Farming Simulator 25 mods
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FS25 Construction Grid
FS25 Construction Grid This mod includes four placeable 100 x 100 m guide grids to assist with the precise alignment and placement of buildings and other objects. Four variants are included: – Grid fixed at 90° – Grid fixed at 90°, with terrain leveling – Rotatable grid, in 15° increments – Rotatable grid, in 15° increments, with terrain leveling The grid can be shown or hidden near the central gripping point. Shop category: Decoration -> Other Price: $1
Employees v1.8
Employees v1.8 The “Employees” mod expands the game with a comprehensive personnel system. Employees can be hired, assigned to different work areas, and developed through training. They also take care of tasks such as animal husbandry and machine maintenance. Contract types, salaries, illnesses, retirement, and temporary workers ensure more realistic personnel planning. v1.8.0.0: Seasonal workers receive lower wages, are employed from March to October, and work at 80% speed. Note: FS25_EmployeesRC.zip is compatible only with AutoDrive (version 3.0.1.3 RC); no other versions of AutoDrive will work with this. V1.6.0.0 – Spanish translation added (thanks, Merlu7) – Remaining translation entries from the script added to the translation files (thanks, Merlu7) Attention: All AutoDrive users (version 3.0.1.3.RC) must download the FS25_EmployeesRC.zip file; otherwise, it will not work. – Employee Management: Up to 10 fixed employee profiles with their own name, age, and assigned AI helper. – Four contract types: Casual for €600/month and 40 in-game hours, part-time for €1,600/month and 80 hours, full-time for €3,200/month and 160 hours, and temporary workers for €120 per assignment. – Temporary Workers: Available for 8 in-game hours from the time of request and then automatically leave the farm. They receive no further training and work at full performance level. – Job Categories: Each employee can be assigned fieldwork, transport, animal husbandry, or machinery operation. New employees start with “Unassigned.” – AI Helper Linking: Fieldwork is only assigned to employees with fieldwork skills; GoTo, Delivery, Conveyor Belt, and Transport jobs require Transport. – Employee Selection in Single Player: When starting a suitable AI job, a selection of available employees appears. – Automatic Selection in Multiplayer: A suitable employee is automatically selected. The employee with the lowest percentage of their allocated hours is given priority. – Real employee names: Instead of “AI Helper A/B/C…”, the employee’s name is displayed for managed jobs. – Working hours: Regular employees use up their monthly hour allowance while performing AI tasks. Once this allowance is exhausted, the job is terminated. – Monthly salaries: Salaries are deducted at the end of the month; at the same time, the hour allowance of regular employees is reset. – Terminations: An employee can be terminated. Termination occurs after three month-ends; the termination can be withdrawn beforehand. – Aging: Employees age over the course of the game. – Retirement: Employees retire at age 65. A warning is issued three months in advance. The vacated position can then be rehired with the employee’s original starting age. – Illnesses: Regular employees have a 3% monthly chance of becoming ill. – Four illnesses: colds, gastroenteritis, flu, and back problems with varying recovery times. – Recovery in game time: Illness expires after in-game hours. Sick employees cannot be deployed or trained; ongoing work and maintenance are terminated. – Training: Fieldwork, transport, animal husbandry, and machine technology each have 3 levels. – Training costs: Level 1 costs €750, Level 2 €1,500, Level 3 €2,250. – Training duration: The three levels take 2, 5, and 8 in-game hours, respectively. – Performance levels: Without training, a normal employee works at 25%, then at 50%, 75%, and 100%. – Fieldwork and Transport: The training level affects the actual AI driving speed and the vehicle’s speed limit. – Animal Husbandry and Machinery: Higher training reduces the required working time. – Automatic Animal Checks: An animal caretaker automatically checks the herds at 8:00 AM and 5:00 PM. – Occupied Sheds Only: Empty barns and pastures are skipped. – 20% Threshold: Feed, water, and bedding are only replenished when the respective stock level falls below 20%. – 95% Target: The animal caretaker then attempts to raise the stock level to 95%. – Fair Feed Distribution: If there isn’t enough feed available, herds in need are considered together, instead of the first barn found receiving all the feed. – Feed from Farm Stores: The mod searches for usable feed in various locations, including regular silos, silo extensions, bale storage, pallet storage, big bags, and object storage facilities. – Hof Bergmann Support: The storage logic takes into account the special Hof Bergmann pallets and ObjectStorages. – Pet Food: Special fill types such as dog/cat food can also be accommodated. – Water: The animal caretaker fills suitable water troughs directly and free of charge; no water is taken from a farm storage area. – Bedding: The mod recognizes both straw and wood shavings, depending on what the respective barn actually supports. – Wood Shavings on Hof Bergmann: Even stored wood shavings pallets in the ObjectStorage can be recognized as stock and removed. – Stock Protection: If feed or bedding is not accepted by the barn, the mod attempts to return the reserved stock instead of simply making it disappear. – Manure: Existing manure is moved to the nearest accessible manure slab on the farm. – Farm Separation: The automatic supply only accesses stocks and holdings to which the respective farm has access. – Mechanical Technician: Works automatically between 8:00 AM and 5:00 PM. – Repair Threshold: Vehicles are selected for maintenance when they reach approximately 20% damage. – Vehicle Selection: Preference is given to a damaged vehicle belonging to the operator that is not currently being driven, is not in motion, and is not performing an active AI job. – Maintenance Duration: This depends on the Mechanical Technician’s training level and only continues during working hours from 8:00 AM to 5:00 PM. – Vehicle Lockout During Maintenance: The vehicle cannot be entered, tabbed through, used, or normally attached during maintenance. – Repair Display: The remaining repair time is displayed in the vehicle information. – Repair costs: Before and upon completion, the system checks whether the farm can afford the repair. – Staff overview: The employee menu displays employees by contract type and job description, as well as status, age, available hours, and other contract information. – Status indicators: These include “Available,” “On Duty,” “Training,” “Sick,” “Hours quota reached,” “Maintenance task,” and “Assign job description.” – Multiplayer: The actual employee logic runs server-side. – Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance are transferred to the clients. – Farm security in multiplayer: A client may only perform administrative actions for employees on their own farm. – Synchronized actions: Hiring, changing job descriptions, starting training, resigning, and retracting resignations are sent to the server. – Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. – Savegame support: Employees, development, illnesses, training, maintenance, and animal check times are saved in a separate employees.xml file. Author: Marcus (Cobra Modding) Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Mittelhessen V1.0.0.1
Mittelhessen V1.0.0.1 Version 1.0.0.1 Added ambient sounds (birds, wind, etc.). Brought floating trees down to the ground. Welcome to Central Hesse, more precisely to the Marburg-Biedenkopf district. The map is set around Amöneburg, but does not recreate the real area on a 1:1 scale. Since I grew up in this region myself, I feel very connected to it. With this map, I want to convey precisely this special feeling and the character of the landscape. The map offers a total of three farms and one contracting company, providing something for various playstyles. New productions and possibilities have also been integrated, including apple and cherry trees whose produce can be further processed. The terrain is very challenging and varied in places. Slopes and difficult surfaces push the machines to their limits, so having a little more power under the hood definitely cannot hurt. Look forward to a varied map with regional character, challenging terrain and plenty of opportunities to build your own agricultural operation. What awaits you on the map: – 95 fields ranging from 0.17 ha to 8.8 ha – 3 farms – 1 contracting company – Large biogas plant – Various forests – 3 fields with grapevines – Police and fire department for RP – Various productions – Various open areas for your own design – New products such as cherry juice, apple juice and fruit waste (as fertilizer or for sale) – License plates adapted to the region – An extended in-game help section explaining all the important functions and special features of the map. Additional features of the Weekend Farmers Template Map – 32 ground angles – New crops: rye, spelt, triticale, green rye, vetch rye, mustard, Humus Aktiv, silage corn, flowering catch crop, winter wheat, spring wheat, winter barley, spring barley, clover and alfalfa – Integrated stubble destruction – Adapted planting and harvesting calendar – Additional paintable textures (also in-game) – Cotton and sugarcane are not planted by the AI - Trees from Silverrun Forest integrated – Revised lime texture – New forage crops A very special thank-you goes to Jogi! His YouTube series originally inspired me to build this map. Thank you very much for the helpful videos, the support, as well as the various permissions and assistance during development. A big thank-you also goes to Hahner509 for providing the Raiffeisen building. Of course, I would also like to thank all the map testers who diligently tested the map, found bugs and helped improve it with their feedback. Thank you to everyone who supported me with this project! Author: Benderspielt Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
KRAMPE HALFPIPE HP 20 v1.0
KRAMPE HALFPIPE HP 20 v1.0 The KRAMPE HALFPIPE HP 20 has been recreated for Farming Simulator 25 with great attention to detail, offering a realistic blend of functionality, aesthetics, and customization options. With a capacity of 20,000 liters** and a maximum mass of 22,000 kg, the HALFPIPE HP 20 is ideally suited for demanding transport tasks. In addition to realistic driving physics and detailed functions, the mod offers numerous ways to configure the trailer body exactly to your liking. Whether it’s tires, company logos, decals, trailer numbers, or a construction site design—there are plenty of options for individual customization. Features 20,000-liter / 20 m³ capacity Maximum mass: 22,000 kg Realistic driving & suspension physics Realistic braking behavior Hydraulic tailgate Realistic tipping animation Realistic hydraulic & metal sounds Hydraulic connections Air brake connections Electrical connection Rear & side lighting License plate lighting Realistic tire & dust effects Realistic dirt accumulation Wear & tear for added realism Numerous customization options Technical Data Brand: KRAMPE Model: HALFPIPE HP 20 Capacity: 20,000 liters / 20 m³ Maximum mass: 22,000 kg Price: €36,000 Type: Half-pipe tipper Category: Trailers / Tipper trailers Configurations Tires Standard tires Wide tires Trelleborg Michelin Vredestein BKT Contractor Logos No logos Blunk Grassland Fischer Front & Tailgate Decals No decals Skull Finger All Body Number No number Number 1 Number 2 Number 3 Number 4 Number 5 Number 6 Number 7 Number 8 Number 9 Number 10 Construction Vehicle Decals No decals Rear Page Everything Realism & Details Realistic suspension & driving physics Load-dependent handling Realistic braking system Hydraulic tailgate Hydraulic, air, & electrical connections Tail, side, & license plate lighting Realistic driving & tipping sounds Dynamic unloading & dust effects Realistic tire & ground effects AI support for a smooth workflow Version v1.0.0.0 Author: xHaZePrinZzx Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
FS25 CLAAS VOLTO Pack v1.0.0.1
FS25 CLAAS VOLTO Pack v1.0.0.1 CLAAS VOLTO Pack Consists: – CLAAS VOLTO 60 – CLAAS VOLTO 80 CLAAS VOLTO 60: The VOLTO 60 is a tedder with a working width of 5.80 meters, making it well-suited for medium-sized farms. – Category: Tedders – Price: 13,000 $ – Working speed: 15 km/h – Required power: 30 hp – Weight: 720 kg – Number of rotors: 6 – Working width: 5.80 m CLAAS VOLTO 80: The VOLTO 80 is a tedder with a working width of 7.70 meters, making it well-suited for medium to large-sized farms. – Category: Tedders – Price: 18,000 $ – Working speed: 15 mp/h – Required power: 60 hp – Weight: 910 kg – Number of rotors: 8 – Working width: 7.70 meters Properties: – Border spreading (animated swath cloth) – Ground adaptation – Ground wheel Configurations: – Border spreading – Color of the suspension (design color) – Warning signs with or without lights – Additional support leg – Ground wheel – Rear lights Changelog 1.0.0.1: – Added border spreading – Added new wheels – Added new taillights with configuration options
Green Countryside v1.2.0.1
Green Countryside v1.2.0.1 V1.2.0.1 – Der Silageabsatz wurde wiederhergestellt, ebenso wie die Verkaufsprobleme bei Hofer. Zusätzliche Bestellungen verursachen keine Probleme mehr – Die Preise und Kaufoptionen für Tiere werden je nach Tierart angepasst. – Die Datei leaflifeDamage.xml wurde überarbeitet Änderungsprotokoll 1.2.0.0: – Die Karte ist jetzt CCM-fähig – Problem beim Aufnehmen von Gras durch den Feldhäcksler behoben – Überarbeitete Informationen zu Tieren und Nutzpflanzen Feststoffe sind jetzt für die Präzisionslandwirtschaft geeignet. – Fichten haben im Winter jetzt eine schneeweiße Textur. – Leistungsanpassungen für Nutzpflanzen !Keine neuen Spielstände erforderlich! Änderungsprotokoll 1.0.1.0: – Kleinere Fehler behoben – Animals.xml angepasst – Anpassungen an verkaufsfähigen Produkten Willkommen im Grünen Land. Das Konzept der Karte basiert auf dem ehemaligen Niemandsland und folgt dem Prinzip der Selbstgestaltung. Für zukünftige Inhalte werden keine neuen Spielstände benötigt. Mods, die Probleme verursachen: – Strohernte-Addon – Zusätzliche Verträge – Mods mit vielen Produkten Kartendetails: – 64 käufliche Grundstücke zu je 60.000 € – Ein Startfeld mit einem Bauernhof ist inklusive – Über 60 mahlbare Bodenstrukturen – Über 50 mahlbare Dekorationen – 5 Brezeln zum Sammeln – Zwei Verkaufsstellen (Hofladen und Bauernhof) – Ein Bauhof und eine Feuerwache sind enthalten. Zusätzliche und überarbeitete Anbaukulturen: – Sommerweizen (Weizen) – Sommergerste (Gerste) – Winterweizen – Wintergerste – Triticale – Dinkel – Roggen – Grüner Roggen – Wickenroggen – Körnermais (Mais) – Silagemais – Luzerne – Klee – Feldgras – Überarbeitete Wiesen – Senf – Zwischenfruchtmischung – Blühende Gründüngung Im Gebäudemenü sind separate Durchfahrtssilos für Klee und Luzerne verfügbar. – Für gepackte Ballen ist ein zusätzlicher Multipack D14 Ballenwagen installiert. Weitere Produkte: – Feststoffe – Äpfel – Apfelsaft Viel Spaß und viel Glück mitten im Nirgendwo! Tags: Das KonzeptIm GebViel SpaWeitere Produkte
John Deere 1210G v1.0
John Deere 1210G v1.0 This is the top-of-the-line John Deere 1210G log loader, designed for the most demanding forestry challenges. This model is equipped with IBC (Intelligent Boom Control) and a CF7 boom. Together with the professional Hultdins SuperGrip II 360S grapple, this combination ensures maximum loading speed and allows you to load logs with perfect precision. Shop Category: Forwarders Price: 350.000 $ Engine power: 209 HP Max Speed: 23 km/h or 15 myles Shop Configurations: Tyres: Nokian,BKT,TRELLEBORG and OLOFSFORS tracks. Front guard Windows Interior deco Functions with mouse and keyboard: Loadspace: expansion and contraction,raising and lowering. Cabin can rotate manualy. Can raising and lowering crane light. Crane With Z can turn on or turn off cabin tilt also that centering cabin in the middle when you transporting forwarder. Interactive controls: open/close doors up/down stairs start/stop engine from outside you can change gate location Recommended mods: Interactive Control Mercedes benz DLC I would like to thank HR Forst und Fahrzeugbau for the parts, some of which I can install in my forwarder Author: Rimvis Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
2 Dörfer Karte V1.0.0.1
2 Dörfer Karte V1.0.0.1 V1.0.0.1 – Eine weitere Tankstelle wurde in der Nähe des Fahrzeughändlers hinzugefügt. – Eine Kompostierungsanlage zur Eigenproduktion wurde hinzugefügt. – Diverse Sounds hinzugefügt. – Diverse kleinere Kartenanpassungen. – Leere Paletten können jetzt im Sägewerk hergestellt werden. – Ein landwirtschaftliches Silo wurde hinzugefügt. – Es wurde eine Wasserstation installiert, an der Wasser und Kompost gekauft werden können. – Ein neues begehbares Bauernhaus wurde hinzugefügt. – In Holzingen gibt es jetzt einen Dorfladen, in dem man seine Produkte verkaufen kann. – Ein neues Feld für die Grasernte wurde hinzugefügt. Folgende Produkte wurden hinzugefügt: Bäckerei: – Sonnenblumenkernbrot – Roggenbrot – Dinkelbrot. Dies ist die Karte der 2 Dörfer Dies ist eine kleine Karte mit zwei Dörfern und mehreren Feldern, die von wunderschönen Wäldern umgeben sind. Mehrere Produktionsstätten sind inbegriffen, die alle erworben werden können. Ein Landhandel zum Verkauf von Ernteprodukten und zum Kauf von Betriebsmitteln ist ebenfalls inbegriffen. Ein großes Autohaus, ähnlich einer Tankstelle, ist ebenfalls vorhanden. Die Karte bietet außerdem Optionen für Mehrfachanbau: Zum Dreschen geeignet: Roggen Triticale Dinkel Mais Zum Häckseln oder Mähen geeignet: Grüner Roggen Wickenroggen Wiesengras Silomais Klee Alfalfa Zwischenfrüchte: Humusanreicherung Senf Die Bodenneigungen wurden erhöht. Tags: Die KarteEin LandhandelMehrere ProduktionsstZum Dreschen
Einstellungssuche V1.0.0.0
Einstellungssuche V1.0.0.0 Durchsuchen Sie alle Registerkarten im Einstellungsmenü: Spiel, Grafik, Audio, Steuerung, Zusätzliche Einstellungen, Barrierefreiheit und alle weiteren Einstellungen, die von Mods hinzugefügt wurden. Wechseln Sie zu einer Registerkarte und geben Sie den Suchbegriff ein oder suchen Sie zuerst und sehen Sie, unter welcher Registerkarte sich das Ergebnis befindet. Eine Ausnahme: Bei AutoDrive und Courseplay liefert die Suche nach „AD“ oder „CP“ keine Ergebnisse. Sie müssen den tatsächlichen Namen der Einstellung kennen. Tags: ADCPEinstellungsmen SpielWechseln Sie
Kaweco 28m3 Schwanenhals V1.0.0.2
Kaweco 28m3 Schwanenhals V1.0.0.2 In enger Zusammenarbeit mit CLAAS hat Kaweco einen Gülletanker mit Schwanenhals für anspruchsvolle Unternehmen entwickelt, die Wert auf Kapazität und Qualität legen. Kaweco 28m³ Schwanenhalstanker Lagerkategorie: Güllewagen Preis: 94.000 $ Erforderliche Leistung: 400 PS Arbeitsgeschwindigkeit: 16 km/h Fassungsvermögen: 28.000 l Kaweco Fronteinheit Lagerkategorie: Güllewagen Preis: 7.500 $ V1.0.0.2 Farbkonfiguration festgelegt Felgenkonfiguration korrigiert Erforderliche Mods: CLAAS Xerion 4200 – 5000 Tags: CLAASErforderliche LeistungErforderliche ModsPS
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