Farming Simulator 22 mods
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FS22 NewHollandT7/T7000Edit
FS22 NewHollandT7/T7000Edit I’m releasing my edit to celebrate reaching 2,000 followers on TikTok. It features: – marker lights – configurations – strobes – air horns There might be decals and some cabin details added later, but for now, I’m done. Cheers.
FS22 URSUS C360 dynamic sounds
FS22 URSUS C360 dynamic sounds This pack contains new dynamic sounds for the Ursus C360, created using real C360 recordings and the GIANTS software. Feel free to use them! The pack includes a tutorial video on how to swap the sounds, as well as two videos showcasing the audio options—you can choose between “load-dependent” (dynamic) and “classic” sound profiles. Enjoy!
Lease to autonomous AI tenants V1.0.8.2
Landlord lets you lease owned fields or farmland to autonomous AI tenants. They run a full cycle—plow, cultivate, seed, grow, and harvest—while you keep a fair share of the profit. When a real crop field exists, tenants use the game’s field work systems; otherwise the mod falls back to ground updates and visible machinery on the land. How it works Use a simple console command to lease a field or farmland you own. Tenants progress through plowing, cultivating, seeding, growing, and harvesting. Stage time scales with field size. At harvest, costs (seed, fertilizer, herbicide, fuel, vehicle lease) are taken off gross revenue, then profit is split by how much of the cycle the tenant actually did. Smart start If the field is already plowed, cultivated, or ready to harvest, the lease starts at the right stage instead of always starting from plow. Idle fields are preferred when several fields sit on one farmland. Growing crops are not overwritten. Work modes Crop field present: Tries real in-game field work where possible. No crop field: Updates ground state and runs decorative machinery on the parcel Revenue share (tenant) Full cycle: up to 55% Skipped steps reduce the tenant’s share (plow / cultivate / seed / care / harvest each contribute a portion) Poor yields give the tenant a small support bonus Extras Fertilizer and herbicide applied during the cycle to match costs. Tenant machines spawn at the field edge, oriented along the work direction. Savegame persistence for active leases. Console tools for status, field list, and forced v.ehicle cleanup. Main commands leasetoai — lease field or farmland (Auto renewed). unleaseai — Soft Finishes current cycle, ends after harvest (free). leasecancel — Hard Ends now, despawns vehicles, charges $5,000 fine. leaseStatus — active leases. leasefields — field ↔ farmland list. leaseDespawn [id|all|orphans] — remove tenant vehicles. Ideal if you want passive income from land you already own without managing every fieldwork hour yourself. Changelog: + V1.0.8.2 Toggle on screen HUD with “lordtogglehud”. Default is OFF. Menu is always active. V1.0.8.1 Fixed save game persistency. V1.0.8.0 1. Leased fields now shows proper crop growing stages. 2. Synced tenant’s time progression with player. 3. Follows proper planting, growing and harvesting period. 4. Fixed stage wise visual adjustment bug. 5. Parallelly manages multiple fields at once. 6 Vehicle spawning now can be toggled by “CONFIG.ENABLE_VEHICLE_SPAWN = false”. Default is false [recommended for now]. 7. WIP: Proper vehicle de-spawning sequence. 8. Hud and minor bug fixes. V1.0.5.1 1. Logic and Hud adjustments. V1.0.5.0 1. Added in-game menu screen (esc) to perform task. Console commands also work. 2. Vehicle spawning optimization. Credits: AiArafat Download mod File File size FS22_Landlord_Standalone_V1082 11 MB
Lease to autonomous AI tenants FS22
Landlord - Lease to autonomous AI tenants, lets you lease owned fields or farmland to autonomous AI tenants. They run a full cycle—plow, cultivate, seed, grow, and harvest—while you keep a fair share of the profit. When a real crop field exists, tenants use the game’s field work systems; otherwise the mod falls back to ground updates and visible machinery on the land. How it works Use the in-game menu to lease a field or farmland you own. Tenants progress through plowing, cultivating, seeding, growing, and harvesting. Stage time scales with field size. At harvest, costs (seed, fertilizer, herbicide, fuel, vehicle lease) are taken off gross revenue, then profit is split by how much of the cycle the tenant actually did. The menu displays information including: Farmland ID Fields on the farmland Area Lease status Current stage Remaining stage time Work mode Renewal status Smart start If the field is already plowed, cultivated, or ready to harvest, the lease starts at the right stage instead of always starting from plow. Idle fields are preferred when several fields sit on one farmland. Growing crops are not overwritten. Vehicle work modes Crop field present: Tries real in-game field work where possible. No crop field: Updates ground state and runs decorative machinery on the parcel. Revenue share (landlord) Full cycle: minimum 45%. Up to 85% depending on the starting stage. Skipped steps reduce the tenant’s share (plow / cultivate / seed / care / harvest each contribute a portion). Poor yields give the tenant a small support bonus. Extras Fertilizer and herbicide applied during the cycle to match costs. Tenant machines spawn at the field edge, oriented along the work direction. Savegame persistence for active leases. Console tools for status, field list, and forced vehicle cleanup. In game menu Lease to AI — start an automatic tenant cycle. End after harvest — allow the current cycle to finish before ending the lease. Cancel now — immediately terminate the lease for a $5,000 damage fee. Console commands lordtogglehud — Toggle on screen HUD. Default if OFF. leasetoai — lease field or farmland (Auto renewed). unleaseai — Soft Finishes current cycle, ends after harvest (free). leasecancel — Hard Ends now, despawns vehicles, charges $5,000 fine. leaseStatus — active leases. leasefields — field ↔ farmland list. leaseDespawn [id|all|orphans] — remove tenant vehicles. Exp- leaseDespawn all Ideal if you want passive income from land you already own without managing every fieldwork hour yourself. ENJOY! Toggle on screen HUD with "lordtogglehud". Default is OFF. Menu is always active. Fixed save game persistency. 1. Leased fields now shows proper crop growing stages. 2. Synced tenant's time progression with player. 3. Follows proper planting, growing and harvesting period. 4. Fixed stage wise visual adjustment bug. 5. Parallelly manages multiple fields at once. 6 Vehicle spawning now can be toggled by "CONFIG.ENABLE_VEHICLE_SPAWN = false". Default is false [recommended for now]. 7. WIP: Proper vehicle de-spawning sequence. 8. Hud and minor bug fixes. 1. Logic and Hud adjustments. 1. Added in-game menu screen (esc) to perform task. Console commands also work. 2. Vehicle spawning optimization.
Auxiliary-light brackets (Prefab) V1.0.2
Five auxiliary-light brackets for custom FS25 builds: Straight rows for three, four, or five lamps, a compact Rally 4 with two raised and two lower mounting positions, and the Rally 5 bracket from the S/V60. Black powder-coated steel, formed tabs, open mounting slots, and designated mounting nodes. Rally 4 features a 700 mm plate and 250 mm upper center spacing. These are building parts for GIANTS Editor, not purchasable shop attachments. Lamps and vehicles are not included. Please verify lamp dimensions against the chosen bracket. Swedish, Norwegian, and English guides are included; editable Blender sources and the mounting helper are provided in the separate source toolkit.Credits: NorthernLight Modding. Built-in FS25 shaders/resources by GIANTS Software are referenced, not redistributed.
Outfit Saver BETA 3 v1.0
Allows you to save up to 30 outfits for roleplay or simply to avoid having to recreate your outfits every time. Shortcut: Alt + O Outfits can be selected directly with the mouse. Easily save, rename, and delete your different outfits.BETA 3 Added the English translation Implemented Farming Simulator's native translation system The mod now automatically adapts to the game's language Reorganized translation files to facilitate adding new languages French and English available
Extended Material Color Picker V1.0.1
Extended Material Color Picker is a mod for Farming Simulator 25 that significantly expands the list of materials available in the vehicle color selection window. Now, when customizing the appearance of your equipment, you can choose from dozens of additional materials: various metals, plastic, rubber, glass, fabric, leather, carbon fiber, and other surfaces. This allows for more detailed customization and the creation of a unique look. V1.0.1.0 Added compatibility with the ManualPaint mod.
FS25 Realistic Joystick Driving
FS25 Realistic Joystick Driving Hello, I’m offering a mod that allows you to drive Fendt, Claas, New Holland and more using a joystick, if you have one. No hassle: go to Settings/Controls, choose your device, and assign the keys as you wish. REQUIRED: – A joystick compatible with FS25
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