Farming Simulator 25 mods
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Trigger Greenhouse V1.0
This mod features a trigger-only greenhouse for all vegetable crops in the game, similar to the default one, with additional options for mushrooms, grapes, and olives—all in a single production unit. Additionally, decorative crop rows representing different greenhouse products (except mushrooms) are available to simulate open-field cultivation. These are purely decorative objects and do not enhance greenhouse performance unless fertilizer products are used in production. The greenhouse converts manure, liquid manure, digestate, and liquid fertilizer into solid fertilizer, allowing you to choose your preferred input to boost production. Natural fertilizers (manure, liquid manure, digestate) yield a 1:2 conversion rate, increasing fertilizer by 2 units per 1 unit used. Chemical fertilizers (fertilizer and liquid fertilizer) increase the fertilizer level by 1 unit per use. For mushrooms, straw can be used to improve production. All recipes also have a water-only variant for a more arcade-style, simplified experience, with half the production speed. The mod includes: - Decorative crop rows: - Category: placeable -> decorations - Price: free - Monthly maintenance: $0 - Configuration: 3 different growth stages. - Greenhouse trigger: - Category: placeable -> productions -> greenhouses - Price: $10,000 - Monthly maintenance: $10 - Greenhouse recipes: - Input: Water - Output: Tomato, Lettuce, Strawberry, Spring Onions, Napa Cabbage, Chilli, Garlic, Grape, Olive - Input: Water + Fertilizer (Solid Fertilizer, Liquid Fertilizer, Manure, Liquid Manure, Digestate) - Output: Tomato, Lettuce, Strawberry, Spring Onions, Napa Cabbage, Chilli, Garlic, Grape, Olive - Input: Water - Output: Enoki mushrooms, Oyster mushrooms - Input: Water + Straw - Output: Enoki mushrooms, Oyster mushrooms
Greenhouses Pack v1.0
INCLUDES: An Active Humus Factory and all the greenhouses at the bottom of the game, excluding the mushroom greenhouses. Active Humus Factory: Category: Production Sites PRICE: $95,000, Monthly Cost: $243 Different products for the Active Humus Factory: Wood Chips + Manure + Grass, or Wood Chips + Manure + Hay, or Wood Chips + Manure + Straw. STORAGE CAPACITY: Active Humus Plant: WOOD CHIPS, 240,000 L; HAY, 240,000 L; MANURE, 240,000 L; GRASS, 240,000 L; STRAW, 240,000 L Greenhouses: Category: Greenhouse Productions 3 different products for the greenhouses: Seeds + Water, with either Active Humus, Manure, or Solid Fertilizer. Rice Plant Greenhouse: Large: $3,000, Monthly Cost: $2 Glass Greenhouses: Large: $54,000, Medium: $27,000, Small: $13,500, Monthly Cost: $2 Tarpaulin Greenhouses: Large: $36,000, Medium: $18,000, Small: $9,000, Monthly Cost: $2 Large glass & tarpaulin greenhouses: WATER, 40,000 L; SOLID FERTILIZER, 10,000 L; MANURE, 10,000 L; ACTIVE HUMUS, 10,000 L; SEEDS, 10,000 L Medium glass & tarpaulin greenhouses: WATER, 20,000 L; SOLID FERTILIZER, 5,000 L; MANURE, 5,000 L; ACTIVE HUMUS, 5,000 L; SEEDS, 5,000 L Small glass & tarpaulin greenhouses: WATER, 10,000 L; SOLID FERTILIZER, 2,500 L; MANURE, 2,500 L; ACTIVE HUMUS, 2,500 L; SEEDS, 2,500 L
Old Greenhouse Chicken Coop v1.0
Old greenhouse chicken coop conversion Category: Animal Pens Price: $18,000 Daily upkeep: $10 Animals: 330 Chickens
Multi Crop Greenhouses V1.2
The Multi Crop Greenhouses allow you to cultivate most base game field crops categorized by crop type, as well as standard greenhouse products. The glass and tarp greenhouses require water; supplying manure alongside doubles the output. Mushroom greenhouses need water, and adding straw or straw plus manure enhances growth substrates, doubling or quadrupling yields respectively. Straw can be added loose or in bales. **FEATURES:** Once you select a greenhouse in the menu, you can customize which side the pallets will spawn on before placing it. Each glass and tarp greenhouse includes a fill pipe for unloading crops directly into a trailer instead of pallets if desired. A switch on the pallet spawn side allows you to raise bollards to prevent pallets from spawning until needed or to facilitate unloading into a trailer. Straw, produced as a byproduct of grain crops, can only be unloaded via the fill pipe. All pallets have a capacity of 2000L and can be lifted manually. Note: Standard greenhouse crops can only be produced on pallets and cannot be emptied through the fill pipe. **WHAT IS INCLUDED:** - Fruit & Veg – Glass & Tarp greenhouses with selectable pallet spawn sides (Large, Medium, Small) - Grain and Kharif – Glass & Tarp greenhouses with selectable pallet spawn sides (Large, Medium, Small) - Oil and Taproot – Glass & Tarp greenhouses with selectable pallet spawn sides (Large, Medium, Small) - Mushroom greenhouse with selectable pallet spawn side (Large, Medium, Small) - Buying Station for bulk manure and straw purchases at 30% discount plus free water. **PRICES:** - Glass Greenhouses: Large $50,000; Medium $25,000; Small $12,500 - Tarp Greenhouses: Large $32,000; Medium $16,000; Small $8,000 - Mushroom Greenhouses: Large $32,000; Medium $16,000; Small $8,000 - Buying Station: $500 **CROP STORAGE CAPACITIES:** - Large Glass & Tarp: 100,000L each - Medium Glass & Tarp: 50,000L each - Small Glass & Tarp: 25,000L each - Large Mushroom: 60,000L - Medium Mushroom: 30,000L - Small Mushroom: 15,000L **CROP CATEGORIES:** - Fruit & Veg: Chilli, Garlic, Greenbean, Lettuce, Napa Cabbage, Pea, Potato, Spinach, Spring Onion, Strawberry, Tomato - Grain Crops: Barley, Oat, Sorghum, Wheat - Kharif Crops: Corn, Cotton, Soybean, Sugarcane - Oil Crops: Canola, Long Grain Rice, Rice, Sunflower - Taproot Crops: Beetroot, Carrot, Parsnip, Sugarbeet **V1.2.0.0 Updates:** - All greenhouses now accept Slurry and Digestate, converted to manure at a 1:1 ratio. - All greenhouses now accept Solid Fertilizer, converted to manure at a 1:40 ratio (1000L Solid Fertilizer = 40,000L Manure). - All greenhouses now accept Liquid Fertilizer, converted to manure at a 1:30 ratio (1000L Liquid Fertilizer = 30,000L Manure). - Blocked greenhouses from appearing in the prices menu. - Storage capacity of Mushroom greenhouses doubled.
Floriculture V1.0
Flower Production. With this production system, you can cultivate twelve types of flowers: Lavender, Daylily, Poppies, Wild Bergamot, Liatris, Edelweiss, Daisies, Geraniums, Oleander, Petunias, Bluebells, and Yellow Coneflower. These can be sold directly or processed into infusions, syrups, potted flowers, and essential oils. GREENHOUSES Price: 20,000 / 25,000 Daily Maintenance: 30 / 35 Category: Greenhouses Quantities (in liters): Water 40,000 / 60,000 Seeds 20,000 / 40,000 Fertilizer 30,000 / 50,000 Manure 30,000 / 50,000 Wood Chips 30,000 / 50,000 All Flowers: 15,000 / 35,000 Different Flower Production Options: 1 = Water + Seeds 2 = Water + Seeds + Fertilizer 3 = Water + Seeds + Manure 4 = Water + Seeds + Manure + Wood Chips PROCESSING BUILDING Price: 150,000 Daily Maintenance: 40 Category: Factories Quantities (in liters): All Oils 8,000 All Infusions 20,000 All Flowers 50,000 All Syrups 10,000 Sugar 20,000 Pots 8,000 Potted Flowers 50,000 Infusions = Flowers > Infusion Syrups = Flowers + Sugar > Syrup Potted Flowers = Pots + 6 Types of Flowers > Potted Flowers Essential Oil = Flowers > Oil
Greenhouse With Storage V1.0
Greenhouse garden. A compact vegetable tunnel designed for realistic small farms. Instead of producing large pallets that require a forklift or loader, this tunnel creates small boxes of vegetables that can be lifted by hand, without the need for any additional mods. Each production cycle now requires manure or solid fertilizer as an extra input. To offset the additional effort and materials, the production rate has been increased compared to standard greenhouses. Since manure is easier to obtain, using manure results in slightly slower production than using solid fertilizer (about 15–20% higher output when using solid fertilizer). Next to the tunnel, there's a storage shed where the produced boxes are automatically stored. The total storage capacity is 150 boxes. Additionally, during rainfall, rainwater collected from the shed's roof is directed straight into water tanks. In winter, when snow accumulates on the roof, some of it melts into the water storage during thaw periods. The parameters that control water collection speed can be adjusted in the script file: GreenhouseStorageWater.lua Specifications: – Price: $6,250 – Daily upkeep: $7 – Storage capacity: Water – 2,000 L, Manure – 2,500 L, Solid fertilizer – 1,500 L – Shed storage: 150 boxes (pallets)
Small Greenhouses V1.0
LIST OF CHANGES: 01. In all glass greenhouses, the size of the boxes has been reduced. 02. In all greenhouses, the number of plants/mushrooms and their placement have been changed. 03. Production of mushrooms/rice seedlings has been added to glass/film greenhouses. 04. All plants/mushrooms are divided into separate groups and greenhouses. 05. Random rotation is disabled for all plants/mushrooms. 06. Reduced the size of all plants and mushroom pots by 25%. 07. Reduced the size of all door triggers by 25% and 75%. Now, to open the doors you need to come close to them. 08. Sound settings have been added to all doors and the sound has been adjusted accordingly. 09. Adjusted the speed of the door opening animation. Now all doors open at the same speed, slower and smoother. 10. Added 6 incoming materials for production. 11. Added setting the object placement position to 45 degrees in increments of 0.5. 12. In greenhouses for plants/mushrooms, asphalt was replaced with gravel. In greenhouses with rice seedlings, dirt has been replaced with grass. 13. All greenhouses have been correctly renamed. 14. The placement of triggers has been changed in all greenhouses. 15. The appearance of pallets with products has been changed – now there are 5 of them. 16. Standard pallets of 1000 liters are left. 17. Storage capacity for glass greenhouses = 500,000 liters. Storage capacity for film greenhouses = 1,000,000 liters. V1.0.0.0 Fixed some settings. The mod version is the same. Download the archive. Also added 5 screenshots. The rest of the screenshots are in my TG – link in the comments.
ExtendedMultiGreenhousePack V1.2
Extended Multi Greenhouse Pack Additionally added types of fruit: green beans, peas, carrots, potatoes, parsnips, beet, and spinach. These appear in fillable pallets, which can be unloaded again at various production sites. There are 2 production chains. Production-1: Seeds, water, mineral fertilizer Production-2: Seed, water, manure Large greenhouse glass Price: $54,000 Medium greenhouse glass Price: $27,000 Small greenhouse glass Price: $13,500 Large mushroom greenhouse Price: $36,000 Medium mushroom greenhouse Price: $18,000 Small mushroom greenhouse Price: $9,000 Large foil greenhouse Price: $36,000 Medium foil greenhouse Price: $18,000 Small film greenhouse Price: $9,000 Seedling greenhouse Price: $3,000 The following are needed for production in every greenhouse: Water, fertilizer/manure, seeds, empty pallet or empty fillable pallet. Empty pallets and pallet boxes can be purchased in the shop. Lighting can be toggled on and off with the light switch. Roof hatches can be opened using the fuse box at the work table. V1.2.0.0 – Hotfix adjusted for empty pallets for carrots.
Green Countryside v1.0
Welcome to Green Land. The map's concept is based on the former no-man's-land and follows the principle of self-design. No new save games are required for future content. **Mods that cause problems:** - Straw Harvest Addon - Additional contracts - Mods with many products **Map Details:** - 64 purchasable plots for €60,000 each - One starting field with a farm included - Over 60 millable ground textures - Over 50 millable decorations - 5 pretzels to collect - Two selling points (farm shop and farm) - One construction yard and one fire station included **Additional crops and revised crops:** - Spring wheat (Wheat) - Spring barley (Barley) - Winter wheat - Winter barley - Triticale - Spelt - Rye - Green rye - Vetch rye - Grain corn (Maize) - Silage maize - Alfalfa - Clover - Field grass - Revised meadows - Mustard - Catch crop mixture - Flowering cover crop - Separate drive-through silos for clover and alfalfa available in the building menu. - An extra Multipack D14 bale wagon is installed for packed bales. **Additional products:** - Solids - Apples - Apple juice Enjoy your time and good luck in the middle of nowhere!
Greenhouse With Canned Packaged Foods Production V1.0
This canned and packaged food production facility features an attached greenhouse that supplies most of the vegetables needed for the products produced here. The greenhouse requires only water to operate. Price: $65,000 Daily Upkeep: $30 Crops: - Lettuce - Strawberry - Tomato - Spring Onion - Napa Cabbage - Chilli - Garlic - Carrot - Parsnip - Beetroot - Green Bean - Spinach - Pea Productions: - Preserved Carrots - Preserved Parsnip - Preserved Beetroot - Canned Peas - Spinach Bags - Rice Bags - Rice Boxes - Jarred Green Beans - Fermented Napa Cabbage - Noodle Soup - Rice Rolls At the back of the greenhouse, there is a silo that unloads vegetables compatible with the base game tipper trailers. Other vegetables are spawned as pallets. A pallet blocking function prevents pallets from spawning, allowing storage for use in attached productions. This function is controlled via an exclamation mark icon inside the building. All vegetables distributed from the silo are automatically stored without needing to activate the pallet blocking. Outside the building, there are two triggers: one with a water icon for adding water, and another on the opposite side that accepts bulk materials and pallets. Note: To prevent the entire greenhouse from getting stuck in a withered state when other productions are running, the withered state of plants has been disabled. When a production runs out of materials, plants may briefly appear blank, but this can be easily fixed by stopping and restarting all productions, which resets the plants and keeps them visible even if other materials run out.
Greenhouse With Canned Packaged Foods Production V1.0.0.1
This canned and packaged food production facility features an attached greenhouse that supplies most of the vegetables needed for the products produced here. The greenhouse requires only water to operate. Price: $65,000 Daily Upkeep: $30 Crops include: Lettuce, Strawberry, Tomato, Spring Onion, Napa Cabbage, Chilli, Garlic, Carrot, Parsnip, Beetroot, Green Bean, Spinach, Pea. Productions include: Preserved Carrots, Preserved Parsnip, Preserved Beetroot, Canned Peas, Spinach Bags, Rice Bags, Rice Boxes, Jarred Green Beans, Fermented Napa Cabbage, Noodle Soup, Rice Rolls. At the back of the greenhouse, there's a silo that unloads vegetables compatible with the base game tipper trailers. Other vegetables are spawned as pallets. A pallet blocking function prevents pallets from spawning, allowing vegetables to be stored for use in attached productions. This function is controlled via an exclamation mark icon inside the building. All vegetables distributed from the silo are automatically stored without needing to activate the pallet blocking. Outside the building, there are two triggers: one with a water icon for adding water only, and another on the opposite side that accepts bulk materials and pallets. Note: To prevent the greenhouse from getting stuck in the withered state when other productions run out of materials, the withered state has been disabled. If a production runs out of materials, the greenhouse may enter a blank state initially, but this can be easily fixed by disabling and restarting all productions. This resets the plants, which will then remain visible even if other materials run out. Version 1.0.0.1 Hotfix: - Fixed collision issues when returning to the game after saving with the pallet blocker active - Fixed plants growing through glass - Fixed pallet blocker functionality - Adjusted pallet spawn placements - Adjusted production speeds to prevent vegetables from running out during operation
Orchards And Greenhouses V1.0.1
An extensive package of placeable production points, other placeables, and related components all working together. Orchards produce fruits, with advanced greenhouses requiring more attention for higher yields and featuring new fruit varieties. Includes a fruit and vegetable processing plant, Farmers market sell point, compost silo, and more. **Orchards** - Function as standard production points. - Require water, liquid fertilizer, and compost to produce apples, pears, apricots, or plums. - Apples, apricots, and plums can be sold directly or processed further for higher profits. - Pears can only be sold at the Farmers market. - Price: $15,000 - Daily upkeep: $30 **Advanced greenhouses** - Similar to base game greenhouses but with additional requirements for higher yields and new fruits. - Available in large, medium, and small sizes. - Require water, liquid fertilizer, and compost to produce tomatoes, lettuce, strawberries, spring onions, napa cabbage, chili, garlic, green peppers, cucumbers, onions, and watermelons. - Organic waste is a byproduct, usable in the compost silo. - Tomatoes, strawberries, napa cabbage, and cucumbers can be sold or processed further for higher profits. - Small amounts of green pepper, spring onion, chili, garlic, and onions are needed for processing recipes; most can be sold at the Farmers market. - Lettuce and watermelons can only be sold directly at the Farmers market. - Prices: Large greenhouse – $54,000; Medium greenhouse – $27,000; Small greenhouse – $13,500. - Daily upkeep: Large – $30; Medium – $20; Small – $10. **Fruit and vegetable processing plant** - Processes orchard and greenhouse products for higher profits. - Products include raisins, grape juice, kimchi, apple juice, strawberry juice, apricot jam, plum jam, ketchup, and pickles. - Some recipes require sugar. - Products can be sold at the Farmers market. - Organic waste is a byproduct, usable in the compost silo. - Price: $180,000 - Daily upkeep: $40 - Also available as a smaller variant with lower production speed, priced at $36,000 and daily upkeep of $8. **Compost silo and compost** - Compost is produced here and needed for orchards and greenhouses. - Ingredients include organic waste, straw, grass, hay, or alternative materials like sugarbeet, potato, beetroot, carrot, parsnip, green bean, pea, spinach, sugarcane, grape, olive, and manure. - Load materials into the silo, compact, cover, and compost will be ready within 24 in-game hours. - Price: $25,000 - Daily upkeep: $5 - Compost can also be purchased in bags (bigbags) for $250, capacity 1,000 liters. - Excess compost can be sold; it is compatible with any selling station accepting the relevant fillTypes. **Farmers market** - Placeable selling station for all products from this mod pack. - All products are included in the PRODUCT and SELLINGSTATION_PRODUCTSFOOD fillTypes categories, compatible with any map’s selling stations accepting these categories. - If no suitable selling station exists on your map, this provides an alternative solution. **V1.0.1.0** - Greenhouse pallet spawning is now limited to vegetable products only. Organic waste will no longer spawn in pallets if another mod handling organic waste with pallets is used.
Holaras Silage Pack v1.0.0.0
Holaras HULK 300 Category: Wheel Loader Tools Price: $4,500 Holaras MES 500 Category: Levelers Price: $7,500
Mineral Cell Silo v1.0.0.0
Category: Containers Price: $2,500 Monthly upkeep: $10 Production Recipe: Mineral Feed, Seeds, Fertilizer, Lime. Configurations: None
Multifruit shopping station v1.1.0.0
Multifruit buying station. V1.1.0.0 Two new multifruit silos, one available for free and the other at a standard price. Do you need a specific product for your productions? Is your harvest not up to par this season? Place this silo on your farm and you can buy any product directly! (with a significant discount compared to market prices!) Additionally, you have the opportunity to unlock certain trophies. Available products: - All staple crops/grains - All basic liquids - All basic production products Price: €2000 Category in game: Container
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