Farming Simulator 22 mods

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Карта «Alaska – North to the Future» версия 0.8.9 Fix для American Truck Simulator (v1.61.x)
maps
Mercedes AMG GT63 Coupe 2025 версия 1.4 для American Truck Simulator (v1.61.x)
cars
Lamborghini Revuelto 2025 версия 1.4 для American Truck Simulator (v1.61.x)
cars
Elmers Mfg Haul Master версия 2.0.0.0 для Farming Simulator 2025
trailers
Grass Contracts FS25
other

Grass Contracts FS25

With this mod, you receive payment for mowing grass on properties that do not belong to you and are not fields. Unlike classic contracts or missions, this system runs permanently in the background and automatically rewards your grounds-keeping work. Only areas that are not owned by you are eligible for payment. Your own properties and real fields are excluded from compensation. The payment is processed automatically once per day at midnight (00:00). This creates a realistic and continuous source of income through grass mowing.

Farm Pool (Lending, Borrowing) FS25
maps

Farm Pool (Lending, Borrowing) FS25

FarmPool allows farms in multiplayer to lend and borrow machines and implements. The owner decides which machine is offered, what it costs per hour, how it is billed, how long it can be borrowed and where it has to be returned. Other farms can take available machines and use them like their own. The machine always stays the property of its owner, while use, work and costs are assigned to the borrowing farm. Lending Look at one of your own machines or implements and press Left Shift + L. There you can switch lending on and set the price per hour, the billing type, the return place and the maximum loan time. While a machine is lent out, only the borrowing farm can use it. As the owner you can take it back at any time with the same key, as long as nobody is sitting in it. Borrowing Look at an available machine, press Left Shift + L and confirm. Afterwards you can get in, attach implements and work with the machine. The costs are charged to your farm and the work counts for your farm. Billing Every started hour is charged. For each machine you can choose between two billing types: - Only while the engine is running - Until returned When the machine is returned, missing fuel and new damage are charged as well. If the tank is full again and no additional damage was caused, there are no further costs. If the borrowing farm runs out of money, the loan ends. Return In the mode "Until returned" the machine has to be driven to the return place set by the owner. While you sit in the machine, it is marked by a circle. Switch off the engine and get out, then the machine is returned automatically. Overview With Left Shift + K you can show all machines currently offered in the FarmPool. By selecting a machine you can borrow it directly, return it or, as the owner, take it back. Console command - fpStatus: shows all machines in the FarmPool

Vehicle Selector FS25
other

Vehicle Selector FS25

Vehicle Selector offers a quick and clear way to display all enterable vehicles on your farm and switch directly to the desired vehicle with a single click. Open the menu with Left Alt + V. Then simply click on a vehicle tile to close the menu and switch directly to the selected vehicle. The vehicles are automatically sorted into the categories Tractors, Harvesters, Loaders, Transport, Special Machines/Self-Propelled, Forestry and Other. The currently controlled vehicle is highlighted in cyan, while vehicles with an active AI worker are marked in yellow. This lets you immediately see which machines are currently in use. Harvesters with a limited internal grain tank also display the current fill level directly on the vehicle tile, including color-coded warnings as the fill level increases. The manufacturer and model are displayed on each tile. Larger vehicle fleets are automatically spread across multiple pages. Tip: For particularly quick access, Vehicle Selector can also be assigned to a mouse thumb button or any other freely assignable key. The standard method of switching vehicles with the TAB key remains unchanged.

Chainsaw Consumables FS25
other

Chainsaw Consumables FS25

This mod adds chainsaw maintenance to Farming Simulator 25. You now need to keep an eye on the fuel mixture, chain oil, chain sharpness and wear, as well as the engine condition. Features: - Purchase of petrol, two-stroke oil, chain oil and new chains. - Preparation of the fuel mixture. - Manual refuelling of the chainsaw and topping up the chain oil, with the fluid level displayed. Overfilling wastes supplies. - Sharpening the chain with a file: hold down the mouse button and move along the chain. - Gradual dulling and wear of the chain. A dull chain cuts more slowly, while working without lubrication accelerates its wear. - Replacement of the worn chain and engine repair. - Compact fuel and oil indicators while working. When the fuel tank is empty, the engine is completely damaged or the chain has reached the end of its service life, sawing becomes unavailable. Each sharpening restores sharpness but reduces the chain's remaining service life. Controls: take the chainsaw in your hands and press Alt+C to open the maintenance menu. The consumables shop is available from this menu. The mini-games use the left mouse button. The key binding can be changed in the game settings. The server-side part has not been fully tested. If you encounter any problems, please report them.

Clothing Hardworking blue collar boys FS25
other

Clothing Hardworking blue collar boys FS25

30+ color peral snap, carhartt, trucking, work shirts (HANDS ARE FIXED)

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GAS MAD B2-310V (Prefab) FS25
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GAS MAD B2-310V (Prefab) FS25

Add a detailed car-audio installation to your vehicle build with this decorative prefab for Farming Simulator 25. Based on the GAS factory enclosure with three 10-inch drivers and three open horizontal slot ports. Black carpet, orange GAS branding and a side terminal with metal bridging plates. - Real-scale model with separate materials and two detail levels. - Nominal enclosure dimensions, width × height × depth (bottom/top where two depths are listed): 900 × 355 × 330/250 mm. - Complete kit with I3D, DDS textures, editable Blender source, images and installation guides in English, Swedish and Norwegian. INSTALLATION Import the prefab into your vehicle mod with GIANTS Editor 10. Parent the complete root to a fixed body group and adjust placement. Follow README_EN.txt. This is a mod-building prefab with no separate shop entry. It is not a standalone playable mod to drop into the mods folder. FUNCTION Static decoration without audio playback, cone animation, separate physics or collision. Check placement and appearance in the vehicle in which it is installed. VERSION AND CREDITS Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. GAS product designs, names and logos belong to Winn Scandinavia AB. See README_CREDITS.txt. GE images show GIANTS Editor. Studio images are supplemental Blender renders of the model, not gameplay screenshots.

GAS MAD B2-110V (Prefab) FS25
other

GAS MAD B2-110V (Prefab) FS25

Add a detailed car-audio installation to your vehicle build with this decorative prefab for Farming Simulator 25. One 10-inch driver, an open vertical slot port, black carpet, orange GAS branding and a moulded side terminal with metal bridging plates. - Real-scale model with separate materials and two detail levels. - Nominal enclosure dimensions, width × height × depth (bottom/top where two depths are listed): 470 × 310 × 330/250 mm. - Complete kit with I3D, DDS textures, editable Blender source, images and installation guides in English, Swedish and Norwegian. INSTALLATION Import the prefab into your vehicle mod with GIANTS Editor 10. Parent the complete root to a fixed body group and adjust placement. Follow README_EN.txt. This is a mod-building prefab with no separate shop entry. It is not a standalone playable mod to drop into the mods folder. FUNCTION Static decoration without audio playback, cone animation, separate physics or collision. Check placement and appearance in the vehicle in which it is installed. VERSION AND CREDITS Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. GAS product designs, names and logos belong to Winn Scandinavia AB. See README_CREDITS.txt. GE images show GIANTS Editor. Studio images are supplemental Blender renders of the model, not gameplay screenshots.

Tuborg Beer FS22
other

Tuborg Beer FS22

-Price €20- -Honestly, don't expect too much; it's purely for decoration and roleplay purposes. If you're actually playing the game, I wouldn't recommend downloading it—don't waste disk space unnecessarily!- -The mod is currently in beta; there may be bugs!- -If you like the mod, please hit the like button; I put a lot of effort into it. The mod is entirely my own work!- -Thank you for downloading my mod.-

Fendt 1000 MAX RedBull FS22
tractors

Fendt 1000 MAX RedBull FS22

This is Fendt vario 1000 tractor Red Bull version. Size: 9.2 MB - Lifetime 1000. - Exhaust effect black smoke. - Engine configurations 1038 and 1042 is replaced. - Engine configurations decal 1038 and 1042 also replaced on the hood. - 2 new motor configuration 1090 900hp 75km/h and Engine configuration 1100 1100hp 95/h "MAX POWER" - BackwardSpeed; 22, 27, 35 km/h depending on engine configuration. - More fill unit diesel 1000L. - Beter brake. Engine configuration: - Vario 1046 (476 hp) - Vario 1050 (517 hp) - Vario 1090 (900 hp) - Vario 1100 (1100 hp) Price: $378,000 - 548,000 Power: 476 - 1100 hp Configurations: - Redbull Design - Window Design - Eagle Eyes 8 colors - Bol Light 8 colors - FootBoard Light 2 colors Red and Orange -Added more color options -Added 3 color Configurations "hood, interior and Chassis"

Kirikouano Menu HUD FS25
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Kirikouano Menu HUD FS25

Kirikouano menu: F12 opens/closes a modular and compact panel. Includes silver, full fill, no wear, flight, fast speed, strength, automatic doors/barriers and free terraforming (toggles); clean/repair/empty vats, choose grain, spawn pallets/bales, buy all terrain, field status editor, right overturned vehicle, quick save, movable and recolorable panel. Keyboard navigation (wheel/click or Up/Down/Enter) by default. Controller: no buttons automatically assigned (to avoid any conflict with your own settings) -- assign the "KM_MENU_*" actions yourself in Options > Controls > Controller if necessary. The panel moves with the dedicated I/J/K/L keys (not the arrows, to avoid conflicts with the camera). Note: Time and Weather actions use game developer console commands and require the "-cheats" launch option; all other features work without it. © Kirikouano. Do not redistribute or reupload without permission. Controller and menu Full controller navigation in shops, signs and the death panel: D-pad to move, A to confirm, B to go back. Legend in the window. Green halo matching the menu color. The menu no longer blocks doors, jumping or crouching. VEHICLE tab split into sub-tabs: Maintenance, Fleet, Tools, Driving, Shop, IC. One button for the beacon. Complete translations in fr, en, de, pl, it. Automatic translation of notifications and signs. The language follows the game. Halloween Spider webs, swinging spider, scary sound when opening the menu. Hail, blood rain (red sky, red filter, drops on the screen). Weather sounds: haunted rain, demonic thunder with red lightning, wolves at night. Terror Pack: random events, from jumpscares to whispers. Scream when teleporting. Animal deaths Starvation: without food, water or straw, the animal dies. Prior warning, adjustable delay. Rendering fees, livestock insurance, blood stains on the screen, death sound. 3D carcasses on the ground, according to their actual age: adult, young, baby. Flies on the carcasses, carrion crows. Daily hygiene fine. Contagion that weakens the remaining animals. Pickup with R (held for 0.5 s), grouped, loading into a manure trailer. Once picked up, it produces manure. If not picked up, it decomposes into solid fertilizer placed on the ground, without filling trailers. Loss report by building, button to clean up the manure. Health and alerts Two-stage disease with a countdown before death. Overpopulation alert and contagion alert. Veterinarian: heals everything and clears the contagion. Estimated cost displayed. Disinfectant: cheaper, contagion only. Bell on every new alert, can be disabled. Alt+G: teleport to the building under alert, even with the menu open. Performance and reliability List caches, protection against deleted objects. No duplicate code or translations. Copyright in the scripts' header. New: tree planting («Plant a tree» button + tree type selection, FARM tab). New: hail added to the weather. VEHICLE tab divided into sub-tabs (Maintenance, Fleet, Tools, Driving, Shop, IC). Beacon light: a single ON/OFF button. Complete automatic translation (FR, EN, DE, PL, IT): menu, notifications and panels. Language selector removed: the menu follows the game language. Descriptions and key texts translated into Polish and Italian. New: cargo straps, tighten/loosen all with one click (VEHICLE tab) - Pallet/bale loading: completely redesigned custom system (physics disabled during transport, no more objects flying away) - Loading: stacking up to 3 levels high (instead of 2) - Loading: automatic positioning according to the actual dimensions of each attached trailer - Loading: filter All / Pallets only / Bales only - Loading: fixed the positioning of round and square bales (they no longer touched the ground or protruded) - Loading: reduced empty spaces between pallets, tighter loading - Loading: fixed overhangs at the front and rear of the trailer - Unloading: completely redesigned, clean stacking like "farm storage" - Unloading: choose the unloading direction (front/rear/left/right) - Removed an old duplicate loading system that caused inconsistencies - Vehicle teleportation: fixed articulated vehicles (tractors), which could fly away after teleportation - Manual tool attachment: fixed several coupling bugs - Shops (purchase/sale/pallets): double-click protection to prevent duplicate purchases/sales - Multiplayer stability fixes and various internal adjustments Complete interface redesign: new dark theme, decorative border, revised banner and icons You can also make the dog move, make the dog return to its kennel, and feed it Vehicle teleportation • New BUILDINGS tab: spawn any building or fence from the game's entire catalog, with live photo preview of the selected object (whether in the spawn list or by browsing your already placed buildings). • Directional cross to precisely position a building: movement, rotation, setting on the ground — with real arrow icons, rather than text. • Deletion of a building secured by double confirmation (one click arms, a second click within 4 seconds confirms) to avoid accidental deletions. • Successive installations of the same building or the same vehicle are now automatically spaced, to prevent them from overlapping. • Note about fences: the game automatically merges two fences of the same model placed nearby, into a single continuous network — this is a behavior of the game itself (not something the mod can change). To have several separate fences that can be moved independently, choose a different fence model for each installation. If two fences have already merged, you must go through the game's native store to separate them again. • New image preview of the selected fruit in the field editor (FIELD tab), with the real icons of the game. • Menu button pressing animations, in the spirit of the game's native menus. • New graphic palette featuring the true colors of the Farming Simulator 25 interface. • Completely revised controller navigation: the camera and vehicle controls are no longer disturbed while the menu is open (except on the BUILDINGS tab, where the camera voluntarily remains free to properly position what you place). • Tab switching on keyboard and controller fixed (previously only worked with mouse). FIXES • Fixed: a bug sometimes prevented a building from being properly deleted. • Fixed: a crash could occur just after deleting a building. • Fixed: the menu could get stuck on the preview of an old building without returning to the list. • Fixed: Collision avoidance for fences/buildings did not work when placed via the game's native store (now works both from the menu and from the store). • Fixed: some vehicles appeared as failed in the game logs when they had actually loaded successfully in-game. • Fixed: large vehicles could fail to spawn on non-flat terrain (landing position now based on actual terrain). • Various stability and general reliability adjustments to the menu. Complete visual overhaul real colors sampled on the game, custom icons for tabs and animals Vehicle repaint + new wash/repair/paint sounds Real floating window for firm dashboard Fixed menu movement bug (I/J/K/L) Removed DEBUG tab (development tools, not intended for normal gaming I added a new FIELD tab entirely in French, which replaces the game's Field Status window (previously only in English) with 12 translated settings (crop, growth stage, weeds, stones, soil type and angle, spraying, lime, plowing, rolling, stubble grinding). I added a fleet manager (repair/clean/refuel all vehicles at once), a firm dashboard, a list of active contracts, a list of connected players in multiplayer, fast forward time (1 day/week/month), and an interface scaling setting. I replaced the native "Set Money" window with a system fully integrated into the menu (adjustable amount + add/remove), to avoid opening an external window. I fixed several bugs: the filling of silos which never emptied correctly, the filling of factories which remained stuck at zero, and a crash of unlimited filling on harvesters in multiplayer during active harvest.

Realistic Weather Lite FS25
other

Realistic Weather Lite FS25

Hello everyone! I am releasing a major update for this mod, which is now fully stable, tested, and 100% working. 💡 Credits & Inspiration: This mod is inspired by the original concept created by Arrow, further developed and optimized to deliver a smooth and immersive weather experience. 🌦️ HOW THE MOD WORKS (Features) Dense & Dynamic Fog: Very thick and rare fog, generated randomly during rain, snow, or cold winter mornings, with a density and height much higher than the base game. Atmospheric Transitions: Climatic changes and realistic effects during bad weather. Advanced Snow Accumulation: Detailed management of snow depth on the ground and random blizzards with significant snowdrifts. Hail & Vehicle Damage: Hailstorms cause wear and visual damage to uncovered vehicles (fully compatible with advanced damage management mods like Advanced Damage System). Extended Game Info Display Integration: Extended Game Info Display has been fully integrated directly into the mod's code for a seamless and conflict-free experience. Enhanced Snow & Blizzard InfoBox: Upgraded the on-screen info box to accurately display snow accumulation in centimeters during snowfalls and provide timely alerts when a blizzard is approaching. 1.Overhauled Hail Damage Mechanics: Rewrote the vehicle and implement wear algorithm to prevent hail from damaging machinery too rapidly. 2.Time Scale Optimization: Adjusted hail wear calculations to scale dynamically with higher game speeds, preventing instant vehicle degradation when fast-forwarding time. 3.Restored In-Game Settings Menu: Re-enabled and fully integrated mod options into the native FS25 settings menu. 4.UI & Layout Fixes: Resolved UI synchronization issues, ensuring setting toggles update and refresh correctly on screen. 5.Fixed Settings Persistence: Ensured user configuration choices now save and load reliably across every game session. 6.Dedicated Savegame XML: Configured the mod to automatically create and manage realisticWeatherLiteSettings.xml directly within the active savegame directory. Version 1.4.0.0 introduces a complete overhaul of winter mechanics, an enhanced fog simulation model based on real-time environmental physics, new HUD indicators, and key compatibility updates. Detailed Changes 1. Snow System & Dynamic Accumulation Rework Intensity-Based Depth Scaling: Snow accumulation is no longer static. Depth now scales proportionally with snowfall severity. Accumulation Caps: Standard snowfall events peak at a maximum depth of 50 cm. Severe blizzards and intense winter storms can now push accumulation over 1.0 meter. Realistic Snow Fog Synergy: Snowfall no longer guarantees instant 100% dense fog. Visibility drops dynamically depending on storm severity—light snow creates subtle haze (~45%), while severe blizzards trigger dense white-outs (~95%). 2. HUD & User Interface Additions Real-Time Snowfall Tracker: Added live HUD metrics displaying active snowfall status. Predicted Snow Limit Display: The HUD now calculates and displays the expected maximum snow depth (in centimeters) for the current weather event, allowing players to prepare fields and clearance equipment in advance. 3. Refined Dense Fog Physics Elimination of False Triggers: Overhauled global activation logic (fogRoll). Simple cloudy days no longer trigger accidental fog. Wind Speed Dissipation: Integrated active wind vectors. Wind speeds exceeding 5.5 m/s (~20 km/h) actively dissipate fog or prevent its formation entirely. Probabilistic Winter Fog: Removed unconditional winter fog forced density. Winter fog now strictly depends on active humidity, snowfall, or cold morning dew points (04:00–11:00 window). Dynamic Density Transitions: Implemented smoothSpeed scaling tied to game speed (timeScale), ensuring smooth visual transitions during normal gameplay (1x) and fast-forwarding, with map-wide coverage up to 120 meters. 4. Compatibility, Stability & Settings Status Temporary Settings Menu Hibernation: In-game mod settings options have been temporarily disabled in version 1.4.0.0 to prevent UI mapping conflicts and ensure maximum overall stability. Upcoming Hotfix (v1.4.0.1): A minor update (v1.4.0.1) will be released very soon to officially restore and re-enable the fully working in-game settings menu, fix persistent saving, and resolve multiplayer UI sync (special thanks to community support and contributor feedback!). Removed the snow physics and field slip/traction management to prevent conflicts with the Mud System Physics mod. New Features & Physics: Added realistic traction loss specifically when driving on snow. To maintain good control and performance, it is now recommended to use dual tires, twin wheels, or tracked vehicles (crawlers), giving a meaningful purpose to your equipment choices in winter conditions. 1.Weather & Base Game Integration: Restored native base game fog/weather presets while keeping our custom dense fog system fully functional and active on top of them. 2.Optimizations & Fixes: Optimized overall Lua code performance and stability. 3.Added and verified full translations across supported languages. Stable Core: The weather system has been completely locked down and is now free of log errors, ready for seamless sessions in both singleplayer and multiplayer. Settings: The in-game configuration panel is temporarily disabled in this version and will be introduced with a full fix in the next update. New In-Game Menu: Fixed the issue where mod settings didn't show up in the general options menu. You can now toggle weather notifications and hail damage directly in-game. Full Multiplayer Support: Added dedicated network events for complete server/client synchronization. The mod now works perfectly on dedicated servers and multiplayer sessions. Audio System Fix: Fixed the ambient sound system integration. Hail and blizzard sounds now trigger correctly based on FS25 native weather scales. Dynamic Damage Balancing (Time Scale): Vehicle damage and wear calculations now automatically scale with the game's time speed (from 1x up to 360x). This prevents vehicles from breaking too fast at real-time speeds or escaping damage when speeding up time.

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