Farming Simulator 25 mods
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Advanced Damage System FS25
🚜 Advanced Damage System (ADS) Advanced Damage System overhauls vehicle wear, breakdowns, and maintenance in Farming Simulator 25. Your machine’s reliability depends on how you operate it and how well you maintain it. Repairs take time, so looking after your fleet and planning its maintenance matters. 🛑 BETA — Open Testing This is a test version intended exclusively for testing. It may contain bugs, unfinished features, and compatibility issues. Stability and bug-free operation are not guaranteed. Always back up your savegames and preferably use a separate test save. ✨ What’s New? ⚙️ Individual Components ADS now simulates individual components instead of entire systems. Each vehicle has its own set of components with specific wear rules, failures, and repair or replacement options. 🛢️ Consumables and Maintenance Engine oil, hydraulic oil, coolant, filters, batteries, and lubrication points all require attention. Neglecting maintenance can lead to costly failures. 🧰 Do-It-Yourself Servicing Replace consumables yourself using canisters, an oil dispenser, replacement batteries, air filter boxes, and other maintenance items. Air Blowers and Grease Guns help you prepare your machines for work. 🏠 Reworked Workshops Dealers have service queues and warranty repairs. Mobile workshops charge additional fees and require waiting for a mechanic. In your own workshop, you can hire staff and purchase equipment. 🔧 Vehicle Tuning Upgrade your machines with chip tuning, transmission adjustments, protective body coatings, and more. 🖥️ Redesigned Interface A completely reworked interface brings together component condition, maintenance, and workshop services. ⚠️ Maintenance Has Consequences Returning leased equipment in poor condition can result in substantial fines. Neglecting maintenance can also void your warranty. 💬 Join the Open Test! Everyone is welcome on our Discord server! Get the test build, share your impressions, discuss features, and report bugs: https://discord.gg/fW63Aqkap When reporting a bug, please include a description, steps to reproduce it, and your log.txt file. 📘 Learn Before You Drive Read the Mod Guide on the GitHub main page to understand the mechanics and avoid unnecessary breakdowns: https://github.com/id577/FS25_AdvancedDamageSystem 0.10.0.0: - Spare parts are now physical boxes labeled with the vehicle model and part quality. - Added the PARTS menu, accessible from inspections, the shop and your own workshop. - Added pickup and paid delivery to your vehicle or workshop, with up to 6 items per delivery. - Unified part prices across workshops and the PARTS menu. - Added the “Me” option. Equip an impact wrench, bring a toolbox and hold R near the vehicle to open the workshop. - Left-click starts or resumes real-time work with sounds and a progress indicator. - Work pauses when requirements are no longer met or a menu is opened. - Parts are reserved at the start and consumed when the operation finishes. - Players can use their own workshop’s equipment. - Staff service vehicles only inside the workshop zone. Added the “Me / Staff” switch. - Added an inventory view covering supplies and parts within 30 m. Without a storekeeper, staff use physical stock. - Added a machine shop and welding station. - Added five staff roles: mechanic, diagnostic specialist, service advisor, storekeeper and bodywork specialist. - Higher staff levels improve work speed, reduce mistakes and restore some component lifespan during repairs. - Unavailable jobs and tabs are hidden. - Unified tool requirements across all workshops and DIY repairs. - Poor repairs can cause early repeat failures. Level 3 staff never perform poor repairs. - Dealer repairs include a warranty of 6 months or 10% of the component’s lifespan, covering repeat failures free of charge. - Dealer painting costs 4,000 + 3% of the vehicle’s value, limited to 5,000–40,000. - Own-workshop painting costs 100% / 50% / 20% of the dealer price, depending on the bodywork specialist’s level. - Added hydraulic cylinders, pins and bushings for loader equipment, with boom wear effects. - Added track tensioners. - Added instantaneous, average and per-hectare fuel consumption readings. - Added options for dashboard warning indications. - Improved portable charging speed. - Parts and consumable boxes now become dirty. - Fixed three-point hitch detection. 0.9.9.6: - Individual component simulation with unique wear, failures, repairs, and replacements. - Full simulation of oils, coolant, filters, batteries, and lubrication points. - DIY servicing with new maintenance items. - Reworked workshops: dealer queues and warranties, mobile mechanic callouts, staff hiring, and equipment purchases. - Vehicle tuning and upgrades. - Completely redesigned interface. - And much more! 0.9.2.6: - Added adjustable throttle input for keyboard players, simulating gas pedal pressure. A corresponding tutorial message - has been added to explain this mechanic. - Fixed an issue where AI workers could not operate large plows in multiplayer (issue #131). - Improved the mechanism for detecting whether a vehicle is under cover. - Fixed incorrect ADS behavior on servers with no players, which could cause unpredictable issues such as voltage drops despite a charged battery (issues #154 and #124). Special thanks to JoellenbeckModding for helping reproduce the issue and test the fixes. - Fixed an issue where the tutorial module could cause an infinite loading screen in multiplayer (issue #179). - Added a console command to manually include or exclude vehicles from ADS: ads_setExcluded true|false. - Added a setting to adjust the thermal model simulation speed. - Fixed a conflict with TerraFarm that could prevent certain vehicles from starting (issue #118). - Fixed a conflict with Courseplay that caused vehicles to slow down while collecting soil samples (issue #152). - Improved engine load calculation compatibility with the More Realistic mod. - Fixed an issue where AI workers ignored vehicles stalling due to active breakdown effects and continued driving them with the engine turned off. - Updated the Turkish translation (by GHART-coder). 0.9.2.5: - Added vehicle icons to the ADS Fleet Management menu (by Squallqt). - Improved protection against invalid values received from the game engine. - Excluded more unsupported vehicle types from ADS processing. - Fixed a tutorial error when using CVT Addon. - Rebalanced most wear factor multipliers, generally reducing them by 20-30%. - Fixed incorrect wheel slip and stationary steering wear triggers. - Improved PTO angle calculation. - Added minimum and maximum inspection price limits. - Capped overhaul cost so it cannot exceed the vehicle value. - Mobile workshop service and repairs no longer wash vehicles. - Improved service interval display in reports and workshop status. - Added Czech, Finnish, Turkish, and Ukrainian translations. - Updated Hungarian translation. Changelog 0.9.2.4: - ADS settings have been moved again; they are now located next to the ADS Fleet Management menu - Significantly expanded the list of available settings - Added several new tutorial tips Changelog 0.9.2.3: - ADS settings have been moved to a dedicated tab, allowing more settings to be added in the future without overloading the Game Settings section - Fixed ADS specialization being incorrectly applied to conveyorBelt - Fixed a bug that prevented changing the driving direction when pressing Space - Fixed a bug that prevented viewing the last report after an inspection - Added the console command ads_setOpertaingTime for setting operating hours, since Easy Development Controls cannot set operating hours for ADS vehicles Changelog 0.9.2.2: - Added optional tutorial tips that help explain the mod mechanics and warn the player when something is being done incorrectly. Singleplayer only - Added Hungarian and Portuguese translations Changelog 0.9.2.1: - Added new tabs for vehicles currently undergoing service to easily track completion times. A dedicated tab for non-ADS equipment has also been added, creating a centralized hub for your entire fleet. - Added compatibility with Ingame Time Operating Hours mod. Service intervals now scale dynamically based on the current time scale (time acceleration). - Resolved an issue where the script would enter an infinite loop if no valid damage types were available to be added to the system. - Fixed a bug where certain modded vehicles failed to warm up while idling. - Fixed an issue causing excessive hydraulic system stress on harvesters due to incorrect PTO (Power Take-Off) angle detection. - Relocated the overdue service indicator to ensure compatibility with the Enhanced Vehicle mod (fixing the overlap with the EV odometer). - Mobile and owned workshops now operate 24/7 (ignoring standard operating hours) - Added Brazilian Portuguese translation by gustavojpa20 - Added Korean translation by ppananaa Changelog 0.9.2.0: - Significant rebalancing of system wear factors. - Enabling the "Quick Inspection" setting while an inspection is in progress now completes it instantly. - Enabling the "Park Vehicle" option during service procedures now applies immediately to vehicles currently being serviced. - Warnings for cold or overheated engine/transmission now appear as a single notification instead of staying on screen. - Added dashboard alerts for vehicles experiencing critical loads. - Redesigned dashboard indicators with added sound effects upon activation. - Added an option to disable all warning messages (cold engine, overheating, breakdowns). - Fixed engine and CVT temperature synchronization when the engine is under load. - Battery capacity setting changes now apply correctly and no longer cause mass discharge across all batteries. - Maintenance Log: Fixed the counter for repaired breakdowns in the maintenance log. - Fixed an issue where queuing service procedures (e.g., "Do X after Y") caused unintended vehicle repainting and unexpected charges. - Fixed an issue where AutoDrive AI ignored critical breakdowns and continued driving. - Minor UI improvements. Changelog 0.9.1.2: - Added compatibility with CVT Addon - Expanded the in-game adjustment ranges for service interval and vehicle lifespan settings - Scaled breakdown progression and other time-based mechanics to match custom service intervals and extended vehicle lifespans - Fixed operating hours synchronization in multiplayer - Fixed service interval progress calculation during initial vehicle initialization - Added Polish and Spanish translations - Minor UI fixes Changelog 0.9.1.1: - Increased interaction and connection distances for jumper cables - Implemented a filter for system wear and stress accumulation that dampens sustained high-value factors while allowing short impulses to pass through - Added new configuration options and expanded the adjustment ranges for existing ones - Rebalanced wear factor multipliers (generally reduced for better gameplay balance) Changelog 0.9.1.0: - Reworked stress accumulation: stress can no longer exceed the current condition level of its system. When stress reaches condition, a breakdown occurs instantly - Returning leased ADS vehicles now applies penalties for active breakdowns and overdue maintenance. Compatible with Extended Leasing - Fixed: lubrication on harvesting vehicles now decays correctly instead of always staying at a normal level - Fixed: harvesting activity is now detected correctly for work process wear calculations and for checking the presence of large debris - Radiator and air intake clogging speed is now tied to the selected service interval length, allowing better adaptation to different gameplay styles - Removed the long harvest factor from the work process system - Reworked the fuel system's High Pressure Factor: it is now triggered by high fuel consumption instead of indirect engine load - Fixed incorrect data display in the maintenance log and inspection report - ADS now controls the vanilla engine temperature value - Fixed a bug where the battery could discharge too quickly when AI tried to start a vehicle while ENGINE_HARD_START_MODIFIER was active. As a temporary solution, AI is immune to ENGINE_HARD_START_MODIFIER - ADS now controls operating hour accumulation for ADS vehicles, so hours continue to accumulate even when the player leaves the engine running Changelog 0.9.0.0: - Added multiplayer support - Reworked the vehicle condition model: overall condition is now built from multiple individual systems, each with its own condition and wear factors - Added a new stress system that accumulates stress in vehicle systems when machinery is used improperly, increasing breakdown risk - Added an advanced battery and alternator simulation - Added pre-shift vehicle inspection - Added new shop items: Grease Gun, Air Blower, and Jumper Cables for pre-shift service and jump-starting vehicles with a discharged battery - Added a fleet management table with all ADS vehicles for easier overview and control - Added many new breakdowns and reworked existing ones; breakdowns now have strict assignment to specific systems - Added a breakdown selection system that chooses failures based on which system factors were stressed or violated the most - Added new workshop options and reworked existing service and repair flows - Changed the hard engine start logic: the starter must now be held to crank the engine - Numerous minor balance and interface improvements
Case IH Fast Riser 6127 FS25
Case IH Fast Riser 6127 / New Holland PL7027 for FS25 Original FS22 mod: Case IH Brasil e Connect Modding FS25 conversion & rework: feataXe This mod brings the Case IH Fast Riser 6127 / New Holland PL7027 planters to Farming Simulator 25 with revised gameplay balance, folding behavior and collision setup. Category: Planters Price: 169,500 $ Required power: 240 hp Working speed: 16 kph Working width: 12 m Seed capacity: 5,540 l Number of rows: 27 x 45 cm Main features: - FS25 conversion and rework of the original Case IH Fast Riser 6127 - Direct planting support - 12 m working width and 5,540 l seed capacity - Native GIANTS ground-adjustment behavior for the row units - Reworked folding sequence with subtle wing movement - Revised collision setup for the moving row sections, eliminating the folding physics jump while retaining obstacle collisions - Standard Farming Simulator 25 license plate support - Added the New Holland PL7027 brand configuration alongside Case IH Fast Riser 6127. - Added New Holland blue frame, light-colored seed tanks, PL7027 decals and dedicated wheel rim coloring. - Brand selection updates the shop brand and model information. Improved overall implement physics and ground-following behavior. Improved row unit and wing movement for a more realistic feel. Added more natural folding, lifting and mechanical movement. Improved working effects and soil interaction. Reworked and balanced implement sounds. Improved hydraulic and mechanical sound feedback. General physics, animation and visual behavior refinements.
Straw Chopper Mod FS25
I present to you a modification that I have been working on in silence for some time - Straw Chopper Mod. The mod adds more realistic behavior of the forage harvester in combine harvesters. When mowing with the forage harvester switched on, a fine layer of shredded straw appears on the field instead of completely disappearing. Thanks to this, the field looks much more natural and closer to real working conditions. The modification works fully as a separate mod - it does not interfere with the vehicles and does not require editing them. Works for crops: -Wheat -Barley -Rapeseed -Oats -Rye -Triticale -Spelt Important information: The final effect may vary depending on the map - this is due to the individual settings of crops, textures and straw configuration on a given map. *Functionality Improvements for RYE [Too Much Straw]
Harvest Ledger FS25
Records crop yields and harvested acreage for each farm and its contracts, including borrowed equipment. Monthly and yearly reports show field size, harvested area, volume and yield per area in the player's General Settings units. Supports additional crop types and harvest outputs. Multiplayer ledgers are maintained on the server; players see their own farm's records. Farm managers can finish harvests and export CSV reports to the server savegame folder. A compact movable Harvest Ready HUD lists only owned fields with harvestable crops, using current field growth states. Use the Harvest HUD toggle in the Harvest Ledger menu. Drag the title bar whenever the mouse cursor is visible; scroll over the list for more rows. The HUD toggle can be assigned in Controls; its default is unassigned. Position and visibility are saved locally in the player profile. Default mouse control: Left Ctrl+Left Alt+H. Press to show the cursor, drag the HUD title bar, then press again to hide the cursor. Works on foot and in vehicles; reassign it in Controls under Harvest Ledger: Toggle mouse cursor. - Complete German menu, HUD, calendar and action-message translations.
Contract Distance Sort FS25
Sorts the active-contract HUD from the closest field to the farthest field and displays each distance in meters or yards according to the measurement units selected in the game settings. Press Right Ctrl + D (configurable under "Sort active contracts by distance") to sort from your current vehicle position, or from your player position when on foot. Only the local HUD presentation changes; contracts and savegame data remain unchanged. -added localization in German
Storage Alert Monitor FS25
Monitor selected products in productions, storages and husbandries with individual low or high percentage alerts. The movable HUD displays product icons, localized names, building names and current percentages. Default mouse / HUD move control: Left Ctrl+Left Alt+S. Press to enable the cursor and HUD move mode, drag the title bar, then press again or click outside the HUD to finish. Restores the previous cursor state. Works on foot and in vehicles; reassign it in Controls under Storage Alerts: Toggle mouse / move HUD. - Localize menu, HUD, building categories, animal metrics and all controls in English and German. - Keep saved building and product keys unchanged.
Buckeye, Arizona FS25
Buckeye, Arizona is a realistic recreation of a real area of the American Southwest. Featuring realistic desert terrain, custom lighting, and weather patterns to match.There are lots of fields with over 50+ acres and also a small forest area on the north border of the map.The map has been made very close to the real area but with productions and sell points added.I made this map in a attempt to have a true American Southwest style farming experience available to the FS25 community. Added missing textures for water pumps.
Rettungshubschrauber v1.7.0.0
Rettungshubschrauber v1.7.0.0 Rettungshubschrauber, der Einnahmen generiert Kosten: 20000 $ Das Einkommen beträgt 600 $ pro Tag. Änderungsprotokoll 1.7.0.0 Die Modbeschreibung wurde aktualisiert. Tags: Das EinkommenDie Modbeschreibung
Buehrer RP21 Platzierbar v1.7
Buehrer RP21 Platzierbar v1.7 Platzierbarer, dekorativer Buehrer RP21 Traktor. Kosten: 4000 $. Änderungsprotokoll 1.7.0.0 Die Modbeschreibung wurde aktualisiert. Tags: Die Modbeschreibung
Rescue Chopper v1.7
Rescue Chopper v1.7 Rescue Chopper that generates income Cost 20000$ Income per day is 600$ Changelog 1.7.0.0 Updated the moddesc Author: Adub Modding ABP Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Buehrer RP21 Placeable v1.7
Buehrer RP21 Placeable v1.7 Placeable decorative Buehrer RP21 tractor.Cost 4000$ Changelog 1.7.0.0 Updated the moddesc Author: Adub Modding ABP Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Reiter RESPIRO R9 Profi Rust Edition v1.4
Reiter RESPIRO R9 Profi Rust Edition v1.4 Category: Windrowers Price: $125000 Required power: 150 hp Working width: 9m Working speed: 22 kph Added rust for wear shader Changelog 1.4.0.0 Updated the moddesc Author: Adub Modding ABP Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Duevelsdorf BF Combi Rust Edition v1.2
Duevelsdorf BF Combi Rust Edition v1.2 To pick up and transport round bales Allows mounting to the tractors front and rear hitch of tractor as well to front loaders Price: 600$ Added rust for wear shader Changelog 1.2.0.0 Updated the modDesc Author: Adub Modding ABP Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Railroad Locomotives V2.0.4.1
This is my pack of railroad locomotives converted to FS25! For release it does not include everything from FS25 yet, but it will eventually! CHECK THE DEVLOGS FOR NOTES ON WHAT WAS ADDED/CHANGED IN THE MOST RECENT UPDATE. Here is a quick guide for setup with an explanation below: Store deliveries mod to spawn loco next to track. Some kind of extra strength to place loco on track (I recommend LUMBERJACK), with invisible wheels in the middle between the rails. Enter the locomotive and unfold to unlock the trucks to turn freely. For all of the locomotives, I use the store deliveries mod to spawn it next to the track, then I use super strength to place the locos on the track. There are invisible wheels in the middle of the front and rear axle of every truck. Those invisible wheels sit down in between the rails and thats what keeps them on the tracks. the trucks will sit on the tracks as they should. Once you have the locomotive on the tracks correctly with the invisible wheels between the tracks, you then must hit the “fold” function to unfold the loco. This will allow the trucks to turn freely as they should and allow them to follow the rails correctly. All locomotives can be connected to rolling stock and to other locomotives from either end. Currently, connecting multiple locomotives together does not increase the pulling power. However, you can use the follow me mod to combine pulling power! All locomotives have the option to select the locomotive number. All locomotives also have multiple different lights, including headlights for SHF and LHF, illuminated number boards, truck lights, step lights, and ditch lights. Currently, the ditch lights can only be solid illuminated, I need to figure out a new way to make them flash. Turning on the locomotive will turn the bell on. This mod, like most of my mods is a big WIP. I add stuff as I think of them and I am constantly tweaking and updating it. As always, let me know if you have any suggestions or feedback. 2.0.3.1 Added train consist information to the controls HUD (locomotives, total HP, cars, and train weight) 2.0.3.0 Added multiple-unit (MU) locomotive control 2.0.2.1 Significantly reduced errors 2.0.2.0 Optimization and reduction of errors 2.0.1.0 Converted almost all of the remaining locomotives! except steam trains and a few others 2.0.0.3 Rebuilt all suspension to significantly reduce derailments 2.0.0.2 Converted the following locomotives and fixed ditch lights -SD80MACs 2.0.0.1 Converted the following locomotives and made it so truck lights and step lights stay on in trail mode -GP7s -GP9s -GP18s -GP20s -SD24s -SD70Is -SD70Ms -SD75Is -SD75Ms Changelog 2.0.0.0 Started conversion to FS25! 1.8.5.2 Added the following locomotives: -MRL SW1500 -MRL GP7 -MRL GP9 -MRL SD9 -WI&M GP9 -ATSF CF7 -N&W GP18 -BN GP20 -CR SD40-2 -NS SD40-2 High Short Hood -N&W SD40-2 High Short Hood -ROCK SD40-2 -CSX SD80MAC YN2 -Rebuilt the CP SD70ACU and added CP #7020, CP #7021, CP #7022, and CP #7023 1.8.5.1 Adjusted fan settings on all locomotives 1.8.5.0 Redid numbering on all ATSF, B&O, CB&Q, CNW, CR, D&RGW, GN, NKP, NS, N&W, SCL, SLSF, SOU, SP, SPSF, and WNY&P locomotives to match exact font 1.8.4.2 Rebuilt the GP30’s 1.8.4.1 Complete rebalance of costs to accurately reflect cost to buy new (Not inflated to current $) 1.8.4.0 Complete rebalance of lifetime settings to accurately reflect reliability 1.8.3.8 Added the following locomotives: -ATSF GP7 -GTW GP7 -IC GP7 -SCL GP7 -ATSF GP9 -GTW GP9 -IC GP9 -NKP GP9 -SCL GP9 -GTW GP18 -IC GP18 -MP GP18 -NKP GP18 -ROCK GP18 -SCL GP18 -ATSF GP20 -CB&Q GP20 -GN GP20 -WP GP20 -ATSF SD24 -BN SD24 -CB&Q SD24 -SOU SD24 -BN C30-7 -CR C30-7 -CR C36-7 -Rebuilt the Amtrak SDP40F Phase II -Amtrak SDP40F Phase I -ATSF SDF40-2 -ATSF SD40-2 “Snoot Nose” -BCOL C40-8M “Draper Taper” -BN SD60M and renamed all SD60M triclops to SD60M_Triclops. You will have to repurchase any triclops you previously had -CSX SD60M -NS SD60M -UP SD60M -UP SD60M #2519 “Railbeast” -CN C40-8M “Draper Taper” -MKT SD40-2 -SP SD40T-2 “Snoot Nose” -SSW SD40T-2 “Snoot Nose” 1.8.3.7 Rebuild Dash 9s 1.8.3.6 Added the following locomotives: -GECX #8808 -ERIE S-12 -KCS S-12 -SCL S-12 -ATSF C40-8W -CN C40-8W -CR C40-8W -CSX C40-8W -BCOL C44-9WL -CN C44-9WL -BNSF AC44C4M -CN AC44C6M -CPKC ET44AC -CSX CW44AC -CSX CW44AC #136 -CSX CW44AH -NS SD60E 1.8.3.5 Added screen 3 and screen 4 and HUD to all standard cab locomotives 1.8.3.4 Added screen 3 and screen 4 to all wide cab locomotives 1.8.3.3 Rebuilt the Winterization box on GP7s, GP9s, SD7s, and SD9s 1.8.3.2 Added the following locomotives: -CNW S-12 -MILW S-12 -PRR S-12 -SP S-12 -N&W GP9 -N&W GP38AC -N&W GP40 -N&W SD40-2 -SPSF SD40-2 -SPSF SD40T2 1.8.3.1 Added the following locomotives: -PRR GP7 -SOU GP7 in collaboration with Phillip B. -PRR GP9 -SOU GP9 in collaboration with Phillip B. -SOU SD7 in collaboration with Phillip B. -CBRW SD9 -SOU SD9 in collaboration with Phillip B. 1.8.3.0 Added reverse driving so that locomotives can provide pulling power forward or backward using followMe mod to all locomotives except SW1500s, steam, Trackmobil and Flexity 1.8.2.7 Added the following locomotives: -GN GP7 -WP GP7 -BN GP9 -DRGW GP9 -GN GP9 -WP GP9 -BN SD7 -CBQ SD7 -DRGW SD7 -GN SD7 -MILW SD7 -PRR SD7 -SP SD7 -GN SD9 -SPSF SD9 -WP GP40 -WP GP40-2 -CSX C40-8 in Grey Ghost -CSX U33C in Grey Ghost -ATSF SD40 -ATSF SD40-2 -UP SD70ACe #1989 1.8.2.6 Rebuilt the following locomotives: -GP7s -SD9s 1.8.2.5 Added HUD to the following locomotives: -GP38s and GP40s -SD38s and SD40s -GP60s 1.8.2.4 Added the following locomotives: -Trackmobile Titan -CR SD80MAC -CSX SD80MAC -NS SD80MAC -GATX SW1500 -PC SW1500 -SLSF SW1500 -SP SW1500 -USSX SW1500 -DRGW GP7 -CB&Q SD9 -DRGW SD9 -EJ&E SD9 -GTW SD38 -PC SD38 -CB&Q SD40 -GTW SD40 -IC SD40 -PC SD40 -UP SD40 -SPSF SD45 -SPSF U36C -FEC ES44C4 -FEC SD70M-2 -FXE AC44C6M 1.8.2.3 Rebuilt the following locomotives: -GP30s -SD40T-2s -SD90MAC-Hs -SD9043MACs -SD70ACeT4s -SD70Ms and SD75M/SD75Is -SD70MACs -SW1500s -U33Cs 1.8.2.2 Added the following locomotives: -Flexity 2 Tram -BN SD38-2 -CSX SD38-2 -EJE SD38-2 -UP SD38-2 -ATSF SD75M 1.8.2.1 Rebuilt SD40s, SD40-2s, and SD40T-2s 1.0.2.0 Rebuilt GP38s and GP40s 1.8.1.0 Rebuilt BNSF AC4400CW, CEFX AC4400CW, SP AC4400CW, UP AC4400CW, BNSF ES44s, CN ES44s, CPKC ES44s, CSX ET44s, KCS ES44s, NS AC44C6Ms, NS ES44ACs, UP C45ACCTE, and UP C45AH with new textures and amimated visors 1.8.0.0 Added GE Hi-Ad trucks to Dash 9s, AC4400CWs, all ES44AC’s except CSX that I added GE Radial C, and all AC6000CWs, Blomberg B trucks to all SW1500s, Blomberg M trucks to all GP38-2s, GP40-2s, and GP60s, EMD Flexicoil trucks to all SD45s, EMD HT-C trucks to all SD40-2s, and SD60s, EMD HTCR trucks on all SD70s, SD75s, and SD90s, EMD HTCR-4 trucks on all SD70MACes and SD70ACes, and Rockwell FB-3 trucks to all U boats. 1.7.9.2 Rebuilt windshield wipers and added radiator grills on all SD70M-2s and SD70ACes 1.7.9.1 Added the following locomotives: -Metra Gallery Control Cab Car -BNSF GP30 -CB&Q GP30 -D&RGW GP30 -N&W GP30 -D&RGW SD9 -NKP SD9 -PRR SD9 -BNSF AC4400CW -CSX AC4400CW -UP AC4400CW -BNSF ET44C4 -CSX ES44AH #1897 Monon -CSX ES44AH #1900 Seaboard Air Lines -CSX CW46AH -UP AC4460CW -UP AC6000CW -WNYP AC6000CW -NS GP60 -SP GP60 -BN SD60 -CN SD60 -CR SD60 -CSX SD60 -KCS SD60 -NS SD60 -SOO SD60 -UP SD60 -NYSW SD70M-2 -CSX SD70AC -METRA SD70MACH -CEFX SD9043MAC -CP SD9043MAC -UP SD9043MAC 1.7.9.0 Rebuilt all wide cab interiors to include animated controls 1.7.8.2 Redid lighting and added LHF ditch lights and AUX lights to SD9s, SD23T4, B32-8WH, B40-8Ws, SD40s, SD70ACes, SD70ACeT4s, SD70M-2s, SD9043MACs, and SD90MAC-Hs 1.7.8.1 Rebuilt the SW1500’s 1.7.8.0 Added the following locomotives: -Amtrak B32-8WH -ATSF B40-8W -BN DE25 -BNSF B40-8W -BNSF SD75M -CN SD75I -CSX SD23T4 -CSX SD70MAC -KCS SD70MAC -NS SD75M 1.7.7.9 Rebuilt the CEFX SD90MAC-H, CP SD90MAC-H, NS SD9043MAC, and UP SD90MAC-H 1.7.7.8 Rebuilt the SD40T-2s 1.7.7.7 Redid lights on all locomotives and added more light states 1.7.7.6 Added the following locomotives: -BN SD9 -MILW SD9 -SP SD9 -BNSF ES44C4 -BNSF ES44ACH -BNSF ET44ACH -CSX ES44AH (I split up the ES44AH and ET44AH, so you might have to repaint heritage units.. sorry about that) -NS ES44AC (I split up the AC44C6M and the ES44AC’s, so you might have to repaint your heritage unit.. sorry about that) -UP C45AH -CN SD70M-2 #8952 1.7.7.5 Reworked exhaust system for most locomotives 1.7.7.4 Corrected differential setup on all 6 axle locomotives 1.7.7.3 Reworked prices a little bit and rebuilt the following locomotives: -NS C44-9W -NS AC44C6M 1.7.7.2 Added the following locomotives: -BN GP7 in Collaboration with Eric C. -NKP GP7 -NS GP7 in Collaboration with Eric C. -B&O GP40-2 with Chessie Cat -CR GP40-2 -CSX GP40-2 -MRL GP40-2 -CSX SD40-3 (corrected old one to SD40-2, this new one is an actual spongebob square cab) -BN SD45 -D&RGW SD45 -MILW SD45 -MRL SD45R -NP SD45 -PC SD45 -SLSF SD45 -SP SD45 -BNSF SD70MAC -NS SD70M -SP SD70M -UP SD70M -CITX SD70M-2 -CN SD70M-2 -NS SD70M-2 -CSX SD70ACeT4 -UP SD70ACeT4 -CEFX AC4400CW 1.7.7.1 Added the following locomotives: -C&O GP7 -MP GP7 -ROCK GP7 -BN SD60M -UP SD60M -BN SD70MAC 1.7.7.0 Added brake lines and MU cables to ALL locomotives 1.7.6.6 Added animated visors to all GP38s, GP40s, SD60Ms, and SD70s 1.7.6.5 Reworked suspension on GP38s to increase stability and reduce bogies shaking 1.7.6.4 Merged BNSF GP38-2 “Smurf” with BNSF regular GP38-2. Also added the following locomotives: -BCOL U33C in collaboration with Eastern Ontario Edits -CSX U33C in collaboration with Eastern Ontario Edits -CR U33C in collaboration with Eastern Ontario Edits -CSX AC6000CW -EMDX SD70ACe-T4 1.7.6.3 Added functional windshield wipers to GP7, GP38s, GP40s, GP60s, SD40s, SD70s, SD90s, U-boats, Dash 8s, Dash 9s, and GEVOs 1.7.6.2 Corrected textures on all Dash 8s and added dirt and wear textures 1.7.6.1 Remodeled interior on SD70s and SD90s and added computer screens on all locomotives with monitors 1.7.6.0 Added the following locomotives: -CB&Q GP7 -NKP Berkshire 2-8-4 1.7.5.2 Added animated cooling fans to all GP38s, GP40s, GP60s, SD40s, SD60s, SD70s, SD90s, and SDP40F 1.7.5.1 Corrected rear headlights on all GEVOs -Corrected dirt textures on all EMD SD90 series locomotives 1.7.5.0 Added rear numberboards and numbers for all Locomotives 1.7.4.4 Corrected texture issues on GP38s and Dash 8s 1.7.4.3 Added the following locomotives: -ATSF GP60 -AWVR GP38-2 in Collaboration with Eastern Ontario Edits -BN U33C -CEFX SD90MAC-H -CR GP38-2 in Collaboration with Eastern Ontario Edits -CR C40-8 in Collaboration with Eastern Ontario Edits -D&RGW GP60 -D&RGW SD40T-2 -GN U33C -MILW U33C -NP U33C -SP U33C 1.7.4.2 Corrected textures for BNSF and CSX SD70ACe Corrected collisions on all SW1500s 1.7.4.1 Corrected error on SDP40F and added the following locos: -CSX #1827 -CSX #1973 CHESSIE CAT!! -CN GP38-2 in Collaboration with Eastern Ontario Edits -CN SW1500 in Collaboration with Eastern Ontario Edits -More CPR GP38-2 options in collaboration with Eastern Ontario Edits -DME GP38-2 in Collaboration with Eastern Ontario Edits -GTW SD40-2 -ONR GP38-2 in Collaboration with Eastern Ontario Edits -SOO GP38-2 in Collaboration with Eastern Ontario Edits -SP SD40T-2 1.7.4.0 Corrected windows and texture issues on all GEVOs and SD40s 1.7.3.7 Added the following locos: -CNW C42-8 at the request of Jason K -CNW C44-9W at the request of Jason K -CN #3023 at the request of Jason K -EJ&E SD40M-3 at the request of Jason K -IC SD40-2 at the request of Jason K -NS #4000 -NS #4001 -NS $4002 -NS $4822 1.7.3.6 Corrected issues on UP SD70ACE 1.7.3.5 Corrected issues on BNSF GEEP 1.7.3.4 Corrected issues on CP SD70ACU 1.7.3.3 Corrected texture issues on SD40s 1.7.3.2 Corrected suspension issues on GEEPs and corrected texture issues on SD70s 1.7.3.1 Added the following locomotives: -ALL BNSF 25th Anniversary Locomotives -CP SD70ACU -CP #7010 For Eastern Ontario Edits -FXE Standard -FXE “Ferrosur” -NS #1069 -NS #1072 -NS #1073 -NS #8098 -NS #8100 -UP #1996 1.7.3.0 Added new startup, idle, run1, run2, coupler, air purge, and bell sounds for all locomotives in collaboration with AJDeere 1.7.2.1 Corrected texture issues and alignment issues on GEVOs 1.7.2.0 Changed all locomotives to E-Bell -Changed EMD SD70ACe horn to K5LLA -Changed EMD SD40 horn to RS3L -Changed all GEVO horns to K5HLL -Changed Dash-9 and Dash-8 horn to K3LA -Changed GE P42DC horn to K5LLA -Changed EMD SD90 horn to K5LLA 1.7.1.2 Added the following locomotives: -AMTRAK SDP40F -BNSF GP38-2 H1 in Collaboration with Eastern Ontario Edits -BNSF “Smurf” in Collaboration with Eastern Ontario Edits -GATX GP38-2 in Collaboration with Eastern Ontario Edits -NYSW GP40-2 in Collaboration with Eastern Ontario Edits -OCRR GP38-2 in Collaboration with Eastern Ontario Edits 1.7.1.1 Adjusted attacherJoints to reduce rubber banding from coupler slack 1.7.1.0 Added the following locomotives: -CP SW1500 in Collaboration with Eastern Ontario Edits -CPR GP38-2 in Collaboration with Eastern Ontario Edits -CPR SD40-2 in Collaboration with Eastern Ontario Edits 1.7.0.4 Cleaned up textures and added dirt and wear patterns to Dash-8s, Dash-9s, and GEVOs 1.7.0.3 Added the following locomotives: -BN SD40-2 -FXE SD70ACe -MRL SD70ACe 1.7.0.2 Adjusted the interior on GEVOs and Dash-9s 1.7.0.1 Added the following locomotives: -WSOR SD40-2 at the request of Runnindeeres -WC SD40-2 at the request of Runnindeeres -WC GP38-2 at the request of Runnindeeres 1.7.0.0 Initial Public Release 1.6.1.1 Corrected all errors 1.6.1.0 Reworked all locomotives to connect SHF or LHF 1.6.0.7 Corrected Price, Fuel Capacity, Fuel Usage, and Gearing on all locomotives 1.6.0.6 Added the following locomotives: -Amtrak SW1500 1.6.0.5 Adjusted wheels and attacherJoints 1.6.0.4 Corrected alignment on all locomotives -Added the following locomotives: -NS SW1500 1.6.0.3 Added the following locomotives: -ATSF C44-9W -BNSF C44-9W -NS C44-9W -SP C44-9W 1.6.0.2 Added the following Locomotives: -BNSF SD60M -CSX SD60M -CSX C40-8 -NS C40-8 -UP C40-8 1.6.0.1 Added the following Locomotives: -CP SD90MAC-H -NS SD9043MAC -UP SD90MAC-H 1.6.0.0 Reworked all current locomotives to have component bogies 1.5.2.0 Added the following Locomotives: -BN SW1500 -BNSF SW1500 -CPKC ES44AC -CN ET44AC -KCS ES44AC -Corrected weights on non-heavy ballasted GEVO units 1.5.1.0 Added the following Locomotives: -BNSF ES44AC -BNSF SD70ACe -CSX ET44AH -CSX SD70ACe -NS AC44C6M -NS SD70ACe -SP AC4400CW -UP C45ACCTE -UP SD70ACe 1.5.0.2 Updated collisions -Increased clip distance to 2500 -Changed collision mask for use with winch 1.5.0.1 Added NS GP38-2 -Removed unnecessary shapes from CSX GP38-2 1.5.0.0 Initial Testing Release DISCLAIMER: Due to model variations and limitations, locomotives and rolling stock may not be 100% accurate to real world standards To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
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