Farming Simulator 25 mods
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Realistic Livestock RM V1.1
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and implement improvements where needed. **Features** - Individual animal tracking with unique identities - Genetics system with inheritable traits affecting production - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring to track individual animals over time - Move tab for transferring animals between husbandries with bulk move support - Weight system linked to genetics and feeding - Animal marking and castration - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Map support: Hof Bergmann (ducks, geese, cats, rabbits) - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Notes** - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb’s original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **Updates:** - 1.1.0.0: Added Move tab for transferring animals with destination picker and bulk move; custom icons for all Animal Screen tabs; hidden castration tab for chickens (not applicable); fixed visual glitch in herdsman screen; internal code improvements. - 1.0.2.0: Added genetics display in animal names (average score, or full breakdown per trait); added sort by genetics option; selection count on bulk action buttons; fixed move messages in husbandry message log (were silently failing due to incorrect message keys); fixed move messages showing wrong direction (to/from was swapped); fixed typo in move message (“1 animals” ? “1 animal”).
Editable Pastures v1.0.0.1
Adding the ability to edit pastures after placement. How to use it: 1. Enter build mode 2. Click on a pasture, and you'll see an edit button next to the rename option 3. Click on it and place the fence you want, just like when placing a new barn 4. Save your changes and follow the steps (meadow or not) 5. You're all set ????IMPORTANT NOTE: Cancelling the edit will not revert to your previous pasture; it will revert to the default pasture. I am working on fixing this issue.BETA 2 Added multiplayer support Added check for when the new fence is smaller than the old fence
Realistic Livestock RM V1.1.2
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and improve where needed. Features - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Genetics display in animal names with configurable detail (average or full traits) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring over time - Weight system linked to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Animal pack system allowing third-party mods to add breeds or adjust animal balance - Map support for Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support Supported Maps & Packs - Maps: Hof Bergmann with ducks, geese, cats, rabbits, alpacas, quail, all with full breeding support - Animal Packs: Cow Breeds Pack for RLRM by ConGan98 — additional cattle breeds Notes - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), licensed under GPL-3 - Savegame data from the original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Limitations - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. Installation - Place FS25_RealisticLivestockRM.zip into your mods folder. - To migrate from Arrow-kb’s version: remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip, back up your savegame, then load it — data migrates automatically. Update V1.1.2.0 - Added animal pack system for third-party breed additions and customizations - Supported Hof Bergmann 1.4 with alpacas, quail, improved chicken visuals, and version detection - Enabled cross-color alpaca breeding - Added user documentation for Hof Bergmann map support - Exiting the RL animal screen now returns to the in-game animals tab - RL animal screen defaults to the Info tab when accessed from the animals menu - Fixed animal list scroll jumping every 5 seconds - Fixed click sound playing repeatedly while viewing animal list - Fixed crash when husbandry doesn’t register a pallet or milk fillType - Fixed model accumulation when maps redefine existing animal types - Reloads no longer overwrite RLRM’s animal configs - Corrected death money compensation to reach farm balance - Fixed animal descriptions showing “Missing” in info dialogs - Fixed pig ear tag errors on Hof Bergmann maps - Fixed pregnancy issues with non-reproductive subtypes - Fixed offspring breed assignment errors - Fixed loading issues for map-defined subtypes - Improved translations in Italian and German (community contributions)
Realistic Livestock RM V1.1.3
Replaces FS25's simple animal clusters with individually tracked animals—each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Supported Maps & Packs** Maps: - Hof Bergmann — ducks, geese, cats, rabbits, alpacas, quail with full breeding support Animal Packs: - Cow Breeds Pack for RLRM by ConGan98, additional cattle breeds **Notes** - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb's version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically. **V1.1.3.0** What's Changed – Mostly Hof Bergmann 1.4 compatibility fixes - Fixed bridge animals (rabbits, quail, etc.) getting duplicate IDs in multiplayer, causing animals to disappear on clients - Fixed bridge animal ID counter, now tracks per-type counters with savegame persistence - Fixed bulk buy silently failing when map husbandries reject animal breeds (e.g., Hereford in Hof Bergmann filtered pens) - Existing saves with duplicate bridge animal IDs are automatically repaired on load - Added pre-validation for bulk buy: shows which animals can't be purchased and why before confirming - Added diagnostic logging for animal loading, breeding, and pack compatibility troubleshooting - Added warnings when animals are lost due to removed packs or breed mismatches
Animalic Food V1.0.0.1
Customizable animal feed via mod. The consumption ratios (eatWeight) and production coefficients (productionWeight) can be individually adjusted in the animalicFood.xml file. TotalMixRatio is now also considered a "real" , and it fills the individual feed categories according to the . The production coefficient for grazing can now be configured separately from grass—so your cows will no longer lose health or productivity during summer pasture grazing (grazingProductivity: default is OFF at 50% to prevent losses, and ON at 75% for intensive grazing systems). Food and production quantity numbers (inputs and outputs in liters) are base game values and modification IS NOT possible with this mod! This mod also CANNOT add additional registered feed types to the feed mixers! Screenshots created with the use of the FS25_AnimalFoodOverview mod by Fetty42 for better understanding. V1.0.0.1 – Added a script to allow independent adjustment of pastry (grazing) productionWeight from grass. – The incorrect description has been corrected: silage is a component, while TMR is the mixture.
Ifor Williams TA510T V1.0
Ifor Williams Trailers TA510T 16’x7’ (Tri-Axle) Livestock Trailer The TA510 range offers robust, high-specification trailers designed for those who need maximum volume and gross weight capacity. Featuring the new improved EasyLoad Deck System. Category: Animal Transport Price: $12,500 Please note that FS25 currently does not support animal capacities based on growth stages, so larger animals may not visually fit at full capacity. This limitation is to allow increased capacity for smaller animals. We recommend loading as follows: Capacity Growth Stage (GS) Cows Allowed – 6 Cows Recommended GS1 – 6 (layer 1 fold deck) Cows Recommended GS2 – 5 (layer 1 fold deck) Cows Recommended GS3/4 – 3 (layer 1 fold deck) Pigs Allowed – 30 Pigs Recommended GS1/2 – 30 (15 layer 1 + 15 Layer 2, unfold deck) Pigs Recommended GS3 – 20 (10 layer 1 + 10 Layer 2, unfold deck) Pigs Recommended GS4 – 8 (layer 1 fold deck) Sheep/Goats Allowed – 30 Sheep/Goats Recommended GS1/2 – 30 (15 layer 1 + 15 Layer 2, unfold deck) Sheep/Goats Recommended GS3 – 10 (layer 1 fold deck) Sheep/Goats Recommended GS4 – 8 (layer 1 fold deck) Chickens Allowed – 182 Chickens Recommended All – 182 (91 layer 1 + 91 Layer 2, unfold deck) Horses Allowed – 2 Horses Recommended All – 2 (layer 1 fold deck)
Cow Breeds (RLRM) V1.0
With the help of Ritter in creating the base structure of the mod, we are able to introduce 12 new cow breeds to the FS25_RealisticLivestockRM mod. This is a companion mod designed to work alongside FS25_Realistic_livestock RM. It only adds new breeds with corresponding textures for each one and does not replace the original 3D models of the cows in the game. As a result, the 3D assets may appear larger than the actual breed. Currently, only single textures are available. Features - 12 new breeds with adjusted values to represent each breed: Holstein produces the most milk, while Charolais and Angus gain the most weight for beef production. - FOUR NEW DAIRY BREEDS: - Red Holstein - Ayrshire - Jersey - Guernsey - EIGHT NEW BEEF BREEDS: - Red Angus - Hereford - Charolais - Shorthorn - Irish Moiled - British Blue - Belted Galloway - Simmental Installation - Download the FS25_CowBreedsRLRM.zip file from the latest release. - Place FS25_CowBreedsRLRM.zip into your mods folder. - If adding to an existing save game, refresh the animal dealer in settings to see the new breeds immediately or wait a few in-game days. Required mods: - Realistic Livestock RM
Cow Breeds (RLRM) V1.0.1
With the help of Ritter in creating the base structure of the mod, we are able to introduce 12 new cow breeds to the FS25_RealisticLivestockRM mod. This is a companion mod designed to work alongside FS25_Realistic_livestock RM. It adds new breeds with corresponding textures for each, without replacing the original 3D cow models in the game. As a result, the 3D assets may appear larger than the actual breed. Currently, only single textures are included. Features - 12 new breeds with breed-specific values: Holstein produces the most milk, while Charolais and Angus are optimized for weight gain in beef production. - FOUR NEW DAIRY BREEDS: - Red Holstein - Ayrshire - Jersey - Guernsey - EIGHT NEW BEEF BREEDS: - Red Angus - Hereford - Charolais - Shorthorn - Irish Moiled - British Blue - Belted Galloway - Simmental Installation - Download the FS25_CowBreedsRLRM.zip file from the latest release. - Place the FS25_CowBreedsRLRM.zip in your mods folder. - If adding to an existing save game, refresh the animal dealer in the settings to display the new breeds immediately, or wait a few in-game days. V1.0.1.0 - Bug fixes, improved documentation, translations, and save-game compatibility. - Separated my animals in the pack from those added by other maps, allowing compatibility with maps that add the same breeds. - Added Script/Migration.lua, integrated via Script/main.lua, to migrate breeds from previous saves. - Renamed all 11 remaining breeds to match the HEREFORD_pack naming conventions. - Updated images for adult Simmental. - Removed unused Lua local variables. - The in-game mod description now lists all 12 breeds, divided into dairy and beef categories (EN + DE). - The animals.xml header now displays the full list of 12 breeds instead of a truncated comment. - Fixed texture atlas comments for Ayrshire and Belted Galloway in models/cow/animals.xml. Required mods: - Realistic Livestock RM
Animalic Food v1.0.0.2
Changelog: 1.0.0.1 Added a script to allow independent adjustment of pastry (grazing) productionWeight from grass. The incorrect description has been corrected: silage is a component, while TMR is the mixture. 1.0.0.2 Customization: Place a custom animalicFood.xml in your modSettings folder (modSettings/animalicFood.xml) to override the default. Fixed script error. Customizable animal food via mod. The consumption ratios (eatWeight) and production coefficients (productionWeight) can be individually adjusted in the animalicFood.xml file. TotalMixRatio is now also considered a "real" value, and it fills the individual feed categories according to the specified ratios. The production coefficient for grazing can now be configured separately from grass—so your cows will no longer lose health or productivity during summer pasture grazing (grazingProductivity: default is OFF at 50% to prevent losses, and ON at 75% for intensive grazing systems). Food and production quantity numbers (inputs and outputs in liters) are base game values and cannot be modified with this mod! This mod also CANNOT add additional registered feed types to the feed mixers! Screenshots created with the use of the FS25_AnimalFoodOverview mod by Fetty42 for better understanding.
Realistic Livestock RM V1.2.5
Replaces FS25's simple animal clusters with individually tracked animals—each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version keeps the original mod working, fixes bugs, and adds improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Genetics display in animal names with configurable detail (average or full traits) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring over time - Weight system linked to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add breeds or adjust animal balance - Map support for Hof Bergmann, Witcombe, and Le Mechet with automatic version compatibility - Support for butchers using Extended Production Point (EPP) mod - Mod compatibility checks at startup with warnings for incompatible or degraded mods - Multiplayer support **Supported Maps & Packs** - Hof Bergmann (https://www.lsfarming-mods.com/): ducks, geese, cats, rabbits, alpacas, quail with breeding support - Witcombe (https://oxygendavid.itch.io/witcombe-park-farm): UK breeds with breeding support; Hereford heritage profile - Le Mechet (https://farming-simulator.com/mod.php?mod_id=357964): French breeds with breeding support (not compatible with Cow Breeds Pack unless using latest version) **Animal Packs:** - Cow Breeds Pack for RLRM by ConGan98 with additional cattle breeds **Notes** - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), GPL-3 licensed - Savegame data from the original version is automatically migrated - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. To migrate from Arrow-kb's version: remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip, back up your savegame, then load it to migrate data automatically. **V1.2.5.0 Updates** - In-game saveable filter editor: create and edit filters from Settings ? Filters - Feed runway estimate: shows months of feed left, turns red below 2 months - Animal Dealer now opens the RL Menu Buy tab at the shop and on walk-up - Quick Filter dialog now has a 'Save filter' button, with UI fixes - Seasonal Wool Production now runs alongside RLRM without doubling output **Multiplayer fixes** - Clients missing DLC no longer see wrong breeds or species - Insemination by non-host players now syncs correctly - Empty semen dewars no longer linger after save/load **Other fixes** - No more log errors when buying/selling animals from trailers - AI insemination correctly blocks dewar purchases that can't be afforded - Pens no longer overflow when multiple pregnancies finish on the same day
TRIOLIET mixer V1.0
The TRIOLIET mixer is a reliable and sturdy machine, perfect for modern livestock farms. Its large-capacity tank allows for efficient ration preparation while ensuring a uniform mixture of various feeds. This equipment requires a minimum of 90 hp to deliver optimal performance daily. Its compact design facilitates easy handling within livestock buildings and tight spaces. Priced at €20,000, it offers excellent value for farmers seeking quality, durability, and efficiency. Additionally, it features multiple wheel and tire options to adapt to different terrains and farm needs. Features: Price: €20,000 Power required: 90 hp Capacity: 15,000 L Multiple wheel configurations available Fast and homogeneous mixing Robust and durable construction Suitable for beef and dairy operations
Tatoma MV mixer V1.0
The Tatoma MV mixer is a high-performance device designed for demanding livestock operations. With a capacity of 13,000 liters, it enables you to prepare large quantities of feed in a single load. This machine requires a tractor of at least 90 hp for efficient operation. Its mixing system ensures a homogeneous blend of livestock feed, guaranteeing optimal distribution. Priced at €38,000, the Tatoma MV offers excellent value for farms looking to boost productivity. It features several wheel configurations to adapt to different terrains and farmer preferences. Features: - Price: €38,000 - Power required: 90 hp - Capacity: 13,000 L - Multiple wheel configurations available - Suitable for cattle and sheep farming - Fast and homogeneous mixing
Cowshed Pack v1.0.0.0
This mod features two cowsheds built around the year 2000. Feeding and adding straw is done in the center. Milk can be collected from the front, while the milking area is not accessible. There is no manure storage available. Straw can be spread to simulate filling the boxes, although it does not appear visually. Slurry can be accessed from the back. Cowshed 1: Capacity: 70 cows Price: $140,000 Monthly upkeep: $70 Configurations: Color selection Cowshed 2: Capacity: 140 cows Price: $280,000 Monthly upkeep: $70 Configurations: Color selection
Unrealistic Animal Husbandries v1.0.0.0
Cow, Sheep, Pig, and Chicken Barn capacity and storage have been increased. Chicken Barn Big Category: Animal Pens Price: $79,000 Max Animals: 1000 Cow Barn Big Category: Animal Pens Price: $518,500 Max Animals: 500 Pig Barn Big Category: Animal Pen Price: $164,000 Max Animals: 750 Sheep Barn Big Category: Animal Pen Price: $97,000 Max Animals: 500
Enclosure for 150 dairy cows v1.0.0.0
Custom Wood and Metal Enclosure for 150 Cows Milk + Manure and Slurry Customizable Fence and Meadow Price of the enclosure €170,000
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