Farming Simulator 25 mods
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Universal Collision Remover – Mod pour Farming Simulator 25
Universal Collision Remover – Mod pour Farming Simulator 25
Faster Field Course Generation V1.0
Speeds up field course generation for AI helpers and the guidance system. The base game advances the course calculation by only small steps per frame, which makes large fields on 4x or 16x maps take several minutes. This mod processes several steps per frame, limited by a time budget so the game stays responsive. Also in combination with Precision Farming the tramline calculation speed is significantly increased.
Lizard Parcel Locker Pack – Mod pour Farming Simulator 25
Lizard Parcel Locker Pack – Mod pour Farming Simulator 25
Lizard MSL 3500 V1.0
Lizard MSL 3500 V1.0 Used for the transportation and handling of grain during harvest, facilitating production management on any type of terrain. – Starting Price: $7,000 – Capacity: 3,500 to 7,000 liters – Capacity Configuration – Category: Auger Wagons – Tire Configurations – Extension Model Configuration – Decal Configuration – Shovel Configuration – Hitch Configuration – Cover Tarp Configuration – Discharge Pipe Configuration – Main Color Configuration – Wheel Color Configuration – Hub Color Configuration – Decal Color Configuration – PTO Shaft Color Configuration – Discharge Pipe Color Configuration – Tarp Color Configuration – Tarp Edge Color Configuration – MSL 3500 H Model: – Version with hydraulically operated discharge pipe. – Starting Price: $9,000. Author: Gian FS Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Parcel Locker Pack – Mod pour Farming Simulator 25
Parcel Locker Pack – Mod pour Farming Simulator 25
MASAL 3500 V1.0
Used for the transportation and handling of grain during harvest, facilitating production management on any type of terrain. Exclusive PC version, featuring the original Masal logos and Pirelli and Firestone tire brands. – Starting Price: $7,000 – Capacity: 3,500 to 7,000 liters – Category: Auger Wagon – Capacity Configuration – Tire Configurations – Extension Model Configuration – Decal Configuration – Shovel Configuration – Hitch Configuration – Cover Tarp Configuration – Discharge Pipe Configuration – Main Color Configuration – Wheel Color Configuration – Hub Color Configuration – Decal Color Configuration – PTO Shaft Color Configuration – Discharge Pipe Color Configuration – Tarp Color Configuration – Tarp Edge Color Configuration – MASAL 3500 H Model: – Version with hydraulically operated discharge pipe. – Starting Price: $9,000.
Agromet-Unia Grudziądz U614/U615 – Mod pour Farming Simulator 25
Agromet-Unia Grudziądz U614/U615 – Mod pour Farming Simulator 25
New Holland T7 HD Stage IV V1.0.0.1
New Holland T7 HD Stage IV V1.0.0.1 If you want to succeed in modern agriculture, you have to be powerful. Your farm has to be powerful, and most of your tractors have to be powerful. That’s why the T7 Heavy Duty Series was designed with a focus on versatility and power. Category: medium tractor Price: $240,000-252,500 Power: 288-313 hp Max. speed: 50 kph Color configuration for main color and rims Configuration for black interior Interior sounds Complete physics adjustment for weight, chassis, and front/rear hydraulics Passanger seat Crop sensors Configuration for beacon type Chrome exhaust grid configuration LED flash lights configuration Configuration for foldable warning signs Configuration for air horn, light bar, MICHELIN Man IC animations (Interactive Control by Vertex Dezign required) CTIS configuration (prepared for Variable Tire Pressure script by HotShotPepper) Special thanks to: jonas6804 for the realistic cabin sounds Finanzamt31er for providing the PTG system Kaymara for the MICHELIN Man V1.0.0.1 Spelling mistake in the configuration corrected Mirrors fixed Wiper sound added Front hydraulics physics adjusted Author: SZLM Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Porcupine Mountains Michigan V1.0.1.2
Porcupine Mountains in the Upper Peninsula of Michigan is a start-from-scratch, survival-style map with difficult terrain, extreme weather and vast empty wilderness. You inherit a small property with a trailer house, shed, silo and heavily used equipment. The property includes one small field of field grass, equipment to cut and bale it into hay, and a constructable log cabin. You can harvest trees for the cabin, buy a sawmill to produce materials, and purchase other materials at the warehouse. There is a small town area where you can buy and sell things, extensive forestry, and open space to plow fields and expand your farms. There is no traffic on the map, allowing you to make roads wherever you want. Features 50 collectables on the map 58 available farmlands 1 field A couple of buying points and selling points Production and sell points: sawmill, grain elevator sell point Buy points: animal trader, gas station, warehouse, vehicle dealer New crops: alfalfa, clover, flowering catchcrop, green rye, rye, spelt, silage maize, triticale, vetched rye, winter wheat and winter barley Added ground deformation Row crop system Additional ground angles Stubble destruction Updated corn textures Custom planting and harvest calendar More paintable textures added New crops can be fed to animals Silos and bunkers accept new crops Some production points updated to accept new crops Custom weather patterns to match the location Custom sunrises and sunsets Very dark nights Custom lighting Custom tornados Productions modified with increased capacities and production outputs The map has a custom animal.xml. Cows do not produce milk until after 27 months, and goats do not produce milk until after 12 months to make things more realistic. Changelog Version 1.0.0.1, does not require new save Fixed meadow being able to be endlessly mowed Fixed field grass not growing past stage 04 Reduced crop density to improve frame rates Adjusted sunrises and sunsets so the green sky is not such an intense green Adjusted night coloring so it gradually gets darker and then lighter as the moon is near the horizon Adjusted viscosity of mud so it is much softer Moved deadwood mission spots away from map edges so all trees are accessible Fixed some crop calendars Version 1.0.1.1, no new save required Fixed yields for grain crops when swathing Made stubble height higher so stubble destruction is more evident Added more paint textures for gravel Dairy cattle can now be purchased at 24 and 28 months for a premium price Goats can now be purchased at 13 months for a premium price Version 1.0.1.2, no new save required Fixed floating lights near the dealership Adjusted ground deformation for dirt texture so it is not so aggressive Required mods: Old Grain Silo Multifruit Chip N’ Wood Sawmill
First Person Cameras V1.0.0.0
Adds effects to the on-foot first-person camera and in-cab first-person camera. Features Breathing effect for the on-foot camera Multiple in-cab effects simulating engine rumbling and the impact of motion and forces on the player’s point of view, for a more realistic experience All effects can be tuned or disabled using settings
Lanrelas V2.0.0.2
Lanrelas V2.0.0.2 Änderungsprotokoll 2.0.0.2 Grafische Korrektur von Ernterückständen. Anpassung an neue Anbaukulturen. Lanrelas ist eine französische Gemeinde im Département Côtes-d’Armor in der Bretagne. Diese Karte ist meine erste, und ich hoffe, Ihnen mit ihr die Atmosphäre meiner Heimat näherzubringen. Ich habe mein Dorf mit den Basiswerkzeugen von GIANTS Software bestmöglich dargestellt. Meine beiden Hauptziele mit dieser Karte sind, Ihnen die KI-Funktion „Arbeitsplatz erstellen“ so reibungslos wie möglich zu gestalten und Ihnen die Möglichkeit zu geben, die acht zum Kauf verfügbaren Bauernhöfe vollständig anzupassen. Willkommen in Lanrelas und viel Spaß! Hauptmerkmale: – 1 x BGA – 114 Felder (von 0,12 ha bis 11,33 ha) – 26 Waldgebiete – Côtes-d'Armor-Nummernschilder – Zäune und Bauernhöfe können im Landschaftsmodus verändert werden. – Bereiche, die mit einem Forstmulcher gerodet werden sollen – Realistische Umgebungsgeräusche (Tiere, Flüsse, Wälder…) – Animierte Flüsse und Wassertiere; mit dem Highlands Fishing Expansion DLC können Sie angeln. – Seltene Galettes zum Sammeln – Neue NPCs für Missionen – Karte kompatibel mit allen DLCs – Reisen wird durch ein eigens dafür entwickeltes KI-gestütztes Straßennetz vereinfacht. V2.0.0.1 – Entnahme von Forellen aus dem Fluss. – Anpassung der Ernteerträge. – Aktualisierung zu den Wachstumsstadien der Nutzpflanzen. Erforderliche Mods: Elegantes Haus Großer Kuhstall Altes Bauernhaus-Set Große weiße Kuhscheune Großes Häuserpaket Bauernhof-Bauernhof-Set Paket großer Kuhställe Europäisches Deko-Gebäude-Set Bogenhalle Normandy House Vielen Dank an alle Mitwirkenden des ModHub-Fertigteilbereichs für ihre Modelle. Vielen Dank an JMGaming_ für die Modding-Hilfe und an Kikito für die YouTube-Videos. Tags: BGADiese KarteErforderliche ModsViel Spa
Farmtech DDK 2400 – Mod pour Farming Simulator 25
Farmtech DDK 2400 – Mod pour Farming Simulator 25
Employees V1.4.0.0
The “Employees” mod expands the game with a comprehensive personnel system. Employees can be hired, assigned to different work areas, and developed through training, while handling tasks such as animal husbandry and machine maintenance. Features Employee Management: Up to 10 fixed employee profiles with their own name, age, and assigned AI helper. Temporary Workers: Available for 8 in-game hours from the time of request and then automatically leave the farm. They receive no further training and work at full performance level. Job Categories: Each employee can be assigned fieldwork, transport, animal husbandry, or machinery operation. New employees start with “Unassigned.” AI Helper Linking: Fieldwork is only assigned to employees with fieldwork skills. GoTo, Delivery, Conveyor Belt, and Transport jobs require Transport. Employee Selection in Single Player: When starting a suitable AI job, a selection of available employees appears. Automatic Selection in Multiplayer: A suitable employee is automatically selected. The employee with the lowest percentage of their allocated hours is given priority. Real employee names: Instead of “AI Helper A/B/C…”, the employee’s name is displayed for managed jobs. Working hours: Regular employees use up their monthly hour allowance while performing AI tasks. Once this allowance is exhausted, the job is terminated. Monthly salaries: Salaries are deducted at the end of the month. At the same time, the hour allowance of regular employees is reset. Terminations: An employee can be terminated. Termination occurs after three month-ends, and the termination can be withdrawn beforehand. Aging: Employees age over the course of the game. Retirement: Employees retire at age 65. A warning is issued three months in advance. The vacated position can then be rehired with the employee’s original starting age. Illnesses: Regular employees have a 3% monthly chance of becoming ill. Four illnesses: Colds, gastroenteritis, flu, and back problems, with varying recovery times. Recovery in game time: Illness expires after in-game hours. Sick employees cannot be deployed or trained; ongoing work and maintenance are terminated. Training: Fieldwork, transport, animal husbandry, and machine technology each have 3 levels. Performance levels: Without training, a normal employee works at 25%, then at 50%, 75%, and 100%. Fieldwork and Transport: The training level affects the actual AI driving speed and the vehicle’s speed limit. Animal Husbandry and Machinery: Higher training reduces the required working time. Automatic Animal Checks: An animal caretaker automatically checks the herds at 8:00 AM and 5:00 PM. Occupied Sheds Only: Empty barns and pastures are skipped. 20% Threshold: Feed, water, and bedding are only replenished when the respective stock level falls below 20%. 95% Target: The animal caretaker then attempts to raise the stock level to 95%. Fair Feed Distribution: If there isn’t enough feed available, herds in need are considered together, instead of the first barn found receiving all the feed. Feed from Farm Stores: The mod searches for usable feed in various locations, including regular silos, silo extensions, bale storage, pallet storage, big bags, and object storage facilities. Hof Bergmann Support: The storage logic takes into account the special Hof Bergmann pallets and ObjectStorages. Pet Food: Special fill types such as dog/cat food can also be accommodated. Water: The animal caretaker fills suitable water troughs directly and free of charge. No water is taken from a farm storage area. Bedding: The mod recognizes both straw and wood shavings, depending on what the respective barn actually supports. Wood Shavings on Hof Bergmann: Even stored wood shavings pallets in the ObjectStorage can be recognized as stock and removed. Stock Protection: If feed or bedding is not accepted by the barn, the mod attempts to return the reserved stock instead of simply making it disappear. Manure: Existing manure is moved to the nearest accessible manure slab on the farm. Farm Separation: The automatic supply only accesses stocks and holdings to which the respective farm has access. Mechanical Technician: Works automatically between 8:00 AM and 5:00 PM. Repair Threshold: Vehicles are selected for maintenance when they reach approximately 20% damage. Vehicle Selection: Preference is given to a damaged vehicle belonging to the operator that is not currently being driven, is not in motion, and is not performing an active AI job. Maintenance Duration: This depends on the Mechanical Technician’s training level and only continues during working hours from 8:00 AM to 5:00 PM. Vehicle Lockout During Maintenance: The vehicle cannot be entered, tabbed through, used, or normally attached during maintenance. Repair Display: The remaining repair time is displayed in the vehicle information. Repair costs: Before and upon completion, the system checks whether the farm can afford the repair. Staff overview: The employee menu displays employees by contract type and job description, as well as status, age, available hours, and other contract information. Status indicators: These include “Available,” “On Duty,” “Training,” “Sick,” “Hours quota reached,” “Maintenance task,” and “Assign job description.” Multiplayer: The actual employee logic runs server-side. Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance are transferred to the clients. Farm security in multiplayer: A client may only perform administrative actions for employees on their own farm. Synchronized actions: Hiring, changing job descriptions, starting training, resigning, and retracting resignations are sent to the server. Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. Savegame support: Employees, development, illnesses, training, maintenance, and animal check times are saved in a separate employees.xml file. Specifications Casual contract: €600/month and 40 in-game hours. Part-time contract: €1,600/month and 80 hours. Full-time contract: €3,200/month and 160 hours. Temporary workers: €120 per assignment. Training costs: Level 1 costs €750, Level 2 costs €1,500, and Level 3 costs €2,250. Training duration: The three levels take 2, 5, and 8 in-game hours, respectively. Changelog V1.4.0.0CourseplayFix.lua added.Change only to the driver’s appearance. No change to Courseplay logic. V1.3.0.0English language added.
Vehicle Configuration Payment Fix FS25
Vehicle Configuration Payment Fix corrects missing configuration charges for already-owned vehicles in multiplayer. When a new vehicle configuration is confirmed at the shop or workshop, the server checks which selected configurations have not been purchased before and verifies the corresponding configuration prices. If the base game did not charge the full amount, only the missing amount is deducted from the farm that owns the vehicle. The correction is server-authoritative and supports multiplayer games with multiple farms. Opening or cancelling the configuration screen does not create a charge. Previously purchased configurations, the initial vehicle purchase, repairs and repainting are not changed. This mod only corrects the payment of vehicle configurations. It does not change vehicle performance, power, physics, capacity or visual parts.
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