Farming Simulator 25 mods
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Ozkar Back Loader Pack FS25
🔴 Brand: ÖZKAR 🚜 Category: Front Loaders / Loader 💧 Capacity: 600 L ⚖️ Weight: 350 kg 💰 Price: 2.200 € 🎨 Color: ÖZKAR red 🔧 Compatibility: Farming Simulator 25 🪣 Bucket: Loader bucket included 💪 Usage: Loading/transporting soil, fertilizer, feed and various materials
New Apple Tree FS25
🍎 Master the Orchard: Interactive Apple Tree Mod! 🌳 Tired of placeable trees that magically produce fruit while you sleep? Welcome to real orcharding! This isn’t just a decoration; it’s a living, breathing apple tree that demands your attention. No care? No apples. It’s that simple. 🌱 Grow & Care (January – May) If you buy this tree, you become a full-time orchardist. If you ignore it, you’ll be staring at a 0% yield of barren twigs. But if you put in the work—providing water, organic manure, and mineral fertilizer—your yield bonus will skyrocket to 40%, 60%, or even a massive 100%! ⚠️ Pay attention to the calendar: You only have from January to May to pamper your tree. Once the May blossoms hit, the growth phase locks in, and your yield is sealed! ✂️ The Harvest Mechanics When harvest time comes, the apples will spawn in randomized but fixed positions across the branches. Head to the store and buy the Apple Pruning Shears. Buy an Apple Crate or Pallet. Press to attach the crate/pallet to your shears. Get up close, aim, and [Left-Click] to snip and collect the apples! Can't reach the top branches? Bring a ladder to do it the professional way—or just channel your inner kangaroo, jump up, and clip them mid-air! 🦘 💰 Profit! Once your crates are overflowing with fresh, hand-picked apples, load them up and head to the local farmers' market to sell your harvest for a solid average market price. Do you have what it takes to grow the perfect 100% yield apple tree? Download now and get your hands dirty! Apples can be harvested in September and October.
Cover Bunker Silo At 50% FS25
This mod allows you to cover your silage bunker once it reaches **50% compaction** instead of the default 100%. Works with standard bunker silos and most modded silos.
Animal Breeding Addon FS25
This mod is designed as an add-on to the Vanilla Edition Animal Pack mod. DOES NOT CONTAIN THE ORIGINAL MOD **The AgroZone Animal Breeding add-on** introduces a more realistic animal breeding system to Farming Simulator 25. Breeding requires the presence of a compatible male, and animals of different breeds of the same species can breed with each other. At birth, offspring have a **50% chance of inheriting their mother's breed and a 50% chance of inheriting their father's breed**. Sex is determined independently, with approximately a **50% chance of being female and a 50% chance of being male**. A simple and more realistic breeding system designed for farms with multiple animal breeds.
AutoTransport for AutoDrive FS25
🚛 AutoTransport for AutoDrive — Automate your deliveries This mod automatically monitors the stock of a product in a silo or a production facility on your farm, and triggers the AutoDrive route that YOU have already configured as soon as the conditions you defined are met. AutoTransport never configures AutoDrive for you (points, mode, loops): you set up your route normally in its interface. This mod simply presses the "start" button at the right moment — you decide when. ✅ FEATURES - Live monitoring of a product and a building of your choice (silo, production...), with the current quantity and an estimate of the number of trips required (in m³, depending on the attached trailer) - Optional and independent minimum and maximum thresholds: only trigger within the quantity range that interests you - Optional activation date (day + month) for seasonal triggering - All conditions can be combined, or disabled for continuous operation - Panel usable for several vehicles at the same time, with automatic saving of each setting - Works in single-player as well as multiplayer/dedicated server: the configuration survives a server restart and remains active even when no player is connected - Fully mouse-operated interface, with a single keyboard shortcut (Right Shift + :), available even while AutoDrive is driving - Available in 11 languages (the game automatically selects yours) 📋 REQUIREMENTS AutoDrive is required and must be loaded before this mod. 💡 ABOUT The original idea for this mod came from a Farming Simulator player who wanted to automate deliveries without reconfiguring AutoDrive every time. The design, development and entire code were created by Claude (the Anthropic AI assistant), through exchanges with its creator — development and debugging under real-world conditions on a dedicated server. The use of AI in designing this mod is a conscious and deliberate choice. If you are reluctant to use AI in mod development, feel free not to use this one — no pressure, just transparency about how it was made. + Added a generic AutoDrive profile system ("AD" button in the header): - Saves a vehicle's current AutoDrive configuration (loading/unloading points, mode, product) under a chosen name, applicable to any other vehicle - Profile list with one-click loading and deletion - Captures and restores the number of trips, maximum travel speed, maximum working speed, and AI/Courseplay/AIVE synchronization - Persistent between game sessions, synchronized among all connected players - Name entry via a real in-game dialog box (properly blocks other keyboard shortcuts while typing) + Complete translation of the main panel into the mod's 11 languages (until now, only the help page was translated; the panel remained in French) + Visual interface brought closer to the AutoDrive/Courseplay style (simple text lines instead of solid buttons, orange reserved for player selections) * AutoDrive dependency made mandatory Fixed: - Fixed a network bug where injecting an AutoDrive profile only modified the client's local copy, never the authoritative server copy at startup - Fixed marker resolution when identical names exist in different folders (using folders enabled in AutoDrive) - Fixed several grammar errors in the German and Dutch translations - Fixed a leak of untranslated text in error messages
High-resolution texture of cut sunflower FS25
I grew up in a farming village and have known all my life how the sunflower harvesting process works. The texture of cut sunflowers in the game was not entirely realistic, so I decided to modify it slightly to make it look more realistic. I made it taller. The height of cut sunflowers is the same as in real life. I also added tracks on the cut sunflowers after machinery has passed over them. After working on the texture, it now looks much more realistic. The texture is denser. Now the distance between the plants is exactly the same as in real life.
No Winter Weeds FS25
On real North American farms, weeds aren't sprouting immediately after harvest in autumn or winter. This mod sets a block on weed growth from September to February, allowing residue to remain without your fields getting packed with weeds! Weeds start growing normally in March. If you choose no-till, leaving crop residue for soil health through the winter, the government pays you $100/hectare at the end of February. HOW IT WORKS A block on weed growth is placed for September. Any field you harvested and did not disc/cultivate/plow pays you $100 per hectare when March arrives. The mod simply looks for stubble still sitting on the field: if you cultivated or plowed after harvesting, the stubble is gone and so is the bonus. Crops you never got around to harvesting, permanent hay and pasture, and land with your buildings on it don't count. CONSOLE COMMANDS gsNoWinterWeedsStatus - print the current period number and whether blocking is active right now gsNoWinterWeedsForce 0 or 1 - force blocking off/on immediately, for testing without waiting for the season to change gsNoWinterWeedsFields owned — lists your fields and, for each one, whether it'll earn the bonus and why or why not. Mod created entirely by Claude (Anthropic) Please report bugs here. Use the mod however you like improved field state detection for no-till payout. Multiplayer very likely not to be supported
Avatar Switcher – Mod pour Farming Simulator 25
Avatar Switcher – Mod pour Farming Simulator 25
Open The Gate – Mod pour Farming Simulator 25
Open The Gate – Mod pour Farming Simulator 25
Platzierbares Rohrpaket v1.0.0.0
Platzierbares Rohrpaket v1.0.0.0 Hier ist mein platzierbares Rohrpaket, jetzt für FS25! Es enthält statische, platzierbare Rohre, Ventile, Schächte, Schächte und Zubehör. Es beinhaltet fast alle Objekte des ursprünglichen Rohrpakets. Diese werden in Gräben platziert und können wieder verfüllt werden. Ich empfehle die Verwendung des Grid-Snap-Mods, da dieser für eine perfekte Ausrichtung sorgt. DIESER MOD BENÖTIGT MEINE JWEEZY STORE KATEGORIEN-MOD, DA SICH ALLE PLATZIERBAREN ROHRLÖCHER IN MEINEM BAUMENÜ BEFINDEN! Wie die meisten meiner Mods ist auch dieser Mod noch in Arbeit. Ich füge ständig neue Elemente hinzu und optimiere und aktualisiere ihn fortlaufend. Wie immer freue ich mich über Vorschläge und Feedback.
Placeable Pipe Pack v1.0
Placeable Pipe Pack v1.0 This is my placeable pipe pack, now converted to FS25! This is a pack of static placeable pipes, valves, manholes, vaults, and appurtenances. It has pretty much all of the same objects as the pipe pack. These are used to place in the trench can be backfilled. I suggest using the grid snap mod, as that makes it so that everything lines up perfectly. THIS MOD REQUIRES MY JWEEZY STORE CATEGORIES MOD AS ALL OF THE PLACEABLE PIPE IS IN MY CONSTRUCTION MENU! This mod, like most of my mods is a WIP. I add stuff as I think of them and I am constantly tweaking and updating it. As always, let me know if you have any suggestions or feedback. Author: JWeezy Construction Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Lease Livestock FS25
Just starting your herd and short on cash? Skip the huge upfront cost - lease your livestock instead! Pick your animals at the dealer, flip on Lease Mode, and they're in your barn for a small recurring fee instead of the full buy price. Changed your mind or your finances turned around? Terminate the lease any time and get the current period's fee refunded, no questions asked. Leased animals are clearly tagged everywhere you'd look for them - the animal screen, the info box, and the in-game Animals overview - and every lease payment shows up on your finance sheet under "Livestock Leasing" so you always know what your herd is costing you. GitHub: https://github.com/EvanKirsch/FS25_LeaseLivestock
John Deere 1600 Grubber v1.0.0.0
John Deere 1600 Grubber v1.0.0.0 Arbeitsbreite: 8 m Benötigte Leistung: 120 PS Preis: 6000 Tags: John DeerePS
Tolmet Borys Pack FS25
Tolmet Borys is a series of trailed sprayers from a Polish manufacturer. It is the perfect choice for medium-sized farms. The modification offers two models: [Borys 30xx] - Price: from 21,500$ - Tank capacity: 3,000 L - Max. working speed: 12 km/h - Power requirement: ~80 HP - Working width: 15m / 21m [Borys 25xx] - Price: from 16,600$ - Tank capacity: 2,500 L - Max. working speed: 12 km/h - Power requirement: ~70 HP - Working width: 15m / 21m Configurations: - Field boom width 15m / 21m - Duplex system (frame painting) - Own hydraulic system - multiplier - Tank colour - Wheels Features: - Field boom adapting to the terrain - Section control - Spot spraying of weeds - Pulse width modulation -Fixes have been implemented to prevent the object from moving on its own after being detached -Fixed weight distribution (unintended movement) -Fixed paintwork on the mudguards
Hagenstedt FS25
Welcome back to Hagenstedt, the iconic map from Farming Simulator 2013! Now the map features a modern look while preserving the essence of the original version. It includes: - 42 fields with missions - 142 farmlands: the entire map area is purchasable - Various areas for work and leisure - Farm with sheds, storage buildings, and houses - only functional after purchasing the land - Animal pens for cows, sheep, and chickens - Vehicle shop with workshop - 7 sell points for a wide range of products - BGA - Lime station - 2 fuel stations - New foliage for painting - 100 collectible horseshoes Have fun! - A new savegame is not required - Fixed the lime effect - Fixed the map latitude. The months now match the Northern Hemisphere again - The poplar tree can now be purchased in the store - A new savegame is not required - New crops: black bean and millet - New textures for soybeans, corn and sugarcane - Mustard now produces grain - Added tire flattening stage for most crops - Alignment adjusted for most crops - Fixed the planting angle of fields generated by missions - Fixed all bales - New lighting - General improvements and various fixes - Fixed issue where the meadow could not be plowed - Added puddles - It is recommended to start a new save to avoid possible conflicts - New crops added (credits to PfalzAgrar): Alfalfa, Mustard, Silage maize, Triticale, Spelt, Rye, Green rye, Vetch rye, Active humus, Flowering catch crop, Clover - Added trees from the Silverrun Forest map - Vehicles now use German license plates - New productions: grain mill and sawmill - Previous factories can now be sold - Revised selling points: stone crusher, garden center, and spinning mill - BGA farmland is now separated from the factory - Objects that previously could not be sold now can: farm benches, cow bunker silo, and BGA - Highway remodeled to prevent errors
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