnen, Erbsen, Spinat, Zwiebeln und alle Basisspiel-Nahrungsmittel. Volle Preiserholung: 48 Stunden nach dem Verkauf von 200.000 Litern Kann umbenannt und zusammen mit Ackerland erworben werden Verkaufen Sie Ihre erntefrischen Produkte in einem realistischen, ungarischen Umfeld! Hinweis: Diese Modifikation ist von der echten Marke Reál inspiriert, steht aber in keiner offiziellen Verbindung zu ihr. Tags: Hinweis Diese ModifikationMERKMALESie Ihre

Traktor-Geländedynamik V1.0.3.7
other

Traktor-Geländedynamik V1.0.3.7

Traktor-Geländedynamik V1.0.3.7 TTD – Traktor-Geländedynamik Physikalische Darstellung der Ausrüstung, keine Schmutzmodifikation. Keine Einstellungen erforderlich – alles funktioniert automatisch. Was ist das? TTD passt das Verhalten der Ausrüstung an Wetterbedingungen, Bodenart, Feuchtigkeit, Reifenverschleiß und Reifendruck an. Der Boden ist kein Ziel, sondern ein Zustand. Der Traktor ist die Hauptfigur. Nasses Feld bedeutet weniger Haftung. Gepflügter Boden bedeutet mehr Widerstand. Asphalt bedeutet, dass alles leicht geht. Genau wie im echten Leben. Was Sie erhalten: Das Wetter beeinflusst Ihre Arbeit: Regen – der Boden wird weicher, trockenes Wetter – alles bleibt stabil. Bodenphysik: 17 Typen, von Asphalt bis zu gepflügten Feldern. Das Equipment fühlt sich anders an: Ketten, Zwillingsreifen, Breitreifen – alles zählt. Das Getriebe funktioniert realistisch: Es hält die Gänge auch unter Last. Das HUD zeigt Feuchtigkeit, Griffigkeit und Widerstand an. Mehrspieler: Die Synchronisierung wird im Code gehandhabt. Wichtig zu verstehen: TTD fügt Radschlupf nicht „auf Anfrage“ hinzu. Radschlupf entsteht durch äußere Einflüsse: nasses Feld, Reifenverschleiß (falls UYT installiert ist), plötzliches Anfahren oder zu hohe Geschwindigkeit. Bei einem neuen Traktor, neuen Reifen und trockenem Wetter werden Sie keinen Unterschied bemerken. TTD sorgt lediglich für ein faires und vorhersehbares physikalisches Verhalten. Was TTD NICHT tut: Kein sichtbarer Schmutz Es bremst dich nicht nur aus Keine willkürlichen Strafen Kompatibilität: – UseYourTyres — Reifenabnutzung beeinträchtigt die Bodenhaftung. – Realistischer – für maximalen Hardcore-Spielspaß Alles, was geschieht, ist das Ergebnis deiner Entscheidungen, des Wetters und des Bodens. Das Mod-Archiv enthält eine vollständige Anleitung, die die Physik beschreibt und die Kontaktdaten des Autors enthält. V1.0.3.7 Es wurde ein integrierter Kalibrator hinzugefügt, mit dem das Verhalten jedes Traktors direkt im Spiel feinabgestimmt werden kann. Beschreibung des TTD-Kalibrators (RU/EN/DE/FR/IT/PL): Kettenfahrzeuge hinterlassen mittlerweile genauso Spurrillen wie Radfahrzeuge. Das Radeinsinksystem wurde komplett überarbeitet – das Verhalten ist jetzt merklich gleichmäßiger und vorhersehbarer. Es wurde ein Fehler behoben, durch den die Feuchtigkeit auf Gras und anderen natürlichen Oberflächen falsch angezeigt wurde. Kettenfahrzeuge verhalten sich heute anders als Radfahrzeuge – die Ketten sinken weniger ein, rutschen weniger und richten sich leichter wieder auf. Die Vorderräder von Traktoren sinken jetzt etwas weniger ein als die Hinterräder – genau wie bei echten Maschinen. Es wurde ein Fehler behoben, der dazu führen konnte, dass die Motoreinstellungen bei einigen Fahrzeugen nicht angewendet wurden. Jedes Fahrzeug speichert nun seine eigenen Einstellungen separat und beeinflusst andere Fahrzeuge nicht. Unnötige Berechnungen, die bei vielen Fahrzeugen auf der Karte zu Framerate-Einbrüchen führen konnten, wurden entfernt. Verbesserte Gesamtleistung – das Spiel läuft jetzt stabiler. Einige alte und ungenutzte Teile aus früheren Versionen wurden entfernt. Die Standard-Schwierigkeitswerte wurden aktualisiert – sie sind nun besser ausbalanciert. Das HUD wird nun zusammen mit der Spieloberfläche ausgeblendet – der separate Umschaltknopf wurde entfernt. Die HUD-Werte entsprechen nun der tatsächlichen Physik. Kleinere Fehlerbehebungen in der Benutzeroberfläche und im Einstellungsmenü Tags: Das RadeinsinksystemMaschinenNasses FeldTTD

Field Contractors V1.3.0.1
tractors

Field Contractors V1.3.0.1

Field Contractors V1.3.0.1 Field Contractors adds a system for hiring contractors to perform work on your fields. Instead of renting machinery, assembling your own equipment setup, and using standard in-game AI, you can select a field, the type of work, and the execution mode, then hand the task over to a contractor. The cost depends on the field area, the type of work, and the selected mode. Work Modes: Express — 10 in-game minutes — +50% surcharge Fast — 30 in-game minutes — +40% surcharge Medium — 1 in-game hour — +25% surcharge Slow — 3 in-game hours — +10% surcharge Real Contractor — work is performed using actual machinery on the field In the first four modes, the work completes automatically after the specified in-game time. The “Real Contractor” mode uses actual machinery and standard in-game AI. For standard tasks, the machinery spawns in the game world, travels to the selected field, performs the work, and returns. Before starting, a GPS configuration window opens where you can select the working width, number of headlands, work direction, and other parameters. A suitable machinery setup is automatically selected based on the chosen working width. On large or complex fields, route calculation may take a few seconds. Large machinery may struggle on small fields, narrow roads, or difficult access points. If the equipment gets stuck or cannot start working, cancel the order and select a smaller working width. If necessary, traffic can be disabled in the game settings. Fields: Standard, modified, expanded, and player-created fields are supported. Merged fields may be detected as a single work area, while multiple separate fields on the same plot can be selected independently. The mod detects the field’s state and displays available and required tasks. Supported tasks: – Cultivation – Plowing – Sowing – Sowing with fertilizer – Solid and liquid fertilizer application – Herbicide application – Liming – Weeding – Hoeing – Rolling – Harvesting – Harvesting with straw collection – Cultivator plowing (requires “CultivatorPlowing” mod) Harvesting: Available in all modes. The mod calculates the estimated crop yield and prompts you to select a compatible storage facility on your farm with sufficient free space. Capacity is reserved for the active job and released if the job is cancelled. In Express, Fast, Medium, and Slow modes, the harvested crop is transferred directly to the selected storage facility upon completion. In “Real Contractor” mode, the combine harvester and header appear directly at the field. The harvested crop is automatically transferred to the selected storage facility, so no trailer or manual unloading is required. If there is a temporary lack of space, harvesting pauses until capacity becomes available. “Harvesting with straw collection” is available for suitable crops, but only in “Real Contractor” mode. Cultivator Plowing: If the “CultivatorPlowing” mod is installed, a separate job using specific cultivator setups becomes available. This works only in “Real Contractor” mode, and the cost is calculated the same way as for standard plowing. Without the additional mod, the job is visible but cannot be ordered. Saving: Active jobs are saved along with the game and resume after loading. For “Real Contractor” mode, the necessary job, route, and harvesting data are restored. If a job is cancelled before work begins, the full cost is refunded. Once started, the return path depends on the work already completed. Compatibility and limitations: – Standard and modded maps – Additional crops on compatible maps – Modified, expanded, split, or merged fields – Compatible with “MultifruitSeeders” and “LimeSpreaders” – “CultivatorPlowing” supported as an optional additional mod – Multiplayer not supported “Real Contractor” mode uses the standard in-game AI, so the outcome depends on the map, field shape, roads, obstacles, and machinery dimensions. Compound setups (e.g., tractor + implement + implement) are not supported. The mod has been tested on standard and several modded maps; however, it is impossible to verify every combination of maps, machinery, and mods. If you encounter an error, unusual AI behavior, or a compatibility issue, please report the map, field, selected task, mode, and machinery used. V1.3.0.0 Fields: – Reworked the detection of merged, expanded and player-created fields. – Increased the field size limit. Large merged fields should no longer be incorrectly split into several areas after approximately 32 ha. – Improved the detection of merged field numbers and their actual boundaries. – Fixed the handling of parts of fields passing through special/non-purchasable land. – If a field was expanded or joined with a neighbouring field during an active contract, the existing contract is now correctly detected for the entire new work area. Quick Modes 1-4: – Improved the application of work results on merged and custom fields. – Standard field sections and areas added by the player are now processed as one job. – The preparation of large fields is distributed over the contract duration to reduce the load on the game. – On large created or significantly expanded fields, processing may continue for some time after the estimated time has elapsed. Do not rush to cancel the job—wait for the completion notification. – A high game-time acceleration does not always speed up this processing, as it is performed in stages to prevent freezes and severe FPS drops. Equipment and GPS: – Improved the detection of the actual working widths and configurations of equipment. – Added a selection for the tractor’s maximum engine configuration. – Accelerated the preparation of equipment presets, working configurations and available widths after loading the game. – Fixed the initial focus of the GPS window on the working-width selection. – Temporary GPS equipment is no longer displayed on the standard map. – Added flashing beacons when contractor equipment travels from the shop to the field. Other: – Fixed fertilizer application, the rolling state and several work availability checks. – Improved the field preview, map zooming, and the saving and restoring of active contracts. – Additional stability and compatibility fixes have been made. – Saved contracts from version 1.2.0.0 are supported. However, due to significant changes in the detection of expanded and custom fields, it is recommended to complete active contracts before updating. Precision Farming and multiplayer support are not planned for now. They may be added later. I try to check all changes whenever possible, but it is impossible to test every mod map, piece of equipment and combination of mods. If you encounter an error, please report it and, if possible, specify the map, field, selected job, mode and equipment. Author: B L D W D Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistisches Joystick-Fahren V1.0.0.0
other

Realistisches Joystick-Fahren V1.0.0.0

Realistisches Joystick-Fahren V1.0.0.0 Hallo, ich biete eine Mod an, mit der ihr Fendt, Claas, New Holland und weitere Marken per Joystick steuern könnt, falls ihr einen besitzt. Ganz einfach: Geht zu Einstellungen/Steuerung, wählt euer Gerät aus und belegt die Tasten nach Wunsch. ERFORDERLICH: Ein mit FS25 kompatibler Joystick Tags: Einstellungen SteuerungERFORDERLICHNew Holland

Farm Notebook FS25
maps

Farm Notebook FS25

📒 FarmNotebook - Take notes in-game! ⌨️ To open / close the notebook: Alt + N 🚜 Real management for your farm. 🖱️ Navigate easily using the different clickable areas. 📸 View the screenshot. Fixed the save system, which was no longer working. Changed the shortcut: Alt + N now replaces F10. Added mouse control. The different areas of the Farm Notebook are now clickable, allowing you to navigate and use the functions directly with the mouse. Update to the savegame that was no longer working. Shortcut changed: Alt + N instead of F10.

Kirikouano Menu HUD V1.5
other

Kirikouano Menu HUD V1.5

Kirikouano Menu HUD V1.5 Kirikouano menu: F12 opens/closes a modular and compact panel. Includes silver, full fill, no wear, flight, fast speed, strength, automatic doors/barriers and free terraforming (toggles); clean/repair/empty vats, choose grain, spawn pallets/bales, buy all terrain, field status editor, right overturned vehicle, quick save, movable and recolorable panel. Keyboard navigation (wheel/click or Up/Down/Enter) by default. Controller: no buttons automatically assigned (to avoid any conflict with your own settings) — assign the “KM_MENU_*” actions yourself in Options > Controls > Controller if necessary. The panel moves with the dedicated I/J/K/L keys (not the arrows, to avoid conflicts with the camera). Note: Time and Weather actions use game developer console commands and require the “-cheats” launch option; all other features work without it. V1.5.0.0 New: tree planting («Plant a tree» button + tree type selection, FARM tab). New: hail added to the weather. VEHICLE tab divided into sub-tabs (Maintenance, Fleet, Tools, Driving, Shop, IC). Beacon light: a single ON/OFF button. Complete automatic translation (FR, EN, DE, PL, IT): menu, notifications and panels. Language selector removed: the menu follows the game language. Descriptions and key texts translated into Polish and Italian. Author: KIRIKOUANO59 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Reál Grocery Store V1.0
placeables

Reál Grocery Store V1.0

Reál Grocery Store V1.0 Bring a touch of Hungary to your Farming Simulator farm with the Reál Grocery Store! This is a fully functional and realistic selling station inspired by the well-known Hungarian Reál grocery chain. Perfect for small to medium farms and for Hungarian maps, it allows you to sell your fresh products directly to a local store. FEATURES: Authentic Reál grocery store design Placeable selling station Accepts both bulk unloading and pallets (palletTrigger & unloadTrigger) AI Helper compatible with dedicated AI unloading node Realistic sounds and markers Appears in statistics and economy (price drop / recovery system active) Low daily upkeep TECHNICAL DETAILS: Price: $30,000 Daily Upkeep: $50 Category: Placeables > Selling Points Supports: SELLINGSTATION_PRODUCTSFOOD category Accepted Fill Types: Milk (Bottled), Olive, Green Bean, Pea, Spinach, Onion and all base game food products Full Price Recovery: 48 hours after 200,000 liters sold Can be renamed and bought with farmland Sell your farm-fresh products in a realistic, Hungarian environment! Note: This mod is inspired by the real Reál brand but is not officially affiliated with it. Author: Leslie Jr Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Randazzo 2-Achs-Traubenanhänger BETA 2 v1.0
implements

Randazzo 2-Achs-Traubenanhänger BETA 2 v1.0

Randazzo 2-Achs-Traubenanhänger BETA 2 v1.0 Dies ist eine Neuauflage des standardmäßigen Fuhrmann-Trailers des Spiels, der unter dem Namen „Randazzo“ vertrieben wird. Spezifikationen: Vorerst wird es nicht möglich sein, Trauben hochzuladen, sondern nur die anderen Produkte. Kapazität: 12.000 bis 40.000 Liter Viel Erfolg beim Landbau! BETA 2 Die Möglichkeit, das Randazzo-Logo, reflektierende Aufkleber und Schmutzfänger hinzuzufügen oder zu entfernen, wurde hinzugefügt. Die maximale Kapazität wurde ebenfalls von 150.000 auf 40.000 reduziert. Tags: BETANamen RandazzoViel Erfolg

Tractor Terrain Dynamics V1.0.3.7
tractors

Tractor Terrain Dynamics V1.0.3.7

Tractor Terrain Dynamics V1.0.3.7 TTD — Tractor Terrain Dynamics Equipment physics, not a dirt mod. No settings required — everything works automatically. What is it? TTD changes equipment behavior depending on the weather, soil type, moisture, tire wear and tire pressure. The ground is not a target, it is a condition. The tractor is the main character. A wet field means less grip. Plowed soil means more resistance. Asphalt means everything is easy. Just like in real life. What you get: Weather affects your work: rain — the field becomes softer, dry weather — everything is stable Soil-type physics: 17 types, from asphalt to plowed fields. Equipment feels different: tracks, dual tires, wide tires — everything matters. The transmission works realistically: it holds gears under load The HUD displays moisture, grip and resistance Multiplayer: synchronization is handled in the code Important to understand: TTD does not add wheel slip “on demand.” Wheel slip is the result of conditions: a wet field, tire wear (if UYT is installed), a sudden start or excessive speed. If the tractor is new, the tires are new and the weather is dry, you will not notice a difference. TTD simply makes the physics fair and predictable. What TTD does NOT do: No visual dirt It does not only slow you down No random penalties Compatibility: – UseYourTyres — tire wear affects road grip. – More Realistic — for maximum hardcore enjoyment Everything that happens is the result of your decisions, the weather and the ground. The mod archive includes a complete guide describing the physics and containing the author’s contact details. V1.0.3.7 Added built-in calibrator for fine-tuning the behaviour of each tractor directly in-game TTD Calibrator Description (RU/EN/DE/FR/IT/PL): Tracked vehicles now leave ruts just like wheeled ones Completely reworked the wheel sinking system – behaviour is now noticeably smoother and more predictable Fixed an issue where moisture on grass and other natural surfaces was displayed incorrectly Tracked vehicles now behave differently from wheeled ones – tracks sink less, slip less and recover more easily Front wheels of tractors now sink slightly less than the rear ones – just like on real machines Fixed a bug where engine settings could fail to apply to some vehicles Each vehicle now stores its own settings separately and does not affect others Removed unnecessary calculations that could cause frame drops when many vehicles were present on the map Improved overall performance – the game now runs more steadily Cleaned up some old and unused parts left over from previous versions Updated default difficulty values – they are now more balanced HUD now hides together with the in-game interface – the separate toggle button has been removed HUD values now match the actual physics Minor fixes in the interface and settings menu Author: WDMods Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Realistic Joystick Driving V1.0
other

Realistic Joystick Driving V1.0

Realistic Joystick Driving V1.0 Hello, I’m offering a mod that allows you to drive Fendt, Claas, New Holland and more using a joystick, if you have one. No hassle: go to Settings/Controls, choose your device, and assign the keys as you wish. REQUIRED: A joystick compatible with FS25 Author: TomAgri83 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Kubota U50 V1.0.0.1
tractors

Kubota U50 V1.0.0.1

Kubota U50 V1.0.0.1 Hi everyone, Kubota U 50 Color configuration Interactive control V1.0.0.1 Added a beacon light Added a strobe light Required mods: Interactive Control TerraFarm Author: GRTP Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Field Contractors V1.3.0.0
tractors

Field Contractors V1.3.0.0

Field Contractors adds a system for hiring contractors to perform work on your fields. Instead of renting machinery, assembling your own equipment setup, and using standard in-game AI, you can select a field, the type of work, and the execution mode, then hand the task over to a contractor. The cost depends on the field area, the type of work, and the selected mode. Features Work Modes: Express, 10 in-game minutes, +50% surcharge Fast, 30 in-game minutes, +40% surcharge Medium, 1 in-game hour, +25% surcharge Slow, 3 in-game hours, +10% surcharge Real Contractor, work is performed using actual machinery on the field In the first four modes, the work completes automatically after the specified in-game time. The “Real Contractor” mode uses actual machinery and standard in-game AI. For standard tasks, the machinery spawns in the game world, travels to the selected field, performs the work, and returns. Before starting, a GPS configuration window opens where you can select the working width, number of headlands, work direction, and other parameters. A suitable machinery setup is automatically selected based on the chosen working width. On large or complex fields, route calculation may take a few seconds. Large machinery may struggle on small fields, narrow roads, or difficult access points. If the equipment gets stuck or cannot start working, cancel the order and select a smaller working width. If necessary, traffic can be disabled in the game settings. Fields: Standard, modified, expanded, and player-created fields are supported. Merged fields may be detected as a single work area, while multiple separate fields on the same plot can be selected independently. The mod detects the field’s state and displays available and required tasks. Supported tasks: Cultivation Plowing Sowing Sowing with fertilizer Solid and liquid fertilizer application Herbicide application Liming Weeding Hoeing Rolling Harvesting Harvesting with straw collection Cultivator plowing, requires “CultivatorPlowing” mod Harvesting: Available in all modes. The mod calculates the estimated crop yield and prompts you to select a compatible storage facility on your farm with sufficient free space. Capacity is reserved for the active job and released if the job is cancelled. In Express, Fast, Medium, and Slow modes, the harvested crop is transferred directly to the selected storage facility upon completion. In “Real Contractor” mode, the combine harvester and header appear directly at the field. The harvested crop is automatically transferred to the selected storage facility, so no trailer or manual unloading is required. If there is a temporary lack of space, harvesting pauses until capacity becomes available. “Harvesting with straw collection” is available for suitable crops, but only in “Real Contractor” mode. Cultivator Plowing: If the “CultivatorPlowing” mod is installed, a separate job using specific cultivator setups becomes available. This works only in “Real Contractor” mode, and the cost is calculated the same way as for standard plowing. Without the additional mod, the job is visible but cannot be ordered. Saving: Active jobs are saved along with the game and resume after loading. For “Real Contractor” mode, the necessary job, route, and harvesting data are restored. If a job is cancelled before work begins, the full cost is refunded. Once started, the return path depends on the work already completed. Compatibility and limitations: Standard and modded maps Additional crops on compatible maps Modified, expanded, split, or merged fields Compatible with “MultifruitSeeders” and “LimeSpreaders” “CultivatorPlowing” supported as an optional additional mod Multiplayer not supported “Real Contractor” mode uses the standard in-game AI, so the outcome depends on the map, field shape, roads, obstacles, and machinery dimensions. Compound setups (e.g., tractor + implement + implement) are not supported. The mod has been tested on standard and several modded maps; however, it is impossible to verify every combination of maps, machinery, and mods. If you encounter an error, unusual AI behavior, or a compatibility issue, please report the map, field, selected task, mode, and machinery used.

Randazzo 2-axle grape trailer BETA 2 v1.0
implements

Randazzo 2-axle grape trailer BETA 2 v1.0

Randazzo 2-axle grape trailer BETA 2 v1.0 This is a reskin of the game’s default Fuhrmann trailer, branded “Randazzo”. Specifications: for now there won’t be the possibility to upload grapes, only the other products Capacity: 12,000 to 40,000 liters Happy farming! BETA 2 The configuration to add or remove the Randazzo logo, reflective stickers, and mud flaps has been added. The maximum capacity has also been reduced from 150k to 40k Author: az agricola viero 25 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

499 / 5,278

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.