Farming Simulator 22 mods

46,106 results

The entry that brought seasons and production chains to the series, and still has the deepest machinery roster.

FS22 has one of the deepest modding libraries in the series - years of tractors, harvesters, implements and maps, plus the placeables and production scripts that build out a farm. Much of it was made when FS22 was current, so it tends to be finished and well tested rather than in-progress.

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SW Manitoba 4x V1.0.0.3
maps

SW Manitoba 4x V1.0.0.3

SW Manitoba 4x V1.0.0.3 V1.0.0.3 Major Additions Integrated my own script into the map that corrects the yield and allows the ability to mow grass and aquatic vegetation on non-buyable lands; the vegetation regenerates in September for a short season second cut; Minor Additions removed dead end productions corrected production lines for oils, canned products and groats added water as a fill type to the integrated livestock barns corrected farm buildings to be sellable re-organized town buildings for easier access (flour mill) add some additional decoration features corrected an error in silage maize and customized silage maize and maize calendar seasons a bit corrected the environment for more traditional weather softened corners in Field 26 in hopes course play may recognize it better V1.0.0.2 cleaned up artifacts in a few fields cleaned up snow mask for ai travelled routes (WIP still more to work) rounded corners and removed sharp/confined turns in a few fields fixed grass foliage mowing and added mowing of aquatic foliage Added the ability to mow and bale the road allowances Welcome to the Manitoba Prairies. A 4x map that matches to true world conditions that contains 35 fields of varying sizes from 160 acres to 320 acres, generally, there are some smaller. There are small island fields alfalfa ready and a couple dedicated grass pasture for your mowing and baling needs. There is 10 yards, 4 are prefabricated, the are not for your design. There is a centralized chemical yard for your anhydrous, propane, BGA sell point and some silage bunkers. A municipal water well is located by Field 19 for your water needs. This is a multi fruit map, multi terrain and NH3 ready. Enjoy at your leisure – please feel free to respond with any feedback for improvements. The map is open to the public but please note – I do not own or author some of the integrated mods placed in this map, I have reached out to as many as I could for permission and have credited them below.

Ursus 6cyl Pack Mokrzyn V2.0.0.1
tractors

Ursus 6cyl Pack Mokrzyn V2.0.0.1

Ursus 6cyl Pack Mokrzyn V2.0.0.1 V2.0.0.1 added a new, improved turbo blow-off sound fixed the type 3 hitch on the 1224 and 1614 I ASSURE YOU THAT THE LOG IS CLEAN; if it is not, the fault lies with your mods models-1201 1204 1214 1222 1224 1604 1614 fs22-kasztan18m fs25-Derbii URSUS 6-cylinder pack Mokrzyn Addons consists of 6-cylinder tractors that work 100% correctly and have a clean log with 0 errors and 0 warnings why Mokrzyn Addons and not Mokrzyn? Because I decided to leave this 10-year-old Mokrzyn model from FS15 and added the characteristic visual features of Mokrzyn tractors to the 6-cylinder Ursus tractors repaired by me (the only clean and working ones in FS25) I added, for example: Mokrzyn lights Mokrzyn filter Mokrzyn weight Configurations: Mokrzyn lights Mokrzyn filter Mokrzyn weight airhorn flashled sticker Tires Transmission Decals Front weight Wheel weight Rear fenders Front fenders Mud guards Cab Front lights Grille Rear hitch Exhaust Steering wheel Hood Front-loader console Animations: IC/MC Color configurations: Engine Hood Fenders Cab Grille Rims Front weight Wheel weights Roof V2.0.0.0 added new filters ADDED THE WHISTLE OF A SPOOLING TURBOCHARGER TO THE TURBOCHARGED VERSIONS 1224, 1614, 1604 removed the nonsensical turbo sound from models without a turbocharger fixed the horns fixed Michelin Man added a turbocharger to the 1224 added a new roof Required mods: Interactive Control

JRG Mrągowo fire boat V1.0
other

JRG Mrągowo fire boat V1.0

A modification intended for Farming Simulator 22. The modification has properly functioning work and warning lights. Requires: Simple IC Credits: PERLA YT 3.5/5 - (2 votes) Download mod File File size FS22_Boat_Trailer 7 MB

Varitrak K1 V2.2.3
tractors

Varitrak K1 V2.2.3

Hi everyone, I’m sharing a bit of a rarity with you. Varitrak K1 (4×4) Tool Carrier What you need to know about it: IC (Interactive Control) for the left door Supports basic functions Clean log Used in real life as a tool carrier. Credits: Turbo Works Modding GBF Modding 4/5 - (4 votes) Download mod File File size FS22_Varitrak_K1 35 MB

FS25 Colored Weather Icons
other

FS25 Colored Weather Icons

FS25 Colored Weather Icons Colors the current and upcoming weather icons according to the weather type for improved readability. Support: https://github.com/taker99/FS25Mods

FS25 Grass Collection
other

FS25 Grass Collection

FS25 Grass Collection Description: Grass Collection adds a true on-foot grass gathering system for start-from-scratch gameplay. Features: – Collect nearby grass while on foot – Unload carried grass by hand at supported drop areas – Supports selling and bunker silo dumping – Capacity and pickup upgrades – Rebindable controls – Save/load support for carried amount and upgrades Instructions: 1. Enable the system with Shift + J if it is turned off. 2. Toggle collection mode with Shift + H. 3. Walk over grass to collect it automatically while the mode is active. 4. Unload carried grass with Shift + R at a valid drop area, sell point or bunker silo. 5. Open upgrades with Shift + U, select an upgrade row, then click Buy. Hotkeys: – Toggle Grass Collection Mode: Default Shift + H – Unload Carried Grass: Default Shift + R – Toggle Grass Collection System: Default Shift + J – Open Grass Collection Upgrades: Default Shift + U – Select Next Grass Collection Upgrade: Default Shift + I

FS25 Manure Ground
other

FS25 Manure Ground

FS25 Manure Ground Adds deposited manure to fields when using manure spreaders. Instead of flat ground textures, manure actually lies on the soil. Features: – Manure is deposited directly on the field during spreading. – Higher application rates of manure result in more manure on the ground. – Deposited manure cannot be collected back from the field. – Option in Game Settings to hide the standard flat manure texture. The appearance and shape of deposited manure may vary slightly depending on the map’s terrain configuration. For more info, bug reports, or to contribute, check out GitHub (modnext/manureGround).

FS25 Shader by dawsio v2
other

FS25 Shader by dawsio v2

FS25 Shader by dawsio v2 Hi, I’m sharing some more of my shaders, (Lighting by Czarny317) – Game brightness – 0.7 – Reshade version – 6.7.3, have fun playing

FS25 Savegame - Polish Farm (Solek)
maps

FS25 Savegame - Polish Farm (Solek)

FS25 Savegame - Polish Farm (Solek) A ready-made farm designed for playing with **small machines**. Here you’ll find: * ready-made farm buildings, * space for small machines, * cows, * pigs. The savegame was created on the **Solek** map. Happy gaming and happy farming!

Krone Ultima isoBUS Screen (Prefab) V1.0.0.1
other

Krone Ultima isoBUS Screen (Prefab) V1.0.0.1

Krone Ultima isoBUS Screen (Prefab) V1.0.0.1 Krone Ultima isoBUS Screen – Prefab I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you let me know so that I can fix them. I hope you have fun with my Krone Ultima Screen! V1.0.0.1 Added English translation to the instructions Required mods: Dashboard Live

Market Dynamics V1.3.1.0
other

Market Dynamics V1.3.1.0

Market Dynamics V1.3.1.0 FS25 Market Dynamics – Dynamic Crop Pricing Real-world inspired crop pricing for Farming Simulator 25. Prices rise and fall daily and intraday on world events, supply, and demand, so no two playthroughs feel the same. Lock in futures contracts, ride out market shocks, and watch it all on a live market screen. Markets stay volatile but never absurd, clamped between 50% and 200% of base. Features Dynamic Pricing Engine Ten World Events Futures Contracts Live Market Screen Configurable Events Multiplayer Sync Mod Integrations 26 Languages Controls Open New Contract dialog: N (or click “New Contract” on the Market screen) Note that everything is server-authoritative in multiplayer, and you can safely remove the mod mid-save, it simply ignores its data on next load! Works great with: FS25_FuturesMission and FS25_UsedPlus (integrations activate automatically when detected). V1.3.1.0 What’s fixed – Price history no longer disappears from the market graph when you rejoin a multiplayer session – The market graph axis labels no longer overlap, so prices stay readable – The create-contract hint now shows the key you actually have bound, instead of a fixed label No save migration needed. Drop-in replacement for v1.3.0.56. Required mods: Better Contracts

Workplace Triggers V1.1.2.0
other

Workplace Triggers V1.1.2.0

Workplace Triggers V1.1.2.0 Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work. FEATURES Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen Workplace Manager (F4) — view, edit, and delete all your triggers from one screen Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set Multiplayer — each player tracks their own shifts; earnings go to the shared farm account Optional FS25_NPCFavor integration — completing shifts builds NPC relationships Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages HOW TO USE 1. Press F4 to open the Workplace Manager and click Add 2. Name the workplace, set a wage, choose a pay schedule, then confirm 3. Place the trigger at any location on the map 4. Walk into the zone and press E to start your shift 5. Press E again to end your shift and collect your wages CONTROLS E – Start / end shift (when inside a trigger zone) F4 – Open / close Workplace Manager <- can be rebind Left Shift – Toggle HUD edit mode (drag and resize the panel) SETTINGS Found under ESC > Settings > General Settings > Workplace Triggers: Show Shift HUD HUD Scale Show Notifications Wage Multiplier (global modifier on top of per-trigger wages) End Shift on Leave (auto-end shift when leaving the zone) Show Earnings in HUD Debug Mode Languages: EN / DE / FR / IT / NL / PL Multiplayer: Yes V1.1.2.0 What’s fixed Ending a shift no longer pays the earned money twice What’s new Workplace HUD show/hide toggle is now available from the suite Control Center (with Settings Hub installed) The workplace interact action now has a default E key binding No save migration needed. Drop-in replacement for v1.1.1.2.

Dynamic PTO speed V1.0.0.0
other

Dynamic PTO speed V1.0.0.0

Dynamic PTO speed V1.0.0.0 This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate. Main features The PTO speed is no longer fixed but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully LS25-compatible and uses its own scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are extended via hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to the throttle. Forage harvesters operate more powerfully at high engine speeds. Balers work faster and process material more quickly. Conveyor belts transport material depending on the engine speed. Each implement can be finely adjusted using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Mod objective “Dynamic PTO Speed” provides a noticeably more realistic gameplay experience. PTO performance finally depends on engine speed – rev higher and work faster. As a result, all implements operate more naturally, variably and closer to real-world farming.

AutoDrive Vyacheslavka 8x 16x V1.0.0.0
other

AutoDrive Vyacheslavka 8x 16x V1.0.0.0

AutoDrive Vyacheslavka 8x 16x V1.0.0.0 AutoDrive for Vyacheslavka 8x 16x map Required mods: Autodrive Vyacheslavka 8x

UK big bags pack v1.0.0.0
other

UK big bags pack v1.0.0.0

UK big bags pack v1.0.0.0 Here is my new seed and fert bags from the UK these mods are not mine nor do i take credit ENJOY

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