Farming Simulator 25 mods
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Farming Supplies V1.1
Production of basic farming supplies – lime, seeds, fertilizer, liquid fertilizer, and herbicide. Production of TMR and pig feed. Versions: - Basic – standard capacity, production speed, and loading speed - Improved – 10 times the basic capacity, production speed, and loading speed - Extreme – 100 times the basic capacity, production speed, and loading speed Category: Production point Price: - Basic: $36,000 - Improved: $72,000 - Extreme: $100,000 Upkeep: $120 V1.1.0.0 - Updated mod description - Cleaned up XML - Updated blocking pallet spawn - Added new recipe: Sugar beet to sugar beet cut
BGAFD V1.1.0.1
BGA produces a large amount of methane, electricity, and digestate. Methane and electricity are sold automatically. The fermentation silo ferments hay, grass, straw, or silage into silage and digestate. The dryer dries grass into hay. Versions: Basic: Basic capacity, production speed, and loading speed. Improved: 10x basic capacity, 10x production speed, and 10x loading speed. Extreme: 100x basic capacity, 100x production speed, and 100x loading speed. Category: Production buildingPrice: Basic $36,000; Improved $72,000; Extreme $100,000 Upkeep: $120V1.1.0.1 – Mod has been reviewed and updated (only modDesc)
Candy (Small) V1.0
Produces sugar from cut beets or sugar cane. The sugar pallets are automatically generated in the output area. Recipes: [1] Beet cut x20 ? Sugar x25 [2] Sugar cane x10 ? Sugar x25 Entries accepted: – Cut beets: bulk unloading trigger + bale trigger – Sugar cane: bulk unloading trigger Output: – Sugar Pallets (spawn area in front of the building) Storage capacity: 250,000 units per type Price: $20,000 Production: 33.4 cycles/h = 801.6/day
Potato production pack V1.0
Potato Production Pack (Converted from LS22)This modpack introduces a complete potato processing chain from LS22 to Farming Simulator 25. All buildings and objects have been carefully converted, adapted, and optimized. Perfect for growing, storing, sorting, and bottling potatoes — all in a realistic and functional style. Potato box – €100 A simple wooden box for storing and transporting small quantities of potatoes. Ideal for entry-level or smaller operations. Empty pallets – €70 (10l) These pallets serve as the basic material for packaging and filling potato products within the pack. Large bags – €1500 (2000l) Big bags used for collecting and filling potatoes. Perfect for sales or warehouse transport. Fertilizer storage – €20,500 (30,000l) A spacious warehouse for storing different types of fertilizer. Provides ample capacity to support operations over extended periods. Vehicle workshop – €23,000 A practical workshop for maintaining and repairing your vehicles directly on the farm. Potato storage expansion – €350,000 Large storage building for professional storage of significant quantities of potatoes. Ideal for larger potato farms. Potato storage and sorter – €455,000 A combination of warehouse and sorting station that automatically sorts harvested potatoes by quality and stores them. Potato sorter – €103,400 This machine sorts fresh potatoes according to size and quality, perfect for the next processing step. Potato sorter with filler – €275,000 An extended version with an integrated filling system that sorts potatoes and packs them directly into bags or pallets. New potato sorters – €450,000 Modernized sorting system with updated technology for faster processing. BGA99kW – €435,000 A compact yet efficient biogas plant with a 99kW output, ideal for generating energy from excess biomass such as potato waste. Info: The empty pallets and big bags are intended solely for filling and packaging within this pack. All other objects are self-explanatory and can be used directly in the game. Note: This mod was converted from Farming Simulator 22 and fully adapted to LS25 technology. Please note that this is my first project and I am still a beginner. If you encounter any errors, kindly understand and leave a comment, and I will fix it.
Orchard and Juice Industry V1.0
Add a new production line to your farm with this fruit farming and juice making mod. Grow fruit through Fruit Trees or a Fruit Orchard, producing apples, oranges, lemons, and peaches. To maximize performance, you can also use manure, increasing production productivity. The harvested fruits can be sent to the Juice Factory, where they will be transformed into different products, adding more value to your operation: Apple Juice, Orange Juice, Lemon Juice, Peach Juice, and Grape Juice. Information and prices: Fruit Tree Category: Miscellaneous Price: $1,000 Daily maintenance: $5 Production: Apples, Oranges, Lemons, and Peaches. Fruitful Orchard Category: Miscellaneous Price: $4,000 Daily maintenance: $5 Production: Apples, Oranges, Lemons, and Peaches. Juice Production Category: Production Sites Price: $10,000 Daily maintenance: $5 Production: Apple, Orange, Lemon, Peach, and Grape Juices.
Basic Production-Pack V1.0.0.1
The Basic Production Pack expands your farm with a selection of essential and realistically designed production facilities. This pack is designed for a functioning circular economy and enables your farm to be largely self-sufficient—from seeds to fertilizer, from compost to mixed feed. Included productions - Fertilizer production: Processes manure or dung into mineral fertilizer. - Seed production: Enables you to produce your own seeds. - Lime production: Produces lime from various raw materials. - Feed production: Produces mixed feed for different animal species. - Separator: Separates manure into solid and liquid fractions. - Composter: Converts organic waste into valuable compost. Point of sale: - Water disposal: Sustainable disposal and treatment. - Farmers’ market: Distribution point for compost. Point of purchase: - Compost pallet available in the vehicle shop. Feed production - Shop category: Production facilities - Price: $690,000 - Daily maintenance: $6,900 Seed production - Shop category: Production facilities - Price: $250,000 - Daily maintenance: $5,000 Fertilizer production - Shop category: Production facilities - Price: $380,000 - Daily maintenance: $3,800 Lime production - Shop category: Production facilities - Price: $370,000 - Daily maintenance: $3,700 Composter - Shop category: Production facilities - Price: $390,000 - Daily maintenance: $3,900 Separator - Shop category: Production facilities - Price: $200,000 - Daily maintenance: $2,000 Water disposal - Shop category: Sales outlets - Price: $15,000 - Daily maintenance: $5 Note: You can access basic information about the game via Settings ? Help. Press the arrows next to Basic Game to scroll through and get additional information. Compost cannot currently be spread with the manure spreader. Spreading as fertilizer would only be possible with an additional script and is not natively supported by the base game. Translations available for the following languages: BG, CZ, DE, DK, EN, ES, FI, FR, HR, HU, IT, JP, KO, NL, NO, PL, PT, RO, RU, SE, SK, TR, ZH V1.0.0.1 Fixed compost pallet collision
TPA Production Pack V1.0
The TerraPlantAgrar (TPA) Production Pack enhances your production chains with new fillTypes, products, and factory buildings. Included: – 2 new fillTypes: VitaPlus & SaltControl – 5 placeable production facilities – Multiple BigBags, BigBag pallets, and IBC tanks – Numerous production recipesProduce: Pig Feed, TMR, Mineral Fertilizer, Liquid Fertilizer, Lime, and Herbicide. VitaPlus boosts efficiency in animal feed production. SaltControl is necessary for advanced herbicide manufacturing.Sample production recipes:1) VitaPlus Production: Inputs: Beetroot or Parsnip + Canola, Soybean or Sunflower + Lettuce + Water Output: VitaPlus Cycles per hour: 14 Cost per active hour: 82) TMR (Total Mixed Ration) Production: Inputs: Straw, Silage, Dry Grass + Water (+ optional VitaPlus) Output: TMR Cycles per hour: 16 Cost per active hour: 93) Pig Feed Production: Inputs: Wheat or Barley + Potato or Sugar Beet + Maize + Water (+ optional VitaPlus) Output: Pig Feed Cycles per hour: 16 Cost per active hour: 94) Liquid Fertilizer Production: Inputs: Liquid Manure or Digestate + Water + Lime + Fertilizer Output: Liquid Fertilizer Cycles per hour: 10 Cost per active hour: 85) Herbicide Production: Inputs: Liquid Manure or Digestate + Water + Lime + SaltControl Output: Herbicide Cycles per hour: 12 Cost per active hour: 96) Mineral Fertilizer Production: Inputs: Manure + Water + Lime Output: Mineral Fertilizer Cycles per hour: 10 Cost per active hour: 77) Seed Production: Inputs: Wheat, Barley, Sorghum, Oat, Canola or Sunflower + Liquid Seed Treatment + Water Output: Seeds Cycles per hour: 10 Cost per active hour: 78) SaltControl Production: Inputs: Stone + Water Output: Lime + SaltControl Cycles per hour: 14 Cost per active hour: 6Designed for realistic production chains and roleplay-oriented gameplay.
Bioplastic Production V1.1
Bring sustainability to your farm with the new bioplastic factory. Using advanced fermentation techniques and enzymes, high-quality bioplastic granules are produced from corn, potatoes, or sugar beets. This facility processes plant-based raw materials with water and enzymes into biodegradable plastic granules, which can then be used as eco-friendly packaging in various other productions. **Production lines:** - **Maize Line:** 5 cycles/hour ? Maize 100 + Water 50 + Enzymes 10 ? Bioplastic 50 / 5$h - **Potato Line:** 5 cycles/hour ? Potatoes 150 + Water 50 + Enzymes 10 ? Bioplastic 50 / 5$h - **Sugar Beet Line:** 5 cycles/hour ? Sugarbeets 150 + Water 50 + Enzymes 10 ? Bioplastic 50 / 5$h **Category:** Factories **Price:** $90,000 **Maintenance:** $250/month **Bio-Canning Factory** The classic canning factory has been upgraded to use bioplastic granules as an environmentally friendly packaging alternative. Each production line can now manufacture goods using biodegradable materials such as eco-cans, jars, or containers. **Production lines:** - Canned peas – 10 cycles/h Peas 100 + Bioplastic 10 ? Eco-canned peas 45 / 2$h - Jarred green beans – 10 cycles/h Green beans 100 + Bioplastic 10 ? Eco-jarred green beans 45 / 2$h - Canned carrots – 10 cycles/h Carrots 100 + Bioplastic 10 ? Eco-preserved carrots 45 / 4$h - Canned parsnips – 10 cycles/h Parsnips 100 + Bioplastic 10 ? Eco-preserved parsnips 45 / 4$h - Canned beetroots – 10 cycles/h Beetroots 100 + Bioplastic 10 ? Eco-preserved beetroots 45 / 4$h - Spinach bag – 10 cycles/h Spinach 100 + Bioplastic 10 ? Eco-spinach bag 45 / 2$h - Kimchi – 10 cycles/h Napa cabbage 20, Garlic 2, Spring onions 2, Chilli 2 + Bioplastic 10 ? Eco-fermented Napa cabbage 45 / 5$h - Noodle soup – 10 cycles/h with Flour 55 or Rice flour 42, Eggs 10 + Bioplastic 10 ? Eco-noodle soup 45 / 2$h / 1$h - Rice Bag & Rice Box – 10 cycles/h Rice 100 or Long grain rice 100 + Bioplastic 10 ? Eco-rice bags 45 & Eco-rice boxes 45 / 2$h **Category:** Factories **Price:** $120,000 **Maintenance:** $300/month **V1.1.0.0** - Added new products: - Cow Milk in Bio Bottles (MILK_BIOBOTTLED) - Goat Milk in Bio Bottles (GOATMILK_BIOBOTTLED) - Buffalo Milk in Bio Bottles (BUFFALOMILK_BIOBOTTLED) - Adjusted price factors: Bio products now have a higher market value (Premium factor) - Initial stock of Bioenzym entered - Productions updated to include maintenance **Required mods:** Maintenance Production
Beer production package V1.0.0.2
This package includes everything you need to brew beer. A hop plantation for hop production. A malt house for producing wheat or barley malt. A carpenter for making empty pallets and barrels. A brewery capable of producing four types of beer: honey beer, strawberry beer, wheat beer, and dark beer. Hop plantation: Price: 25,000 euros Daily costs: 30 euros Malt production: Price: 8,000 euros Daily upkeep: 15 euros Pallets and barrel makers: Price: 36,000 euros Daily upkeep: 25 euros Beer production: Price: 240,000 euros Daily maintenance: 25 euros Installation on other maps is only allowed as dependencies. No permanent installation. V1.0.0.2 What was changed: Building replaced Moddesc version updated Brewing continues as before
Seed Production 320 V1.0
Category: BUILDING -> FACTORIES!! Price:Concrete mixer: $180012L seed treatment liquid: $3020L seed treatment liquid: $60 Capacity:Wheat, barley, oats, sorghum, sunflower, soybeans, canola, and corn: 320 LSeed treatment liquid: 50 L The drawbar can be retractedYou can adjust the height with the crank
Cow feed mixer V1.0
Grinding mill with mixer. Suitable for small farms and enhances the realism of the game. Model: VuleX Specifications: Category: Factories Price: $5000 Capacity: 5100 liters Produces feed for cows: TMR / Forage
Ostereiden oil mill v1.0
With the Ostereiden Oil Mill, you gain a modern and versatile production facility for Farming Simulator 25 that meaningfully expands your farm and opens up new economic opportunities. Designed to match the style of contemporary industrial and agricultural businesses, the oil mill fits perfectly into both classic farm maps and larger industrial areas. It allows for processing various agricultural raw materials, creating real added value from your harvests instead of just selling crops directly. The Ostereiden Oil Mill offers many new possibilities, especially for players who enjoy working with production chains, goods flows, and realistic economics. Possible products: - Rapeseed oil - Sunflower oil - Olive oil - Rice oil - Biodiesel - By-products depending on the production line The facility was crafted with great attention to detail, offering a realistic appearance with modern technology, functional areas, and a believable operational look. This makes it ideal for immersive gameplay and long-term careers.
Sugar factory v1.0
The sugar factory introduces a modern production facility for processing sugar beets in Farming Simulator 25. In this plant, sugar beets (and optionally sugar cane, depending on your gameplay) can be turned into sugar. Shop Category: Production Facilities - Sugar Beet Silo: $140,000 - Sugar Cane Silo: $140,000 - Power Plant and Sugar Beet Chipper: $40,000 - Wastewater Treatment Plant: $65,000 - Sugar Factory: $140,000 Storage Capacity: - Sugar Beet Storage: 1,200,000 liters - Sugar Cane Storage: 1,200,000 liters - Power Plant and Sugar Beet Chipper: Electricity 200,000 liters, Water 50,000 liters, Sugar Beets 40,000 liters, Combustible Material 40,000 liters (straw and wood chips) Output: - Electricity: 200,000 liters for production or distribution to other facilities - Stones: 10,000 liters - Water (contaminated water): 15,000 liters - Sugar beet pulp: 40,000 liters Wastewater Treatment Plant: - Contaminated water: 500,000 liters Output: - Water: 500,000 liters - Digestate: 500,000 liters Sugar Factory: - Electricity: 18,000 liters - Empty pallets: 100 pieces - Raw sugar: 360,000 liters - Water: 180,000 liters - Sugar cane: 360,000 liters - Sugar beet pulp: 360,000 liters Output: - Lime: 180,000 liters - Contaminated water: 15,000 liters - Sugar: 180,000 liters Empty pallets are required. Required Mods: Empty Pallet and Box Production If desired, raw materials can be transported automatically or manually to the loading points (except for raw sugar).
SawMill V1.0.0.1
I would like to introduce the upgraded sawmill featuring 2 new recipes, both of which produce pallets that can be sold to boost your earnings. Sawmill Category: Production Sites Price: $20,000 Daily upkeep: $5 V1.0.0.1 Enhanced OSB board production and adjusted wood chip output to fully support OSB manufacturing. Minor tweak to the Euro pallet production recipe. Added the option to unload wood containers.
Lorraine Cooperative V1.0.0.2
Here is the agricultural cooperative of Lorraine that allows you to sell at higher prices than traditional cooperatives. You can sell your grain there by pouring it into the vertical silos. It also offers bulk storage in the adjoining shed. This pack includes: Cooperative: Category: Selling Points Price: $350,000 Monthly maintenance: $750 Production recipes: Wheat, barley, oats, canola, sorghum, grapes, olives, sunflowers, soybeans, corn, peas, rice, long grain rice, spinach, green beans. Configurations: None Hangar: Category: Sheds Price: $120,000 Monthly maintenance: €40 Weighing station: Category: Tools Price: $3,000 Monthly maintenance: €10 V1.0.0.2 – Added the ability to sell additional crops if present and correctly implemented on a map.
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