Farming Simulator 25 mods
79,365 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
GPS Lite V1.2.0.7
GPS Lite V1.2.0.7 GPSLite is a lightweight navigation mod for Farming Simulator 25. Select a destination using the standard map marker, and GPSLite calculates a route using the roads provided by the map. The complete route is shown on the large map, while the minimap displays the nearby section of the route. A small optional information bar provides simple instructions such as Ahead, Next Left, Next Right, or Turn Around. The road network is cached locally for faster loading. Navigation, the route line, and the information bar can each be enabled or disabled under ESC > General Settings. Your choices are saved automatically and everything is enabled by default. Features: – Lightweight, clean-room implementation – No keybindings required – Uses native FS25 map targets and road splines – Route display on the large map and minimap – Locally cached road network – Persistent player settings – Suitable for multiplayer and dedicated-server environments – Available in English, German, Dutch, and French Compatibility depends on the map providing usable native traffic or AI road splines. Maps containing only painted roads without navigation splines cannot provide accurate street routing. V1.2.0.7 Added – Strict client/server separation for dedicated-server environments. – GPS runtime activation only when a real local player and HUD are available. – Delayed client activation after map loading for hosted multiplayer sessions. Fixed – Dedicated servers no longer initialise client-only settings, HUD, routing, or road-cache work. – Hosted dedicated runtimes no longer enter the client GPS path accidentally. – Client routing remains available after the player and map HUD finish loading. Preserved – Large-map route planning with minimap guidance. – Local road-cache support for faster repeat loading. – General Settings controls with saved preferences. – Four-language interface and documentation. – No additional keybinds required. Notes – GPSLite is designed as a lightweight client feature; the dedicated server carries the mod but does not run client HUD or route rendering. – Route quality depends on the native road and navigation data provided by the selected map. Author: dafke Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Reinke Irrigation System V2 V1.1
Reinke Irrigation System V2 V1.1 Reinke Linear Irrigation System Pack Bring realistic linear irrigation to your flatlands! This pack offers realistically priced Reinke linear move irrigation systems—smaller models are budget-friendly, while the larger setups scale accordingly. Available Widths You can place the following sizes under the placeables menu: 37 meters (Affordable entry model) 75 meters 115 meters 223 meters Placement & Terrain Requirements Flat and Clear Land: Reinke linear systems are designed for flat, obstacle-free terrain. Do not use them on hilly or sloped ground. Clear Path: Ensure there are no trees, utility poles, or obstacles in the field that the machine could collide with during operation. Placement Delay: When placing the main 228-meter pipe and hydrant, expect a short delay of about 6 seconds for it to spawn. (Note: The game may log a warning for these components, but this is entirely normal and does not affect gameplay—everything is 100% functional!) Pipes & Extensions If the default 228-meter pipe and hydrant setup is not long enough, you can extend the length using 50-meter pipe add-ons. Towing & Connection: You can tow the pipes easily using a tractor via the 3-point hitch. For the best experience handling and connecting pipes, we recommend using the Easy Development Control mod with “Super Strength” turned on. Attaching: Connect the pipes to the Reinke simply by pressing the Q key. Quick Removal Tool: A special pipe wrench tool is included. By clicking on a single pipe piece with it, you can instantly delete and clean up the entire connected pipe network for maximum convenience. Operation & Controls Guide Water Valve: Open the water valve using the Interactive Control mod before entering the Reinke. Vehicle Switch: Press the G key to switch into vehicle control mode so Interactive Control inputs take effect. Engine Setting: Make sure Automatic Motor Start is set to No (disabled). Power Up: Turn on the Reinke using the Key icon. Interactive Control Panel: Via the panel, you can now activate: Spraying / Irrigation Beacon lights Engine GPS-like alignment corrector (This aligns the machine straight based on your set angle once cruise control is engaged). Speed Settings: Stage 1: 1 km/h Stage 2: 2 km/h Stopping Procedure (Important!) Recommended Method: When the Reinke finishes its run, turn off only the engine first. This instantly engages the brakes and holds it securely in place. Alternative (Not Recommended): If you turn off the cruise control/GPS before the engine, the machine will roll backward for a short distance. Always shut down the engine first to park it properly! Pumps and hoses compatibility has been removed; it now includes only my own piping system and the Reinke irrigation unit equipped with a control panel, plus a 228-meter pipe, a 50-meter pipe extension, and a pipe tool that allows you to delete pipes with a single click. Enjoy realistic and efficient crop watering on your flat fields! V1.1.0.0 – Pump and hose compatibility has been removed. – I only use my own piping system and equipment. – A control panel has been installed on the Reinke irrigation system (specifically the model with 1, 2, 3, and 6 spans); it is located on the right-hand side relative to the direction of travel. – Realistic prices have been set. – With the wrench, which is actually a hose tool, a left-click on the pipe allows you to delete the entire connected piping system in a single click. – It has been integrated such that the valve must be opened using the Interactive Control to operate the Reinke system; therefore, the Interactive Control is required. – Another useful feature is “Easy Developer Control”; by enabling this, you can easily drag the pipes around. Required mods: Easy Development Controls Interactive Control Author: honved4 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Krone Ultima isoBUS Screen (Prefab) V1.0.0.4
Krone Ultima isoBUS Screen (Prefab) V1.0.0.4 Krone Ultima isoBUS Screen – Prefab I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you let me know so that I can fix them. I hope you have fun with my Krone Ultima Screen! V1.0.0.4 Fixed minor bug Added new function, where selfmade icons get shown at matching fillType. IMPORTANT FOR THIS FUNCTION!!! You need the newest Dashboard Live Version from GitHub. Required mods: Dashboard Live Author: DerFinn Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Deutz Fahr Agrotron Serie M V1.0.0.2
Deutz Fahr Agrotron Serie M V1.0.0.2 Hier ist ein Deutz Fahr Agrotron Serie M. Motorkonfiguration: M600 121 PS M610 132 PS M620 155 PS M625 163 PS M640 171 PS Mit den folgenden Konfigurationen: Reifen Kontinental Trelleborg Michelin Mitas Vredestein Leuchtfeuer 3 Punkte und Gewichte Frontlader Modulspezifikationen: Unterstützung für interaktive Steuerung (Türen, Fenster usw.) Die Farbe wurde geändert, um die tatsächliche Farbe der offiziellen Website wiederzugeben. Transparente Motorhaubenabdeckung Umstellung von manuellem auf automatisches Getriebe Basis-Ersteller: Shark09 V1.0.0.2 Fehlerbehebung. Skriptverbesserung. Verbessertes Traktorverhalten. Tags: Die FarbePS
Horsch Grubber isoBUS Screen (Prefab) V1.0.0.1
Horsch Grubber isoBUS Screen (Prefab) V1.0.0.1 Horsch Cultivator ISOBUS Screen (Prefab) I am providing you with my Horsch cultivator ISOBUS screen. It displays all the important information for a cultivator. The screen is intended for a Horsch Finer 6SL cultivator, but it can also be used for other cultivators. I have included instructions for the installation itself, as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you could let me know so that I can fix them. V1.0.0.1 Improved Guide Required mods: Dashboard Live Author: DerFinn Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
FS25 FS 25 Czajkowski Strip-till Seeder 2022
FS25 FS 25 Czajkowski Strip-till Seeder 2022 Manufacturer: Czajkowski Uprawa Pasowa Models: ST300 Type: Strip-till equipment Capacity: 3,900–4,900 L Required power: 200–360 hp Price: €103,300 – €153,800 Working width: 3.0 m Working speed: 18 km/h (11 mph) Functional conversion
FS25 Bavarian Barn
FS25 Bavarian Barn Barn with cowshed. Category: Animal Pens Price: $100,000 Daily upkeep: $15 Animals: 30 Cows Bale storage – Capacity: 600 bales (small square bales recommended)
FS25 Medium-sized farm by LENZON10
FS25 Medium-sized farm by LENZON10 Save game on the “Krajów i Łaźniki” map Cowshed with a capacity of 72 cows Location: fields 59 and 60 Mods from outside ModHub are included in the file
Krone EasyCut isoBUS Screen (Prefab) V1.0.0.1
Krone EasyCut isoBUS Screen (Prefab) V1.0.0.1 Krone EasyCut isoBUS Screen (Prefab) I hereby provide you with my Krone EasyCut isoBUS screen. It displays all the important information for mowers. The screen is intended for the Krone EasyCut mower, but it can also be used for other mowers. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would greatly appreciate it if you let me know so that I can fix them. V1.0.0.1 Improved Guide Required mods: Dashboard Live Author: DerFinn Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Realistic 4×4 Traction System V1.3
Realistic 4×4 Traction System V1.3 Multiplayer in development, playable but may contain bugs Take real control of your tractor’s traction — engage 4×4, lock the differential and let the system react to actual wheel slip, not just to an assigned key. This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle when needed and toggle a differential lock that trades turning radius for maximum grip in mud, snow or during heavy work. Features Real rear-wheel slip detection — automatic modes react to actual wheel-slip physics, not just speed Four driving modes, assigned to each vehicle by default: Manual — always in control Semi-automatic — engages with actual wheel slip, while manual control is always available Automatic — the same logic, adjusted for vehicles with factory-fitted automatic 4WD (CVT/IVT transmissions) Intelligent — continuous, proportional engagement in the Fendt style (without abrupt switching on/off) Native tyre-pressure simulation during engagement — no dependency on any other mod On-screen HUD with real-time status and adjustable position in the game Settings menu Zero XML changes to any vehicle — the system integrates automatically into all compatible vehicles V1.3.0.0 Multiplayer in development, playable but may contain bugs Compatibility tested with the MudSystemPhysics and Tractor Terrain Dynamics mods Behaviour fixes: Continuous-track tractors (only 2 tracks, e.g. John Deere 8RT, Fendt Vario MT) are no longer affected by the 2WD/4WD system it makes no mechanical sense for them. Fixed the actual difference between “semiauto” and “auto” modes: semiauto now only engages automatically and never disengages automatically (this is always left to the player). Terrain anticipation GPS now always reads, even above road speed (previously it always stayed at 0% in this situation). Fixed implement mass reading (it was reading tonnes as if they were kg underestimating the actual weight by 1000x). Fixed false triggering of “smart” mode when braking and shifting into reverse. Fixed being “stuck to the ground” when lowering a heavy implement (differential lock reacted too quickly to the initial spike). Automatic system (semiauto/auto) now reacts much faster to real and sustained wheel slip previously it could take dozens of seconds. Fixed rapidly switching between 2WD/4WD when stopped in the field. Fixed false triggering of semiauto when starting from a standstill (a normal and brief wheel-slip spike at the moment of take-off). The “smart” mode (Fendt) has been isolated from the binary engagement logic preventing interference between the smart mode’s own hysteresis and the new detections. New features: Detection of “fieldwork in progress” (via the game’s native GPS) and automatic “arming”: when stationary/almost stationary in a field with the implement lowered for more than 2 seconds, 4WD engages directly. Experimental support for engine load as an additional signal (disabled by default, available in DriveModeConfig.lua). Features from previous versions (already included in this version): Proprietary GPS/terrain-elevation anticipation system, without depending on another mod only on each brand’s top-of-the-range tractors (Fendt VarioGuide, John Deere JDLink, Case AFS Connect, New Holland IntelliSteer, Deutz-Fahr Agrosky, CLAAS EASY) Proper 4WD terminal (Ctrl+Shift+G) Status/Telemetry/Settings tabs, with wheel-slip thresholds and anticipation strength adjustable live, per vehicle Per-tractor telemetry (total hours, hours in 4WD, hours with differential locked, number of engagements, distance in 4WD, GPS anticipations) saved in the savegame, with a reset button Savegame persistence of the 4WD state (engaged/differential locked) and adjusted Settings Renewed HUD capsule-style bars with glow, pulsing halo on active elements, without text overlap Fix for the tyre-pressure conflict with FS25_MudSystemPhysics Extended support for brands/models: John Deere 6R/8R/9RX, New Holland T8/T8000, Deutz-Fahr Series 7/8, CLAAS Xerion, McCormick X8 VT-Drive Author: zasty chalk Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Merlo P41.7 Turbofarmer V1.0.0.2
Merlo P41.7 Turbofarmer V1.0.0.2 Here is a Merlo P41.7 Turbofarmer Category: Telescopic forklifts Price: €90,000 Power: 140 HP Maximum speed: 40 km/h Capacity: 140 L Features: Body color configurations Wheel color configurations Design configurations Rear weight 3-point rear hitch Wheel configurations Suspension cabin Full animation Module Specifications Adjusted the wheel hubs to make it more realistic Base creator: ARM-Team V1.0.0.2 Bug fix. Script improvement. Better tractor behavior. Author: Dimouss, ARM-Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Güldner G-75A V5.7.2.2
Güldner G-75A V5.7.2.2 Technische Daten Leistung: 51 kW / 70 PS Motorvarianten: ca. 70–75 PS Herstellungsjahr: ab 1965 Getriebe: Manuell Höchstgeschwindigkeit: 32 km/h Tankinhalt: 78 Liter Gewicht: 4,4 t Reifen: TM600 / TM700 Grundpreis: 18.950 € Konfigurationen Frontgewichte Motorvarianten Reifenvarianten Traktorfarbe Karosserie / Kabine Frontlader-Anbaugerät Felgenfarbe Original Güldner Grün erhältlich V5.7.2.2 Güeldner G75 und das komplette Baas-Frontlader-Paket wurden zu einer einzigen Mod zusammengeführt. Nur noch Baas kann als Frontlader für den Güldener ausgewählt werden. Stoll-Auswahl und Stoll-Befestiger entfernt Baas 72N33 Frontlader integriert Klinklader-Funktionen übernommen Fehlerhafte Speicherbildreferenz im Toolpaket korrigiert Die Pfade der Sounddateien des Baas-Frontladers wurden korrigiert. Benutzerdefiniertes Paket-/Shop-Symbol hinzugefügt XML- und I3D-Referenzen geprüft Ungültige Knotenpfade bereinigt Fehlende Dateiverweise geprüft ZIP-Struktur für FS25 bereinigt und geprüft Lenkachse verbessert Die Mod-Version wurde auf 5.7.2.2 aktualisiert. Tags: Die PfadeGetriebe ManuellPSTechnische Daten
New Holland CR 9.90 V1.0.0.2
New Holland CR 9.90 V1.0.0.2 Here is a New Holland CR 9.90 INFORMATION: Price: 372,000 (depending on configuration) Power: 571 HP Max speed: 40 KPH (depending on configuration) Grain hopper capacity: 10,200-11,500 L Configurations for grain hopper, wheels, design and pipes; Module Specifications adjustment of textures with display distance LED rotating beacon replaced by bulbs Changed the reverse beep to be louder and more realistic V1.0.0.2 Bug fix. Script improvement. Better tractor behavior. Author: Dimouss, Andrey.1 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Deutz Fahr X710-720-730 V2.0.0.6
Deutz Fahr X710-720-730 V2.0.0.6 Here is a Deutz Fahr X710 to X730. I didn’t create the mod entirely from scratch, but I modified a lot of textures, 3D models and quite a few small parts to try to get as close to the real model as possible. Price: €85,000 to €100,500 depending on configuration Power: 246 hp to 308 hp Realistic engine sound A real GPS Interactive control compatible Original author credits: TeoR, Supesmile V2.0.0.6 Bug fix. Script improvement. Better tractor behavior. Author: Dimouss, TeoR, Supesmile Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Strautmann Magnon 430 CFS isoBUS-Bildschirm (Fertigmodell) V1.0.0.1
Strautmann Magnon 430 CFS isoBUS-Bildschirm (Fertigmodell) V1.0.0.1 Ich stelle Ihnen mein Strautmann-Ladewagen-isoBUS-Display zur Verfügung. Alle wichtigen Informationen für Ladewagen werden dort angezeigt. Das Sieb ist für einen Strautmann Magnon 430 CFS Ladewagen vorgesehen, kann aber auch für andere Ladewagen verwendet werden. Für die Installation selbst habe ich Anweisungen und den entsprechenden Eintrag für die XML-Datei des Geräts beigefügt. Falls Ihnen Fehler auffallen, wäre ich Ihnen sehr dankbar, wenn Sie mich darüber informieren könnten, damit ich sie beheben kann. V1.0.0.1 Verbesserter Leitfaden Erforderliche Mods: Dashboard Live Tags: CFSDashboard LiveErforderliche ModsStrautmann Magnon
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro