Farming Simulator 25 mods

78,883 results
217 / 5,259
Fruehauf Sattelauflieger
trailers

Fruehauf Sattelauflieger

Dies ist die bearbeitete Version des originalen Fruehauf Sattelaufliegers von Terra Conception, überarbeitet und verbessert von SafariMods85 für mehr Leistung, Stabilität und eine ausgewogene Wirtschaftlichkeit.Was wurde in der Edit-Version geändert:Kapazitätskonfigurationen (NEU):Standard 40000L (Standard, +0€)Logistik 55000L (+3500€)Sport 70000L (+7500€)Im Shop unter KAPAZITÄT auswählbar.Leistungsverbesserungen:Bremskraft: 0,7 -> 1,2, Maximalkraft 1,8 -> 2,8 (besseres Bremsverhalten unter Volllast)Stabilität: Schwerpunkt abgesenkt 0,45 -> 0,35, Masse 4500 -> 5500 kgMaximale Masse: 25000 -> 40000 kg (bewältigt 70k Liter)Kippen: Leergeschwindigkeit 4000 -> 6000, Animationsgeschwindigkeit 1,0 -> 1,2x schnellerSolver-Iteration: 10 -> 15 (stabilere Physik)Designs:12 Farbdesigns: Standard Rot, Weiß, Schwarz, Orange, Grün, Blau, Hellgrau, Dunkelgrau, Waldgrün, Marineblau, Gelb, Mercedes OrangeSonstiges:Preis: 33500€ -> 42500€ Basis (50000€ voll ausgestattet) Dies ist die bearbeitete Version des originalen Fruehauf Sattelaufliegers von Terra Conception, überarbeitet und verbessert von SafariMods85 für mehr Leistung, Stabilität und eine ausgewogene Wirtschaftlichkeit. Was wurde in der Edit-Version geändert: Kapazitätskonfigurationen (NEU): Im Shop unter KAPAZITÄT auswählbar. Leistungsverbesserungen:

John Deere CP690 Baumwollerntemaschine
tractors

John Deere CP690 Baumwollerntemaschine

Bringe deine Baumwollernte auf das nächste Level mit der John Deere CP690 Baumwollerntemaschine! Diese verbesserte Version bietet auswählbare Arbeitsbreiten von 6 m, 12 m, 18 m und 24 m, sodass du größere Felder effizienter bearbeiten kannst.Features:Detailgetreue John Deere CP690 BaumwollerntemaschineAuswählbare Arbeitsbreiten: 6 m, 12 m, 18 m und 24 mAnpassbares Design – mach sie zu deiner eigenenViel Spaß bei der Baumwollernte! Bringe deine Baumwollernte auf das nächste Level mit der John Deere CP690 Baumwollerntemaschine! Diese verbesserte Version bietet auswählbare Arbeitsbreiten von 6 m, 12 m, 18 m und 24 m, sodass du größere Felder effizienter bearbeiten kannst. Viel Spaß bei der Baumwollernte!

Hamm HD 14i & HD 12i Pack
other

Hamm HD 14i & HD 12i Pack

Pack mit den Hamm Walzenzügen HD 14i und HD 12i. Die kompakten Straßenwalzen eignen sich ideal für das Verdichten von Feldwegen, Hofplätzen und kleineren Straßenbereichen.Features:Zwei Modelle: Hamm HD 14i und Hamm HD 12iKompakte Bauweise – perfekt für Wegebau und AusbesserungsarbeitenRealistische VibrationsverdichtungFirst-Person-Kamera-Bug behoben Pack mit den Hamm Walzenzügen HD 14i und HD 12i. Die kompakten Straßenwalzen eignen sich ideal für das Verdichten von Feldwegen, Hofplätzen und kleineren Straßenbereichen.

John Deere X9 1100 Mähdrescher
tractors

John Deere X9 1100 Mähdrescher

Der moderne John Deere X9 1100 Mähdrescher ist für den Einsatz auf mittleren, großen und sehr großen Feldern konzipiert. Mit einer Motorleistung von 507 kW / 690 PS – 572 kW / 778 PS, einer Höchstgeschwindigkeit von 50 km/h und einem großzügigen Kraftstofftank von 1250 l (optional 1500 l) sowie 83 l (optional 100 l) DEF-Tank bietet diese Maschine höchste Effizienz bei der Ernte. Der Korntank ist in verschiedenen Größen von 16.200 l bis 100.000 l erhältlich. Weitere Features umfassen eine wählbare Abgasanlage sowie diverse Farboptionen zur individuellen Gestaltung.

CAT M322 Mobilbagger
other

CAT M322 Mobilbagger

Mit diesem Mod kommt der CAT M322 Mobilbagger auf deinen Hof. Ausgestattet mit einem Betriebsgewicht von 21,49t, einer Löffelinhalt von 1,19m³, einem Verstellausleger (VA) sowie 22/4-fach Pratzenabstützung, ist diese leistungsstarke Maschine bereit für jede Bau- und Landschaftsarbeit. Die serienmäßigen Reifen 11.00-20 sorgen für gute Traktion auf jedem Untergrund, und mit einer Transportlänge von 9,71m bleibt die Maschine trotz ihrer Größe gut manövrierbar.

John Deere CP690 Baumwollpflücker Erweitert
tractors

John Deere CP690 Baumwollpflücker Erweitert

John Deere CP690 Baumwollpflücker – Erweiterte VersionBringe deine Baumwollernte auf das nächste Level mit dem John Deere CP690 Baumwollpflücker!Diese erweiterte Version bietet wählbare Erntebreiten von 6 m, 12 m, 18 m und 24 m, sodass du große Felder noch effizienter bearbeiten kannst.Funktionen:Detailgetreuer John Deere CP690 BaumwollpflückerWählbare Arbeitsbreiten: 6 m, 12 m, 18 m und 24 mAnpassbare Optik für deinen BetriebErlebe die Baumwollernte mit dem John Deere CP690 – vielseitig, leistungsstark und zuverlässig.

Einfaches Entasten
other

Einfaches Entasten

Dieses Script vergrößert den effektiven Entastungsbereich der Motorsäge deutlich und erleichtert gleichzeitig die Bewegung beim Einsatz der Säge. Ideal für alle, die bei der Holzarbeit effizienter und komfortabler arbeiten möchten. Dieses Script vergrößert den effektiven Entastungsbereich der Motorsäge deutlich und erleichtert gleichzeitig die Bewegung beim Einsatz der Säge. Ideal für alle, die bei der Holzarbeit effizienter und komfortabler arbeiten möchten.

Fortschritt MDW E527 V1.1
harvesters

Fortschritt MDW E527 V1.1

Fortschritt MDW E527 V1.1 Harvester: Price: €110,000 Power: 197 HP / 146kW Capacity: 7,000 liters Grain chopper: Price: €32,000 Cutting trailer: Price: €8,000 Version FS25 Shaders Added new icon and store photos Added License plate Fix textures Fix lights ModDesc changes DescVersion changed Version changed V1.1.0.0 Added Rear Camera Display Author: BullES, K P MODDING PL Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

BMW 3er G20 V1.0.1.1
other

BMW 3er G20 V1.0.1.1

BMW 3er G20 V1.0.1.1 V1.0.1.1 Die Position von Sitz und Händen der Spielfigur wurde für Benutzer von First-Person-Spielerkörpern angepasst. Spiegelbild von festen Spiegeln, wenn man von außen schaut Preis: 73900 Leistung: 340 Höchstgeschwindigkeit: 250 km/h Designkonfigurationen Unterstützung für interaktive Steuerung Farbkonfigurationen V1.0.0.9 Wenige visuelle Verbesserungen/Korrekturen Korrekturen an Aufklebern für den Innenbereich Erforderliche Mods: Interaktive Steuerung Fahrzeugjahre Tags: BMWErforderliche ModsInteraktive Steuerung

New Holland T7 Turkey 127 Team V1.0.0.2
tractors

New Holland T7 Turkey 127 Team V1.0.0.2

⚽ **127 different team liveries** from Türkiye on a single tractor! 🔹 New Holland T7 🔹 127 different team options 🔹 T7.275 HD – **273 HP** 🔹 T7.290 HD – **288 HP** 🔹 T7.315 HD – **313 HP** 🔹 Maximum speed: **50 km/h** 🔹 Different tire and wheel options 🔹 Team-specific colors and liveries 🔹 Left/right roof beacons matching the team colors 🔹 Beacon system optimized to be FPS-friendly 🔹 Real ground lighting 🔹 **Multiplayer support available ✅** 🔥 **V38 Beacon FIX** 💰 Price: **€227,500** 🎮 **Farming Simulator 25** 🌐 **Singleplayer + Multiplayer compatible** ⚠️ When playing multiplayer, everyone joining the server must have the same mod version installed. ⚠️ The mod was not created by me; only the liveries are my design. V1.0.0.1 Beacons fixed To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Ford 8630 v1.1.0.2
tractors

Ford 8630 v1.1.0.2

Ford 8630 v1.1.0.2 V1.1.0.2 MX Frontlader-Konsole hinzugefügt Stoll Frontladerkonsole hinzugefügt V1.1.0.1 Neue Mod-/Shop-Symbole (FS25-Version) V1.1.0.0 Unterstützung für die Fahrzeugjahre-Mod hinzugefügt Neue IC-Symbole Soundmodifikator hinzugefügt Spezifikationen: – Preis: 69,522 – Leistung: 160-430 PS – Höchstgeschwindigkeit 38 km/h / 24 mph – Verschiedene Radtypen – Mehrere Zusatzelemente (Vorhänge, Trompeten, Lichter) – Warnblinker (Links, Rechts, Links + Rechts) – Frontanbaugerät (3-Punkt-Anbaugerät, 600 kg Traglast) – Motorkonfigurationen (8630, 8630 Chip-Tuning) Tags: Stoll Frontladerkonsole

AVA Mod Manager V0.9.5.2
implements

AVA Mod Manager V0.9.5.2

A mod manager for Farming Simulator 25. It installs and removes mods, keeps your mods folder tidy, finds conflicts before they stop the game from loading, reads the game log, edits savegames, and shows you exactly what every mod adds to the in-game shop. Free, no ads, no bundled third-party software. Why you would want it Anyone running more than twenty mods knows the stories. The game stopped loading and there is no telling which mod did it. Two mods added the same fill type and now the shop is a mess. You updated a mod, the old one was better, and the old one is gone. You want to switch half your mods off for one savegame and switch them all back afterwards. The manager solves this by reading the same files the game reads and telling you what is in them in plain language. – Installing mods. Drop an archive on the window or pick a file. It handles zip, 7z and rar, and works out where the mod belongs on its own. – Enable and disable. Disabled mods are not deleted. They move to a separate folder and come back with one click. The game does not see them, you do not lose them. – Mod profiles. Named sets of mods you can switch between. One set for multiplayer, another for singleplayer, another for a specific map. Switching swaps the contents of the mods folder as a whole. – Version archive. When you update a mod, the old version is kept rather than overwritten. If the new one turns out worse, rolling back takes two clicks, and the version you are replacing is archived too, so the rollback is itself reversible. – History. What was installed, enabled, disabled or removed, and when. When the game suddenly breaks, the first question is always “what did I change yesterday”, and now there is an answer. – One-click install from ModsFire. Press the button on the site and the mod arrives in the manager. For now, several authors are supported, but going forward it’ll be easy to auto-install almost any mods from this file-sharing service. – Seven interface languages: English, Russian, Ukrainian, German, French, Spanish and Portuguese. – Several games in one window. Besides FS25 it supports FS22, FS19, BeamNG.drive, Euro Truck Simulator 2 and American Truck Simulator, each with its own folder and its own settings. What it does specifically for FS25 This is where most of the work went. Everything below reads the game’s real files rather than guessing. 1) Conflict detection Finds the things that make mods fight each other, and explains what each one will actually break: – The same fill type (`fillType`) declared by two different mods – The same vehicle type (`vehicleType`) registered twice, where the second registration overrides the first and the displaced mod’s vehicles fail to load – Two shop items with the same name, which leaves you two near-identical entries in the store – Key binding clashes, with the exact list of which mod bound which action to that key – The same script file loaded by more than one mod – Duplicates and older copies of the same mod Separately, it finds mods that are broken on their own: – An archive inside an archive, which the game cannot unpack – A missing or corrupt `modDesc.xml` – Files wrapped in an extra folder, so the game never sees the mod at all – DescVersion problems, including mods built for a newer game version – Internal paths too long to extract, which is why vehicles or textures later go missing in game – Corrupt archives and leftover junk files Reads the game’s log.txt and turns it into a readable list: what the error is, which mod caused it, and what to do about it. Repeated errors collapse into a single entry with a counter, so one message repeated two hundred times does not bury everything else. It recognises missing files and textures, Lua errors with their call stacks, missing translations, uncompressed textures, vehicles that fell through the map, and rejected mod filenames. Shows everything your installed mods add to the in-game store, in one list. Search, filters by brand, category and type, eight sort orders and a tile view. Each item shows its price, specifications, capacity, engine power, working width, attacher types, wheel sets and which mod it came from. It will also tell you what buying one of everything would cost. Spin the model right inside the manager, with the textures and factory colours from the mod itself. It reads the native `.i3d` format directly, so there is nothing to convert. Edits a savegame directly, without launching the game: – Money and loan, per farm – Difficulty and time scale – Autosave interval, fuel usage, growth mode and period length – Game rules: stones, weeds, lime, snow, plowing, crop destruction, traffic, automatic motor start – Helpers: whether they buy their own fuel, seeds and fertiliser 6) Vehicles in the savegame. A separate screen listing every vehicle you own, with its position on the map and its operating hours, each one editable. Useful when a tractor has ended up outside the map and there is no way to reach it in game. A backup is written before any change, and the manager tells you where it put it. 7) Savegame mod check Compares the mods recorded in a savegame against what is actually installed. It separates the ones the save genuinely needs to load from the ones that are merely listed and do not matter. Download AVAModManager-v0.9.1-setup.exe and run it. No administrator rights are needed, it installs into your own user folder. Both the installer and the application are code-signed, so Windows shows a real publisher rather than “unknown”. It does not touch the game itself. It only works with your mods folder and with the savegames you point it at. Missing mods handled right from their rows, the game’s DLCs listed above the mods, health checks that stop crying wolf, and a backup store that no longer copies the whole mods folder before every switch. New – Missing mods from their rows: a mod that’s on disk but switched off gets Switch on (plus a button above the list to switch them all on at once), a mod you don’t have gets Find on ModHub and Install from file. – DLCs above the mods on the Mods and Saves pages, read from both pdlc folders. A savegame’s DLC is never flagged as a missing mod: installed ones show as installed, the rest say Not installed instead of being offered for download. – Profile from checked mods: Select all, then Add to profile on the selection bar, or right-click any checked tile. – After Play the manager notices when the game closes and reads the mods again, so a mod updated by the in-game ModHub shows its new version without a restart. Fixed – Health checks: the game’s own log has the final say, so a mod the last run loaded is never called unloadable. XML mistakes the game forgives, misspelt elements and missing files are warnings, not “corrupt”. Duplicates: a trailing number is a model, not a version, and same-named mods from different authors are two mods. – Backup store on a diet: a restore point before a switch, profile change or redeploy now records where the archives stand instead of copying the whole mods folder (on a 6,000-mod library that was 190 GB, kept ten times over). Removals go to the Recycle Bin, dropped copies free their space at once, and archive-heavy restore points from earlier versions are cleaned out on first start. Backups you made yourself stay. – Profiles from unpacked mods: folder mods were all reported as “could not be copied” because the library took archives only. Folders go in now, and the notice is a dialog with a scrolling list instead of a message box taller than the screen. – Profile editor search matches author and category too, not just title and file name, same as the Mods page. – Mods page: the checked-mods action bar sits above the list next to Select all, check marks survive a switch, the buttons on a mod’s column act on the checked mods, card top corners are rounded, and the intro-video toggle is on the Settings page too. New version – 0.9.5.1. A patch on top of 0.9.5, mostly from what you wrote to us in the first days: folders with thousands of mods are read once and remembered, conflicts tell real clashes from notes, and a mod goes into a savegame or out of it right from the list. – Big mod folders: the folder is read once and remembered, so the next starts take a second or two and a rescan touches only the files that changed. The first read of a big folder shows a bar with the count. On 6,000 mods the first read went from 81 to 23 seconds, the next starts from 28 seconds to one or two, the conflict check from three minutes at every start to a third of a second, the Health page from 12 seconds to half a second. The same for BeamNG.drive and ETS2/ATS. – Conflicts tell real clashes from notes: two maps never load together, a library script two mods share is the same code, two shop items with one name are a note. The badge on the menu counts only what needs you. – Saves: put a mod into a savegame or take it out right from the mod list of the save, with a dated copy of the file first. – A profile can simply be a folder of yours: the manager points the game at it, nothing is copied. – Mods: a Duplicates filter next to Favourites, Select all for every mod the list shows, Shift click ranges on the checkboxes, a cross in the search field. V0.9.5: the Farming Simulator HUGE update. Version 0.9.5 rebuilds the whole Farming Simulator section from scratch. Your mods, your savegames and your farm in one place, with one-click install. V0.9.4 – BeamNG.drive has been rebuilt from scratch with a new dashboard, dark interface, card-based layout and a much shorter menu. All existing functions remain available. – Drive window. Pick a map, vehicle and spawn point, configure time, weather, traffic, gravity, wind, fog, season, camera and other launch conditions, then start the game directly from AVA. – Drive presets and recent sessions. Save complete launch setups, repeat recent drives in one click, or use Surprise me to generate a random map, vehicle, spawn point and conditions. – Scenarios and vehicle comparison are built into the Drive window. Scenarios can be launched directly, while Compare shows two vehicles and their configurations side by side. – Build window. Assemble a vehicle part by part, tune available parameters with sliders, and save the result as your own BeamNG.drive configuration. – Mods are shown as picture tiles by default, with optional list view, tile size controls, search, categories, favourites, filters and bulk enable, disable and remove actions. – Mod details now show what is actually inside each archive, including vehicles, configurations, skins, maps, UI apps, scripts, textures, models and sounds. – The dashboard shows mod, vehicle, map and scenario counts, quick launch controls, recent mods and a Needs attention section for conflicts, missing dependencies and other problems. – Garage loads faster and vehicle pages include more information about configurations, performance and installed content. – Cheats page with 56 console commands and the game’s own hotkeys. Hotkeys are read directly from the installed game files so they match your version. – Health now combines mod conflicts, broken vehicle mods, BeamNG.drive log errors and manager history, with errors linked back to the mod that caused them where possible. – BeamNG.drive now has its own Settings page for game and mod paths, startup behaviour, Play button behaviour, mod view options, Drive window preferences, conflict scanning and maintenance tools. – A guided tour walks new users through the rebuilt BeamNG.drive section page by page. – The Storage window no longer breaks when the billing server is unavailable and now shows an appropriate message instead. – Everything added in this update is available in all six supported AVA translations. The next update will fully rebuild Farming Simulator 25 with new design and functionality! V0.9.3.1 – Added support for a new game – The Sims 4. The category has its own unique design and functionality; – Significantly expanded functionality for ETS, ATS, and BeamNG Drive. Design updates for these game pages are planned for future releases; – Improved mod installation logic and modpack (profile) management; – Improved automatic path detection; – Fixed various visual bugs; – Improved translations; – Added a profile system and the ability to sign in via Modsfire; – Added a snapshot and backup system, allowing you to save mods, save files, and other data both locally and to cloud storage; – Added an auto-update system. From now on, you won’t need to download the EXE installer again to install new updates – simply update directly from the application when a new version is available. (This does not apply to this version – this version must be installed the same way as before); – Various fixes and improvements. V0.9.2 – Fixed the bugs that were found – Globally expanded the ETS 2 and ATS categories: 3D model preview, logs, mod conflicts, health check, changed mod installation logic (mods are now embedded into the save), save management, load order, and many other features – Improved the auto-detection logic for folders – Improved the mod installation logic for most games To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

MTZ RKS-6 UK BETA 3 v1.0
harvesters

MTZ RKS-6 UK BETA 3 v1.0

MTZ RKS-6 UK BETA 3 v1.0 BETA 3 The log is completely clean! All critical errors related to XML, custom coloring, and particle systems have been fixed. Animation: The functionality of all moving parts, beaters, cleaning animations, and topper animations has been fully restored and corrected to meet FS25 standards. Particle System: Soil and dust particle emitters (cpuMesh) have been rewritten. Dirt and dust now behave realistically, with no FPS drops or log errors. Optimization: Mandatory parameters for the calculation range of moving part animations (`maxUpdateDistance`) have been added. BETA 2 This technical update focused primarily on improving the mod’s stability, cleaning up the code, and significantly increasing the performance of the machinery in the game. What has been done in this version: Complete resource cleanup: All unused and unnecessary textures left over from the conversion from the previous game version have been completely removed from the mod folders. Reduced file size: Thanks to deep optimization and the removal of digital “junk,” the overall size of the mod archive (the .zip file size) has been significantly reduced. The mod now loads faster, and the game log is cleaner. Plans for the next update: Work on the loader is ongoing! The next major patch will include: 1. Physics fixes: All missing collisions will be added for the parts, bucket/pickup and wheels, so the machinery interacts correctly with the terrain and beet piles. 2. More dynamics: New realistic movement animations will be added for the conveyors, augers, unloading elevator and internal cab controls. 3. Visual tuning: It will receive a major cosmetic update, including authentic decorations, small details, updated lights and license plate mounts. Thank you for your support! Stay tuned for updates to the mod! 6-Row Self-Propelled Harvester RKS-6 for Farming Simulator 25 The Soviet 3-wheeled legend returns to the fields of FS25 with significantly expanded capabilities! The RKS-6 is a highly efficient self-propelled root crop harvester designed to dig crops from six rows simultaneously. The machine carefully lifts the root crops, thoroughly cleans them from soil residues in the shaking conveyor, and loads them via the elevator directly into a trailer driving alongside. In this special modification, the harvester has received a major upgrade, transforming it into a fully universal multi-crop complex for modern vegetable farming! Supported Crops (What does RKS-6 harvest now?): Thanks to the modernization of the digging toolsets, the harvester is now capable of collecting not only beets but also the highly demanded vegetable crops of FS25 directly from the rows: 🍠 Sugar Beet 🔴 Red Beet / Fodder Beet 🥕 Carrot (New for this model!) 🧅 Onion (New for this model!) Technical Specifications: Engine Power: 150 hp (authentic SMD-21 engine sound). Working Speed: 8–10 km/h. Shop Price: from $26,000. Shop Category: Beet Harvesting or Vegetable Harvesting. Available Store Configurations: Color Customization: Separate color selection for the body (cabin), frame, wheel rims, and unloading elevator. Tire Configuration: Standard options or high-flotation tires for better stability and lower ground pressure on wet vegetable fields. Design & Tuning: Configuration of work lights, exhaust pipes, beacons, and license plate attachments. Main Features & FS25 Adaptation: Full UDIM: Support for realistic dirt (soil/dust), material wear, and paint scratch textures on the metal body. 100% Animated: Fully animated digging discs, moving shaking conveyor chains, loading elevator, and interior cabin controls. Optimization: Brand new sound templates integrated, node indexes fixed, and the log is completely clean and error-free! Author: superwowa, BearFarm Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

BMW E39 530D V1.5.0.4
other

BMW E39 530D V1.5.0.4

BMW E39 530D V1.5.0.4 V1.5.0.4 Position der Hände am Lenkrad korrigiert Spielersitz für Benutzer der First-Person-Spielerkörper-Modifikation angepasst Animierter Lufterfrischer hinzugefügt V1.5.0.3 Fahrzeugtypkonfiguration hinzugefügt: Standard-/Mobile Werkstatt Wie benutzt man es? Öffnen Sie die hintere linke Tür von außen und drücken Sie M, um den Werkstattmodus zu aktivieren. Höchstgeschwindigkeit 220 km/h Preis 6700 Farbkonfiguration des Hauptkörpers Felgenfarbkonfiguration Konfigurationen der vorderen/hinteren Stoßstange (können abgenommen werden) Arbeitsleuchten Funktionierende Beifahrersitzunterstützung für Mehrspieler Basisspiel-Kennzeichen Animiertes Dashboard realGPS-Mod-Unterstützung Unterstützung für interaktive Steuerung V1.5.0.2 Der Konfiguration wurden die „speziellen“ Farben Rot, Blau und Grün hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: RealGPS Interaktive Steuerung Fahrzeugjahre Tags: Erforderliche ModsFarben RotInteraktive Steuerung

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Fendt 900 Vario Gen2 (Rust Edition) V1.0.0.4
tractors

Fendt 900 Vario Gen2 (Rust Edition) V1.0.0.4

Fendt 900 Vario Gen2 (Rust Edition) V1.0.0.4 V1.0.0.4 Added missing updates from non rust shader version Base price: 87000 Configurations: Wheels brand Wheels setup Engine configuration ( 916-926 tuned) Steeringknob Exhaust (Standard/Chrome) GPS Dashboards (5 options all support realGPS mod) Mirrors Beaconlights Precision farming crop sensors Main color configuration (with all base game fendt colors) Rims color configuration Interactive control with sound modifiers: Doors Windows (front/back/side) Roof Armrest Lights Engine start/stop DLB dashboard (Visible/Invisible) Mods support: Precision farming Interactive control Vehicle years Dashboard Live (Fendt Tronic that can be toggled with IC) realGPS V1.0.0.3 Fendt Fir Green color added to configuration Required mods: Vehicle Years Interactive Control RealGPS Dashboard Live Precision Farming Variable Tire Pressure Author: Starlexs, tim6721 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

217 / 5,259

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.