Farming Simulator 22 mods
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Lazer Triple-R 850 (Prefab) FS25
NLM Lazer Triple-R 850 An auxiliary-light prefab with integrated amber warning lights for Farming Simulator 25. The black housing features detailed reflector optics, cooling fins and an adjustable centre mount. - Two variants: amber or white position lights. - White high beam with connections for both graphics-quality profiles. - Amber double flash through the vehicle's standard beacon control. - Environmental light when realistic beacon lights are enabled in game. - Two geometry LODs and a GIANTS-based dirt mask. - English, Norwegian and Swedish installation guides, XML template and offline XML helper. - Uses standard game functions without a custom Lua script. This is a prefab for modders. Install it in a vehicle using GIANTS Editor and connect the lights through the vehicle XML. It is not a standalone shop mod. Warning lights use the game's double-flash pattern; not every real factory flash program is reproduced. Author: NorthernLight Modding Product design and trademark: Lazer Lamps Game engine and native shaders: GIANTS Software
Aspöck Europoint III (Prefab) FS25
Bring the distinctive Europoint III rear-light design to your Farming Simulator 25 vehicles and trailers. This prefab includes separate left and right lamps with detailed bulb interiors, prismatic lenses and outline-marker arms. The twin red light guides fill smoothly when the position lights are switched on, then remain steadily illuminated. Features: • Left and right rear-light models with outline-marker arms. • Custom 1.1-second red position-light startup animation. • Conventional bulb indicators with normal turn and hazard operation. • Separate brake, reverse and rear fog-light functions. • Visible bulbs that illuminate with their respective functions. • Red rearward, amber side-facing and white forward-facing outline lights. • Reverse ground illumination and two levels of model detail. • Editable Blender source and original textures. • Complete English, Norwegian and Swedish installation guides. • Offline XML helper and separate XML examples for each side. This is a prefab for modders, designed for installation into an existing vehicle or trailer using GIANTS Editor and XML. It is not a standalone shop vehicle. The startup animation uses the included Lua specialization. Model, textures and integration by NorthernLight Modding. Product design reference: Aspöck Europoint III. The red startup animation is a custom feature of this prefab. This project is not affiliated with or endorsed by the manufacturer. CHANGELOG 1.0.2.0 • Added synchronized illumination to the visible indicator, brake, reverse and fog bulbs. • Corrected the spacing of the amber outline lenses to prevent overlapping surfaces. • Refined the prismatic covers and bulb-version reflectors. • Added conventional bulb indicators and red rearward outline markers.
Chopped Corn Flow FS25
In the base game, most harvesters only eject dust from the chopper when harvesting corn. This mod makes chopped corn visibly fly out of the chopper, as already happens with some harvesters. What the mod does: - Makes chopped corn visible when the central chopper is operating on all harvesters - Works with harvesters from the base game and with harvesters from other mods - Only changes the visual effect: gameplay, yield, prices and save data are not affected - Can be added to or removed from an existing save at any time - Does not replace or overwrite any vehicle or game files
Used Machinery Auction FS25
This is only a beta version, so it might not work perfectly. I intend to listen to your feedback and make the necessary changes, so I’d be delighted to hear your thoughts in the comments. Please don’t be too harsh, as the mod is still a work in progress ABOUT MOD: Used Machinery Auction adds an auction house for second-hand machinery to Farming Simulator 25. Bid on used tractors, harvesters, headers, trailers, seeders and implements - each with its own age, operating hours and condition - against AI buyers and other players. OPEN: press Left Alt + U (changeable in the controls menu). You need to belong to a farm. FEATURES - Lots are picked at random from every vehicle in your shop, including DLC and other mods. Rare low-hour collector machines appear too. - Timed bidding with a minimum bid step that grows with the price (1 to 5,000) and an anti-sniping extension. Use the quick buttons or type your own amount: confirm it with Enter, then place the bid. - AI buyers with their own budgets, styles and specializations bid in parallel on many lots. - The declared condition can hide a defect. Paid diagnostics shows the real condition, wear and the exact workshop repair and repaint prices. - Every lot is compared with the price of a new machine (green -% cheaper, red +% more expensive) and shows the shop photo and specifications. - Sortable list, a Filters menu (category, condition, price, age, hours, my bids, ending soon), mouse-wheel scrolling and draggable scrollbars. - My Auctions: bids, history and spending. Won machines appear at the shop delivery spot with the correct hours, age, damage and wear. - Own auction clock (x1 to x60), independent of the game’s time acceleration. - 12 settings (server administrator in multiplayer), full multiplayer and savegame support. - The AI’s behaviour when making purchases has become more realistic. It can also be customised to suit your needs. - Paid-for equipment that has not been collected is no longer removed due to history limitations. - New prices take into account other leading prices, commission and delivery costs. A display of available funds has been added. - The server checks the player’s eligibility to purchase equipment.
Crop planner program FS25
KTD AGRAR Crop Planner – Windows add-on program for FS25 Plan your next harvest directly on the map. The KTD AGRAR Crop Planner is a free, standalone Windows program for crop planning in Farming Simulator 25. Load a savegame, select your farm and plan main crops as well as cover crops for your own fields – clearly displayed on an interactive map in the dark KTD design. IMPORTANT: This is NOT a mod for Farming Simulator. The EXE is launched outside the game and does NOT belong in the Mods folder. The program does not alter your savegame or your map. Actual sowing still takes place in the game. FEATURES • Read savegames as folders or ZIP files. • Automatically detect the matching standard or mod map when it is available locally. • Display your own plots and fields on a zoomable, pannable map. • Use available crops and map colors from the readable map data. • Set main crops and optional cover crops for each field and planning year. • Assign crops directly by clicking on the map. • Display the saved crop state and manually correct previous crops in the plan. • Display reasoned crop rotation ideas to support game planning. • Save multiple planning years in a separate .ktdplan file and continue editing them later. • Export a color map with a cropping table as PNG, as well as the plan as CSV. • German and English interface with a DE/US flag switch, without restarting. • Dark design, adjustable sidebars and undo function. INSTALLATION Extract the download ZIP into a separate folder and start KTD-AGRAR-Crop-Planner.exe. No additional .NET installation, account or online service is required. German and English instructions are included. REQUIREMENTS AND COMPATIBILITY Windows 10/11, 64-bit. The first scan requires an FS25 savegame and the locally available data of the matching map. The three standard maps as well as Kandelin have been tested. Other mod maps can be used provided that their data structures are supported. The map must match the savegame version. NOTES The crop state read from fields.xml is not a complete harvest history and may differ from the crop actually harvested last. Newly created or merged fields are not automatically detected from binary density maps. Crop rotation suggestions are simplified planning aids for the game. The application is currently not digitally signed. An unofficial community add-on program by KTD AGRAR – not an official GIANTS product and not an extension installed into the game. Version: 1.4.0 · Languages: German / English · Platform: Windows x64 - English user interface added. - Language switcher with German and US flags added. - Languages can be switched without restarting; the selection is saved. - Crop names, dialogs, notes and crop rotation suggestions translated. - PNG and CSV exports use the selected language. - Planning, pending selections and undo history are retained when switching languages. - German and English user manuals added. - Distribution package with a standalone executable EXE created. - Language switching, exports and map functions checked again.
Autodrive Kiselevka FS25
Everything is connected. Courses updated for map version 1.0.1.5 Courses updated for map version 1.0.1.3 Courses updated for map version 1.0.1.2 Courses updated for map version 1.0.1.0 Courses have been updated to map version 1.0.0.9. updated for map version 1.0.0.8. regarding errors in courses, please contact https://discord.gg/yBktyyXKh Courses have been updated to map version 1.0.0.7. The routes update is adjusted to the map update. Updated and expanded courses, everything on the map is connected.
FS25 Advanced Farm Manager v1.1.0.0
FS25 Advanced Farm Manager v1.1.0.0 Advanced Farm Manager is a toggle-able GUI that will allow you to quickly manage your vehicles, implements, fields, and placeables. – Jump into, park, sell, clean, repair, repaint, and refuel (diesel, electricity, methane and DEF) enterable vehicles. – Warp near, sell, clean, repair, and repaint implements. Never lose an implement again. – Warp near, tag, and sell placeables. – Warp directly to or tag fields (pre-defined only) – Pricing for Sales, Repair, and Repainting is the same as any mobile shop. – Pricing for cleaning is based on how dirty the vehicle or implement is. – Set hotkeys on vehicles using 1-9 keyboard or number pad keys in the menu – Set nicknames on enterable, motorized vehicles. – Set vehicle switching (tabbing) to be all enterable vehicles, or just hotkey vehicles – Parking, number assignments, and nicknames are saved per player and per vehicle in single player and multiplayer. Only your own settings affect your view and vehicle switching. Key Bindings: Left_Shift + Key_Slash (/) – Open Menu Mouse Button 4 – Open Menu Right_Alt + Number Pad 0 – Toggle between limited vehicle switching and all vehicle switching Right_Alt + Number Pad 1-9 – Jump to hotkey marked vehicle # Changelog 1.1.0.0 – Parking, number assignments, and nicknames now persist per player across saved sessions and multiplayer reconnects. – Personal vehicle settings are independent of other players and synchronized only to their owner. – Fixed out of sequence vehicle tabbing. – Fixed animal sell values to match in game with fee. – Fixed hotkeys in multiplayer.
FS25 Terrain Texture And Object Picker v2.2.0.0
FS25 Terrain Texture And Object Picker v2.2.0.0 Terrain Texture And Object Picker adds a pipette function for ground textures, foliage, bushes, trees and supported placeable objects to the construction menu. It allows previously used paint textures, visible foliage such as grass, flowers and bushes, placeable trees and supported objects to be picked directly from the map and found again in the construction menu. In mixed areas, several matching results can be shown. How to use: 1. Open the “Pipette” tab in the construction menu. 2. Press the “Activate pipette” button. 3. Click a ground texture, foliage, a bush, a tree or a supported object. 4. Confirm the desired result in the construction menu. 5. Paint or build as usual. If needed, the pipette can be activated again at any time. The active brush is reset before picking. The mod considers available ground textures and suitable foliage of the current map. Map foliage is detected without loading additional entries into the regular construction menu unchecked. Search: The “Search” tab (right next to “Pipette”) lets you search the entire construction menu by keyword. Multiple words can be entered in any order, results are sorted by relevance. For general search terms, the search recognizes connected groups of objects – currently trees and husbandry as the first examples – even when the term doesn’t literally appear in the name. This recognition will be extended to more areas over time. Credits: Thanks to PeterPwn247 for “All Decorative Foliage” and to modelleicher (Farming Agency) for “All The Ground Textures Ingame”. Both mods helped with understanding how map content can be made available in the construction menu. GitHub: https://github.com/Nalathan01/FS25_TexturePipette/issues Changelog 2.2.0.0: – Fixed log error messages while picking that could occur on maps with incorrectly registered foliage layers. – Internal rework: removed obsolete diagnostic code and updated error handling to current GIANTS requirements. Changelog 2.1.0.0: – New “Search” tab in the construction menu: searches all categories by keyword, order-independent, sorted by relevance. – First connected object groups recognized for search: trees and husbandry are found even without a literal name match. – StoreItems from new prefab/map templates are now found reliably, even when paths differ in capitalization. – Trees without a clear match to a construction-menu entry no longer show up as a broken tile, only as a status message. Changelog 2.0.0.0: – Renamed to Terrain Texture And Object Picker. – Extended detection of bushes and trees. – Improved detection for ground textures, foliage and supported construction-menu entries. – Improved map foliage detection for additional map content. – Removed the previous debug mode because it produced excessive log output during normal gameplay. Changelog 1.3.0.0: – Added detection support for placeable trees. – Improved detection of placed objects, foliage and ground textures. Changelog 1.2.0.0: – Added detection support for foliage such as grass, flowers and bushes. – Map foliage is added as paintable construction-menu entries where possible. – Added a combined result list for foliage and ground textures. Changelog 1.1.0.0: – Added detection support for suitable placeable objects. – Improved pipette handling: activating the pipette again clears the previous selection. – Added general settings for enabling the pipette function and free painting.
FS25 #Oporowo Całodobowo Sweatshirt
FS25 #Oporowo Całodobowo Sweatshirt This mod adds a sweatshirt to the game, inspired by the original design from the FarmSklep store, featuring the “#Oporowo Całodobowo” (Full-Throttle 24/7) theme. Perfect for fans of agriculture and the “full-throttle” lifestyle! Note: This is a fan-made mod. Published with permission from the rights holder of the graphics and branding used.
Admin Shop Prices FS25
Description: This mod was created to let you adjust the economic balance at the very beginning of your career. When starting a new campaign and adding many third-party mods, equipment prices often do not match one another. The mod lets you easily align and balance the cost of vehicles and implements in the shop directly during gameplay, without manually editing the XML files of every installed mod. Main features: - Initial economy balancing: An ideal tool for quickly adjusting prices to the individual rules of your new campaign. - Convenient equipment search: Easily find the machines you need using search, with the original shop icons to help you identify them. - Flexible adjustments: Set your own base price or instantly restore the original pricing. - Proportional scaling: Automatically adjusts the cost of all available configurations. For example, if you halve a tractor's base price, the surcharges for additional wheels or engines in the shop also decrease by 50%. - Currency adaptation: Enter amounts in the currency selected in the game settings. Compatible currency converters are supported automatically. - Separate savegames: All price changes are stored separately for each savegame and do not affect your other saves. - Multiplayer support: The server controls all prices, and only session administrators can change them. All participants must have the same mod version for multiplayer. Controls: - While on foot, press Right Shift + P to open the price management menu. - You can change the hotkeys in the game's standard control settings. - Press Escape or click the Close button to leave the interface. Important information: - The mod is designed solely to adjust and balance gameplay. Avoid excessive price reductions so that you do not lose interest in developing your farm. - Editing equipment prices automatically affects their leasing costs and subsequent resale values. - The mod does not refund money for equipment purchased before its price was changed. - In multiplayer, log in as a server administrator. Farm manager permissions alone are insufficient. - Open the menu with other menus closed. Enter whole amounts in the displayed currency, with or without grouping spaces. Backspace edits text; unapplied input is discarded on closing. - If reliable currency conversion cannot be determined, editing is blocked. If the rate changes during editing, review the displayed amount again before applying it. Players may use different display currencies; saved and network prices use the game's internal units. - Keep adminShopPrices.xml in the savegame folder when updating the mod. No changes to other equipment mod archives are required. - Reopen an already-open shop or configurator after changing a price. - Buildings, consumables and hidden bundle items are excluded. Custom shops and other mods modifying the same prices may require compatibility testing. - The interface is available in English, German and Ukrainian. Other game languages use English.
Production Revamp FS25
Production Revamp extends the game's production system with a wide range of features. It is the continuation of the Production Revamp that Braeven built for Farming Simulator 22, carried on for FS25 by Achimobil with his explicit permission. Production Revamp is a pure script mod. It does not bring any buildings of its own and does not change any recipes. Some features work right away at every production, others are only available in productions a modder has adapted for them. At all productions: - Manage dialog listing all inputs and outputs with exact amounts - Output mode "Store": products collect in the storage and can be taken out as pallets or bales in the amount you want, via the menu or directly at the building - Buy inputs directly from the dealer and sell outputs directly to him - Distribution your way: per product, choose which productions are supplied first, later or not at all, optionally with an upper limit and split evenly or by demand - Only productions that are actually processing the product right now get supplied - Delivery costs with a preview in the manage dialog and as a separate entry in the finances - Recipe view highlights missing inputs, a product that is both input and output is listed only once - Production menu shows whether a production point works in parallel or splits its capacity, and its building costs - Raised technical limits so that even very large production mod packs with well over 255 fill types load correctly - Own settings section: the admin can switch off individual areas and set prices, delivery costs and trading rights, every player can hide individual displays for themselves - Own pages in the in-game help menu - Fully multiplayer capable Only in productions adapted for it: - Mix groups: several equivalent inputs, for example rye instead of wheat - Recipes using product groups that products from other mods fit into automatically - Boosters and master boosters: optional inputs that increase the yield - Input and booster selection per production line in the manage dialog - Production depending on weather, season and time of day, plus weather-dependent storage - Live animals as input, delivered with the livestock trailer at a dedicated trigger - Take products out as logs with selectable length - Take goods out as pallets, bales or logs at silos too - Stock displays on the building as a growing stack and as a digital display, also on silos and greenhouses - Buying and selling can be locked for individual products - Production lines that run on their own For modders: - Other mods can bring their own buildings for Production Revamp and register their own products at the map's selling points and silos, without any script - Other mods can place their buttons in the manage dialog Production Storage Control and Production Supply Trader are not needed alongside Production Revamp: their features are part of Production Revamp, and both switch themselves off as soon as Production Revamp is installed. If another mod replaces game functions that Production Revamp also builds on, a warning appears in the log. The warning is a hint, not a verdict: it does not mean the two mods do not work together, only that they might not. In that case, please check whether the affected feature still works as expected in the game. Bugs and suggestions are welcome on GitHub: https://github.com/Achimobil/FS25_ProductionRevamp The documentation for modders is in the wiki: https://github.com/Achimobil/FS25_ProductionRevamp/wiki
Broadcast Seeding FS25
This mod allows existing fertilizer and lime spreaders to accept seeds and sow crops, while retaining their normal fertilizer and lime spreading functions. Inspired by the real-world practice of broadcasting cover crops with a spreader.
Exakta U - Threepoint Scale FS25
In Farming Simulator 22 was the mod by Hoffi. Thank you for the approval. Three-point scale for precise determination of the weight of the attachment and/or the load. Due to Tare-function every filling can be done down to the last gram. Up to 6000kg hub force The rotatable display enables the values to be read from the outside. Price: 2300,- $ Shop options: main color
Easy Delimbing FS25
Increases the effective delimbing area of chainsaws and makes movement while using the chainsaw easier.
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