Farming Simulator 25 mods
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Staffed Workshop v1.2.0.2
Workshop with staff that automatically washes, repairs and paints vehicles. – Actions are performed every few seconds when one or more vehicles are in the repair area. – 10% are washed, 5% repaired and 2% painted at no additional cost. – This incurs corresponding maintenance costs per month. – A version without a paint sprayer is also available. With coater – Construction costs: $30,000 – Monthly costs $10,000 Without coater – Construction costs: $10,000 – Monthly costs $4,000 Used lift version (without coater) – Construction costs: $20,000 – Monthly costs $4,000 PitStop with traffic light and diesel tank (without paint sprayer, available in a normal and a mirrored version) – Construction costs: $30,000 – Monthly costs $4,000 The diesel tank automatically refuels stopped towing vehicles, but must be filled with diesel yourself. 1.2.0.2 – Added new PitStop variant with traffic light and diesel tank that automatically refuels stopped towing vehicles – The script now supports automatic refueling, also usable by other modders who legally include the script in their own mods – Fixed a technical issue with the warning stripe ground markings at the workshop and PitStop 1.1.0.0 – Spelling errors corrected and description improved – New script version with fixes for reported bugs. Additional XML parameter for timer. Drying after washing. – Vehicle is only serviced when it is not in motion. – Hard Attached Implements are now specially recorded and work. – Lift version added
LodeKing Distinction Super-B Plus – Mod pour Farming Simulator 25
LodeKing Distinction Super-B Plus – Mod pour Farming Simulator 25
Gridbox And Woodbox – Mod pour Farming Simulator 25
Gridbox And Woodbox – Mod pour Farming Simulator 25
Decorative Information Panel (Prefab) FS25
Decorative Information Panel - Category: Decorative - Price: $250
Sirot Pushing Fork FS25
Push-off fork for compacting silage from grass or maize silage. Price : 10,000 $ Capacity : 2000 L Category: Levelers
Manual Attach FS25
This mod enforces you to attach/detach tools and trailers manually. Attach/Detach implements: When attaching an implement the script forces the implement to stay at it's lowered state. There are some exceptions made for frontloaders, skidsteers, shovels, telehandlers, combines and hooklift implements. You're still able to attach and detach those implements without having to leave your vehicle. Note: The connection hoses and power take off still require to be attached manually for those implements.* In order to detach, the implement needs to be lowered first! Also make sure that the power take off and connection hoses are detached before detaching the implement. The mod disables attaching and detaching from inside the vehicle (exceptions are mentioned above). Like the mod title already suggests it’s not possible anymore to do the quick switches between implements.. get out that vehicle for real this time! Attach/Detach power take off: Hit Z in order to attach/detach the power take off. Keep in mind that a tool needs a power take off, otherwise it can't be turned on! Attach/Detach connection hoses: Hold Z (for a short amount of time) in order to attach/detach the connection hoses. Without attached connection hoses the following can occur: - You won't be able to control hydraulics (e.g. moving parts, folding, use ridge markers etc) - You won't be able to use the lights. - Brakes will be blocked. - Added support for multicouplers and cable bundles. Combines and other implements that bundle their connections into a single coupling now work properly instead of showing nothing to connect. - Fixed implements that slide onto a pallet or stand when detached (such as the Krone bale shredder). They now play their animation properly instead of snapping off and clipping through it. - Fixed several crashes when attaching or detaching certain implements and when standing near them. - Implements with a power take-off can now be turned on without connection hoses attached; the hoses only control the additional functions. - Fixed the power take-off and connection hoses getting out of sync in multiplayer. - Fixed auto-attach on front attacher joints. Driving away from an implement no longer snaps it on. - Fixed a crash when auto-attaching after the vehicle you last drove was sold or reset. - Fixed semi-suspended implements being prevented from lowering when they did not need to be.
Staffed Workshop FS25
Workshop with staff that automatically washes, repairs and paints vehicles. Actions are performed every few seconds when one or more vehicles are in the repair area. 10% are washed, 5% repaired and 2% painted at no additional cost. This incurs corresponding maintenance costs per month. A version without a paint sprayer is also available. With coater Construction costs: $30,000 Monthly costs $10,000 Without coater Construction costs: $10,000 Monthly costs $4,000 Used lift version (without coater) Construction costs: $20,000 Monthly costs $4,000 PitStop with traffic light and diesel tank (without paint sprayer, available in a normal and a mirrored version) Construction costs: $30,000 Monthly costs $4,000 The diesel tank automatically refuels stopped towing vehicles, but must be filled with diesel yourself. Uploading to sites other than ModHub is prohibited and therefore illegal, linking only with original download link. NO substitute link! Modifying and re-uploading in whole or in part is not allowed! Bugs and suggestions welcome on GitHub: https://github.com/Achimobil/FS25_StaffedWorkshop - Added a new PitStop variant with a traffic light and diesel tank that automatically refuels stopped towing vehicles - The script now supports automatic refueling and can also be used by other modders who legally include it in their own mods - Fixed a technical issue with the warning stripe ground markings at the workshop and PitStop
МОД Additional Vehicle Info v1.0.0.0 (1.21.x) ДЛЯ FARMING SIMULATOR 2025
Расширяет информационное окно транспортного средства/оборудования, отображаемое рядом с транспортным средством, большим количеством дополнительной информации, аккуратно сгруппированной в разделы, каждый из которых может отображаться/скрываться индивидуально в меню настроек. Всегда отображается: - Категория(и) оборудования/оборудования - Дизельный/метановый бак: текущий уровень заполнения И вместимость (вместо только уровня заполнения) Раздел «Состояние»: - Повреждения (%) - Износ лакокрасочного покрытия (%) - Вес нетто и общий вес (включая прикрепленное оборудование) Раздел «Эксплуатационные данные»: - Возраст - Наработка часов - Показания одометра Раздел «Вместимость»: - Каждый бак пронумерован и имеет свою вместимость - Текущий загруженный груз отображается непосредственно под соответствующим баком (полезно для оборудования с несколькими баками с разным уровнем заполнения) - Количество рулонов тюков/шпагата на пресс-подборщиках отображается в виде количества (текущее/максимальное) Раздел «Производительность»: - Мощность двигателя и макс. Скорость (на моторизованных транспортных средствах) - Требуемая мощность, рабочая ширина и рабочая скорость (на навесном оборудовании) Раздел «Вес»: - Требуемые колесные грузы (да/нет) - Требуемый балластный вес Раздел «Информация о вкладках»: - Можно ли переключаться между транспортными средствами с помощью вкладок (да/нет) - Исключено ли оно из порядка вкладок (да/нет, требуется мод «FS25_SortableVehicleTabbing») Настройки (Настройки игры > Общие): - Отображать заголовки вкл/выкл (глобально) - Отображать разделители вкл/выкл (глобально) - Каждый из пяти разделов выше можно включать/выключать по отдельности Совместимость: - Автоматически обнаруживает мод «Info Display Extension» и скрывает перекрывающиеся с ним строки во избежание дубликатов АВТОР МОДА: Helfer B. АВТОР МОДА: Helfer B.
PGR BRUZDA V1.4.1
V1.4.1.0 – Fixed the rabbit feeding issue – Improved the appearance and harvesting method of peanuts – Added a required download of machines intended for harvesting peanuts – Added custom plowing and cultivation animations Welcome to the new version of a Polish map in the PGR style, PGR BRUZDA, which is very well known to many players. The map has been completely rebuilt compared to the previous version of the game. The map shows: – 37 medium and large arable fields, there will also be a few smaller ones. – 54 farmlands – 3 ready farms; the first divided into plant and animal production (cows, horses, chickens), the second with a pasture for sheep, the third with pig breeding – each building on the farm can be sold individually (you can clean the farm area and design your own) – a lot of forest areas and trees in fields that you can cut down – 7 purchases – 15 production points, including: meat processing, sawmill, food production, pulp, brewery, dairy and others. – food and construction warehouse – biogas plant – custom soil map (Precision Farming) – 360 degree ground with 255 angles (very real) – stubble compaction – custom lighting – custom NPCs (tongue in cheek) – road traffic – traffic lights at intersections – pedestrian traffic – transport orders – rock removal orders – tree cutting orders – slightly increased terrain deformation – non-standard animal feeding system – autonomous pastures – Polish license plates in road traffic and on vehicles in the store and many other interesting things. On the map you will find custom crops such as: (thanks to Jinkou89 for creating and sharing some crops) – Spring and winter barley – Triticale – Spelled – Millet – Rye – Green rye – Rye with vetch – Linseed – Fodder corn – Poppy seed – Buckwheat – Chickpeas – Mustard – Onion – Beans – Lavender – Hemp – Tobacco – Miscanthus – White grapes – Hops – Lucerne – Clover – White clover – Cover crop mixture Additional types of fillings, including: – Bean straw – Flax fiber – Corn stalks – Sweet – Pickled pulp – Miscanthus chaff – Pickled Miscanthus – Pomace – Bran Machines that you can use for non-standard crops have also been added. Additionally, the possibility of storing root crops and vegetable plants in bunker silos has been added. The map is compatible with all DLC add-ons and Precission Farming. I invite you to get to know the map and I wish you many hours spent in the game to expand the famous PGR BRUZDA. The map will automatically download the modifications required for gameplay. It is prohibited to change the original download link or upload the map to other forums without permission. V1.2.2.2 – miscanthus silage loading animation fixed – added hemp bales of size 238 – added function of harvesting hemp directly into bales for the John Deere CP690 combine – the foil foil of lavender and hemp bales has been changed – miscanthus harvest quantity improved – improved piling and kneading of miscanthus chaff piles – a few minor fixes have been introduced V1.2.2.1 ATTENTION!! IT IS NOT REQUIRED TO CREATE A NEW RECORD – potato haulm fixed – sawmill efficiency increased – added possibility of selling molasses pallets
Claas Arion Cebis V1.0
Claas Arion Cebis By SebaGiveWay. Configurations: GPS JohnDeere or Claas and more new configurations
Mutterkuhstall V1.0.0.0
Mutterkuhstall V1.0.0.0 Kuhstall für Mutterkühe – Projekt abgeschlossen! EINIGE INFORMATIONEN Kapazität: 80 Kühe Anpassungsfähige Weide Sie können Ihre Weidefläche nach Ihren Wünschen gestalten, sodass sie optimal zu Ihrem Bauernhof passt. Mistproduktion Vollständig reinigbares Gebäude Der Mist befindet sich direkt im Stall und kann entfernt werden, was für einen realistischeren Betrieb Ihres Viehzuchtbetriebs sorgt. 100% Fokus auf Mutterkühe / Mast Diese Scheune wurde eigens für die Rinderzucht konzipiert. Keine Milchproduktion Keine Schlammproduktion Mistproduktion VERFÜGBARKEIT Die Mod wird zunächst nur für PC verfügbar sein. Eine Konsolenversion wird später in Betracht gezogen, falls dies möglich ist. Falls ihr einen Fehler oder ein Problem mit dem Gebäude feststellt, meldet es bitte auf Discord. Es gibt bereits einen eigenen Kanal für Fehlerberichte, damit ich alle potenziellen Probleme verfolgen und beheben kann. Ein herzliches Dankeschön an alle, die die Entwicklung des Projekts verfolgt und mir ihr Feedback gegeben haben. Nun, da dieses Projekt abgeschlossen ist… auf zu den nächsten! Vielen Dank euch allen und bis ganz bald! Tags: Die ModIhrem BauernhofPCVielen Dank
Kenne deine Grenzen V1.0.0.0
Kenne deine Grenzen V1.0.0.0 Know Your Limits ist eine schreibgeschützte Diagnose-Mod für den Landwirtschafts-Simulator 25, die Spielern hilft, drei verschiedene Materialkapazitätsgrenzen zu verstehen. Drei Grenzwerte werden überwacht FillType Registry: Zeigt die aktuelle Nutzung und die vom Spiel gemeldete Live-Kapazität an. HeightType Registry: Zeigt die Nutzung und Kapazität der aktiven Karte an und überwacht gleichzeitig den bekannten Standardreferenzwert von 63. Distance Texture Pool: Überwacht den separaten Grenzwert von 255, der mit dem Protokollfehler „Zu viele Distanztexturen werden verwendet“ verbunden ist. Es handelt sich um separate Systeme. „Know Your Limits“ zeigt jedes einzelne an, sodass die Spieler sehen können, welches Limit sich der Kapazität nähert oder diese überschreitet. Finden Sie heraus, was das Hinzufügen von Fülltypen bewirkt. Der detaillierte Bericht nennt folgende Quellen: Basisspiel Aktive Karte Installierte DLCs Installierte Mods Skripte und andere Quellen Wenn möglich, wird der für den Spieler sichtbare Name der Karte, des DLCs oder der Mod angezeigt sowie die Anzahl der FillTypes- und Distance-Texture-Einträge jeder Quelle. Eröffnung des Berichts Nach Abschluss des Speichervorgangs erscheint eine kurze Meldung, die den Status aller drei überwachten Grenzwerte anzeigt. Drücken Sie die LEERTASTE, um die Benachrichtigung zu schließen. Der vollständige Bericht kann dann mit folgendem Befehl geöffnet werden: RECHTS ALT + 3 Drücken Sie die Leertaste, um durch die Berichtsseiten zu blättern. Die letzte Seite schließt den Bericht und Sie kehren zum Spiel zurück. Die Tastenkombination ist eine eigens dafür eingerichtete, frei belegbare Aktion mit dem Namen „Vollständigen Know Your Limits Report öffnen“, die es den Spielern ermöglicht, sie bei Bedarf über die Steuerungseinstellungen des Spiels zu ändern. Schreibgeschützt und sicher Know Your Limits erhöht oder verändert keine Spiellimits. Es fügt niemals FillTypes, HeightTypes oder Distanztexturen hinzu, entfernt, ersetzt oder ordnet sie neu an. Der Zweck ist einfach: den Spielern anzuzeigen, wie viel Kapazität noch übrig ist und welche Faktoren zu den jeweiligen überwachten Grenzwerten beitragen. Tags: Der ZweckDrei GrenzwerteFinden SieNach Abschluss
Intelligenter automatischer Holzernter V1.0.0.0
Intelligenter automatischer Holzernter V1.0.0.0 Mod zum kontinuierlichen Zerkleinern des Baumes in Stämme, sobald er gefällt ist; Aktivierungstaste: ALT-X. Mod zum kontinuierlichen Zerkleinern des Baumes in Stämme nach dem Fällen; Aktivierungstasten: Alt-X.
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