Farming Simulator 25 mods
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Jumbo Gold Hirschfeld Edition v 1.0.1.0
This mod brings you a real powerhouse of a machine with impressive upgrades. The Jumbo Gold Edition not only features a new color configuration that lets you customize your forage wagon, but also boasts increased loading capacity, allowing you to transport more material in a single run. With a higher working speed and a wider working width, you’ll save time and operate even more efficiently in the fields. It’s perfect for large farms and players who want maximum performance and convenience.
Renault Temis 650Z v 1.0
Category: Small Tractor Price: €50,000 – €70,000 Power: 155 HP Max. speed: 40 km/h The front hitch is attachable and can be found in the Weights category. Configurations: Multiple wheel configurations (including Somac) Configurable John Deere GPS Interactive Control compatible Standard version with only one Warning, somewhat outdated 3D from FS19
Field Contractors v 1.1
Field Contractors – adds a system for hiring contractors to work on your own fields. Instead of renting equipment, preparing a machinery setup yourself, driving to the field and starting the standard in-game AI, you can simply order the required fieldwork and assign it to a contractor. The cost is calculated based on the field area and the selected work mode. Available work modes: – Express – 10 in-game minutes – +50% surcharge – Fast – 30 in-game minutes – +40% surcharge – Medium – 1 in-game hour – +25% surcharge – Slow – 3 in-game hours – +10% surcharge – Real Contractor – the work is carried out by the contractor’s actual equipment directly in the field In the first four modes, the selected work is completed automatically after the specified in-game time. In “Real Contractor” mode, the contractor provides real equipment that appears in the game world, travels to the selected field, performs the ordered work using the in-game AI, and leaves the field after completion. On very large fields, the game may pause for several seconds when starting a “Real Contractor”. During this time, the standard in-game AI calculates the working route for the equipment. The larger and more complex the field, the longer this calculation may take. On smaller fields, this delay is usually unnoticeable. The mod checks the current state of the field and uses this information to determine the available or required work. The following are currently supported: – Cultivation – Plowing – Sowing – Fertilizing – Liming – Weed control – Rolling – Harvesting Harvesting is currently available in Express, Fast, Medium and Slow modes. When harvesting is ordered, the mod calculates the approximate crop volume and offers you a choice of the available storage facilities on your farm. The selected storage is checked for support of the corresponding crop type and for available capacity. The free capacity of the storage takes active harvesting contracts into account: the calculated crop volume is reserved in the selected storage so that several simultaneously active orders cannot exceed its available capacity. When a contract is cancelled, the reservation is released. After the order is completed, the harvested crop is delivered directly to the selected storage. Compatibility: – Standard maps and mod maps are supported – Additional crops from compatible maps are supported – Compatibility with MultifruitSeeders and LimeSpreaders is supported In “Real Contractor” mode, equipment setups available to the game are used, and the equipment size is selected according to the field size. Version 1.1: * Added harvesting for the following modes: Express, Fast, Medium and Slow * Added storage selection for the harvested crop * Added checks for capacity and supported crop type * Added free storage space reservations for active harvesting contracts * Updated windows, field status and translations
Yield Control v 2.1.0.1
Yield Control adds a separate YC tab to the game settings and allows you to configure yield multipliers for all crops registered on the current map. Features: Separate YC tab in the game settings. General yield multiplier for all crops. Individual crop multipliers with separate Off/On switch. Individual multipliers are disabled by default. When individual multipliers are enabled, the overall multiplier is reset to 1.0x and becomes inactive. When individual multipliers are turned off, all crop multipliers are reset to 1.0x and become inactive. Automatic detection of crops: if there are 27 crops on the map, there will be 27 crop settings, if the mod map adds new crops, they are automatically added to the list. Supports standard crops, DLC, mod maps and additional crops registered through fruitTypes. The names of cultures are taken from the game or from the map/mod that added the culture. Crop icons are taken from fillType data if available. If the icon cannot be found, a replacement icon is used. Settings are saved separately for each save slot. Multiplier range: 0.5x (-50%) to 5.0x (+400%). Changes are applied instantly, without restarting the game or reloading the save. Important information about straw: The mod changes the yield of the main product. The volume of straw is calculated separately by the game and is not multiplied proportionally to the grain yield. Suitable for players who want to flexibly adjust economic difficulty, reduce the yield of individual crops, or increase the profitability of desired crops. Version 2.1.0.1: * Fixed an issue in the early version that could cause settings to carry over between different careers in the same save slot * Improved the linking of settings to the save and map * Updated the information in the log
British Fill Units v 1.3.1.0
Finally, grain measured like grain. British Fill Units is a UK-style farming localisation mod for Farming Simulator 25. The mod brings authentic British farming terminology and realistic metric units to the game by replacing litre-based displays for solid materials with kilograms and tonnes, while localising selected terminology to better reflect UK farming practices. From Canola becoming OSR (Oilseed Rape) to Corn becoming Maize, British Fill Units helps Farming Simulator feel more familiar to British players while standardising units across many areas of the game. Features Displays solid materials in kg below 1 tonne. Displays solid materials in t at and above 1 tonne. Liquids remain displayed in litres. Solid material prices displayed per tonne. Liquid prices displayed per 1,000 L (kL). Storage capacities displayed using realistic mass values. Vehicle and trailer capacities displayed using realistic mass values. Supports Storage, Prices, Productions, Construction, Vehicle Shop, Object HUDs and compatible livestock systems. Localises British farming terminology, including OSR (Oilseed Rape) and Maize where supported. Compatible with the latest Farming Simulator 25 update. Compatible with supported third-party mods, including Realistic Livestock. Version 1.3.1.0: * Fixed price trend indicators being cleared immediately after initial Prices page population: indicators now bind on first open without requiring scrolling * Fixed livestock masses being incorrectly normalised as kg/L, causing animals and loaded livestock trailers to weigh 1/1000 of their intended mass * BFU density resolution no longer mutates GIANTS fillTypeDesc.massPerLiter values * Added BFU local resolved-density caching/views for compatibility with community fill types without changing global game descriptors * Reduced repeated TextElement fill type/terminology work with hot path caches * Reduced redundant FillLevelsDisplay HUD rewrites when BFU fill data has not changed
CoursePlay: Unload Me v 1.1.1
Courseplay: Unload Me enables Courseplay unloader tractors to automatically track, match speed, and unload combines driven manually by the player on the go. Features: Unload player-driven combines on the move without hiring Courseplay AI for the combine. Unloader automatically matches combine speed and aligns trailer under the pipe. Unfolding the combine pipe automatically summons the nearest idle Courseplay tractor. Folding the pipe acts as a dismiss command: the tractor safely steers away and departs. Starting to drive after calling while stopped won’t strand the tractor; it chases and catches up. Right Shift + U: manually summon the nearest unloader on demand. Right Shift + I: toggle advance auto-call when tank reaches 80% capacity. Requires Courseplay for FS25. Version 1.1.1: * Full NEXAT & Modular Carrier Support (NexCo module): Added full compatibility for wide-span carriers with right-side discharge pipes. Fixed pipe offset calculations so the trailer aligns directly under the spout without lagging behind. * Anti-Collision & Smooth Parallel Approach: Eliminated sharp steering turns into the harvester. Unloaders now approach smoothly and strictly parallel to the machine (maximum 4° convergence angle) with guaranteed safety clearance from tracks, wheels, and the cab. * Accurate Standstill Alignment: When a combine stops with a full tank, the unloader pulls up precisely under the spout and comes to a full stop without creeping or drifting into the combine. * Bug Fixes & Improvements: Fixed the Lua error “attempt to call missing method getAIDirectionNode” on vehicles lacking AI specialization. Unified reference node architecture for 100% stable tracking on standard combines, forage harvesters, and attached implements.
Ferrari LaFerrari 2014 v 1.0
Selectable body color. Selectable Rim color. Selectable Caliper Color. Selectable Interior Color. Interactive Control Support. Supports license plates. Aero Parts animated. Price: $3.500.000 Engine: 6.3L V12 7 SPEED 950-1050HP Custom Sound.
MAN C40a v 1.0
Manufacturer: MAN Model: C40a Shop Category: Compact Tractors Configurations: Canopy configuration Passenger seat configuration Front fender configuration Sickle bar mower drive Steering knob configuration Mirror configuration Exhaust configuration Canopy color selection
TMR Power Plant M44 (Mixing Station & Bulk Storage) V1.0
Industrial-scale feed production and logistics for your dairy empire! The TMR Power Plant M44 is the ultimate large-scale facility for any dairy or cattle farm that refuses to compromise on professional livestock care. The plant combines highly efficient production with massive storage capacities. Process loose material or bales right on-site: In addition to fully automated TMR (Total Mixed Ration) production, the facility features dedicated production lines for grass drying (hay) and silage production. Thanks to its enormous capacity, you maintain full control over all feed components on your XXL farm! Multi-production: 3 integrated, highly efficient production lines (silage, hay, and Total Mixed Ration). Bale & pallet intake: Convenient unloading via the ground grate, plus integrated triggers for the automatic processing of bales and pallets (e.g., mineral feed). Unbeatable economics: Huge capacity with €0 daily maintenance costs. DF Industries Standard: Fully automated night lighting for round-the-clock operational readiness and a 100% error-free log. Technical Specifications: Purchase price: €147,500 Maintenance costs: €0 / day Total capacity: 18,000,000 liters (distributed across all feed components) Category: Production / Factories Mixing & Drying Logic: Recipes for silage production, grass drying, and TMR mixing successfully integrated. XXL Storage Management: Capacities for all input and output crop types (grass, hay, chaff, straw, silage, TMR, mineral feed) precisely balanced. High-Speed Loading: Output speed increased to a massive 2,200 liters per second. Flexible Unloading: Logic for loose tipping, bale triggers (excluding cotton), and pallet triggers cleanly implemented. Night Design: Automatic LED lighting and street lamps for optimal visibility in the dark. FBM-Ready: All test runner modules and data checks passed 100% successfully – absolutely error-free log.
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