Farming Simulator 22 mods

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Realistic Livestock RM FS25
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Realistic Livestock RM FS25

Replaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. Everything is managed from the RL Menu - a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Features ======== - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with ten diseases across cows, pigs, sheep, goats, chickens and horses - a hidden phase before symptoms on harder settings, spread within a pen, immunity, vaccination, paid treatment and culling, with five difficulty levels and a per-disease on/off list - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - RL Menu: a standalone tabbed menu covering all animal management - browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading - Saveable animal filters, cycled with F across the menu tabs - Herdsman automation: daily sell/buy/castrate/naming/AI/move/horse-care tasks driven by saved filters - Animal Country of Origin setting for new animals - Dealer controls: choose which animals and age groups the dealer offers, and its stock quality (Budget, Standard, Premium) - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Map support: Witcombe (UK breeds - Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility - Map support: Le Mechet (French breeds - Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay - Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output - Multiplayer support Supported Maps & Packs ====================== RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work. Maps: - Hof Bergmann (https://www.lsfarming-mods.com/) - ducks, geese, cats, rabbits, alpacas, quail with full breeding support - Witcombe (https://oxygendavid.itch.io/witcombe-park-farm) - UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile - Le Mechet (https://farming-simulator.com/mod.php?mod_id=357964) - French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version - both replace the cow husbandry config) Animal Packs: - Cow Breeds Pack for RLRM by ConGan98 (https://github.com/ConGan98/FS25_CowBreedsRLRM) - additional cattle breeds - Sheep Breeds Pack for RLRM by ConGan98 (https://github.com/ConGan98/FS25_SheepBreedsRLRM) - additional sheep breeds ... https://github.com/rittermod/FS25_RealisticLivestockRM Documentation: https://rittermod.github.io/FS25_RealisticLivestockRM Source code and issue tracker: https://github.com/rittermod/FS25_RealisticLivestockRM You can now vaccinate animals for some diseases from the Diseases dialog, newborns of an immune mother start life protected, and footrot joins the diseases for cattle, sheep and goats. Saved filters come back to the trailer Transfer tab, starving animals lose health more slowly, and old-age and accident deaths no longer rise with longer months. Highlights: - Vaccination - from the Diseases dialog, protect cattle against BRD, pigs against PED, sheep and goats against pulpy kidney, and cows and female goats against mastitis. - Protection from the mother - piglets, lambs and goat kids born to an immune mother start life protected. - Footrot - a new disease for cattle, sheep and goats, with treatment and a vaccine. - Filters on the trailer - cycle your saved filters on the Transfer tab to load or unload only the animals you want. - A clearer Diseases dialog - the most urgent disease comes first, every row has a coloured icon, and a treatment asks before it starts, resumes or stops. - Fairer health and death odds - starving animals lose health more slowly, good health genetics now help, and old-age and accident deaths no longer rise when using more days per month. And much more https://github.com/rittermod/FS25_RealisticLivestockRM/releases/tag/v1.4.1.0 This is the disease release. The disease system has been rebuilt from the ground up: an illness now runs day by day, can hide for a while before any symptoms show on harder settings, and is tuned by a five-level difficulty setting. Four new diseases join the five you know, among them colic, the first disease for horses. And a sick animal can no longer be sold or sent to the butcher while it shows symptoms - treat it, or cull it from the Diseases dialog. Updating an existing save? Every disease, immunity, part-way treatment and CVM carrier in your save is cleared on first load, so your herd starts out healthy, and the Diseases setting becomes Normal (or Off, if diseases were off). Highlights: - Nine diseases - avian flu (HPAI), BRD, pulpy kidney and colic join mastitis, CVM, foot and mouth, PED and avian flu (LPAI). - A hidden phase - on Hard and Very hard, a newly infected animal looks healthy for a while before its symptoms show. - Five difficulty levels - Off, Easy, Normal, Hard and Very hard, plus a Choose Diseases list to switch single diseases off. - Treat or cull - a sick animal cannot be sold or butchered while it shows symptoms, by you or the herdsman; the new Cull button removes it for a share of its value. - Illness hits more than the milk yield - growth, breeding, eggs, wool and manure all suffer while an animal is ill. Heads up before you update: - Every disease infection, immunity, part-way treatment and CVM carrier in your save is cleared on first load - the new disease records cannot read the old ones. Your herd starts out disease-free and CVM-free. - The Diseases setting becomes a difficulty level: an existing save lands on Normal, or Off if diseases were off. The Disease Chance setting is gone. - A sick animal that shows symptoms can no longer be sold or taken to a butcher, by you or by the herdsman. A herdsman sell rule for animals with any disease now sells none - switch it off or change its filter. - Foot and mouth treatment is now a one-month course like every other disease, instead of three months. - Fixed newborn rabbits on the Witcombe map never gaining health, so many of them died at their first day change - rabbits of every age now eat and drink the amounts the Witcombe support sets. - Corrected the disease guide's spread ratings - Foot & Mouth is the one disease that sustains an outbreak on its own, while PED and avian flu outbreaks usually burn out. - Documented in the pack-creation guide which curves accept decimal values - food, water and straw do, every other curve reads whole numbers only. - Enabled animal packs to set decimal food, water and straw rates, such as 0.2 - they were previously cut down to whole numbers. What's changed: This is mostly a disease-fixes release. Treating a disease now costs money and runs the full course the disease is meant to take, an animal you cured stops dying of the disease it beat, and diseases finally reach every player in multiplayer. Some bugs still remain, but this release is a big step forward for disease management. Work on the disease system continues. It also finishes the teardown that started in v1.3.0.0: the old animal screen and the old per-pen herdsman are gone, and every route into animal management opens the RL Menu. Updating an existing save? Treating a disease starts charging your farm, and leftover per-pen herdsman settings are cleared the first time you save after updating. **Realistic Livestock - Ritter version v1.3.1.0** In this release, you can customise the animal dealer. You decide which animals and age groups it offers, and whether it deals in Budget, Standard or Premium stock - and its genetics now follow a natural bell curve, so a genuinely outstanding animal is a find rather than a routine restock. The herdsman also learns a new trade: Horse Care. **Updating an existing save?** The dealer's genetics curve changed, so high (or low) thresholds match far fewer animals than before. If a saved filter suddenly returns nothing at the dealer, lower its threshold. See the "Heads up before you update" section in the (https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md) for details. **Highlights:** - **Choose Animals For Sale** - pick exactly which animals and age groups the dealer offers; it restocks to match. - **Dealer Animal Quality** - stock the dealer with Budget, Standard or Premium animals, priced accordingly. - **Realistic dealer genetics** - dealer stock follows a bell curve instead of piling up at the best and worst extremes. - **Horse Care herdsman task** - daily exercise and grooming for a chosen horse pen, for a wage, so your horses hold their value. - **Herdsman tasks that explain themselves** - a task that will not run now names the setting you need to repair. Full changelog: https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md ### Heads up before you update Things that affect existing saves: - Dealer animal genetics follow a natural bell curve now. An "Extremely good" animal drops from roughly one in 25 to under one in 200, and "Very bad" ones from about one in 20 to about one in 160. Existing dealer stock is untouched and converges to the new curve as the dealer restocks. - Saved genetics filters and herdsman goals keep their stored 0-99 thresholds but now cover a different share of dealer stock. A filter like "overall genetics at least 90" goes from a few percent of the dealer's animals to well under one percent. If a saved filter suddenly returns nothing at the dealer, lower its threshold. - Changing "Dealer Animal Quality" discards the current dealer stock and restocks with new animals. ### Added - Added "Choose Animals For Sale" in RL Menu > Settings > General - pick which animals and age groups the animal dealer offers, and the dealer restocks to match. Admins can change it in multiplayer, and every player's dealer updates to match. - Added "Dealer Animal Quality" in RL Menu > Settings > General - choose whether the animal dealer stocks Budget, Standard or Premium animals. Budget stock is weaker and cheaper; Premium stock is stronger and costs more. Changing it discards the current dealer stock and restocks with new animals, and it does not affect the AI animals used for insemination. Admin only in multiplayer. - Added "Horse Care" as a Herdsman task - it exercises and grooms the horses in a chosen horse pen every day so their Daily Riding and Cleanliness stay up and they hold their sale value, charging a wage for every horse it looks after. - Added a "Select Section" control to "Choose Animals For Sale" - the S key, or its button, ticks or unticks just the animal group you are on and leaves the rest of the list alone. - Added a note on each Herdsman task setting that is required but empty, or that holds a number outside its allowed range, so a task that will not run now tells you which field to repair instead of showing the same neutral prompt as a setting you simply have not filled in yet. ### Changed - Changed animal dealer quality to follow a natural bell curve instead of piling animals up at the best and worst extremes. Most dealer animals are middling: an "Extremely good" one drops from roughly one in 25 to under one in 200, "Very bad" ones from about one in 20 to about one in 160, and an animal's traits now sit closer to each other. Existing dealer stock is untouched and converges to the new curve as the dealer restocks. - Changed what saved genetics filters and herdsman goals match - they keep their stored 0-99 thresholds but now cover a different share of dealer stock because of that curve change, so a filter like "overall genetics at least 90" goes from a few percent of the dealer's animals to well under one percent. If a saved filter suddenly returns nothing at the dealer, lower its threshold. - Changed the Herdsman task editor to put the task's on/off switch at the bottom of its settings instead of near the top - you fill in the job, filter and pens first and switch the task on last. - Changed Space in "Choose Animals For Sale" to tick or untick the whole list at once instead of only the group you were on, matching every other multi-select list in the mod. ### Fixed - Fixed the animal dealer's poorest stock lingering forever on established saves - listings now rotate off the shelf after at most two in-game days. - Fixed a Herdsman task keeping a filter its new job cannot use when you change the Operation - the filter and any now-unsuitable pens are cleared, so the task can be repaired instead of being stuck with a filter the picker will not offer. - Fixed a change to an already-enabled Herdsman task being thrown away when it left the task incomplete - the task is now switched off for you and keeps your change, ready to finish and switch back on. - Fixed saved filters and herdsman rules being lost (and overwritten on the next save) when loading a save that has no Realistic Livestock animal data. ### Translations - Fixed stray characters that had been shipping in ten of the translation files. ### Documentation - Added user-guide coverage for the two new dealer controls and the Herdsman's Horse Care task, plus a FAQ entry on why a pen can show only one animal in husbandry. - Fixed the user guide still listing a Shift + T keybind for the visual-animals control - that key was removed when the control moved into RL Menu > Settings > General. ### Compatibility - Listed the Sheep Breeds Pack for RLRM alongside the Cow Breeds Pack as a supported animal pack. The RL Menu is out of preview - it is now the mod's animal-management interface. Updating an existing save? ------------------------------- Re-create your herdsman automation in the new Herdsman tab, find all settings under RL Menu > Settings, and expect slightly adjusted breeding schedules. Check the keybind for the RL Menu if `Right Shift+O` does not work. See the "Heads up before you update" section in the changelog for more details. https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md Highlights: ---------------------- - New RL Menu - one tabbed menu for everything: browse and manage animals, buy, sell, move, AI straws, and messages. Opens with Right Shift + O, or from your pens, dealers, trailers, and the R key. The old animal screen is gone. - Saveable filters - build reusable animal filters in-game and cycle them with F on any tab. - Herdsman automation - daily tasks (sell, buy, castrate, naming, AI, move) driven by your saved filters, with budgets and caps. - Butcher deliveries - move animals (or let the herdsman deliver) to EPP butchers. - New setting - Animal Country of Origin for new animals' ear tags. - Breeding ages tuned to real husbandry (goats, stallions, hens, roosters). - Multiplayer fixes - insemination now works from menu, live post-birth recovery, live husbandry log messages, DLC animal visual fix. - Other Fixes - Hof Bergmann cow milk, FPS stutter on implement switch. Full changelog: https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md - Herdsman automation tasks (preview): a new Herdsman tab where you build tasks that sell, buy, castrate, name, AI-inseminate, or move filter-matched animals across your pens automatically each day - fully multiplayer-synced. - Trailer transfers in the RL Menu: load and unload livestock trailers from the menu - move animals at a pen, buy/sell straight into a held trailer at the dealer, or load loose horses out in the world. - More accurate breeding: pregnancies now track each animal's gestation period and young animals grow over their proper age range, especially at higher days-per-period settings. - Goats fixed in the genetics overview: they now correctly show milk production instead of wool, across the menu, info dialog, and on-foot look-at panel. - Multiplayer fix: RL Menu settings now sync to the server and persist across save/reload, instead of being silently lost on dedicated servers. All changes: https://github.com/rittermod/FS25_RealisticLivestockRM/releases/tag/v1.2.6.0 **New & improved** - In-game saveable filter editor: create and edit filters from Settings -> Filters (no more hand-editing XML). - Feed runway estimate: the Info and Move tabs now show how many months of feed are left, turning red below 2 months. - The Animal Dealer now opens the new RL Menu Buy tab at the shop counter and on walk-up. - Quick Filter dialog gains a "Save filter" button, plus title, scrollbar, and slider fixes. - Seasonal Wool Production (Argsy Gaming) now runs alongside RLRM without doubling wool output. **Multiplayer fixes** - Clients missing a DLC no longer see the wrong breed or species (the server was always correct). - Insemination started by a non-host player now syncs to everyone. - Empty semen dewars no longer linger after a save/load. **Other fixes** - Buying or selling animals from a trailer at the dealer no longer spams errors in the log. - AI insemination now correctly blocks dewar purchases you can't afford. - Pens no longer overflow when several pregnancies finish on the same day. **Full Changelog**: https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md Added: - Map support: Le Mechet by MA7Studio (https://farming-simulator.com/mod.php?mod_id=357964) - four French cow breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with bull variants; full breeding, genetics, and reproduction; per-breed pricing, milk curves, and reproduction signatures preserved from the map's source XML. - In-game warning when two map bridges or animal packs replace the same animal type's husbandry. The second one wins and the first one's animals can become invisible (ghost animals); RLRM now shows a dismissible warning at mission start so the cause is visible instead of silent. - Witcombe Park Farm 1.3.0.0 (v4) now loads cleanly with the existing map bridge. Improved: - Hereford adult cow and bull skin updated to a more breed-accurate red-and-white coat. Texture contributed by BavarianRedneck. - French translation refreshed by community contributor @squall39 (PR #83): native-speaker corrections to existing strings and translations for the new RL Tabbed Menu strings (Messages, Info, Move, Sell, Buy, AI tabs). - User guide cattle milk chart now reconciles with the breed-range table; footnote spells out which factors compose into the table range (chart is the lifetime age envelope; the table folds in lactation-phase factor and genetics multiplier). Fixed: - Finance overview now shows "Medicine" for animal medicine costs instead of the `Missing 'finance_medicine' in l10n_en.xml` fallback. Compatibility: - Le Mechet is NOT compatible with the Cow Breeds Pack for RLRM (FS25_CowBreedsRLRM) unless you use the latest development version of the Cow Breeds Pack - both replace the cow husbandry config and only one can win. Use Le Mechet alone, or pair it with the latest dev Cow Breeds Pack. The new in-game warning will fire if you load both together. - Hereford is removed from the dealer when Le Mechet is the active map. RL Menu (preview - work in progress): - Added saveable animal filters: define filters that match on age, gender, pregnancy, lactation, genetics, subtype, weight, health, marks, and name, nested with AND/OR groups; filters persist across sessions in the savegame. For now filters are authored by hand-editing rm_RlSettings.xml - the in-game editor ships in a future release. - Press F on Info / Buy / Sell / Move tabs to cycle through saved filters; the active filter shows as a chip on the tab. Filter selection is shared across Info / Move / Sell; Buy keeps its own selection per dealer flow. - Multiplayer: filter create / update / delete sync across all connected players (admin or tradeAnimals permission required); late-joining clients receive the full filter set on connect. - Added Settings tab with two subtabs: surfaces the existing RL settings (now editable from both the new menu and the legacy GAME SETTINGS page, reordered into thematic groups - Mortality, Health & Disease, Husbandry & Economy, Custom Animals, Message Log, Display Preferences, Tools & Admin), and lists your saved filters (read-only view today; in-game editor in a future release). Toggling a setting on either General page reflects on the other when re-opened. - Added Filter Hand-Crafting reference page in the user guide for power users authoring saveable filters in rm_RlSettings.xml until the in-game editor lands. - Performance: large-herd bulk ops and MP reproduction sync no longer freeze the game; day-change collapses many updates into one. - New: non-blocking startup warning for known-trouble mods + Mod Compatibility reference page (hard-conflict mods unchanged). - Pregnancy consumption capped at 2x baseline (sows previously hit 4-9x); pregnant/lactating cows and goats actually drink more water now. - MP fixes: pig/horse pregnancies now sync to clients, per-animal trailer load/unload crash gone, hard-conflict dialog fires on every peer. - Witcombe: Highland and Hereford visuals correct, Jersey/sheep/pig marker & monitor mesh hidden when off, rabbits actually breed now. - Added multiplayer support for "Reset Animal Dealer" and "Reset AI Animals" buttons (admin-only in MP, syncs to all players) - Fixed multiplayer: straw pickup from dewar now syncs to server (dewar no longer "refills" on reconnect) - Fixed multiplayer: empty straw hand tool now deleted from client inventory after insemination or return - Fixed animal mark/unmark: 3D visual marker now updates immediately when unmarking (previously required relog) - Fixed potential multiplayer crash when receiving unknown mark keys from newer mod versions - Fixed straw hand tool crash when no player is carrying it - Fixed crash when selling an animal from a livestock trailer at the animal dealer - Fixed crash when opening the animal trailer screen near a rideable horse created by third-party mods (e.g. AdditionalContracts animal missions) - Fixed prop horses from third-party mods being incorrectly converted to real animals when loaded onto trailers or into pens - Fixed animals marked as non-sellable being sellable after loading onto a trailer RL Menu (preview - work in progress): - Added Sell tab with shopping cart summary (selected count, price, fee, total); animals marked as non-sellable are filtered out - Husbandry selector now sorted alphabetically by name - RL Menu now remembers selected husbandry and animal when switching between Manage, Move, and Sell tabs - Single sell/move no longer clears other checkbox selections - Renamed "Info" tab to "Manage" to better reflect its actions (mark, inseminate, monitor, etc.) - Reordered tabs: Sell, Move, Manage, Messages - Fixed status icons jumping position when switching between tabs - Fixed animal age not showing in the RL Menu stats area - Rewrote semen dewar as a vehicle/pallet - fixes game freeze when looking at dewar, multiplayer pickup failures, and invisible dewars after mid-game purchase - Dewar state (straws, bull genetics) now persists through save/load and object storage cycles - Fixed crash in third-party mods that inspect stored pallets (e.g. Time Saving Stock Check) when a semen dewar is placed in object storage - Fixed multiplayer desync: mark, castrate, monitor toggle, rename, and disease treatment changes from a client now sync to all other connected players - Fixed all pre-existing animals getting the same identity (e.g. "UK 1 1") when installing RL on an existing save for the first time - also self-heals saves already affected - Added Czech translation update (community contribution by Kynuska) - Added Hungarian translation (community contribution by Toamsz93) - Added missing translation keys across all 16 languages - Fixed fillType errors in log when third-party selling station mods reference the ANIMAL category New RL Menu (preview - work in progress): - Added new RL Menu (assign key in Settings -> Controls): a standalone tabbed menu. The legacy animal screen (R key) still works unchanged - Messages tab: chronological message feed with single and bulk delete - Info tab: husbandry selector, animal list with detail pane (pedigree, genetics, diseases, inputs/outputs), and action buttons (Mark, Monitor, Rename, Diseases, Inseminate, Castrate) - Move tab: move animals between husbandries or to butchers with single-move and bulk-move using checkbox multi-select - Status icons on animal list cards showing pregnancy, recovering, infertile/castrated, lactating, producing wool, and laying eggs at a glance Hof Bergmann 1.4 support and bug fixes: - Fixed horse breed visuals on Hof Bergmann: adult horses no longer display as foals, breed colors now match correctly, foal-to-adult model transition now works - Fixed horse riding and equipment on Hof Bergmann v1.4: saddles, carriages, and tools from the Horse Addon Pack now attach correctly - Disabled four horse breeds not natively supported by Hof Bergmann (Pinto, Chestnut, Bay, Dun) from the dealer - existing savegame horses of those breeds are unaffected - Fixed dealer generating sale animals for breeds marked as not purchasable on the current map - Fixed wool and chicken eggs not spawning on Hof Bergmann v1.4: bridge now remaps fillTypes to match HB's husbandry buildings - Fixed Hof Bergmann egg incubator failing to add hatched chicks to husbandry when RLRM is active - Fixed crash when animal output curve returns nil, which could silently stop all production in a building - Added diagnostic logging for fillType mismatches in pallet and milk output What's Changed - Mostly Hof Bergmann 1.4 compatibility fixes - Fixed bridge animals (rabbits, quail, etc.) getting duplicate IDs in multiplayer, causing animals to disappear on clients - Fixed bridge animal ID counter, now tracks per-type counters with savegame persistence - Fixed bulk buy silently failing when map husbandries reject animal breeds (e.g. Hereford in Hof Bergmann filtered pens) - Existing saves with duplicate bridge animal IDs are automatically repaired on load - Added pre-validation for bulk buy: shows which animals can't be purchased and why before confirming - Added diagnostic logging for animal loading, breeding, and pack compatibility troubleshooting - Added warnings when animals are lost due to removed packs or breed mismatches - Added animal pack system: third-party mods can add breeds, override animal properties, or provide custom balance - Added Hof Bergmann 1.4 support with alpacas, quail, corrected chicken visuals, and version detection - Added cross-color alpaca breeding (any male color can breed with any female color) - Added user documentation for Hof Bergmann map support - Added: Exiting the RL animal screen returns to ingame menu animals tab when opened from there - Added: RL animal screen opens on the Info tab by default when entered from ingame menu animals tab - Fixed: Animal list scroll position jumping every 5 seconds in the ESC menu animals tab - Fixed: Click sound playing every 5 seconds while viewing animal list - Fixed: Crash when husbandry doesn't register a pallet or milk fillType that its animals produce - Fixed: Animal model accumulation when maps redefine existing animal types - Fixed: Base game reloads no longer clobber RLRM's superset animal configs - Fixed: Random death money compensation (33% sell price) now correctly reaches farm balance - Fixed: Bridge animal descriptions showing "Missing" in animal info dialog - Fixed: Pig ear tag errors on Hof Bergmann maps - Fixed: Sale animals of non-reproductive subtypes could incorrectly become pregnant - Fixed: Bridge animals' offspring could receive wrong breed - Fixed: Map-defined subtypes for existing animal types not loading alongside base game configs - Improved Italian and German translations (community contributions) 1.1.0.0: - Added Move tab for transferring animals between husbandries with destination picker and bulk move - Added custom icons for all Animal Screen tabs - Hidden castration tab in herdsman screen for chickens (not applicable) - Fixed visual glitch in herdsman screen when enabling castration - Internal refactoring for code quality and testability 1.0.2.0: - Added genetics display in animal names (average score, or full breakdown per trait) - Added sort by genetics option for animal lists - Added selection count on bulk action buttons - Fixed move messages in husbandry message log (were silently failing due to incorrect message keys) - Fixed move messages showing wrong direction (to/from was swapped) - Fixed typo in move message ("1 animals" → "1 animal") v1.0.1.0 - Hof Bergmann and basic butcher support: - Added Hof Bergmann map support - exotic animals (ducks, geese, cats, rabbits) now support full breeding and reproduction - Added basic support for butchers using Extended Production Point (EPP) mod - Added missing translation keys across all languages - Improved offspring subtype selection for maps with non-standard animal configurations - Updated Italian translation - Fixed "Manage Animals" (R) key interfering with other mods' keybindings in different menu tabs - Fixed bulk move allowing more animals than target pen capacity - Fixed error when moving animals to Extended Production Points (EPP butchers) - Added "Manage Animals" (R) button to in-game animal menu for quick access - Added "Select" (A) action to check/uncheck selection boxes in buy and sell dialogs - Insemination button now disabled when female is ineligible (pregnant, too young, recovering) - Monitor button now shows "Removing..." state when removal is pending - Fixed keybinding collisions - each action now has a unique key - Fixed info buttons intercepting Mark/Castrate keypresses - now mouse-only - Fixed insemination button incorrectly showing on male animals - Fixed monitor visual not disappearing when removing monitor - Fixed milk/wool/goat milk info not showing on dedicated server clients Quite a few multiplayer fixes v0.6.1.0: - Fix AI dialog insemination not syncing in multiplayer - Fix AI dialog insemination blocked for cows that never gave birth - Fix server crash when client inseminates cow with straw - Fix stream corruption in AI auto-insemination event - Fix pregnancy event silently failing to match animals on client - Fix dewars bought mid-game not syncing to connected clients in multiplayer - Fix client-side error when buying semen in multiplayer - Fix disease treatment toggle not syncing to server in multiplayer - Fix settings dependency check using undefined variable - Fixed error spam when dismounting horse outside pen in multiplayer - Fix black screen when multiplayer client tries to ride a horse - Fix multiplayer client unable to clean horses v0.6.0.0 - Add user guides and factsheets https://rittermod.github.io/FS25_RealisticLivestockRM/ - Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries) - Added "Reset AI Animals" button to settings to regenerate the AI straw catalog with new randomly generated animals - Fix potential milk production loss that could occur when birth errors were silently caught - Fix potential game freeze when selling animals with an active filter - Fix potential mod errors blocking crop growth and other periodic game updates - Fix texture warning for LED panel mask map - Add Danish translation update and Chinese translation (community contributions) v0.5.0.0 - Randomize father selection during breeding - eligible males are now chosen randomly instead of always the first one - Improve genetic inheritance with natural variation - offspring can now exceed or fall below parent trait values - Fix wrong text shown for straw in monitor menu - Detect conflicting mods (e.g., MoreVisualAnimals) and show a unified conflict dialog at startup - Add Italian translation (community contribution by @FirenzeIT)

Change the Visual Amount of Straw FS25
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Change the Visual Amount of Straw FS25

🚜 MOD: HARVESTER STRAW EFFECT CONTROL 🌾 Tired of your harvester releasing that exaggerated cloud of straw? With this mod, you can adjust the amount of straw/chopper effect released by harvesters during harvesting! Let's be honest: in real life, an older harvester doesn't release that much straw! Now you can make the effect much more realistic and adapt it to your preference! 🔥 ⚙️ MOD FEATURES: 🔧 Menu setting: new option in Settings > Game > Harvester straw. 📊 Adjustable control: adjust the straw effect from 0% (no effect) to 100% (game default), in 10% increments. 🚜 Compatibility: works with all harvesters, both base-game and modded ones. 🌾 Two adjustable effects: works both for the chopper, which spreads the straw, and for the straw left in a swath. ✅ Visual only: the harvest, straw on the ground, swaths and yield remain exactly the same. The mod only changes the visual effect! 💾 Saved setting: the value starts at 100% the first time you use it. After changing the value and saving the game, the selected setting will be loaded automatically in future sessions. 🌐 Multiplayer: compatible with multiplayer mode. Only the administrator can change the setting. 🗣️ AVAILABLE LANGUAGES: 🇧🇷 Portuguese (BR) 🇵🇹 Portuguese (PT) 🇺🇸 English 🇩🇪 German 👨‍🌾 Author: 1G MODS

Custom radio FS25
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Custom radio FS25

To make the radio work, you need to unpack it and move the file named (radio_by_Agro_Kamilos) to the folder documents/My Games/FarmingSimulator25/music This is a radio created by me Songs: -Ace of Base - All For You -Alen Wizz - Ride It -Kasia Kowalska - Antidotum -Alexandra Stan - Mr. Saxobeat -Gabry Ponte - Vivi Nell'aria -Arthur Brown - Fire -Baracuda - ASS UP -BBX feat. Tony T & Alba Kars - Crazy -Bellini - Samba Do Brasil -Krzych Mashup - Call From Babylon -Calvin Harris - Summer -Cascada - Everytime We Touch -Cascada - Miracle -Chris Parker - Symphony 2011 -DEAF KEV - Invincible -Desireless - Voyage Voyage -Different Heaven & EH!DE - My Heart -Discotronic - Tricky Disco -DJ Antonie - Masherie -Dune- Can't Stop Raving -Dynoro - In My Mind -Lylloo - Echo -Elana - Your Captain Tonight - Flo Rida - Good Feeling -French Affair - Comme ci comme ca -GIGI D'AGOSTINO - L'AMOUR -Green Day - Holiday -Guru Josh Project - Infinity -INNA - Deja Vu -INNA - Sun Is Up -ItaloBrothers - My life Is A Party -Atlantis - Ja i ty -Janji - Heroes Tonight -Jessie M feat. Luciana - I like That -Jim Yosef - Link -Typh - Kiss me again -Looking For Love -Lucenzo And Don Omar Danza -Majestic, Boney M. - Rasputin -Manieczki - L' Esperanza -Manieczki - Surrender -MIKA - Relax -Paradisio - Bailando -Pitbull - International Love -R.I.O. - Party Shaker -Radio Chlew - Alie Olie -Robin Schulz - You Are Mine -Sash! - Ecuador -Scotty - The black pearl -Italo Brothers - Sleep When We're Dead -Smels Like -Soleo - Zaczepka -t.A.T.u. - All The Things She Said -The Partysquad - Trap City -Veegas - Lubie Jeansy (ślimak) -XtreamTochno - I remember The time of my life

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Contract Manager FS25
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Contract Manager FS25

Contract Manager gives the server admin control over field contracts and keeps them fair for every farm. It works on dedicated servers, in hosted multiplayer games and in single player, and uses only the game's own menus. WHY THIS MOD On shared servers, contracts were easy to exploit and hard to manage. A farm could take a harvest contract, sell the crop elsewhere or pass it to another farm, and simply let the contract fail. Rewards could not be matched to the server's economy, and admins had no way to step in. Contract Manager was made for our own community server to fix exactly this. WHAT IT DOES - Product protection: contract crop can only be moved between the vehicles of the farms working the contract and can only be unloaded at its delivery point. Dumping it on the ground or handing it to another farm is blocked. Once work has started the contract cannot be cancelled, and if it fails, the contract crop collected so far is taken back. - Admin rules: reward multiplier with minimum and maximum, failure penalty and partial payout, active contracts per farm, daily and monthly quota, board size and generation interval, contract duration, contract types and their weights, harvest share kept by the farm, leased vehicle cost, distance and difficulty pricing, reputation, chain and NPC bonuses. - Extra lines in the contract details: time left, possible penalty, expected yield, amount to deliver and progress. - Contract Manager page in the ESC menu: every contract in one sortable table with Active, New and History tabs. - Multiplayer: reserve a contract for a few minutes, share a contract with a partner farm and split the reward by contribution. Admins can refresh the board, force-cancel a contract, transfer it or assign it to a farm. HOW TO USE - Settings: ESC > Settings > Contract Manager. Only the admin can change them; every player sees the statistics of their own farm there. - Contracts page of the game, bottom bar: C = Reserve, Invite partner, Accept partnership, Leave partnership. Space = Decline invite. X = Refresh board (admin). If the game already uses a key, the next free one is taken; the bar always shows it. On a gamepad, use the button shown in the bar. - Contract Manager page: pick a tab, select a row and click an action button. Actions that cannot be undone ask for confirmation. NOTES - Install it on the server and on every player; everyone needs the same version. - In single player, the multiplayer-only features are switched off and shown greyed out. - When FS25_BetterContracts is active, Contract Manager switches its own contract rules off so the two mods do not stack; the admin can switch them back on with "Apply on top of BetterContracts". - Settings file: modSettings/FS25_ContractManager.xml - Source code and bug reports: https://github.com/Dostlar-Studio/FS25_ContractManager

FarmingPlay25 FS25
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FarmingPlay25 FS25

Welcome to FarmingPlay25, What is FarmingPlay25? FarmingPlay25 is a game launcher for LS25 that offers additional features such as: - Mod management - Folder management - Game settings - Download Manager - FarmBar Available languages German, French, English How do I install it? It is best to extract the ZIP file into a folder (I recommend 7-Zip; simply right-click the file -> 7-Zip -> Extract to...). Then click on “FarmingPlay25 - Setup.exe” and follow the setup instructions. As soon as the installation is complete, the launcher opens and setup begins. - Fixed a bug in the updater (if the problems persist, a clean installation is recommended) - Added FarmManager support - Added SimuCode (server sync method for FarmManager and related programs) - Fixed an issue with the support URL - Reduced package size (fewer files in the installation) - Other minor bug fixes and improvements New Design Performance and Functionality Optimization Revamped Update System and much more - UI customizations - Eco/Folder system revised - Performance improvements - Many other changes Server side - Database reset - Added dependency check - Link selection added - First setup now checks all hard disks - Eco System added (ALPHA) - Modlist improved - Link setup added (check via ModBot) - ModBrowser now prefers the set language first - Many other improvements and bug fixes (Some functions are currently only available in German, after completion of the test phase these will also be available in other languages) - Repair error in the mod updater (Image processing) - Mod browser added - some error deposits and improvements The Translation for the Mod Area Into English is Currently Still in Progress Extended functions are available for members of the discord via the Discord Bot - insight into new mods - Link voting, etc. https://discord.gg/c9yrzmq6m3 0.7 - Added Mod Managment (test phase) - Mod area added - Mod info area added (Translation so far only available in German for the area) 0.7.1 - Troubleshooting in the Mod Management Area

Stara New Princesa 18x50 FS22
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Stara New Princesa 18x50 FS22

Mod converted from FS25 to FS22 Stara New Princesa Category: Planters Price: $165,000 Required power: 230 hp Working width: 8.8m Working speed: 15 kph Capacity: 1800 seeds L Capacity: 3400 solid fertilizer - - - - - - - - - - - - - - - - - - - - - Fixed AI worker error; Fixed automatic reset error; Added sounds; Lights are functional; Fixed refilling via big bag.

First Person Player Body FS25
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First Person Player Body FS25

First-Person Player Body adds a "full" character display in first-person mode in Farming Simulator 25. Now, when looking down, the player can see their animated body, legs and arms, while the character's movements are correctly displayed along with the camera. The head remains behind the camera so it does not obstruct the view, but it still contributes to the formation of the shadow. The mod also improves the first-person view inside vehicles. When using the interior camera, the default seated driver model is displayed. The camera can follow the eye animation and the movements of the seated character. The mod settings include: * On foot - Player body visibility. - Camera side-to-side movement. * In vehicles - Driver body visibility. - Camera position — default or eye level. - Camera following the driver's animation. - Now, if the "standard" mode is selected in the vehicle, only the camera moves using RCtrl+arrow keys and RAlt+arrow keys; if "at eyes" is selected, the character’s butt bone moves. - Improved hand interception - Minor fixes - Adaptation to Beam Eye Tracker can be enabled or disabled in the settings. - New hand-over-hand steering setting, enabled in the settings. - Added new settings for the mod: -- Save FOV -- Set the steering wheel rotation angle in the cab to 150 degrees for all vehicles. (This prevents the hands from twisting.) -- By pressing RCTRL + R, you can set the steering angle for each vehicle separately. - Added new settings options. Enable or disable FOV control and enable or disable FOV reset after exiting the vehicle - Minor fixes - Added interior cabin zoom or FOV. Adjust with the mouse wheel, press the mouse wheel to reset. (Not tested with other mods that work with FOV; to avoid problems, I recommend not using them.) - Various minor fixes - Fixed an issue causing the camera to reset after applying the game mechanics using characterTargetNodeModifier to vehicles. - Added the ability to move forward and backward using LAlt + Up Arrow (forward) and Down Arrow (backward) - Fixed an error when saving - Added compatibility with the FS25_CabView mod - The default camera position setting in vehicles has been changed to "Eye level" (those who have already used the mod will keep their own settings) - You can now adjust the height of the character's fifth point while sitting in a vehicle, thereby lowering or raising the bone; the skeleton depends on where the character's buttocks are located. (The controls can be assigned in the settings; by default, RCTRL + the up and down arrow keys on the keyboard) - Translations have been moved to separate files - French, German, Polish and Czech translations have been added

Thunderstorm FS25
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Thunderstorm FS25

Adds a new weather mode to Farming Simulator 25: thunderstorm. It's not just rain, but a separate weather type with random lightning and 3D surround sound of thunder. The mod is suitable for those who want to make the weather in the game more atmospheric, lively and a little more dangerous in appearance. Console commands for the test: gsThunderstormSet - enable thunderstorm gsThunderstormStrike - create lightning in front of the player - Polished the lightning visuals - Added an option in the settings to enable or disable darker thunderstorms. (Enables and disables color grading during thunderstorms) - Added an option in the settings to enable or disable the burning tree event. - Added a new lightning event that can ignite one of your bales lying in the world. If it catches fire, it will burn away and disappear over time. (Disabled by default) - Added an option in the settings to enable or disable the event that ignites your bales - Added an option in the settings to enable or disable ball lightning When bales are ignited, a warning appears in the log; it has no effect on anything. - Added Event Burning tree from lightning. (A rare event that you can see during a thunderstorm, a tree appears as if it were on fire, as if it had been struck by lightning. This does not carry any semantic meaning, it is a purely visually atmospheric event) - Slightly weakened the darkening of color correction during thunderstorms. For 2,3, and 4 thunderstorm options. - Added ball lightning - Reworked thunderstorm presets. - Horizontal zipper redesigned. - Test added a color correction mode in a thunderstorm to create a darker atmosphere. (If it greatly affects the game, or does not work properly for the players, it will be cut in the future) - Disabled thunderstorm in winter - Code changes. For example, dividing lightning types into vertical and horizontal. For future settings. - Visual edits. - Added caching of i3d lightning, so as not to load i3d into each lightning and not clog the log. - Improved visual effects - Added horizontal zippers

FarmSimMarket – Player Market & Rankings FS25
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FarmSimMarket – Player Market & Rankings FS25

OPEN BETA – Trade with real players instead of only with the game! FarmSimMarket connects your farm with farmsimmarket.com – a marketplace for all LS25 players. WHAT THE MOD CAN DO - Player marketplace: Sell or buy crops, milk, pallets, bales and vehicles from other players – directly in the game (ESC → FarmSimMarket) or on the website. - Market tablet (Ctrl+T): Prices, your offers and news at the edge of the screen while you keep playing – even in a vehicle. - No extra building required: Purchased goods go into your existing silos and storage facilities, or appear as pallets/bales at the shop’s drop-off area. - Leaderboards & farm profile: Compare your farm with other players. - Contract marketplace: Post or accept contract work – with field access permissions on shared servers. - Multiplayer & dedicated servers, rented servers (G-Portal, Nitrado …) via the server bridge. HOW TO GET STARTED 1. Do not unpack the ZIP; place it in the Mods folder and activate it in your savegame. 2. Create an account at farmsimmarket.com and enter the code from the game. 3. To trade, start the small FarmSimMarket helper (farmsimmarket.com/download, Windows, no installation required). ⚠️ OPEN BETA – PLEASE READ FarmSimMarket is still at a very early stage. Most things work, but there may still be occasional errors or something may not work from time to time. Make a backup of your savegame before your first trade. What does not work yet or has barely been tested: - PC (Windows) only – no consoles; the helper only runs on Windows. - Trading only works with the helper or server bridge (without one, the goods remain where they are; nothing is lost). - Multiplayer and the contract marketplace’s field access permissions have barely been tested. - Rented servers via the server bridge are still being tested. - Prices move very little at first – they are generated by player trading. - Website currently available only in German. Found a bug? Please report it on Discord in #fehler-melden with a short description and the log.txt (Documents\My Games\FarmingSimulator2025): https://discord.gg/6squZxh88M Website & helper: https://farmsimmarket.com/download Fixed in 0.29: - A loan taken out is no longer counted as “Other Income” and no longer triggers a money suspicion - English: Buttons, tabs and headings in the ESC menu sometimes remained in German - Contract work and vehicle sales: Combinations (e.g. Premos with Bale Shredder) could never be picked up — attached equipment is now automatically detached Version 0.28 – New: Stock exchange menu styled like the game's price page (Market & Trade, My Offers, All Offers tabs; list of goods with stock levels and a scrollbar, with the exchange price, Sell option and the cheapest offers to buy for each good). Welcome window on first launch (link farm, money rules, Discord). In-game update notice when a new version of the mod or helper is available. Fixed: Game time on the website now updates live and applies to each farm in multiplayer. All details: farmsimmarket.com/download.php Version 0.27 – New: fully in English when the game is not running in German · Bunker silo as a delivery destination (chaff/silage directly into the selected bunker silo, including multi-compartment bunker silos from DLCs) · Wood from the “Holzlager Silo” mod can be traded · Prize money from events · In-game stock market with mouse-wheel scrolling, commodity icons and bunker silo overview · Bales and pallets directly into your own object storage. Fixed: Goods in silo extensions (e.g. barley) are recognized · Goods now only go into storage facilities that accept them · German/English mixed together · Incorrect money suspicion after sales. Changed: Goods are no longer placed at the shop – purchases are only possible if they fit into your own storage facility.

Crop Converter FS25
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Crop Converter FS25

🌾 Your fields. Your rules. Your harvest. Want to quickly and easily change crops on your map? No problem! With this mod, you can transform fields to your liking at any time – from one crop to another, completely empty them, replant them, or even randomly redistribute them. 😍 Whether you want to see all fields, only your own, or the current field – you decide! Map and mod fruits are also automatically recognized. ✨ Live preview ✨ Simple controls directly in the game ✨ No additional mods or dependencies required ✨ Field statuses such as fertilization, liming, and plowing status are retained ✨ Fields with active jobs are automatically protected One press of a button – and your entire landscape can change! 🌱🚜 Only in single-player mode or as host. A game backup is recommended before making major changes. Update for Farming Simulator 25 patch 1.24 (descVersion 113).

FS25 Good Neighbours
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FS25 Good Neighbours

FS25 Good Neighbours – Conversations: walk up to any neighbour and talk (Shift+N). There are over 280 conversations in English, German and Polish, many of them with 3 to 5 decisions. Your answers matter: good ones improve the relationship, rude ones make it worse. – Relationships with real perks: farmers pay you more for their contracts (up to +30%), the mayor gets you cheaper farmland (up to 10%), Frank gives you cheaper repairs (up to 20%) and the grain trader gets you better prices for your crops (up to 5%). – Phone (Shift+N): messages, contacts with each neighbour’s daily plan, and calls with real contracts on their fields. If you miss a call, they try again and then text you that they’ll do it themselves. – Contracts paid per hectare: do them with your own machines or borrow the neighbour’s machine. Pick-up, fields and return are shown on the map, and seeds and fertilizer wait at his silo. – Neighbours work their own fields with their own tractors, implements and combines until 22:00. When they chop maize, a tractor with a trailer drives next to the forage harvester and collects the chaff. – Daily life: they go to the shop, the filling station, the workshop, church, go for walks and visit your yard. – Works on any map: it sets itself up automatically, and admins can adjust places and each farmer’s machines in game. – Multiplayer supported, including dedicated servers. Relationships, calls and contracts are kept separately for every farm.

Карта «Заря» версия 1.0.0.0 от 15.10.26 для Farming Simulator 2025 (v1.24.x)
maps
Volvo FH3 540 версия 1.4.0.0 для Farming Simulator 2025 (v1.24.x)
trucks
Mercedes-Benz Sprinter Van версия 1.2.0.1 для Farming Simulator 2025 (v1.24.x)
trucks
BMW M4 GTS 2016 версия 1.1.0.0 для Farming Simulator 2025 (v1.24.x)
cars
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