Farming Simulator 25 mods
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CCM Production Pack V1.0
IMPORTANT NOTES: - This mod pack adds 4 new tippable heaps (heightTypes) to the ground. Please be aware of the heightType limit on your map! - DIRECT FEEDING: CCM can only be fed directly if it is registered in the map’s animalFood.xml. For use in forage mixers, CCM must be included in the map’s recipes – a standard mod cannot add these entries globally! - BALE ERROR: Due to a Giants error regarding the loading order of bale and filltype definitions from mods, baling CCM is only possible on maps that already have these bales integrated natively into the map! Take your animal feeding to the next level! This pack expands your feeding options with the production of high-quality grist and CCM (Corn Cob Mix). The extra effort of milling and fermenting is highly rewarded: By cracking the grain in the mill (up to 25% yield bonus) with the mandatory use of mill additives and the subsequent processing in the mixing factory, you achieve a significantly higher feed output compared to using raw crops. It pays off! Processing with the hammer mill is a seamless continuous process: For this, the mill must be driven and turned on by a tractor or PTO generator. Once the unloading pipe is unfolded, the material is milled on-the-fly and unloaded directly into a trailer or on the ground. IMPORTANT: The use of mill additive is mandatory for the milling process! Without the additive, no processing takes place and the raw material is output un-milled. Raw CCM must then be fermented in one of the included bunker silos or wrapped into bales using the Göweil baler to obtain usable CCM. In the placeable mixing factory, the produced goods can then be mixed with forage or root crops to create highly efficient pig food and Total Mixed Ration (TMR) for cows. LIZARD HAMMER MILL Category: Forage Mixers Price: $34,000 Required power: 280 hp Capacity: 15,000 L Input materials: - CCM: Maize - Grain Grist: Wheat, Barley, Oat, Sorghum - Protein Grist: Soybeans, Canola, Sunflower Configurations: Wheels, Taillight design, Side markers, Remove logo / warnings, Mill setting GOEWEIL VARIO-MASTER V150 EXT Category: Balers Price: $276,500 Required power: 120 hp Capacity: 20,000 L (Bunker) MILL ADDITIVE IBC Category: Pallets Price: $2,000 Capacity: 1,000 L Feature: Supports multiple purchase in the shop CCM BUNKER SILO (Small / Large) Category: Silos Price: $25,000 / $28,000 Monthly upkeep: $150 LIZARD PLACEABLE MIXING FACTORY (Small / Large) Category: Factories Price: $45,000 / $85,000 Monthly upkeep: $60 / $120 Production Recipes: - Pig Food (Sugar Beets): CCM + Grain Grist + Protein Grist + Sugar Beets - Pig Food (Potatoes): CCM + Grain Grist + Protein Grist + Potatoes - TMR: Silage + Hay + Straw + CCM + Protein Grist
Production Logistics v1.0
Production Logistics introduces a custom logistics HUD for streamlined management of your owned productions and ordering missing supplies from a centralized screen. Instead of opening each production point individually, you can easily view production inputs, check available storage, monitor supplier stock, and place logistics orders directly from the HUD. Features: - View all owned productions in a single logistics interface - Filter by production tabs - Order missing inputs with Standard or Express delivery - Delivery queue with ETA timers - Pending deliveries panel - Recipe Planner to calculate required supplies - Set your desired output quantity and see the necessary materials - Monthly supplier stock limits for more realistic importing - Supplier stock refreshes each in-game month - Wood and sawmill products cannot be imported Hotkey: Right Shift + L opens Production Logistics. This is a beta release. Future versions may include physical pickup points, warehouse routing, delivery depots, and more advanced supply chain automation.
Realistic Diesel Price v1.0
This script introduces a new settings menu allowing you to adjust the global diesel price according to real-world countries such as Poland, Germany, and France. How to use: Navigate to the general game settings, locate the "Realistic Diesel Price" section, and select your preferred region. Changes take effect immediately. Fuel purchased from a placeable tank costs more than at a public gas station. This modification is compatible with multiplayer mode.
Seasonal Wool Production V1.0.0.1
Replaces the vanilla continuous wool system with a realistic twice-yearly shearing model. Sheep are sheared in April and October. Wool accumulates over the full 6-month period between shearings. Animal health is tracked monthly — unhealthy sheep produce proportionally less wool. **Features:** - Twice-yearly shearing (April and October) - Health-averaged wool calculation across the full accumulation period - Configurable shearing cost per sheep (default $5) - All notifications individually toggleable in the Settings menu Settings are found in the in-game Settings menu under "Seasonal Wool Production". **V1.0.0.1** - Added support for Realistic Livestock by Ritter - Fixed issue where unspawned wool was lost if save game was exited before wool cleared from spawn points - Fixed issue which caused Goat Milk to only spawn at shearing season - General code changes and revisions to tidy up processes
Greenhouses v1.0.0.1
STANDARD greenhouses with enhanced realism. Added inputs: Seeds and Mineral fertilizer. This modification aims to introduce a more realistic approach, requiring just water for cleaning and producing output. Discharge occurs at the water trigger. Updates may be included in the future. This is a small modification of the base game where the inputs have been adjusted. Seeds and mineral fertilizers are now essential for the greenhouses. There are two production chains: Production-1 requires seeds, water, and mineral fertilizers, while Production-2 uses seeds, water, and manure. greenHouseGlassLarge Price: $54,000 Capacity: – In: 60,000 liters Out: 28,000 liters greenHouseGlassMedium Price: $27,000 Capacity: – In: 40,000 liters Out: 14,000 liters greenHouseGlassSmall Price: $13,500 Capacity: – In: 24,000 liters Out: 7,000 liters greenHouseMushroomsLarge Price: $36,000 Capacity: – In: 21,000 liters Out: 18,000 liters greenHouseMushroomsMedium Price: $18,000 Capacity: – In: 16,000 liters Out: 9,000 liters greenHouseMushroomsSmall Price: $9,000 Capacity: – In: 6,000 liters Out: 4,500 liters greenHousesTarpLarge Price: $36,000 Capacity: – In: 70,000 liters Out: 28,000 liters greenHousesTarpMedium Price: $18,000 Capacity: – In: 40,000 liters Out: 14,000 liters greenHousesTarpSmall Price: $9,000 Capacity: – In: 30,000 liters Out: 7,000 liters
Pack of realistic greenhouses v1.0.0.1
A pack of more realistic greenhouses that produce a higher yield of crops. V1.0.0.1 - Fixed upload triggers - Expanded the trigger height for pallet appearance Category: Manufacturing, Greenhouses Price: Glass Large $54,000, Medium $27,000, Small $13,500, Large Mushrooms Price: Canvas Large $36,000, Medium $18,000, Small $9,000, Price: Mushroom Large $36,000, Medium $18,000, Small $9,000, Monthly maintenance: $30-60 Production Recipe: (Fertilizer, Seeds, Water)
Hemp Production System v1.1.0.0
Hemp Production System Game: Farming Simulator 25 Description: The Hemp Production system is a comprehensive system designed around the growing and production of hemp and hemp-related products. Features: 1. Green House - Input: Water & Fertilizer. Output: Hemp & Hemp Seeds. 2. Hemp Factory - Input: Hemp, Hemp Seeds, Water, Bottled Goat Milk, Flour, Honey & Oats. Output: Hemp Oil, Hemp Fabric, Hemp Paper, Hemp Chocolate & Hemp Seed Cereal. 3. Hemp Bakery - Input: Hemp, Hemp Seeds, Hemp Chocolate, Flour, Oats, Honey & Bottled Goat Milk. Output: Hemp Seed Bread, Hemp Cookies & Hemp Brownies. 4. Hemp Tailor - Input: Hemp Cloth. Output: Hemp Clothes. All items are palletized for easy transport and sale at the included hemp selling stand.
Foil Tunnel v1.0.0.0
Foil Tunnel The foil tunnel is designed for the cultivation of strawberries, lettuce, tomatoes, spring onions, napa cabbage, chili, and garlic. To ensure the growth of each plant type, the foil tunnel must be supplied with water. Capacities: Input: Water: 25,000 l Output: - Lettuce: 15,000 l - Tomato: 10,000 l - Strawberry: 30,000 l - Spring onion: 30,000 l - Napa cabbage: 30,000 l - Chili: 30,000 l - Garlic: 30,000 l Price: $5000 Daily upkeep: $50/Day
Greenhouse v1.0.0.0
You can grow vegetables in this greenhouse. It functions just like any other greenhouse. There are two production chains: Production-1 requires water and fertilizers, while Production-2 requires water and manure. Features: Price: $20,000 Water capacity: 50,000 l Manure capacity: 20,000 l Fertilizers capacity: 15,000 l Required products: water, manure, fertilizers
Multi Crop Greenhouses v1.0.0.0
The Multi Crop Greenhouses allow you to cultivate a variety of base game field crops organized into specific categories, along with standard greenhouse products. The glass and tarp greenhouses require water, and if you also provide manure, you can double the output. The mushroom greenhouses also need water, and by adding straw or a combination of straw and manure to enhance the growth substrate, you can double or triple the outputs, respectively. Straw can be added loose or in bales. FEATURES: Once you select a greenhouse from the menu, you can customize the pallet spawn side before placing it. Each glass and tarp greenhouse is equipped with a fill pipe, allowing you to unload the produced field crops into a trailer instead of onto pallets if desired. Each greenhouse has a switch on the chosen pallet spawn side to raise bollards in the area, preventing pallets from spawning until needed or if you want to unload into a trailer. Straw is produced as a byproduct of grain crops and can only be unloaded through the fill pipe. All produced pallets have a capacity of 2000L and can be lifted by hand. NOTE: Standard greenhouse crops can only be produced on pallets and cannot be emptied through the fill pipe. WHAT IS INCLUDED: Fruit & Veg - Glass & Tarp greenhouses with selectable pallet spawn side (Large, Medium & Small). Grain and Kharif - Glass & Tarp greenhouses with selectable pallet spawn side (Large, Medium & Small). Oil and Taproot - Glass & Tarp greenhouses with selectable pallet spawn side (Large, Medium & Small). Mushroom greenhouse with selectable pallet spawn side (Large, Medium & Small). Buying Station for bulk purchasing manure and straw at a 30% discount, plus FREE water. PRICES: Glass Greenhouses: Large: $50,000, Medium: $25,000, Small: $12,500. Tarp Greenhouses: Large: $32,000, Medium: $16,000, Small: $8,000. Mushroom Greenhouses: Large: $32,000, Medium: $16,000, Small: $8,000. Buying Station: $500. CROP STORAGE CAPACITIES: Large Glass & Tarp: 100,000L each. Medium Glass & Tarp: 50,000L each. Small Glass & Tarp: 25,000L each. Large Mushroom: 60,000L each. Medium Mushroom: 30,000L each. Small Mushroom: 15,000L each. CROP CATEGORIES: Fruit & Veg: Chilli, Garlic, Greenbean, Lettuce, Napa Cabbage, Pea, Potato, Spinach, Spring Onion, Strawberry, Tomato. Grain Crops: Barley, Oat, Sorghum, Wheat. Kharif Crops: Corn, Cotton, Soybean, Sugarcane. Oil Crops: Canola, Long Grain Rice, Rice, Sunflower. Taproot Crops: Beetroot, Carrot, Parsnip, Sugarbeet.
Fruit Greenhouse v1.2.0.0
This is the fruit greenhouse where you can produce olives, grapes, peas, spinach, and bush beans without the need for expensive machinery. Changelog 1.2.0.0 - Unloading points are now clearly signposted, showing where items should go. - Water warning stripes have been added. - Unloading speed has been slightly increased for both greenhouses. - Updated to patch v1.7.0.2. It is possible to transport and store olives, grapes, peas, spinach, and bush beans as bulk goods. Additionally, the fruit greenhouse is now available in two versions, explained below. Fast Fruit Greenhouse: - Construction cost: $12,500 - Daily maintenance: $50 - Required inputs: water, seeds, fertilizer, herbicide - Fruits produced: olives, grapes, peas, spinach, bush beans - Capacity per fruit: 100,000L - 200,000L - Cycles per hour: 25 - Cost per hour: $20 - Category: Placeable - Factories - Greenhouses Slow Fruit Greenhouse: - Construction cost: $12,500 - Daily maintenance: $50 - Required inputs: water, seeds, fertilizer, herbicide - Fruits produced: olives, grapes, peas, spinach, bush beans - Capacity per fruit: 5L - 20,000L - Cycles per hour: 15 - Cost per hour: $20 - Category: Placeable - Factories - Greenhouses Changelog 1.0.1.0 - Fixed a bug in the mod description with incorrect text. - Fixed an issue in fruit_greenhouse.xml. - Improved support for mod maps. Changelog 1.1.0.0 - Now there are two greenhouses: a fast one and a slow one. The fast greenhouse offers higher volume for all products. The slow greenhouse has been scaled to a real-world size. - Updated mod description. - Fixed minor bugs. Changelog 1.1.1.0 - Adjusted doors and windows that were moved in update 1.1.0.0.
Multi Crop Greenhouses v1.1.0.0
The Multi Crop Greenhouses allow you to cultivate a wide variety of field crops from the base game, organized into different crop categories, as well as standard greenhouse products. Changelog 1.1.0.0 - Added a straw recipe for the Grain & Kharif greenhouses, enabling you to process and sell or distribute straw. - Fixed the trigger on the Buying Station so it now works properly with the Krampe SKS 30/1050 trailer. The glass and tarp greenhouses require water; supplying manure alongside doubles the output. Mushroom greenhouses also need water, and adding straw or straw plus manure can significantly boost growth, doubling or tripling yields. Straw can be added loose or in bales. FEATURES: - When selecting a greenhouse in the menu, you can customize which side the pallets will spawn on before placing it. - Each greenhouse has a fill pipe for unloading crops directly into a trailer instead of pallets. - A switch on the pallet spawn side allows you to raise bollards to prevent pallets from spawning until needed or to facilitate unloading into a trailer. - Straw is produced as a byproduct of grain crops and can only be unloaded via the fill pipe. - All pallets have a capacity of 2000L and can be lifted manually. NOTE: Standard greenhouse crops can only be produced on pallets and cannot be emptied through the fill pipe. INCLUDED: - Fruit & Veg greenhouses (Glass & Tarp) with selectable pallet spawn sides. (Large, Medium, Small) - Grain and Kharif greenhouses (Glass & Tarp) with selectable pallet spawn sides. (Large, Medium, Small) - Oil and Taproot greenhouses (Glass & Tarp) with selectable pallet spawn sides. (Large, Medium, Small) - Mushroom greenhouses with selectable pallet spawn sides. (Large, Medium, Small) - Buying Station for bulk purchase of manure and straw at a 30% discount, plus free water. PRICES: - Glass Greenhouses: Large: $50,000, Medium: $25,000, Small: $12,500 - Tarp Greenhouses: Large: $32,000, Medium: $16,000, Small: $8,000 - Mushroom Greenhouses: Large: $32,000, Medium: $16,000, Small: $8,000 - Buying Station: $500 CROP STORAGE CAPACITIES: - Large Glass & Tarp: 100,000L each - Medium Glass & Tarp: 50,000L each - Small Glass & Tarp: 25,000L each - Large Mushroom: 60,000L - Medium Mushroom: 30,000L - Small Mushroom: 15,000L CROP CATEGORIES: - Fruit & Veg: Chilli, Garlic, Greenbean, Lettuce, Napa Cabbage, Pea, Potato, Spinach, Spring Onion, Strawberry, Tomato - Grain Crops: Barley, Oat, Sorghum, Wheat - Kharif Crops: Corn, Cotton, Soybean, Sugarcane - Oil Crops: Canola, Long Grain Rice, Rice, Sunflower - Taproot Crops: Beetroot, Carrot, Parsnip, Sugarbeet
Automatic Water For Animals And Greenhouses V1.0
No more worries about water! Progress has been made, and now there are water pipes on your farm. Install this pump near a stable or greenhouse, and you'll no longer need to worry about water. This pump connects the existing water pipes on your farm to animal drinking troughs and greenhouses. - Category: Silo extensions - Price: $5,000 - Daily maintenance: $5 Note: The only way to automate water on consoles without using a script is with a silo extension already filled with water. This piping and water pump are simply extensions of a silo that already contains enough water for your animals and greenhouses. Be careful when installing it—make sure not to place it in the wrong location to avoid having to uninstall it immediately. Since it is an extension of a water-filled silo, selling the silo will also sell the water inside. This is a standard game mechanic: when selling a silo, all contents inside are sold as well. Handle with care to prevent earning too much money in your bank account.
Raised Bed v1.0
Raised Bed This mod features a U-shaped raised bed suitable for lettuce, chili, garlic, Chinese cabbage, and spring onions. Category: Greenhouses Price: $5,000 Monthly maintenance costs: $10 A raised bed designed for strawberries and tomatoes Category: Greenhouses Price: $2,000 Monthly maintenance costs: $10
Universal Large Greenhouse v1.0
Category: Greenhouses Price: $54,000 Daily upkeep: $30 Features: - Blocking pallet spawning, each side separately - Possibility of unloading in bulk (not all crops) - Silo can be hidden - Ability to change loading speed - Ability to change color - Honey production - Extra production with fertilizer - Water directly in the greenhouse - Automatic roof closing based on season and weather Extra crops: - RICE - RICELONGGRAIN - POTATO - CARROT - PARSNIP - BEETROOT - PEA - GREENBEAN - SPINACH - GRAPE - OLIVE
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