Farming Simulator 25 mods
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Autodrive Sursky region V1.0.0.3
Autodrive Sursky region V1.0.0.3 Everything is connected. V1.0.0.3 Fixed the errors found, added new roads and a new spring water purchase point. Required mods: Autodrive Author: IgorPetrovich Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Audi A8 V1.5.0.5
Audi A8 V1.5.0.5 V1.5.0.5 Charakterkörperposition für First-Person-Spielerkörper angepasst Standardfarben in den Farbkonfigurationen angepasst V1.5.0.4 Interaktion der Reifen mit der Mod „Reifen aufbrauchen“ behoben Fahrzeugtypkonfiguration hinzugefügt: Standard-/Mobile Werkstatt Wie benutzt man es? Öffnen Sie die hintere linke Tür von außen und drücken Sie M, um den Werkstattmodus zu aktivieren. Leistung: 435 PS Höchstgeschwindigkeit: 250 km/h Preis: 7.000 € Farbkonfiguration Felgenfarbkonfiguration V1.5.0.3 Der Konfiguration wurden die „speziellen“ Farben Grün, Blau und Rot hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: Interaktive Steuerung Fahrzeugjahre Tags: Erforderliche ModsInteraktive SteuerungPS
Autodrive Kopani V1.0.0.1
Autodrive Kopani V1.0.0.1 Everything on the map is connected; with the map update, the routes will be updated. V1.0.0.1 Courses updated for the latest version of the map. Required mods: Autodrive KOPANI Author: IgorPetrovich Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
BMW 328i V1.6.0.4
BMW 328i V1.6.0.4 V1.6.0.4 Feste Fahrersitzposition (schwebt nicht mehr in der Luft) Angepasst an Benutzer der First-Person-Spielerkörper-Modifikation. V1.6.0.3 Fahrzeugtypkonfiguration hinzugefügt: Standard-/Mobile Werkstatt Wie benutzt man es? Öffnen Sie die hintere linke Tür von außen und drücken Sie M, um den Werkstattmodus zu aktivieren. Preis: 10.000 € Leistung: 280 PS Höchstgeschwindigkeit: 160 km/h Interaktive Steuerung Mehrspieler-Passagiersitze V1.6.0.2 Der Konfiguration wurden die „speziellen“ Farben Grün, Blau und Rot hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: Interaktive Steuerung Fahrzeugjahre Tags: BMWErforderliche ModsInteraktive SteuerungPS
Mobile Butcher (for “Realistic Livestock” mod) V1.1.0.7
This is a dedicated compatibility edition for FS25_RealisticLivestockRM. ⚠️ REALISTIC LIVESTOCK RM REQUIRED Only install and use this version if you are running Realistic Livestock RM. • FS25_RealisticLivestockRM • FS25_MobileButcher_Realistic_Livestock_Addon Press Left Shift + B while on foot, choose an animal pen, and select the individual animals you want to send to the Mobile Butcher. The animal list displays each animal’s: • Realistic Livestock identity • Sex • Age • Actual live weight • Health • Meat-quality genetics • Estimated processing result The animal screen uses high-contrast Farming Simulator colors, two-line animal details, and a visible white checkmark beside selected animals. Pressing Escape or Back returns you to the husbandry picker, allowing another pen to be opened without leaving Mobile Butcher. The selected animals are removed when the order is confirmed. A butcher truck visits the farm’s Meat Pickup, and the packaged meat is released there after the configured processing time. If the truck cannot follow the map’s road network, it will appear directly at the Meat Pickup so the order can still be completed. • Enable FS25_RealisticLivestockRM. • Enable FS25_MobileButcher_Realistic_Livestock_Addon. • Build one Meat Pickup from the Construction menu before placing an order. Multiplayer is disabled because it has not been tested. It can be activated in the modDesc if you wish to test it. If you do, please report any issues you encounter. • Cattle — Beef • Water buffalo — Buffalo • Pigs — Pork • Chickens — Chicken • Goats — Chevon • Sheep — Mutton ⚠️ HORSES ARE NOT SUPPORTED Horses are deliberately unsupported. This is a personal choice, and they will not be added at this time. If you wish to create your own boxes and add them to the mod, that is your choice. Thank you for understanding. YIELD AND ELIGIBILITY Packaged meat is calculated separately for every selected Realistic Livestock animal using the following formula: Live weight × dressing percentage × retail yield percentage × quality factor The quality factor uses the animal’s Realistic Livestock meat-quality genetics. It is restricted by the minimum and maximum values configured in butcherConfig.xml. The preview uses the current game economy multiplier when estimating the product’s sale value. The expected processing net is guaranteed separately for every animal using its delivered replacement cost. Delivered replacement cost is calculated using the animal’s current Realistic Livestock dealer purchase price plus the Realistic Livestock delivery fee. Meat kilograms are not artificially inflated to reach the target value. • Cattle or buffalo — $200 per animal • Pigs, sheep, or goats — $50 per animal • Chickens — $6 per animal • Cattle and buffalo — 12 months • Pigs, sheep, and goats — 6 months • Chickens — 3 months Animals below 50% health are refused. Animals that Realistic Livestock marks as dead, protected from sale, or actively diseased are also refused. Every selection is checked again when the player confirms the order. Realistic Livestock animals are resolved using their stable farm ID, unique ID, and birthday-country identity. The shared legacy 0-0 ID is never used. Duplicate selections are rejected. The promised product and its product-type pallet sale bonus are reserved at the Meat Pickup before the selected animals are removed. That reservation is written to the savegame. If the game is saved and reloaded during an active butcher visit, both the reserved product and its sale bonus are recovered and placed into the normal pallet queue. The butcherConfig.xml file controls: • Butcher fees • Maximum animals per subtype for each visit • Minimum age and health requirements • Whether active diseases block processing • Dressing percentage • Retail yield percentage • How strongly meat-quality genetics affects yield • Minimum and maximum quality-factor safety limits • Live-sale bonus percentage • Delivered-replacement bonus percentage • Truck selection • Processing time • Drive-in behavior • Parking distance COMPATIBILITY BOUNDARY Realistic Livestock RM is a required and unchanged dependency. No files within Realistic Livestock RM are modified or overwritten. Mobile Butcher uses Realistic Livestock’s public individual-animal fields, stable identity helper, animal lookup path, and pending-removal/update workflow without inheriting its legacy animal screen. ⚠️ Do not use this edition without FS25_RealisticLivestockRM enabled. New Animal Sorting & Marked Animal Integration We’ve expanded the Mobile Butcher’s compatibility with Realistic Livestock (Ritter), giving players more control over which animals are selected for processing. Sort by Sex: Easily separate male and female animals when choosing livestock for processing. Sort by Age: Quickly locate animals based on their age, making it easier to manage older livestock or select animals ready for processing. Marked Animals Integration: Players can now mark individual animals directly through the Realistic Livestock menu. These animals will automatically be grouped under the new Marked tab in the Mobile Butcher menu. Faster Animal Selection: Instead of searching through an entire herd, players can mark animals ahead of time, open the Mobile Butcher menu, and quickly select those specific animals for processing. Open the Realistic Livestock menu and mark the animals you want to send for processing. Open the Mobile Butcher menu using Left Shift + B and select your animal husbandry. Navigate to the Marked tab to see the animals you’ve previously marked. Select the desired animals, confirm your selections, and dispatch the butcher truck. This update is especially useful for larger livestock operations, allowing players to identify and organize animals ahead of time without sorting through dozens or hundreds of animals when the butcher arrives. Compatibility: Requires FS25_RealisticLivestockRM (Ritter). Important: This functionality is handled entirely through the Mobile Butcher addon. No modifications to the original Realistic Livestock mod are required. Just Joe MikoModding ugofantocci To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Respect your Neighbors V1.1
Respect your Neighbors V1.1 Respect Your Neighbors adds a new consequence and reward system to Farming Simulator 25, encouraging you to respect other farmers’ land and avoid driving through their crops. Driving through crops that do not belong to you can result in fines. Stay respectful throughout the month and you may earn a reward instead! Crop Trespassing & Fines Driving through crops on fields you do not own will trigger the penalty system. The fine is calculated at a rate equivalent to 1,000 per minute while trespassing on another farmer’s crops. To prevent unfair penalties when simply driving close to a field, the system includes a 5-meter tolerance zone around crop edges. Notifications The mod uses an in-game phone-style notification system to inform you about: Trespassing violations Fines Monthly results Reward eligibility Warnings for repeated bad behavior Monthly Reward Roulette Respect your neighbors for an entire month and you can unlock the monthly reward roulette. Possible rewards range from 0 to 20,000. Starting with V1.1.0.0, you must also have at least 3 hours of active gameplay during that in-game month to qualify for the roulette. Sleeping or using time acceleration/time-skipping does not count toward the required active playtime. This prevents players from simply skipping through the month to collect the reward. Contract Protection Working on another farmer’s field as part of a contract will not unfairly trigger the trespassing system. After completing a contract, you receive a 5-minute grace period, giving you enough time to remove your vehicles and equipment from the field before trespassing penalties can begin. Repeat Offenders Repeatedly disrespecting your neighbors has additional consequences. After repeated monthly violations, you will receive a warning. If the bad behavior continues into the third consecutive month, an additional 50,000 penalty can be applied. Play fair, respect other farmers’ crops, and your neighbors may reward you for it! Changelog V1.1.0.0 Added a 5-meter crop-edge tolerance to prevent unfair fines near field borders. Monthly reward roulette now requires at least 3 hours of active gameplay during the in-game month. Sleeping and time-skipping do not count toward the 3-hour requirement. Added a 5-minute grace period after completing contracts, allowing players to leave the contracted field without receiving fines. Improved crop trespass detection around field edges. Improved overall gameplay balance and protection against exploiting the monthly reward system. V1.1.0.0 Added 5-meter crop-edge tolerance to prevent unfair fines near field borders. Monthly roulette now requires at least 3 actively played in-game hours during the month. Sleeping and time-skipping do not count toward the 3-hour requirement. Added a 5-minute grace period after completing contracts, allowing time to leave the contracted field without receiving fines. Improved crop trespass detection around field edges. Author: Oaca Robert Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
MTZ RKS-6 UK V Beta 3
6-Row Self-Propelled Harvester RKS-6 for Farming Simulator 25 The Soviet 3-wheeled legend returns to the fields of FS25 with significantly expanded capabilities! The RKS-6 is a highly efficient self-propelled root crop harvester designed to dig crops from six rows simultaneously. The machine carefully lifts the root crops, thoroughly cleans them from soil residues in the shaking conveyor, and loads them via the elevator directly into a trailer driving alongside. In this special modification, the harvester has received a major upgrade, transforming it into a fully universal multi-crop complex for modern vegetable farming! 📦 Supported Crops (What does RKS-6 harvest now?): Thanks to the modernization of the digging toolsets, the harvester is now capable of collecting not only beets but also the highly demanded vegetable crops of FS25 directly from the rows: • 🍠 Sugar Beet • 🔴 Red Beet / Fodder Beet • 🥕 Carrot (New for this model!) • 🧅 Onion (New for this model!) ⚙️ Technical Specifications: • Engine Power: 150 hp (authentic SMD-21 engine sound). • Working Speed: 8–10 km/h. • Shop Price: from $26,000. • Shop Category: Beet Harvesting or Vegetable Harvesting. 🛠️ Available Store Configurations: • 🎨 Color Customization: Separate color selection for the body (cabin), frame, wheel rims, and unloading elevator. • 🛞 Tire Configuration: Standard options or high-flotation tires for better stability and lower ground pressure on wet vegetable fields. • 💡 Design & Tuning: Configuration of work lights, exhaust pipes, beacons, and license plate attachments. ✨ Main Features & FS25 Adaptation: • Full UDIM: Support for realistic dirt (soil/dust), material wear, and paint scratch textures on the metal body. • 100% Animated: Fully animated digging discs, moving shaking conveyor chains, loading elevator, and interior cabin controls. • Optimization: Brand new sound templates integrated, node indexes fixed, and the log is completely clean and error-free! BETA 2 This technical update focused primarily on improving the mod’s stability, cleaning up the code, and significantly increasing the performance of the machinery in the game. What has been done in this version: • 🧹 Complete resource cleanup: All unused and unnecessary textures left over from the conversion from the previous game version have been completely removed from the mod folders. • 💾 Reduced file size: Thanks to deep optimization and the removal of digital “junk,” the overall size of the mod archive (the .zip file size) has been significantly reduced. The mod now loads faster, and the game log is cleaner. 📢 Plans for the next update: Work on the loader is ongoing! The next major patch will include: 1. Physics fixes: All missing collisions will be added for the parts, bucket/pickup and wheels, so the machinery interacts correctly with the terrain and beet piles. 2. More dynamics: New realistic movement animations will be added for the conveyors, augers, unloading elevator and internal cab controls. 3. Visual tuning: It will receive a major cosmetic update, including authentic decorations, small details, updated lights and license plate mounts. Thank you for your support! Stay tuned for updates to the mod! To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Mobile Butcher (for "Realistic Livestock" mod) FS25
This is a dedicated compatibility edition for FS25_RealisticLivestockRM. ⚠️ REALISTIC LIVESTOCK RM REQUIRED Only install and use this version if you are running Realistic Livestock RM. You must enable: • FS25_RealisticLivestockRM • FS25_MobileButcher_Realistic_Livestock_Addon WHAT IT DOES Press Left Shift + B while on foot, choose an animal pen, and select the individual animals you want to send to the Mobile Butcher. The animal list displays each animal’s: • Realistic Livestock identity • Sex • Age • Actual live weight • Health • Meat-quality genetics • Estimated processing result The animal screen uses high-contrast Farming Simulator colors, two-line animal details, and a visible white checkmark beside selected animals. Pressing Escape or Back returns you to the husbandry picker, allowing another pen to be opened without leaving Mobile Butcher. The selected animals are removed when the order is confirmed. A butcher truck visits the farm’s Meat Pickup, and the packaged meat is released there after the configured processing time. If the truck cannot follow the map’s road network, it will appear directly at the Meat Pickup so the order can still be completed. REQUIRED SETUP • Enable FS25_RealisticLivestockRM. • Enable FS25_MobileButcher_Realistic_Livestock_Addon. • Build one Meat Pickup from the Construction menu before placing an order. Multiplayer is disabled because it has not been tested. It can be activated in the modDesc if you wish to test it. If you do, please report any issues you encounter. PRODUCTS • Cattle — Beef • Water buffalo — Buffalo • Pigs — Pork • Chickens — Chicken • Goats — Chevon • Sheep — Mutton ⚠️ HORSES ARE NOT SUPPORTED Horses are deliberately unsupported. This is a personal choice, and they will not be added at this time. If you wish to create your own boxes and add them to the mod, that is your choice. Thank you for understanding. YIELD AND ELIGIBILITY Packaged meat is calculated separately for every selected Realistic Livestock animal using the following formula: Live weight × dressing percentage × retail yield percentage × quality factor The quality factor uses the animal’s Realistic Livestock meat-quality genetics. It is restricted by the minimum and maximum values configured in butcherConfig.xml. The preview uses the current game economy multiplier when estimating the product’s sale value. The expected processing net is guaranteed separately for every animal using its delivered replacement cost. Delivered replacement cost is calculated using the animal’s current Realistic Livestock dealer purchase price plus the Realistic Livestock delivery fee. Meat kilograms are not artificially inflated to reach the target value. DEFAULT BUTCHER FEES • Cattle or buffalo — $200 per animal • Pigs, sheep, or goats — $50 per animal • Chickens — $6 per animal DEFAULT MINIMUM AGES • Cattle and buffalo — 12 months • Pigs, sheep, and goats — 6 months • Chickens — 3 months Animals below 50% health are refused. Animals that Realistic Livestock marks as dead, protected from sale, or actively diseased are also refused. TRANSACTION SAFETY Every selection is checked again when the player confirms the order. Realistic Livestock animals are resolved using their stable farm ID, unique ID, and birthday-country identity. The shared legacy 0-0 ID is never used. Duplicate selections are rejected. The promised product and its product-type pallet sale bonus are reserved at the Meat Pickup before the selected animals are removed. That reservation is written to the savegame. If the game is saved and reloaded during an active butcher visit, both the reserved product and its sale bonus are recovered and placed into the normal pallet queue. CONFIGURATION The butcherConfig.xml file controls: • Butcher fees • Maximum animals per subtype for each visit • Minimum age and health requirements • Whether active diseases block processing • Dressing percentage • Retail yield percentage • How strongly meat-quality genetics affects yield • Minimum and maximum quality-factor safety limits • Live-sale bonus percentage • Delivered-replacement bonus percentage • Truck selection • Processing time • Drive-in behavior • Parking distance COMPATIBILITY BOUNDARY Realistic Livestock RM is a required and unchanged dependency. No files within Realistic Livestock RM are modified or overwritten. Mobile Butcher uses Realistic Livestock’s public individual-animal fields, stable identity helper, animal lookup path, and pending-removal/update workflow without inheriting its legacy animal screen. ⚠️ Do not use this edition without FS25_RealisticLivestockRM enabled. DISCLAIMER All mods are offered completely free of charge. Any money given is purely a voluntary donation and is never required. When you click the download button, you will see a small link above the payment amount box that says: “No thanks, just take me to the downloads.” If you prefer not to donate, simply click that link and you will still receive the mod for free. Thank you! New Animal Sorting & Marked Animal Integration We've expanded the Mobile Butcher's compatibility with Realistic Livestock (Ritter), giving players more control over which animals are selected for processing. What's New? Sort by Sex: Easily separate male and female animals when choosing livestock for processing. Sort by Age: Quickly locate animals based on their age, making it easier to manage older livestock or select animals ready for processing. Marked Animals Integration: Players can now mark individual animals directly through the Realistic Livestock menu. These animals will automatically be grouped under the new Marked tab in the Mobile Butcher menu. Faster Animal Selection: Instead of searching through an entire herd, players can mark animals ahead of time, open the Mobile Butcher menu, and quickly select those specific animals for processing. How It Works Open the Realistic Livestock menu and mark the animals you want to send for processing. Open the Mobile Butcher menu using Left Shift + B and select your animal husbandry. Navigate to the Marked tab to see the animals you've previously marked. Select the desired animals, confirm your selections, and dispatch the butcher truck. This update is especially useful for larger livestock operations, allowing players to identify and organize animals ahead of time without sorting through dozens or hundreds of animals when the butcher arrives. Compatibility: Requires FS25_RealisticLivestockRM (Ritter). Important: This functionality is handled entirely through the Mobile Butcher addon. No modifications to the original Realistic Livestock mod are required.
John Deere CP690 Cotton Picker Enhanced V1.0.0.1
John Deere CP690 Cotton Picker Enhanced V1.0.0.1 John Deere CP690 Cotton Picker – Enhanced Edition Take your cotton harvesting to the next level with the John Deere CP690 Cotton Picker for Farming Simulator 25! This enhanced version features selectable harvesting widths of 6 m, 12 m, 18 m and 24 m, giving you more flexibility and helping you cover larger fields more efficiently. Features John Deere CP690 cotton picker Selectable working widths: 6 m, 12 m, 18 m and 24 m Designed for Farming Simulator 25 on PC Make It Your Own Customize the appearance of your machine to suit your farm, and choose your preferred working width for your harvesting setup. Enjoy cotton harvesting with the John Deere CP690! V1.0.0.1 Added Support for Lavender Harvesting. Author: IronHorse Modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
BMW E34 V1.0.1.1
BMW E34 V1.0.1.1 V1.0.1.1 Angepasster Spielersitz für First-Person-Spielerkörper-Nutzer Preis: 24.000 $ Höchstgeschwindigkeit 300 km/h Leistung 139 kW/189 PS Funktionierende Beifahrersitze für Mehrspieler Designkonfigurationen Motorkonfigurationen Hauptfarbkonfiguration V1.0.1.0 Der Konfiguration wurden die „speziellen“ Farben Grün, Blau und Rot hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: Interaktive Steuerung Fahrzeugjahre Tags: Erforderliche ModsInteraktive SteuerungPS
BMW M4 V1.6.0.3
BMW M4 V1.6.0.3 V1.6.0.3 Die Sitz-/Handposition der Spielfigur wurde für Benutzer mit First-Person-Spielerkörper angepasst. Gangschaltanimation hinzugefügt (Spielerhand greift nach dem Schalthebel, wenn dieser bewegt wird) Leistung: 431 Höchstgeschwindigkeit: 305 Preis: 135195 Hauptfarbkonfiguration Felgenfarbkonfiguration Passagiersitze für Mehrspieler V1.6.0.2 Spezielle rote, blaue und grüne Farben wurden der Konfiguration hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: Interaktive Steuerung Fahrzeugjahre Tags: Erforderliche ModsInteraktive Steuerung
Kröger Agroliner SMK34 V1.1
Kröger Agroliner SMK34 V1.1 Agroliner SMK34 Price: $62,000 Version FS25 Shaders Added base colors Added Trailers sounds V1.1.0.0 Added Vehicle Years support Required mods: Vehicle Years Author: BullES, STv-Modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
MKSHV Shader-Voreinstellungen
MKSHV verbessert die grafische Darstellung der Spielwelt mit modernisierter Beleuchtung, optimierten Schatten, Filtern und zusätzlichen Post-Effekten. Das Ergebnis sorgt für eine klarere, atmosphärischere Optik.Installation: Es wird empfohlen, die Originaldateien zu sichern und anschließend den Inhalt in den Ordner C:\Program Files (X86)\Farming Simulator 2025\X64 zu kopieren.Die Shader-Voreinstellungen können eine leistungsfähige Grafikkarte erfordern. Bei schwächerer Hardware kann die Bildrate beeinträchtigt werden. MKSHV verbessert die grafische Darstellung der Spielwelt mit modernisierter Beleuchtung, optimierten Schatten, Filtern und zusätzlichen Post-Effekten. Das Ergebnis sorgt für eine klarere, atmosphärischere Optik. Installation: Es wird empfohlen, die Originaldateien zu sichern und anschließend den Inhalt in den Ordner C:\Program Files (X86)\Farming Simulator 2025\X64 zu kopieren. Die Shader-Voreinstellungen können eine leistungsfähige Grafikkarte erfordern. Bei schwächerer Hardware kann die Bildrate beeinträchtigt werden.
Obst-Gewächshäuser
Präsentation des neuen Obst-Gewächshauses! 🍇🍉 Hallo zusammen! 👋 Wir freuen uns, euch unser brandneues Obst-Gewächshaus vorzustellen. Dort könnt ihr bald eine große Auswahl an leckeren Früchten anbauen: 🍋 Zitrone 🍊 Orange 🍌 Banane 🍒 Kirsche 🍈 Melone 🍉 Wassermelone 🍎 Apfel 🍑 Pflaume 🌰 Mandel 🍑 Aprikose 🫐 Heidelbeere 🥭 Khaki 🥝 Kiwi 🥥 Kokosnuss 🥭 Mango (Neu!) 🌟 Neuigkeiten: In wenigen Tagen wird eine Verkaufsstelle verfügbar sein, um eure Früchte zu verkaufen und euer Geschäft auszubauen! Viel Spaß beim Wachsen und Ernten! 🌿
John Deere 1590 Direktsaatmaschine
Fügt die moderne und originalgetreue John Deere 1590 Direktsaatmaschine für reduzierte Bodenbearbeitung und hohe Wirtschaftlichkeit hinzu.Ausstattung:4,5 m Arbeitsbreite für effiziente FeldarbeitGroßzügige Saatkästen mit FüllstandsanzeigePräzise Düngerdosierung für optimales PflanzenwachstumRealistische Schlauchverläufe für mehr DetailtreueDer Grundpreis beträgt 41.590 $. Als Optionen sind Furchenmarker und eine Düngerbox erhältlich. Fügt die moderne und originalgetreue John Deere 1590 Direktsaatmaschine für reduzierte Bodenbearbeitung und hohe Wirtschaftlichkeit hinzu. Der Grundpreis beträgt 41.590 $. Als Optionen sind Furchenmarker und eine Düngerbox erhältlich.
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