Farming Simulator 25 mods

80,554 results
1,647 / 5,371
Cow Feed Mix v1.0
other

Cow Feed Mix v1.0

Cattle Feed Mixing Plant (TMR Production) With this modern cattle feed mixing plant, you can produce high-quality TMR (Total Mixed Ration) from straw, hay, silage, and mineral feed – perfectly balanced for your cattle’s needs. The system operates efficiently and reliably and is fully placeable, allowing you to position it freely on your farm. Category: Production Price: €35,000 Input Materials: Straw, Hay, Silage, Mineral Feed Output Product: TMR (Cattle Feed) Features: Realistic animations, easy to use, placeable object

Animal Food Calculator v1.0
other

Animal Food Calculator v1.0

This script calculates and displays the daily and yearly feed requirements for all animal husbandries in the animal menu. The calculation is based on the actual animal types, age groups, and feed rations in each husbandry. Features: - Automatic calculation of daily and yearly feed consumption - Per-husbandry calculation - Displayed directly in the animal menu next to the feed capacity - Supports multiple husbandries and all standard animals - Compatible with the Enhanced Animals System - Multiplayer support

Adjust the Animal Food system v1.0
other

Adjust the Animal Food system v1.0

Adjust Animal Food allows you to customize the animal feeding system in Farming Simulator 2025 through an XML configuration file. Why shouldn’t chickens eat oats if you want them to? Or make grass more effective for cows? This mod gives you control over food effectiveness, crop assignments, mixed feed recipes, and TMR compositions without editing map files. Supports multiplayer. **Notes** This mod requires XML editing. There is no in-game UI. Configuration is done by editing an XML file that’s automatically generated in your savegame folder. If you’re not comfortable editing XML files, this mod may not be for you. **Beta Software:** Please back up your savegames before use. The mod is fully functional but still in beta testing. **Features** - Animal Food Control: Modify food group effectiveness (productionWeight) and consumption preferences (eatWeight) for all animal types - Custom Crop Assignments: Add or remove crops from any food group (e.g., add oat to chicken feed, allow cows to eat alfalfa silage) - Mixed Feed Customization: Adjust ingredient proportions and crop types for mixed feeds like pig food - Recipe Control: Customize recipes with precise min/max percentage ranges for each ingredient - Schema-Validated Configuration: Uses the game’s built-in AnimalFoodSystem schema for robust, error-checked XML handling - Intelligent Merging: Your XML overrides customizations while automatically adding new content from mods or game updates - Per-Savegame Configuration: Each savegame gets its own XML file for independent customization - Automatic Updates: Configuration file is automatically updated with any new content on each load

Realistic Livestock V1.2
other

Realistic Livestock V1.2

This is a complete overhaul of the animal system. **Features:** - Assisted Breeding & Dewars – Purchase dewars filled with varying amounts of male semen from pedigree males worldwide. - New object and hand tool. - Manually impregnate females through assisted breeding or via the menu. - Offspring will be of high quality, but assisted breeding carries a risk of failure. **Herdsman:** - Automatically buy, sell, name, sterilise, and impregnate animals with a wide range of options and filters. - Pay the herdsman a monthly wage based on his services. **Male Animals:** - Higher value. - Required for reproduction. - No male models included (not a 3D artist). **Visual Animals:** - The limit of visual animals per husbandry has been increased from 25 in the vanilla game up to 200, adjustable via a slider. **Individual Animals:** - All animals are now 100% individual, replacing the archaic cluster system, allowing for greater variety. - Each animal has a unique identifier based on the UK cattle identification system. - Every animal has a birthday and country of origin. - Animals can be named. - Supported animals feature ear tags with details such as country, farm ID, animal ID, name, and birthday, plus a partial identifier on their behind. - Supported animals also have nose rings. **Enhanced Pregnancy System:** - Different species have varying numbers of potential offspring per pregnancy (e.g., cows can have 0-3 calves). - Offspring are created inside the mother during pregnancy, not at birth. - View expected number of offspring and due dates. - Reproduction duration is unique for each animal. **Genetics System:** - New genetics system. - Each animal has several unique genetic modifiers. - Current genetics include health, fertility, metabolism, productivity, and quality. - Genetics influence various aspects such as pregnancy and sale value. **Weight System:** - New weight system. - Each animal has a unique weight that fluctuates daily based on metabolism, food, and water intake. - Weight affects sale value and health; unhealthy weight can lead to death, especially in young animals. **Enhanced UI:** - New family tree visible in the animal screen. - Additional information displayed about each animal. **Enhanced Production:** - Production levels depend on various factors. - Cows produce milk only during lactation, with yields affected by previous pregnancies. - Sheep produce wool only in warm months. **Removal and Aging:** - Animal aging is no longer limited to 5 years. - Each species has an expected lifespan; animals can be removed due to old age or stay beyond their lifespan. - Animals can also be removed due to health issues, accidents, or bad pregnancies. **Enhanced Animal Dealer:** - Overhauled dealer system. - Multiple farms per supported country, each producing up to three animal types. - Farms send animals to the dealer daily. - Animals are unique, generated based on farm quality, no longer templates. - Animals sent to the dealer will eventually be removed and replaced. - Most animals are local, some are imported. - Dealer animals have a chance to be pregnant and possess unique genetics affecting price and utility. **V1.2.0.0 Updates:** - Multiplayer support. - Detailed assisted breeding system with new object and hand tool. - Animal diseases with herd transmission, impact on output, and removal chances for severe cases. - Messages tab. - Herdsman tab for automatic management. - Ability to mark animals. - Sterilise male animals. - Straw and manure added for chickens and sheep. - Option to use custom animal models, such as Vanilla Animal Package (see GitHub for instructions). - Genetics info added to buy/sell pages. - Increased genetic variation in dealer animals. - Settings options for enabling/disabling diseases and adjusting disease chances. - Fixed issues with time, animal age, crop progression after buying from the main dealer. - Fixed husbandries not appearing in the main dealer. - Fixed 'Max Dealer Animals' setting. - Fixed settings reverting. - Fixed horses not loading properly outside pens. - Fixed inconsistent filter behavior. - Numerous other fixes.

SPW Intense 25 V1.0
other

SPW Intense 25 V1.0

The SPW range of self-propelled silo unloading machines has been developed to enable individual farmers or multiple farms working together to achieve exceptional performance. The SPW Intense models offer minimal operating costs compared to competing vehicles, thanks to their fuel efficiency, low maintenance costs, and strong trade-in value. Equipped with a 250 hp (Stage 5) engine, hydraulic control of the cutter and mixing auger, prioritization of energy use for different functions, self-propelled movement, and automatic engine speed regulation, these machines help reduce fuel consumption. - Shop category: Feed mixers - Price: $169,000 - Power: 250 hp - Maximum speed: 43 kph - Capacity: 25m³ - Interactive Control animations

Small Chicken Coop V1.0
other

Small Chicken Coop V1.0

Small chicken coop for raising chickens and producing eggs. The coop can be expanded with the 'Expandable Pastures' mod if you need to house more chickens. – Category: Animal Pens – Price: $4,500 – Daily upkeep: $9 – Animals: 200 Chickens

Realistic Animal Names v1.0
other

Realistic Animal Names v1.0

A comprehensive mod that allows you to give custom names to your animals with floating name tags displayed above them. Features: - Custom Animal Names: Assign each animal a unique, personalized name - Floating Name Tags: Names appear above animals in 3D space - Distance-Based Display: Names automatically scale and fade depending on your distance - Configurable Settings: Adjust visibility, display distance, height, and font size - Keybind Support: Quickly access the naming UI with a customizable key (default: K) - Per-Savegame Storage: Each save has its own set of animal names - Multiplayer Compatible: Fully functional in multiplayer sessions - Integrated Settings: All options accessible through the game’s settings menu Usage: - Naming Animals: - Walk close to an animal (within 15 meters by default) - Press K (or your configured key) - Enter the desired name in the dialog box - Click Apply to save the name - Resetting Names: - Open the naming dialog for an animal (press K near it) - Click Reset to remove the custom name - Adjusting Settings: - Access the mod settings via the game’s settings menu: - Show Animal Names: Toggle name tags on or off - Name Display Distance: Set how far away names are visible (5-50m) - Name Height Above Animal: Vertical offset of the name tag (0.5-3.0m) - Name Font Size: Size of the text (0.010-0.030) - Keybind Customization: - Go to Settings ? Controls ? Keybindings - Find “Open Animal Naming UI” under the MOD category - Assign your preferred key Technical Details: - Settings Storage: - Global settings are stored in the game’s settings system - Animal names are saved per save in: savegame/realisticAnimalNames.xml Supported Animals: - Compatible with all animal types in FS25: - Cows - Pigs - Chickens - Sheep - Horses - And any future animal types Performance: - Optimized rendering shows names only within the configured distance - Distance-based scaling prevents performance issues with many animals - Minimal impact on frame rate Compatibility: - FS25 Version: 1.4+ - Multiplayer: Fully supported - Conflicts: None known Troubleshooting: - Names not appearing: - Ensure “Show Animal Names” is enabled in settings - Confirm you are within the display distance - Verify the animal has been assigned a name - UI not opening: - Make sure you are close enough to an animal (within 15m default) - Check your keybind settings - Restart the game if issues persist - Names not saving: - Ensure the mod has write permissions to your savegame folder - Confirm you clicked “Apply” after setting names

Realistic Animal Names V2.1
other

Realistic Animal Names V2.1

Realistic Animal Names Mod for Farming Simulator 25 adds immersive custom naming to all animals with floating name tags, bringing personality and identity to your farm’s livestock. **MAIN FEATURES:** - **Custom Naming:** Assign unique names to every animal on your farm - **Floating 3D Name Tags:** Names appear above animals in the world - **Distance-Based Display:** Names automatically scale and fade with distance - **Four Configurable Settings:** Visibility, distance, height, and font size - **Per-Savegame Storage:** Each save maintains its own animal names - **Full In-Game Settings Integration:** Adjust everything from game settings - **Customizable Keybind:** Default ‘K’ key, fully rebindable - **Multiplayer Compatible:** Works in multiplayer sessions - **10 Language Support:** Fully localized UI and notifications - **Safe Save Game Integration:** Compatible with existing saves **HOW IT WORKS:** **Walk up to any animal and press ‘K’ (or your custom key) to open the naming dialog! The system:** 1. Detects nearby animals (within configurable distance) 2. Opens intuitive naming dialog with current name displayed 3. Saves names immediately to your savegame file 4. Displays names in 3D space above each animal 5. Automatically manages distance scaling and fading **SETTINGS OPTIONS:** - Show Animal Names: Toggle name display on/off - Name Display Distance: Adjust visibility range (5-50 meters) - Name Height Above Animal: Control vertical offset (0.5-3.0 meters) - Name Font Size: Customize text size (0.010-0.030 scale) - Keybind Configuration: Remap the naming key in controls menu **TECHNICAL FEATURES:** - Optimized Performance: Distance-based culling for minimal FPS impact - Memory Efficient: Only processes animals within visible range - Input Validation: Protects against invalid names and characters - Automatic Updates: Settings apply in real-time without restart - Robust Error Handling: Graceful recovery from edge cases - Clean File Management: Separate storage for names and settings **SUPPORTED ANIMALS:** - Cows (all types) - Pigs (all breeds) - Chickens - Sheep - Horses - All other FS25 animal types **INSTALLATION:** 1. Extract to your FS25 mods folder 2. Enable in the mod selection screen 3. Load your save game 4. Press ‘K’ near any animal to start naming! **COMPATIBILITY:** - Multiplayer: Fully supported across all players - Mod Compatibility: No known conflicts with other mods - Save Games: Safe to add/remove from existing saves - Performance: Minimal impact (1-2 FPS with many animals) **WHY USE THIS MOD?** This mod transforms your livestock from generic animals into personalized farm members. Watch as “Cow #17” becomes “Daisy” or “Pig #42” becomes “Wilbur.” Perfect for: - Roleplayers who want named animals - Family farms naming animals after family members - Educational play teaching children about animal care - Streamers creating engaging content with named animals - Anyone wanting more immersion in their farming experience Adds charm, personality, and realism to your farming operation. No more anonymous livestock – every animal has its own identity! Perfect for players who want to build emotional connections with their virtual livestock and create memorable farm stories. **V2.1.0.0** - Reworked codebase - MP fix

Realistic Livestock RM v0.6
other

Realistic Livestock RM v0.6

This is a modified version of the FS25 mod "Realistic Livestock" by Arrow-kb, who has discontinued the development of his mods. The goal of this version is to preserve the core functionality of the mod for my purposes and to occasionally make necessary bug fixes and improvements. You are welcome to use the mod as you wish, but please note that it is significantly less comprehensive than the original. **Key changes compared to the original mod:** - Automatically migrate savegame data from Arrow-kb’s Realistic Livestock to this version. - Added Highland Bulls based on Renfordt’s PR 389 in Arrow-kb’s original mod. - Removed Font Library dependency by inlining the required functionality directly in the mod. - Improved genetic inheritance with natural variation – offspring can now exceed or fall below parent trait values. **BETA 2** v0.6.0.0 - Add user guides and factsheets https://rittermod.github.io/FS25_RealisticLivestockRM/ - Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries) - Added "Reset AI Animals" button to settings to regenerate the AI straw catalog with new randomly generated animals - Fix potential milk production loss that could occur when birth errors were silently caught - Fix potential game freeze when selling animals with an active filter - Fix potential mod errors blocking crop growth and other periodic game updates - Fix texture warning for LED panel mask map - Add Danish translation update and Chinese translation (community contributions) **v0.5.0.0** - Randomize father selection during breeding – eligible males are now chosen randomly instead of always the first one - Improve genetic inheritance with natural variation – offspring can now exceed or fall below parent trait values - Fix wrong text shown for straw in monitor menu - Detect conflicting mods (e.g., MoreVisualAnimals) and show a unified conflict dialog at startup - Add Italian translation (community contribution by @FirenzeIT)

Lucas Autospire V1.0
other

Lucas Autospire V1.0

Hello, I am sharing my LUCAS AUTOSPIRE self-propelled mixer with you. This mod expands the range of self-propelled mixers in Farming Simulator and highlights French brands. Price: 105,500 euros Power: 275hp Capacity: 20,000L Wheel configuration: Thank you all, have fun! Please respect my work and the mod link.

Control animal pen capacity V1.0
other

Control animal pen capacity V1.0

Limit the maximum number of animals in husbandry pens, pastures, and buildings. Set custom limits easily through a user-friendly dialog. Supports multiplayer with a permission system—admins can modify any pen, while farm managers can modify their own farm’s pens. Features - Simple limit dialog: Press L at any animal trigger to set limits - Direct number input with automatic validation - Limits are saved across game saves and loads - Multiplayer support with permission controls - Console commands for advanced users Usage 1. Walk to any animal loading trigger and press L 2. Enter your desired limit in the dialog (minimum and maximum bounds are shown) 3. Press OK to apply Console Commands (advanced) - lhaList: Show all husbandries with set limits - lhaSet : Set a custom limit - lhaReset : Reset to original capacity Multiplayer Permissions - Admins: Can modify any husbandry (use console for other farms) - Farm Managers: Can modify husbandries owned by their farm - Standard Players: View-only access V1.0.0.0 - First stable release - Fixed issue where activatable patching did not register the base game ACTIVATE_OBJECT action, which prevented opening the animal dialog

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Realistic Livestock RM v0.6.1.0
other

Realistic Livestock RM v0.6.1.0

This is a modified version of the FS25 mod "Realistic Livestock" by Arrow-kb, who has discontinued the development of his mods. The goal of this version is to preserve the core functionality of the original for my purposes and to occasionally implement necessary bug fixes and improvements. Feel free to use the mod as you wish, but please note that it is less comprehensive than the original. Key changes compared to the original mod: – Automatically migrate savegame data from Arrow-kb’s Realistic Livestock to this version. – Added Highland Bulls based on Renfordt’s PR 389 from the original mod. – Removed Font Library dependency by integrating the required functionality directly into the mod. – Improved genetic inheritance with natural variation — offspring can now have traits that exceed or fall below the parent traits.BETA 3 Numerous multiplayer fixes v0.6.1.0: – Fixed AI dialog insemination not syncing in multiplayer – Fixed AI dialog insemination being blocked for cows that never gave birth – Fixed server crashes when a client inseminates a cow with straw – Fixed stream corruption in AI auto-insemination events – Fixed pregnancy events silently failing to match animals on clients – Fixed dewars purchased mid-game not syncing to connected clients in multiplayer – Fixed client-side errors when buying semen in multiplayer – Fixed disease treatment toggle not syncing to the server in multiplayer – Fixed settings dependency check using an undefined variable – Fixed error spam when dismounting a horse outside the pen in multiplayer – Fixed black screen when a multiplayer client tries to ride a horse – Fixed multiplayer clients being unable to clean horses

Realistic Livestock RM V1.0
other

Realistic Livestock RM V1.0

Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and improve where necessary. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system linked to genetics and feeding - Animal marking and castration - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Multiplayer support **Notes** - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb’s original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock and FS25_MoreVisualAnimals **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **V1.0.0.0** - Added “Manage Animals” (R) button to in-game animal menu for quick access - Added “Select” (A) action to check/uncheck selection boxes in buy and sell dialogs - Insemination button now disabled when female is ineligible (pregnant, too young, recovering) - Monitor button now shows “Removing…” state when removal is pending - Fixed keybinding collisions — each action now has a unique key - Fixed info buttons intercepting Mark/Castrate keypresses — now mouse-only - Fixed insemination button incorrectly showing on male animals - Fixed monitor visual not disappearing when removing monitor - Fixed milk/wool/goat milk info not showing on dedicated server clients

Anderson A700 Mixer v1.0
other

Anderson A700 Mixer v1.0

Base game mixer Added a functional scale that can be rotated Included different tire options

Control animal pen capacity V1.0.1
other

Control animal pen capacity V1.0.1

Limit the maximum number of animals in husbandry pens, pastures, and buildings. Set custom limits easily through a user-friendly dialog. Supports multiplayer with a permission system — admins can modify any pen, while farm managers can modify their own farm’s pens. Features - Simple limit dialog: Press L at any animal trigger to set limits - Direct number input with automatic validation - Set limits per pen or increase beyond default capacity - Limits are saved across game saves and loads - Multiplayer support with permission controls - Console commands for advanced users Usage 1. Walk to any animal loading trigger and press L 2. Enter your desired limit in the dialog (minimum and maximum bounds are shown) 3. Press OK to apply Console Commands (advanced) - lhaList: Display all husbandries with their limits - lhaSet : Set a custom limit - lhaReset : Reset to the original capacity Multiplayer Permissions - Admins: Can modify any husbandry (use console for other farms) - Farm Managers: Can modify husbandries owned by their farm - Standard Players: View-only access V1.0.1.0 Give users what they want: limits can now exceed the default pen capacity, allowing more animals than the original maximum.

1,647 / 5,371

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