Farming Simulator 25 mods
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Volvo FMX 8x6 FS25
# 🚛 Volvo FMX 8x6 – Public Works Pack Discover the **Volvo FMX 8x6**, a truck designed for public works, material transport and construction sites. This pack offers several configurations to adapt the truck to different types of work: ### 🔧 Features * **Brand:** Volvo * **Model:** FMX 8x6 * **Power:** 800 hp * **Top speed:** 90 km/h ### ⚙️ Available configurations 🟠 **Tipper version** * Construction tipper body * Suitable for transporting materials * Various colour customization options 🔵 **Multilift / Ampliroll version** * Functional hooklift system * Allows different types of containers to be loaded and transported * Ideal for public works and material transport 🟢 **Concrete mixer version** * Concrete mixer configuration * Suitable for construction work and transporting concrete ### 🎨 Customization * Choice of body colour * Choice of tipper body colour depending on the configuration * Different body configurations ### 🎮 Features * Coupling system * Hydraulics * Functional lighting * Custom sounds * Liftable axle * Functional Multilift system ### 📦 Pack contents * Volvo FMX 8x6 Tipper * Volvo FMX 8x6 Multilift / Ampliroll * Volvo FMX 8x6 Concrete Mixer ⚠️ **Note:** Please respect the creator's work and do not redistribute or modify the mod without permission. Have fun everyone and enjoy your construction projects! 🚧
Basket Lohnerkorb (Prefab) V1.1
Basket Lohnerkorb (Prefab) V1.1 This time, I’m offering a Lohner/shopping basket with the option to animate the handle as needed. You can also choose the suitable one from 2 variations. V1.1.0.0 2 New Variations of the Shopping Basket Author: Pfusch by Paul Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Dynex Nova V1 (Prefab) FS25
The Dynex Nova V1 is a modern and realistically designed LED strobe bar for Farming Simulator 25. It features a slim and robust design and is suitable for a wide range of vehicles and machinery. Three different sizes are included: - 631 mm - 1223 mm - 1519 mm The package also includes XML help files and a written installation guide. The guide explains step by step how to correctly install the strobe bar into your vehicle and set it up in the vehicle XML. Please read the included installation guide carefully before installing the strobe bar. Dynex Nova V1 – designed for Farming Simulator 25.
Vehicle Recovery FS25
Vehicle Recovery - allows you to remotely recover your equipment while on foot, without using the standard reset, which can lead to cargo loss or disruption of the attached combination. FEATURES: - Remote recovery of your own equipment. - Moving tractors, harvesters, trailers and implements together with the entire attached combination. - Preservation of attachments, configurations, fuel, contents and equipment condition. - Support for transported cargo: pallets, bales, logs, big bags and other objects. - Support for dynamically attached equipment, such as a header on a transport trailer. - Finding a suitable free space while taking the dimensions of the entire combination into account. - Recovery to the nearest AI road, the machinery shop or a created point. - Correct placement of equipment on bridges. - Recovery of equipment after falling into deep water. - Temporary blocking of equipment switching with "Tab" during recovery. - In-game notifications about the recovery result. - Recovery is completely free. CONTROLS: While on foot, press F9 to open the Vehicle Recovery menu. - Space - recover to the nearest suitable road. - C - recover to the machinery shop. - X - recover to the selected point. - Backspace - create or delete a point. - Esc - back. The F9 key can be changed in the game's standard control settings. NEAREST ROAD: - The mod searches for a suitable free space on the nearest AI road. - If the road crosses a bridge, the equipment is placed directly on the bridge surface. MACHINERY SHOP: - The standard equipment spawn zones on the map are used. - For long combinations, the mod may choose an additional free space to avoid intersections between equipment and cargo. TO POINT: - Allows you to choose the recovery point yourself. - The point is created at the player's current position and is used as the center for searching for free space. - The point is saved until the end of the game session. IMPORTANT: - Works only in single-player. - Recovery is available only while on foot. - To recover to a road, the map must contain functional AI splines. - To recover to the shop, a valid equipment spawn zone is required. - The root vehicle of the combination should be selected for recovery - usually a tractor or harvester. Trailers and implements are moved together with it. - Loose cargo that is not attached to a trailer usually remains in place. - A large amount of tightly packed cargo secured with tension belts may behave unstably after being moved. - The mod does not repair equipment or change its fuel, configurations or contents. - The standard destructive equipment reset is not used. - Very large or non-standard modded equipment may require a different recovery location. - Compatibility with cargo may depend on other mods that change autoloading, tension belts or object physics. The mod was tested with various types of equipment, trailers, implements and transported cargo. This is the first public version of the mod. When using large amounts of modded equipment, non-standard maps or third-party mods, individual compatibility issues may occur. If you encounter an error or unusual behavior, please report it and include the name of the equipment, map or mod where the problem occurred.
Realistic Mechanical Systems v0.10
Realistic Mechanical Systems v0.10 Realistic Mechanical Systems — First Public Release Realistic Mechanical Systems (RMS) is a complete mechanical condition, maintenance and reliability system for Farming Simulator 25. RMS is designed to make vehicle ownership matter over the long term. Instead of treating damage as a single percentage, the mod models multiple mechanical systems independently and lets their condition affect maintenance, diagnostics, reliability and operating costs. This first public version introduces the core foundation of RMS, including: Individual mechanical systems and component wear Vehicle condition and maintenance tracking Mechanical diagnostics and repair estimates Scheduled and corrective maintenance procedures Engine, drivetrain, electrical, hydraulic and thermal systems Persistent fluid levels and servicing Breakdowns and component failures Pre-shift inspections Full technical records and maintenance history Vehicle fleet overview Multiplayer and dedicated-server support RMS has been designed around long-term gameplay. Vehicle age, operating hours, maintenance history and mechanical condition progressively build a unique history for every machine in your fleet. The interface was also completely redesigned around this workflow: inspect the vehicle, identify problems, plan the work, carry out maintenance and keep a permanent technical record of what has happened to the machine. Development status Version 0.10.0.0 is the first public milestone of RMS. The project is still under active development and some planned systems are not yet implemented. The 1.0-beta1 milestone will be reached once the complete initial mechanical feature set is operational. I prefer releasing RMS now so it can be tested on a wider range of machines, maps, multiplayer servers and mod combinations while development continues. Bug reports and detailed feedback are therefore very welcome. RMS will continue to evolve, but the goal will remain the same: mechanical depth without arbitrary penalties — systems should react to what the machine is actually doing. Thank you to everyone testing RMS and helping improve it. Author: Squallqt Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Kirowez K-700A K-701 V1.0.0.5
Kirowez K-700A K-701 V1.0.0.5 Modell: K-700A Motor: YaMZ-238ND3/V8 Preis: 78.000 € Motorleistung: 235–400 PS Höchstgeschwindigkeit: 33,8 km/h Diese Mod wurde von FS22 nach FS25 konvertiert. Falls Sie Fehler finden, schreiben Sie uns bitte. V1.0.0.5 Erhöhte modDesc-Version Neue Mod-/Shop-Symbole (FS25-Version) Der Fehler „exitPointPassenger“ wurde behoben. Die „Enter“-Animation wurde entfernt. Weitere IC-Symbole hinzugefügt Erforderliche Mods: Interaktive Steuerung Tags: Der FehlerDiese ModErforderliche ModsPS
Loader Wagons Pack V1.0.0.1
Loader Wagons Pack V1.0.0.1 If you want to load onions, hay, potatoes, grains or even snow quickly, then this mod is for you I’ve created a mod “Loader Wagons Pack” for people who want to work quickly in the field. – added vehicles in the pack: Bergmann_shuttle490S, Fendt_tigo75VR, Pottinger_bossAlpin251, Pottinger_faro4010D, Pottinger_jumbo8450DB, Schuitemaker_rapide580V. – Color configurations have been added for all vehicles. – For all vehicles Filltype: “BULK”. – All vehicles working speed is 25/h V1.0.0.1 for all vehicles. – Added Your own Logo configuration (Use painting software to create your own logo.) Do NOT change the name of the “Your logo” texture. – Added Beacon Lights. Author: JRK modding, GIANTS Software Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Beco 1800 silage edit V2.0
Beco 1800 silage edit V2.0 it can have 24200 liters price 33000 V2.0.0.0 added the back wall and fix some stuff Author: mods by rupkaas Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Kirovets K-703MA V1.0.0.2
Kirovets K-703MA V1.0.0.2 The K-703MA is an articulated four-wheel-drive tractor built by the Kirov Plant in Leningrad. This is a port of the FS22 version of Modding FS22VIP to FS25. SPECIFICATIONS Manufacturer: Kirov Plant Model: K-703MA Price: 78,000 Engine: YaMZ-238ND3 V8, 230 hp, 30 kph Alternative: YaMZ-240-BM, 350 hp, 34 kph Transmission: Manual with powershift groups FEATURES – 16 paint schemes, freely combinable for body, cab, decals, exhaust, cylinders and rims – Two engine options – Nine fleet numbering variants, with and without decals – Optional towbar and optional three-point front attacher – Interactive cab controls INCLUDED IMPLEMENTS – Angled dozer blade (2,550) – Angled snow blade (2,550) – Towing triangle (50) V1.0.0.2 WARNING: color selections on already owned tractors resets once with this update. Re-pick them in the shop or workshop, they stick from then on. Color and three-point hitch patched Workshop and refueling now available Variable tire pressure is now supported Thanks to everyone who reported bugs in the comments! Required mods: Interactive Control Author: Mogulus, Modding FS22VIP, Bodik55, Region38, eFarmer(Erlan10) Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Mercedes-Benz E63S AMG 2018 V1.0.0.9
Mercedes-Benz E63S AMG 2018 V1.0.0.9 V1.0.0.9 Neue Klänge MERCEDES BENZ E63S AMG 2018 Preis: 105000 Leistung: 603 Höchstgeschwindigkeit: 250 Passagiersitze für Mehrspieler Hauptfarbkonfiguration Felgenfarbkonfiguration V1.0.0.8 Der Konfiguration wurden die „speziellen“ Farben Grün, Blau und Rot hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: Interaktive Steuerung Fahrzeugjahre Tags: Erforderliche ModsInteraktive Steuerung
Income Mod FS25
Converted from FS22_IncomeMod Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods. Features: - Easy / Normal / Hard difficulty presets - Custom income amount option - In-game notifications - Fully configurable via console commands or in the pause menu - Settings saved automatically - Works in singleplayer and multiplayer - Lightweight and stable Please be aware: You need to have developer mode enabled in order for you to open the console. This can be done in your FS game folder, then look for the "game.xml". Change to "true" Enjoy you farming experience with my Income Mod <3 ========================================================= Github: https://github.com/TheCodingDad-TisonK/FS25_IncomeMod ========================================================= COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, or claiming this mod as your own is strictly prohibited. Original author: TisonK ========================================================= The Emergency Loan feature now tells you what's actually happening with your finances instead of just showing a balance. What's new: - The loan report now shows a forecast: your expected regular income, your known upcoming bills, a separate estimate of your recent day-to-day spending, and a projection of how low your cash will get. If that projection goes negative, it's flagged as a shortage warning so you can act before you're actually broke. - You can now repay the loan for any amount you choose, not just pay it off in full. - New Income HUD show/hide toggle added to the suite Control Center (requires SettingsHub). No save migration needed. Quality-of-life additions for managing your income display. What's new - Toggle the income HUD with Right Shift + I, and enter edit mode with Right Shift + J - Open your income report from the suite Control Center (with Settings Hub installed) - HUD and settings styling improvements No save migration needed. Existing saves load as normal. This release adds the release gate: new systems ship locked until deliberately released. Nothing is taken away from the proven baseline, and experimental systems stay off unless you turn them on. New in this version: - Release gate. Experimental systems ship locked until deliberately released, as an explicit opt-in that is independent of the difficulty setting. - New setting: Experimental Systems. Under the mod's settings, default off (stable only). Turn it on to use experimental systems at your own risk. - C3 loan elaboration locked. The emergency loan stays available as the interest-free bridge loan it has always been: grant, re-draw, forecast and repayment are untouched. What stays locked is the cost elaboration (the escalation and the Time Guard compounding). The floor escape is never removed: a broke farm can always reach the base-game loan. Everything else works exactly as before. The passive income system, the HUD, and the report dialog are untouched. Skip income payout during sleeping. The Income HUD position, scale, and visibility were lost every time you reloaded your save. The HUD would snap back to its default position and reappear even if you had hidden it with the I key. What's Fixed: - HUD position and scale now save on every game save and when exiting the game - Hiding the HUD with the I key now persists across reloads No save migration needed. Full changelog -> https://github.com/TheCodingDad-TisonK/FS25_IncomeMod/releases/tag/v2.1.3.0 - The income panel can now be moved and resized to fit wherever you want it on screen. Right-click the panel to enter edit mode, drag it to a new position, drag a corner handle to scale it up or down, then right-click again to lock it in place. Your layout is saved between sessions. - Colors updated to match FS25's native panel style (dark, clean, no green border) Toggle visibility still works the same way via the I key. No save migration needed. - Fixed `MoneyType` crash (income never paid) - Fixed mod not loading due to wrong ZIP building inside the build.sh - HUD toggle desync fix - Added missing showHUD field to the console settings - Added explicit override that calls updateDisplay() on every open - Removed stray double blank lines - Replaced both notification calls (payment + startup) with the correct FS25 AP * Added **seasonal income modifiers** (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI * Added **selectable income multipliers** (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command * Added **per-farm multiplayer support** — each active farm now earns independently * Added **income state persistence** — `lastHour` and `lastDay` saved to `_state.xml` to prevent missed or duplicate payments after reload * Added **payment history tracking** — `IncomeHistory` console command shows last 10 payments (day, hour, amount, seasonal modifier) * Added **next payment timer** — `IncomeNext` console command displays time remaining until the next payout * Added missing **`IncomeSetDebug` console command** for toggling debug mode * Fixed critical **multiplayer duplicate payment bug** by adding a server-only guard in `giveMoney()` * Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem) * Fixed global namespace pollution from `getTextSafe` (moved to `UIHelper.getText()` module method) * Fixed debug print leak in `UIHelper.lua` * Fixed incorrect startup tip text (now shows: `Type 'income'`) - Rewrote entire code - Changed entire command list - Added new settings tab in the pause menu - Changed notification style - Optimized current code - Added support for: de, fr, pl, es, it, cz, br, uk, ru - Fixed console error
Tolmet Scheibeneggen-Paket V1.0.0.0
Tolmet Scheibeneggen-Paket V1.0.0.0 Eine Auswahl der beliebtesten Scheibeneggen des polnischen Herstellers Tolmet. Hier finden Sie Modelle für kleine, mittlere und große Betriebe. Jede Scheibenegge bietet verschiedene Konfigurationen und eine Reihe von Animationen. Tolmet Smart 180 Preis: 3.500 US-Dollar Erforderliche Leistung: 55 PS Arbeitsbreite: 1,8 m Arbeitsgeschwindigkeit: 15 km/h Tolmet Simply 270 Preis: 5.450 $ Erforderliche Leistung: 85 PS Arbeitsbreite: 2,7 m Arbeitsgeschwindigkeit: 15 km/h Tolmet Tytan 300 Preis: 8.200 US-Dollar Erforderliche Leistung: 120 PS Arbeitsbreite: 3 m Arbeitsgeschwindigkeit: 15 km/h Tolmet Megatron S 400 Preis: 13.600 US-Dollar Erforderliche Leistung: 140 PS Arbeitsbreite: 4 m Arbeitsgeschwindigkeit: 15 km/h Tolmet Optimus 500 Preis: 29.000 US-Dollar Erforderliche Leistung: 210 PS Arbeitsbreite: 5 m Arbeitsgeschwindigkeit: 15 km/h Tags: Erforderliche LeistungPSSie Modelle
Tolmet Disc Harrows Pack V1.0
Tolmet Disc Harrows Pack V1.0 A collection of the most popular disc harrow models from the Polish manufacturer Tolmet. Here you’ll find models designed for small, medium and large farms alike. Each disc harrow features different configurations and a range of animations. Tolmet Smart 180 Price: $3,500 Required power: 55 hp Working width: 1.8m Working speed: 15 kph Tolmet Simply 270 Price: $5,450 Required power: 85 hp Working width: 2.7m Working speed: 15 kph Tolmet Tytan 300 Price: $8,200 Required power: 120 hp Working width: 3m Working speed: 15 kph Tolmet Megatron S 400 Price: $13,600 Required power: 140 hp Working width: 4m Working speed: 15 kph Tolmet Optimus 500 Price: $29,000 Required power: 210 hp Working width: 5m Working speed: 15 kph Author: JMZ Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Tolmet Disc Harrows Pack – Mod pour Farming Simulator 25
Tolmet Disc Harrows Pack – Mod pour Farming Simulator 25
New Holland T8 Genesis V1.1
New Holland T8 Genesis with some modifications and configurations. New Holland T8 Genesis Shop category: Large tractors Base price: €229,000 Power: 350–1535 hp Speed: 50 km/h Diesel capacity: 647 L AdBlue capacity: 99 L Unladen weight: 11.3 tons Gross vehicle weight: 18 tons Engine configurations: – T8.350 GENESIS (350 hp) – T8.380 GENESIS (380 hp) – T8.410 GENESIS (410 hp) – T8.435 GENESIS (435 hp) – T8.435 GENESIS Software 1 (495 hp) – T8.435 GENESIS Software 2 (535 hp) – T8.435 GENESIS Software 3 (1535 hp) The following changes were made: – Body color selection – Engine grille color selection – Exhaust trim color selection – Rim color selection – Different tires – List prices changed to selling prices – Configurable warning signs – Rear CAT 4 top link (hydraulic) – Front CAT 3 top link (hydraulic) – Warning triangle removed – Configurable speed sticker (50 km/h) – Engine configurations revised – Fuel consumption revised for each engine configuration – Different horn – Handbrake sound added; VCA (Vehicle Control Addon) and DBL (Dashboard Live) are required for this to work.
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