Farming Simulator 25 mods
79,169 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Central Pennsylvania Farming Peanut Edition v1.0.0.2
Central Pennsylvania Farming Peanut Edition v1.0.0.2 Welcome to Central Pennsylvania! This map is inspired by an area located just north of Jersey Shore, PA. The area is full of vast rolling hills with moderate to steep slopes just waiting to put your equipment to the test. A large co-op is located in the eastern region where you can sell nearly every crop as well as purchase everything you will need for fieldwork and raising livestock. There are several prebuilt ready to go farms, and one that has been lost to time waiting to be discovered and rebuilt. Map Features: 27 Fields (ranging from 2.35 to 73.07 acres) 7 farms (1 lost to time waiting to be discovered and rebuilt) 5 Cow pastures 2 Sheep pastures 1 Pig Barn 1 Horse Barn 2 chicken barns Multiple forestry locations 25 collectibles waiting to be found (Grain Elevator Museum constructible) All houses on the map can be purchased and are enterable. 5 production sites on the map (Chip-n-Wood Sawmill by Farmer Dnkey, Grain Mill (modified to accept new crops), Dairy, Spinnery, and Bakery) Warehouse Large Farmer’s Kiosk to sell greenhouse and vineyard Crops 16 New crops (See help file for more information): Winter and Summer Wheat Winter and Spring Barley Rye Triticale Spelt Green Rye Vetch Rye Alfalfa Clover Silage Corn Silage Sorghum Field Grass Plantable Meadow Humusactive Mustard Flowering Catchcrop Fully compatible with Precision Farming including custom soil map Modified crop calendar Additional ground angles Row crop system Stubble destruction Updated corn textures Corn produces straw when harvested All bushes are mowable Animals: Enhanced animal system to be more realistic (See help file for more information) Cows will not produce milk until just before 1st calfing at 27 months Goats will not produce milk until just before 1st kidding at 12 months Sheep, goats, and chickens will produce manure and slurry in specially designed husbandries Environmental: Lighting has been modifed on the map to include dark nights, stunning sunrises and sunsets. New ground textures for lime, manure, slurry, cultivated, and plowed Very cold winters with large amounts of snow Mild Summers with rare, upgraded tornados Huge thanks to Ikas and Farmer Dnkey for allowing me to use their mods to bring the map to life! Changelog 1.0.0.2 New save not required Added French and Spanish localizations Fixed environmental sounds New crop: Peanut Reset TMR recipe to match what is in the help file. This was inadvertently set to a much more elaborate recipe. Fixed windshield wipers not working during all rain events. Made the pile of concrete blocks sellable with the junk pile at the goat barn at the starter farm. If you have already sold the junk pile the remaining junk will be gone upon loading your save. Changelog 1.0.0.1 Fixed save game file size preventing games from saving on PS5 Cow pastures now work with automatic water filling mods Maple and Poplar trees can now be purchased from the landscaping menu The Mineral Feed pallets at the Co-op no longer move when hit with a vehicle Required Mods: (Can be downloaded in game) Old Wooden Barn (By: ikas) Small American Metal Hall (By: ikas) Living Shed (By: ikas) Basic Garage (By: ikas) Metal Open Shed (By: ikas) American Midwest Shouse (By: ikas) Old Barn With Flag (By: ikas) Small Garage With Workshop (By: ikas) Garage With Tool Table (By: ikas) Service Workshop (By: ikas) Car Garage (By: ikas) Farmhouse With Interior (By: ikas) Modern House (By: ikas) Modern Car Garage (By: ikas) Shed (By: ikas) Small Barndominium (By: ikas) Big Modern House (By: ikas) BarnDom (By: ikas) BarnDom Extension (By: ikas) Old Grain Silo Multifruit (By: InsaneSimGuy) Chip N’ Wood Sawmill (By: Farmer Dnkey) Barndominium (By: ikas) American Building Pack Pt2 (By: ikas) Manure Heap Small (By: InsaneSimGuy) American Midwest Simple Shed Pack (By: ikas) House With Two Car Garage (By: ikas) Colombo Twin Master Peanut (By: Colombo and Connect Modding LTDA) Colombo CTA 6500 (By: Colombo and Connect Modding LTDA) Colombo Avanti C410 And Peanut Header (By: Colombo and Connect Modding LTDA) Author: InsaneSimGuy Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
FS25 Vehicle Control Addon (VCA)
FS25 Vehicle Control Addon (VCA) Vehicle Control Addon (VCA) is a set of features that make driving vehicles in Farming Simulator 25 easier and more customizable. Choose the settings that suit your play style, keyboard, or controller. – Adaptive steering adjusts the steering response to the vehicle’s speed. – The camera can rotate according to the direction of travel and steering; quick glances in a selected direction are also available. – GPS guidance helps maintain direction and drive the vehicle along parallel tracks. You can set the working width, offset, and the track selected when turning around. – Two GPS line styles: classic VCA and new. The new line adapts its height to the terrain and crop growth stage, fades smoothly at the ends, and can be occluded by vehicles and buildings. – Refreshed VCA menu, with the HUD and GPS line accent color matching the game’s active HUD color. – Speed control: additional options for cruise control, speed limiter, speed holding, and manual throttle. – Transmission and drivetrain: settings for automatic shifting, clutch, and Powershift, as well as manual control of the drivetrain and differential locks — if supported by the vehicle. – Additional options, including traction control, handbrake, and transmission HUD. Most features are disabled by default. The vehicle settings menu opens by default with Left Ctrl + C, while GPS guidance is activated with Left Ctrl + W. The remaining shortcuts can be checked and changed in the game’s controls menu under the name Vehicle Control Addon.
FS25 Realistic Clouds
FS25 Realistic Clouds unpack RealisticClouds.fx add to Farming Simulator 25\reshade-shaders\Shaders And that’s it—enjoy the realistic clouds.
Tässi Farm v1.0.1.2
Welcome to Tässi Farm Tässi Farm is a small cow farm located in the southern part of Estonia. Established in 1997, it has been in operation ever since. Below is a list of what the map includes: – A total of 7 forest areas with over 22,000 trees in total – An industrial area to sell every FS25 crop and product – A small cow farm that can be fully customized – 20 fields ranging from 0.9 to 15.3 hectares – Custom Estonian license plates – A new crop type: PEAT Changelog 1.0.1.2 Switched the environment.xml to the basegame one to prevent issues after the 1.24 game update! I hope you guys enjoy this map!
Rennebu 25 v1.0.0.4
Rennebu is a narrow valley in Norway. Surrounded by mountains, divided by the river Orkla. Even though the map is smaller, you should still feel at home, if you played the map in FS22. The biggest changes from FS22 to FS25 are: – The vehicle shop, dairy and grainmill have been relocated to the center of the map. – BGA has been added. – Animal dealer has been relocated. – 71 fields – more accurate size and shape. – The bridge next to the church has been widened. Can now transport small and medium vehicles. Changelog: 1.0.0.4 – Fixed the missing workshop and shop triggers. Requires new savegame. (or you can edit the placeables.xml in your savegame folder) – Added feature to crush rocks anywhere, in order to also terraform and build anywhere. – Added support for VisualSale mod (PC only). Vehicles that are on sale, and not too big, will show up at the shop area.
Kivi Küla v1.0.0.3
Welcome to Kivi Küla this is a semi-fictional estonian style map! Map info: 2 new crops + custom bale textures (Alfalfa & Clover) Custom NPC’s 6 sellpoints (All products and crops can be sold) over 60k Trees Highlands DLC boats at the port -Warning: boats will only appear if you have the Highlands Fishing DLC 2 player farms + small island cottage -Potato Farm (starting farm) -Cow & Sheep Farm 36 total fields and meadows Whole map is buyable Trees by INF Modding Custom NPC system by DtapGaming Changelog 1.0.0.3 Switched the environment.xml to the basegame one to prevent issues after the 1.24 game update!
The Shoreline Of Lake Michigan v1.1.1.3
Welcome to The Shoreline Of Lake Michigan. This fictional map is roughly based off the north west tip of the lower penninsula of Michigan. Here you will find the farming a little challenging. With sandy soil close to the lake and the extreme weather this location will test your farming skills. If the farming gets too tough or the weather gets the best of you there is always the option to shift into some forestry. Here you will find vast forests to the north suitable for forestry. This is a bit of a challenge as well due to the steep terrain. The amazing scenery of the shoreline of lake Michigan makes up for the difficult environment. This map has tons of new and unique features. There are many different options for farming including dairy farming, traditional crop farming, fruit orchards, greenhouses and even a bee garden to harvest honey from. There are a total of 43 fields and 113 farmlands that can be purchased. There are five prebuilt farms that can be bought. The main farm is setup for crop farming along with a small sheep barn and chicken coop. The main farm comes with a preplanted alfalfa field to provide food for the sheep. Three other farms are dairy farms all differing in size with one that has a seperate pasture with water buffalo. The last prebuilt farm is a rustic farm with older stye buildings. There are stand alone houses than can be purchased as well if you want to start from scrath or just want to upgrade you house. There are multiple production points and selling points on the map. Here is a list of production/sell points that can be found: – Bakery small – Bakery large – Bee garden that produces honey(you must place your own honey pallet trigger to recieve honey once the property is purchased) – Canning factory – Carpentry – Cereal factory – Cooper – Dairy production – Dairy sell point – Farmers Market – Fruit and vegetable factory – Fruit stand sell point – Grain mill – Grocery store sell point – Greenhouse complex – Oil mill – Piano manufacture – Restaurant sell point – Saw mill – Spinnery – Sugar mill – Tailor shop Buy points: – Animal trader – Gas station – Warehouse – Vehicle dealer New/updated features: New crops include: – Alfalf – Clover – Flowering catchcrop – Green rye – Rye – Spelt – Silage maize – Triticale – Vetched rye – Winterwheat – Winterbarley Features new/updated: – Row crop system – Additional ground angles – Stubble destruction – Updated corn textures – Custom planting and harvest calendar – More paintable textures added – New crops able to be fed to animals – Silos and bunkers accept new crops – Updated some production points to accept new crops – Cusotm weather patterns to match the location – Custom sunrises and sunsets – Very dark nights – Custom lighting – Custom tornados – Multi fruit silos at purchaseable farms – Dairy cows do not produce milk until after 27 months to make things more realistic – Goats do not produce milk until after 12 months to make things more realistic If you have the Highlands pack you will have access to a boat here. It cannot be sold and if reset it will not return to its start point. If playing multi-player only the host will have access to it. All other players will not be able to access the boat. It will be under the map for them. You can play around with the boat or go fishing on Lake Michigan. I hope you all enjoy the map. I would like to give special thanks to IKAS FanModding for allowing me to use these great buildings, MrHector Mods for allowing me to use the orchards and cowbarn and InsaneSimGuy for letting use his silo for the rustic farm. Also a big thanks to InsaneSimGuy for helping me along the way to get this map and my first map completed. This is my second map now but still have a lot to learn. Changelog 1.1.0.0 -HOT FIX -fixed placeables.xml so orchards are bought with farmlands -fixed ability for other players to access silos in multi-player -fixed fallen sign in road -added bale and pallet triggers to multi fruit silos Changelog 1.1.0.1 (does not require new save) -HOT FIX -fixed corn growth calendar so when planted in June the crop no longer will get stuck in harvestreadygreen2 and now will be able to be harvested in December -attatched grain dryer sound node to silo so sound will disapear when silo is sold -fixed row crop on corn -Adjusted mod description to remove the antique mall sell point listed with the grocery store sell point seeing as the antique mall sell point no longer exists -fixed deer crossing sign laying on ground -removed duplicate junction sign -made wooden shed at rustic farm be removable when selling the barn Changelog 1.1.0.2 (does not require new save) -HOT FIX -Fixed canola calendar causing canola to not be harvestable -Fixed other broken crop calendars -addded missing paintable sand textures Changelog 1.1.0.3 (does not require new save) -HOT FIX -Fixed silage maize calendar causing silage maize not to grow when planted in June or July Changelog 1.1.1.3 (does not require new save) -Fixed extreme yieds for grain crops such as winter barley when swathing -Made stubble height higher for some crops so stubble destruction is more evident -Added ground deformation -Updated sunrises and sunsets -Added the ability to buy dairy cattle at 24 months and 28 months of age -Goats can now be purchased at 13 months of age -Added more paintable textures -Made bushes more bushes and ground foliage mowable
Geistal V1.5.0.1
Welcome to the Bavarian Geistal map, inspired by the Bavarian and Austrian landscape. It features challenging climbs, road networks and panoramic views. No new save games are required for future content. Mods that could cause problems: Mods with many products Features Includes three map versions: Standard version without bale storage; all farm locations are shown Bale storage version; bale storage; all farm locations are shown Multiplayer version; bale storage; farms are not shown, farmhouses are purchased with the land 250 purchasable areas Over 45 forest areas 108 fields and 32 meadows, 157 hectares, most fields are 1-2 ha in size 64 pretzels built for collection Over 20 sales points and several wood pellet delivery points, households 17 production points, including two BGAs 10 small and large farms, two of which have hay dryers Buildings and some interiors can be sold A construction yard and a fire station are built The road network can be purchased and cleared in winter Some public gates can be used Adapted animal feedings as well as animal adaptations Some purchasable buildings Some buildings on the map can be placed by the user Water can be taken from any river/pond/lake Under Decoration/Other, decorative trees without a tree limit are included No tornado appears during active disasters A train is included and travels across the entire map Map is CCM-ready, Kastor mod required No AI splines are yet included Revised additional crops Spring wheat (Wheat) Spring barley (Barley) Winter wheat Winter barley Triticale Spelt Rye Green rye Vetch rye Grain corn (Maize) Silagemaize Alfalfa Clover Arable Grass Revised meadows Mustard Catchcrop Mixture Flowering cover crop Separate drive-through silos for clover and alfalfa are available in the building menu For clover/alfalfa bales, an extra Multipack D14 bale wagon as well as a GÖWEIL VARIO-Master V140 are installed Additional pets of Susi and Wingi Rabbits, extra hutches in the animal menu under Chicken Coops Ducks, in chicken coops Additional products CCM products ready, Kastor mod required Solids Apple juice Apples Clean potatoes Wood pellets Medium-hot mustard For more information on all of this, check the town hall. !No new game saves required! Changelog 1.5.0.1 Minor bugs fixed Fixed a green rye effect error when harvesting Adjusted some translations and information Adjusted collisions and trigger markers at the Schamirda farm HUD images adapted for clover and alfalfa chopped material Straw Harvest Addon no longer causes problems Changelog 1.5.0.0 Minor bugs fixed Additional quests no longer cause problems Fixed a fence error for the Gänsweber sheepfold, for self-placement Changed some farmland spawns and names Background adjustments Adjusted animal purchase prices and purchasing options for each animal Animals from Susi and Wingi included, information about the animals on the overview map: Rabbits, extra enclosures in the animal menu under Chicken Coops Ducks, in Chicken Coops foliageDamage.xml adjusted Decorations around the chicken coop at Stadlbauer are included in the sale Changelog 1.4.0.0 Minor bugs fixed Decorative foliage can no longer be mowed Fixed feed issue with CCM Solid materials are now Precision Farming ready Winter climate adjusted Spruce trees now have snow in winter Wood pellets now yield a higher price Medium-hot mustard can now be produced in the canning and oil factory Adjustments to the placeable.xml and vehicle.xml files Changelog 1.3.1.0 Visual adjustments to animal info Minimap and title image updated Capacity of some animal pens increased Performance improvements Map is now ready for the CCM and Vredo packs Fixed grass pickup with the forage harvester header; pickup now yields 8% more Mustard harvesting now works with Precision Farming Changelog 1.3.0.0 Fixed minor bugs Implemented multiplayer-compatible map version Fixed production output at the Large Sawmill Fixed shared storage issue for Apple Trees Fixed tipping collision at the Large Mountain Bridge Added GÖWEIL VARIO-Master V140 round baler for clover/alfalfa Made visual adjustments to several crops Field grass and mustard can now be threshed, for existing savegames, the price graph may take a moment to update Revised crop information display at the Town Hall Adjusted animal productivity and breeding ages for greater realism; more information is available at the Town Hall, on the left side Changelog 1.2.3.0 Minor bugs fixed Increased capacities for some 1.5 MW BGAs 1.5 MW BGA silos can now be sold, and the build menu now includes extra silos for clover/alfalfa in the correct size Additional large silos for clover/alfalfa are available in the shop Added extra manure heaps for pigs at Gässlehuber Added spelt to existing grain mills Changelog 1.2.2.0 Minor bugs fixed Texture adjustments Animal.xml adjusted Gmeinbauer’s visual and functional improvements Interiors at Gmeinbauer, silo, cow barn, hay drying, and at Stadlbauer’s cow barn can now be sold properly Changelog 1.2.1.0 Minor bugs fixed Textures edited and visual adjustments made Clover/Alfalfa swather effects and load factors adjusted Manure/solid material textures adjusted Animals from the Highlands Fishing DLC are now available on the map with the DLC Chopping material for clover/alfalfa can now be removed with shovels, etc. Soybean harvest quantity fixed Pig loading trigger adjusted at Gmeinbauer Changelog 1.2.0.0 Minor bugs fixed Map version with built-in bale storage Fixed bunker silos at Gmeinbauer, only on new save games Multipack D14 error with packed bales fixed and extra Multipack D14 bale wagon installed Apple juice and a small juice press added for placement Apple tree production quantity adjusted Prices adjusted for clean potatoes Chopped material, also for alfalfa/clover, weight adjusted, as well as adjustments in the fillTypes XML Clover and alfalfa visual adjustments, as well as yield adjustments Grass texture adjustments and ground texture adjustments Some HUD images edited A few translations adjusted Gate collisions at the Birkach grain mill adjusted Farmland at the can factory is no longer purchased automatically; there are no gameplay issues for those already purchased Some triggers at Gmeinbauer adjusted; cow barn doors now open properly Extra manure heap built at Gmeinbauer’s pigsty Silage trigger at the livestock dealer adjusted General texture adjustments Background edited Tree limit increased to the maximum of 30,000, map has over 32,000 trees More trees added Under Decoration/Miscellaneous, there are now decorative trees without a tree limit More paintable foliage and ground textures added The manure heaps at Schamirdahof and Bruckner are now sellable Changelog 1.1.0.0 Console Release Minor bugs fixed BGA 1.5MW quantities fixed and collisions resolved Hay dryers can now also accept dried hay Clover and Alfalfa have been harvested and are now growing back Textures improved Lods of some trees adjusted Ramp at Schamirda Farm fixed Straw decoration improved Triticale, rye, winterwheat and winterbarley are built into the grain mills Sound adjustments Animal dealer salepoints fixed Background edited Fixed grain silo fill trigger at Schamirdahof
New Holland T7 2011 Series V1.6.0.7
Version with OpenPipe sounds: https://www.fs25modhub.com/new-holland-t7-2011-openpipe-v1-0-0-9/ Features Configurations Engine Wheels brand Wheels setup Rims color Beacon lights FrontLoader Front fenders Main color Gameplay mods support: (Optional) Interactive control for Doors/back window realGPS Precision farming Variable Tire Pressure Vehicle years Specifications Price: 100`000 Power: 171hp-212hp Max speed: 43-53kmph Required mods: RealGPS Precision Farming Interactive Control Vehicle Years Variable Tire Pressure Changelog V1.6.0.7Ledbar configuration added V1.6.0.6PTG Pressure sensors configuration added V1.4.0.5Wheels configuration reworked to FS25 way. Wheels configuration order changed: All Standard options –> All Weights options –> All Twin back options —> All Twin All options. Sizes: 540_65R28 650_65R42 480_70R30 600_65R42 600_65R28 710_70R38 270_95R38 300_95R52. If you have suggestions for wheels options that you want to be added, you can leave them in the comments. All wheels that exist can be found here: https://fs25assets.mantrid.net/tirefinder/ Brand does not matter, only dimensions matters, for example: 540_65R28 etc.
Castlereagh V1.1.0.0
Welcome to Castlereagh, a rural map nestled just south of Belfast, Northern Ireland. This map authentically captures the Northern Irish countryside with 11 custom farms, primarily focusing on beef and dairy production, and 150+ fields, which are primarily grassland. It includes 100s of unique 3D models, custom foliage, number plates and lighting to provide an authentic Northern Irish farming experience. Features 11 custom farms Beef and dairy production focus 150+ fields, primarily grassland 100s of unique 3D models Custom foliage, number plates and lighting Changelog 1.1.0.0: Fixed placeables not allowing farmland to be sold, requires new save game OR sell fueltank and Karma16 silos first Fixed gates Floating decals/objects Adjusted collisions Other minor bug fixes Removed sheep decorative animals due to console issues
New Holland T7 Turkey 127 Team V1.0.0.0
The New Holland T7 Turkey 127 Teams mod includes 127 different team liveries from Türkiye on a single tractor for Farming Simulator 25. Features New Holland T7 127 different team options Different tire and wheel options Team-specific colors and liveries Left/right roof beacons matching the team colors Beacon system optimized to be FPS-friendly Real ground lighting V38 Beacon FIX Multiplayer support available Singleplayer + Multiplayer compatible Specifications T7.275 HD, 273 HP T7.290 HD, 288 HP T7.315 HD, 313 HP Maximum speed: 50 km/h Price: €227,500 When playing multiplayer, everyone joining the server must have the same mod version installed.
TOP Gewichtspaket V1.0.0.0
TOP Gewichtspaket V1.0.0.0 Top 1050 Kategorie: Gewichte Preis: 1.050 $ Top 450 Kategorie: Gewichte Preis: 450 $ Tags: Kategorie Gewichte
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro