Farming Simulator 25 mods

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1,663 / 5,371
Onion Production v1.0
other

Onion Production v1.0

Production of the modified base game. Small old-style factory. It can be easily placed on your farm. You can transform your onions into small pots of candied onions on pallets. - The factory operates at 30 cycles per hour. - Input capacity for onions: 10,000 liters. - Input capacity for olive oil: 10,000 liters. - Input capacity for sugar: 10,000 liters. - Output capacity: 1,000 liters for pallets of onion confit. - Category: Production sites - Price: only €16,000

Windmill And Its Bakery V1.0
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Windmill And Its Bakery V1.0

Category: Production sites Price: $80,000 Daily maintenance: $35 The mill produces flour based on 5 recipes: - 5 Wheat ? 6 Flour - 25 Barley ? 22 Flour - 15 Oats ? 18 Flour - 15 Sorghum ? 20 Flour - 4 Wheat + 4 Soybeans ? 10 Flour The bakery transforms the flour into 4 products: - 90 Flour ? 45 Breads - 20 Flour + 12 Butter + 10 Sugar + 10 Bottled Milk + 5 Eggs ? 40 Pastries - 20 Flour + 10 Butter + 12 Sugar + 10 Bottled Milk + 5 Eggs + 10 Oil (Sunflower or Rapeseed) ? 42 Donuts - 20 Flour + 10 Butter + 12 Sugar + 10 Bottled Milk + 10 Eggs + 5 Chocolate ? 45 Muffins Note: To use the bakery’s products, you must distribute the flour productions accordingly.

Coal Factory V1.0
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Coal Factory V1.0

Coal Factory. Convert wood into coal pallets. Input Products: WOOD Price: $70,000 Capacity of all products: 11,000 liters Maintenance costs: $1,000 Category: Production Sites Sales Station Included: Price: $100 Category: Selling Points

Lizard Production, Hops-Yard And Store Pack V1.0
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Lizard Production, Hops-Yard And Store Pack V1.0

This placeable production is a significant upgrade from our previous setup, now serving as a complete production yard. Please note that part of the yard is still under construction, so exercise caution when driving inside. It features a new and improved appearance but continues to produce the same high-quality berries and hop-infused mineral water (WTR). We've added our own hop field right in our backyard for faster processing, which is crucial for hops, along with a systematic drainage and in-ground irrigation system to ensure optimal root growth. Our beverages help stressed farmers stay hydrated during demanding workdays. More than flavored water, our drinks are ionized with a 9.5pH through microfiltration and reverse osmosis, removing unwanted particles and foul tastes for an exceptionally pure, smooth, and clean flavor. Enriched with minerals and antioxidants from berries and hops, you can confidently face a full day’s challenges with less effort. Our water contains: ionized water, added minerals, 62 antioxidants, 42 calories, 10 grams of sugar, and resembles a light soda but is much healthier. The local market offers staples and other items from local farmers and our production, allowing you to sell most grains and products at competitive prices. We also provide a charging station for EVs, so you can maintain your vehicle while visiting our store at a lower cost than city charging stations. Support your local country store and sell your products here. Our beverages are inspired by flavors and aromas from strawberries, grapes, honey, and hops, creating a bright, citrusy, and floral complex taste. Available in three flavors: - The Lumberjack WTR “Hops & Grape Infused” - The Farmers WTR “Hops & Strawberry Infused” - The Animal Keepers WTR “Hops & Honey Infused” **FS Mineral Water Production** Placeable Shop Category: Production/Factories Price: $157,000 Daily Upkeep: $100 Incoming Materials: Water, Honey, Hops, Strawberry, Grape, Sugar, Seeds, Fertilizer, Lime, Herbicide Outgoing Materials: The Lumberjack WTR, The Farmers WTR, The Animal Keepers WTR, Hops Pallets **Specialty Country Store** Shop Category: Placeable/Production/Selling Points Price: $56,900 Daily Upkeep: $50 Incoming Materials: Most field fruits and products, including those from this factory Outgoing Materials: Electric charge **Storage Capacity FS Mineral Water Production Co.:** Input: - Water: 200,000 L - Grape: 100,000 L - Strawberry: 100,000 L - Hops: 100,000 L - Sugar: 100,000 L - Fertilizer: 100,000 L - Lime: 100,000 L - Herbicide: 100,000 L **Water Packaging Details:** - 24 cans per box, 330ml/0.33L each - 48 boxes per pallet, totaling 380L per pallet **Hops Packaging Details:** - 1 box, 19L - 48 boxes per pallet, totaling 912L **Functions:** - Night lights - Turn ON/OFF warning stripes - Charging station (Specialty Country Store) - Opening hours: 06:30-18:30 (loading stations are unavailable outside these hours) **Important Note:** This is a large property. Please level the area in the construction menu before placing the production yard for optimal results. When placed for the first time, gates and incoming loading zones might be closed, requiring a reset of the placeable. You can either speed up the game slightly until the gates open or wait until the next cycle for opening hours to reset.

FutureTech Production V2.0.0.2
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FutureTech Production V2.0.0.2

The gold rush was just the beginning—now the future begins. With FutureTech Production, your farm transforms into an industrial hub for high-tech materials and electronic end products. What started as a simple universal crusher has evolved into a modular production network with nine independent buildings. Each production unit plays a specific role within a well-structured supply chain—from raw material extraction to refined components and finally to gaming hardware. The journey begins with the Universal Crusher, which converts stone and wood into valuable base materials. Thanks to advanced processing techniques, stones are crushed multiple times, reducing consumption and producing fine sand ready for further processing. Additionally, the crusher processes wood into woodchips—perfect for organic material needs or for sale. With placeable extraction units for sand, iron ore, and coal, you'll have a steady supply of raw materials for your factories. The Iron Furnace refines iron ore into metal and further into refined metal, which is then used in the Tool Forge to produce hammers, shovels, and spades. In parallel, the Silicon & Ore Processing facility extracts silicon, gold, and copper from quartz sand and ores. Silicon is then processed into semiconductors—an essential component for the GamingTech factory, where gaming PCs and graphics cards are assembled. The final stage is the NextGen Hardware Plant, where copper, gold, semiconductors, bioplastic, and refined metal are used to manufacture circuit boards and case parts—the core components of your high-tech products. The mod also includes a freely placeable selling station where all end products can be sold directly. V2.0.0.2 – Added missing StorItem translation ‘l10n’ for CasepartsPallet and circuitboardpalettes. – Added a pallet for coal, fixing the bug along with the Highland DLC. – Increased production storage capacity. – Removed stone recycling, as production was experiencing issues at 100% capacity. – Increased cycles per hour. Required mods: Bioplastic Production

Central Ethanol And Feed V1.0.0.2
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Central Ethanol And Feed V1.0.0.2

Ethanol and Biodiesel plant. At this facility, you can bring corn or sorghum to produce ethanol with byproducts of corn gluten meal or sorghum meal, or you can bring soybeans or canola to produce biodiesel with byproducts of soybean meal or canola meal. The pack also includes two animal feed mixing plants. These mixing plants convert the byproducts from the ethanol and biodiesel plants into feed for your animals. Additionally, a modified version of MKS 8 and MKNS 32 is included for hauling diesel and ethanol. **Central Ethanol** Price: $80,000 Daily Upkeep: $500 Capacity: 500,000-1,000,000 L Incoming goods: Corn, Soybeans, Canola, Sorghum Outgoing goods: Ethanol, Diesel, Corn Gluten Meal, Soybean Meal, Canola Meal, Sorghum Meal **Modern Animal Feed for Cows** Price: $40,000 Daily Upkeep: $50 Capacity: 1,000,000-10,000,000 L Incoming goods: Hay, Straw, Silage, Corn Gluten Meal, Canola Meal, Mineral Feed Outgoing goods: TMR **Modern Animal Feed for Pigs** Price: $40,000 Daily Upkeep: $50 Capacity: 1,000,000-10,000,000 L Incoming goods: Corn, Oat, Canola, Potato, Sugar Beet, Soybean Meal, Sorghum Meal, Mineral Feed Outgoing goods: Pig Food **Ethanol Sales** Category: Selling points Price: $1,000 **Animal Feed Buyer** Category: Selling points Price: $1,000 **V1.0.0.2** Hotfix to increase compatibility with mod maps

Lorraine Cooperative V1.0.0.1
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Lorraine Cooperative V1.0.0.1

Here is the agricultural cooperative of Lorraine that allows you to sell at higher prices than traditional cooperatives. You can sell your grain there by pouring it into the vertical silos. It also offers bulk storage in the adjacent shed. This pack includes: Cooperative: Category: Selling Points Price: $350,000 Monthly maintenance: $750 Production recipes: Wheat, barley, oats, canola, sorghum, grapes, olives, sunflowers, soybeans, corn, peas, rice, long grain rice, spinach, green beans. Configurations: None Hangar: Category: Sheds Price: $120,000 Monthly maintenance: €40 Weighing station: Category: Tools Price: €3,000 Monthly maintenance: €10 V1.0.0.1 Fixed the operation of the weighing station.

Modernized Flour Mill V1.5
other

Modernized Flour Mill V1.5

Modernized Flour Mill Price: $100,000 The Flour Mill has a storage capacity of 3,000,000 liters. Flour products: - Input: Diesel 6 + Wheat 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Diesel 6 + Barley 40 – Output: 44 flour + 44 Chaff + 44 Stone + 44 Pigfood - Input: Diesel 6 + Oat 22 – Output: 24 flour + 24 Chaff + 24 Stone + 24 Pigfood - Input: Diesel 6 + Sorghum 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Diesel 6 + Corn 24 – Output: 28 flour + 28 Chaff + 28 Stone + 28 Pigfood - Input: Diesel 6 + Canola 12 – Output: 12 flour + 12 Chaff + 12 Stone + 12 Pigfood - Input: Diesel 6 + Sunflower 14 – Output: 18 flour + 18 Chaff + 18 Stone + 18 Pigfood - Input: Diesel 6 + Soybean 16 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Diesel 6 + Flour 16 – Output: 10 Bread - Input: Electric 6 + Wheat 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Electric 6 + Barley 40 – Output: 44 flour + 44 Chaff + 44 Stone + 44 Pigfood - Input: Electric 6 + Oat 22 – Output: 24 flour + 24 Chaff + 24 Stone + 24 Pigfood - Input: Electric 6 + Sorghum 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Electric 6 + Corn 24 – Output: 28 flour + 28 Chaff + 28 Stone + 28 Pigfood - Input: Electric 6 + Canola 12 – Output: 12 flour + 12 Chaff + 12 Stone + 12 Pigfood - Input: Electric 6 + Sunflower 14 – Output: 18 flour + 18 Chaff + 18 Stone + 18 Pigfood - Input: Electric 6 + Soybean 16 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Electric 6 + Flour 16 – Output: 10 Bread - Input: Methane 6 + Wheat 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Methane 6 + Barley 40 – Output: 44 flour + 44 Chaff + 44 Stone + 44 Pigfood - Input: Methane 6 + Oat 22 – Output: 24 flour + 24 Chaff + 24 Stone + 24 Pigfood - Input: Methane 6 + Sorghum 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Methane 6 + Corn 24 – Output: 28 flour + 28 Chaff + 28 Stone + 28 Pigfood - Input: Methane 6 + Canola 12 – Output: 12 flour + 12 Chaff + 12 Stone + 12 Pigfood - Input: Methane 6 + Sunflower 14 – Output: 18 flour + 18 Chaff + 18 Stone + 18 Pigfood - Input: Methane 6 + Soybean 16 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Methane 6 + Flour 16 – Output: 10 Bread - Input: Water 6 + Wheat 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Water 6 + Barley 40 – Output: 44 flour + 44 Chaff + 44 Stone + 44 Pigfood - Input: Water 6 + Oat 22 – Output: 24 flour + 24 Chaff + 24 Stone + 24 Pigfood - Input: Water 6 + Sorghum 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Water 6 + Corn 24 – Output: 28 flour + 28 Chaff + 28 Stone + 28 Pigfood - Input: Water 6 + Canola 12 – Output: 12 flour + 12 Chaff + 12 Stone + 12 Pigfood - Input: Water 6 + Sunflower 14 – Output: 18 flour + 18 Chaff + 18 Stone + 18 Pigfood - Input: Water 6 + Soybean 16 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Water 6 + Flour 16 – Output: 10 Bread - Input: Wood chips 6 + Wheat 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Wood chips 6 + Barley 40 – Output: 44 flour + 44 Chaff + 44 Stone + 44 Pigfood - Input: Wood chips 6 + Oat 22 – Output: 24 flour + 24 Chaff + 24 Stone + 24 Pigfood - Input: Wood chips 6 + Sorghum 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Wood chips 6 + Corn 24 – Output: 28 flour + 28 Chaff + 28 Stone + 28 Pigfood - Input: Wood chips 6 + Canola 12 – Output: 12 flour + 12 Chaff + 12 Stone + 12 Pigfood - Input: Wood chips 6 + Sunflower 14 – Output: 18 flour + 18 Chaff + 18 Stone + 18 Pigfood - Input: Wood chips 6 + Soybean 16 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Wood chips 6 + Flour 16 – Output: 10 Bread - Input: Def 6 + Wheat 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Def 6 + Barley 40 – Output: 44 flour + 44 Chaff + 44 Stone + 44 Pigfood - Input: Def 6 + Oat 22 – Output: 24 flour + 24 Chaff + 24 Stone + 24 Pigfood - Input: Def 6 + Sorghum 18 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Def 6 + Corn 24 – Output: 28 flour + 28 Chaff + 28 Stone + 28 Pigfood - Input: Def 6 + Canola 12 – Output: 12 flour + 12 Chaff + 12 Stone + 12 Pigfood - Input: Def 6 + Sunflower 14 – Output: 18 flour + 18 Chaff + 18 Stone + 18 Pigfood - Input: Def 6 + Soybean 16 – Output: 20 flour + 20 Chaff + 20 Stone + 20 Pigfood - Input: Def 6 + Flour 16 – Output: 10 Bread - Input: Diesel 6 + RICE 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Electric 6 + RICE 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Methane 6 + RICE 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Water 6 + RICE 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Wood chips 6 + RICE 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Def 6 + RICE 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Diesel 6 + riceLongGrain 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Electric 6 + riceLongGrain 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Methane 6 + riceLongGrain 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Water 6 + riceLongGrain 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Wood chips 6 + riceLongGrain 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Def 6 + riceLongGrain 18 – Output: 20 RICEFLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Diesel 6 + RICEFLOUR 2 – Output: 10 Bread - Input: Electric 6 + RICEFLOUR 2 – Output: 10 Bread - Input: Methane 6 + RICEFLOUR 2 – Output: 10 Bread - Input: Water 6 + RICEFLOUR 2 – Output: 10 Bread - Input: Wood chips 6 + RICEFLOUR 2 – Output: 10 Bread - Input: Def 6 + RICEFLOUR 2 – Output: 10 Bread - Input: Diesel 6 + CARROT 18 – Output: 20 FLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Electric 6 + CARROT 18 – Output: 20 FLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Methane 6 + CARROT 18 – Output: 20 FLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Water 6 + CARROT 18 – Output: 20 FLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Wood chips 6 + CARROT 18 – Output: 20 FLOUR + 20 Chaff + 20 Stone + 20 Pigfood - Input: Def 6 + CARROT 18 – Output: 20 FLOUR + 20 Chaff + 20 Stone + 20 Pigfood Cycles per hour: 14,400 for all products. Cost per active hour: $24. MKS8 Tanker: Capacity options: 8,000 - 16,000 - 5,000,000 liters Price: $25,000 Rim and Tanker color options. HALFPIPE HP 20: Capacity options: 12,100 - 24,200 - 5,000,000 liters Price: $20,000 Rim, trailer, and chassis color options. V1.5.0.0: - Added improved harvesting machines and pallet handling. - Increased spawning height of pallets. - Added carrot flour recipe.

Vegetable Factory V1.1
other

Vegetable Factory V1.1

In this vegetable factory, you create new products from various types of vegetables. **Category:** Production Sites **Price:** $210,000 **Daily upkeep:** $250 **Production Recipes:** - 400 carrots ? 350 carrots in a box - 200 carrots + 200 peas ? 350 peas and carrots - 200 tomatoes ? 180 ketchup - 160 chilli ? 140 chilli sauce - 160 chilli + 140 tomatoes ? 300 chilli tomato salad - 350 potatoes + 10 sunflower oil ? 300 french fries - 300 spinach + 100 water ? 250 ramekins + 50 spinach bags - 300 peas + 100 potatoes + 100 carrots + 100 water ? 400 pea soup + 50 canned peas - 300 green beans + 100 potatoes + 100 carrots + 100 water ? 300 bean soup + 100 green beans in a jar - 300 beets + 100 water ? 250 beetroot soup + 50 canned beets - 300 parsnips + 100 water ? 250 parsnip soup - 300 corn + 100 water ? 250 canned corn - 350 onion + 10 sunflower oil ? 300 onion rings - 300 carrots + 50 water ? 250 carrot juice - 300 potatoes + 50 carrots + 50 onion + 50 spring onion + 50 water ? 450 potato soup All production lines require empty pallets. All lines produce pig food and organic waste as byproducts for sale or compost. **V1.1.0.0** - Removed mod dependency FS25_AdditionalFilltypes.zip - Added onion - Expanded recipes **Required mods:** - Empty Pallet and Box Production - Compost Production Pack

Green olive production v1.0
other

Green olive production v1.0

Production of the modified base game. Small old-style factory. It can be easily placed on your farm. You can process your green olives there or produce small bags of green olives and olive oil in pallets. - The factory operates at 30 cycles per hour. - Capacity is 10,000 liters for olives. - Output capacity is 5,000 liters of olive oil in pallets. - Output capacity is 5,000 liters of small bags of green olives on pallets. - Category: Production sites - Price: only €16,000

Old German oil mill V1.0.0.1
trucks

Old German oil mill V1.0.0.1

An oil mill featuring an old German design. It can produce all standard oils from the main game. Price: €240,000 Cycles per month: 240 – 480 Capacity: 1,000,000 L for incoming products, 100,000 L for outgoing products V1.0.0.1 Mod description updated Continue playing and exchanging.

Slaughterhouse and Meat Processing V1.0.1.3
other

Slaughterhouse and Meat Processing V1.0.1.3

This mod was created to make the animal chain more realistic. Now you can follow each step, from caring for the animals to the final product, which is simple to understand and a pleasure to play. Compatible with Realistic Livestock. **What does the mod do?** - Allows you to slaughter animals. - Processes meat into products ready for sale. - Finish everything in your own store. **Main benefits** - More realistic and immersive gameplay - Slaughters based on the actual weight of the animal, genetics, and quality. - Complete and easy-to-understand production chain - Makes the farm more lively and strategic **V1.0.1.3** - Product prices divided by 3 for more realism. - Addition of a more eye-catching store nameplate. - Addition of internal lights to the identification plates. - Added i3D Steem credits!

Oil And Diesel Production Plant V1.0.0.1
other

Oil And Diesel Production Plant V1.0.0.1

Oil Factories produce a large amount of high-quality oil from the grains supplied to them. However, some oil may not meet the highest quality standards. This lower-grade oil can still be used directly or, with a bit of additional processing, converted into a better fuel source—BioDiesel. This production process will generate all the regular oils as well as a new Blended Oil! - Rice (1:1) and Long Grain Rice (1:0.5) can be used to produce Rice Oil. - Canola, Sunflower, Olive, and Rice Oil can all be reintroduced into the production process to create Blended Oil. - Corn will automatically produce Blended Oil. - Sugar Beet can be processed directly into sugar; however, be aware that, despite the staff's skills, this is not their specialty, and the conversion ratio will be 5:1 (a sugar mill typically yields 5:3). - This production benefits from not sharing output, allowing you to produce all items at their respective cycles per month! Note: The (Fast) version requires the "Refined Wood Chips, Sawdust Factory, and Fuel Production Pack" to produce briquettes. Oil Plant: Category: Production Sites Price: $150,000 Daily upkeep: $0 Oil Plant (Fast): Category: Production Sites Price: $150,000 Daily upkeep: $0 V1.0.0.1 - Added Sell Point for Generic Oil and Methane - Added functionality to allow methane to be sold or distributed from the production point - Added transport trailer for Methane, Diesel, Water

Italian oil mill V1.0.0.2
other

Italian oil mill V1.0.0.2

ITALIAN STYLE OIL MILL CAREFULLY CARED FOR IN EVERY ASPECT BY THE TEAM The oil mill processes olive trees, sunflowers, rapeseed, and rice into oil stored in boxes. - Product output in 250L plastic boxes - Movable cassette that can be handled manually - Newly designed and manufactured i3d canisters - New label design - Attention to detail - Custom-made pallets - New textures - Price: €36,000 - New HUDs - Factories category - Version with default pallet available V1.0.0.2 - Added Chilli Oil - Added trigger for product pallets

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British And Canadian Potato / Corn Chip Processing Plant V1.0.0.3
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British And Canadian Potato / Corn Chip Processing Plant V1.0.0.3

The British and Canadian Processing Plants are variations of the same manufacturing process, each featuring the respective nation's branding to give you a touch of home! The British version has a smaller footprint, making it suitable for UK-style maps, while the Canadian Plant blends seamlessly into North American-style farms. Both versions include a small shed that produces at a slower rate; however, their cycle rates per month are not shared between product outputs, unlike their larger counterparts. The slightly higher production cost accounts for raw materials being processed offsite and then redelivered to the shed for your convenience. The British Processing Plant also benefits from a UK Government grant application for the addition of Solar Panels, which generate approximately £550 per month. Potato Chip (Crisp) Plant Inputs: - Potato x100 - Oil x5 (any base game oil) - Tomato x10 - Cheese x10 - Spring Onion x10 - Chilli x10 - Garlic x10 Corn Chip (Tortilla) Plant Inputs: - Corn x300 - Oil x5 (any base game oil) - Tomato x10 - Cheese x10 - Spring Onion x10 - Chilli x10 - Garlic x10 Blended Oil – 100x corn > 50x Blended Oil V1.0.0.3 - Fixed a bug that prevented Blended Oil Pallets from working.

1,663 / 5,371

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