Farming Simulator 22 mods
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TESLA SEMI TRUCK 2019 + TRAILER v3.0 ETS2 1.60-1.61.x 3.0
TESLA SEMI TRUCK 2019 + TRAILER v3.0 ETS2 1.60-1.61.x - THIS IS A LITE VERSION. FULL VERSION HERE: https://cyrusthevirusmods.gumroad.com FULL version includes: High cabin. Camera mirrors. Metallic paints collection. Chromed wheel covers. Tesla stickers. 3 transmissions (Short, standard & max speed ~250kph). Truck in...
TESLA SEMI TRUCK 2019 v3.0 IMPROVED DEF 3.0
TESLA SEMI TRUCK 2019 v3.0 IMPROVED DEF - MOD PROTECTED BY CREATIVE COMMONS LICENSE V4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/ YOU CAN SHARE FREELY BUT ONLY USING THE ORIGINAL LINKS. UPLOAD THE FILES TO OTHER SERVERS IS NOT PERMITTED. YOUTUBE: https://www.youtube.com/cyrusthevirus_mods S...
Scania S560 White Dragon 2.0
Scania S560 White Dragon - The issue with the lights not working has been fixed. I have added a fix file. You also need to place it in the mod folder and activate it. 2 different engine sound options have been added. Both are very loud. Credits: Angel Garage
FORD LTL 9000 v4.0 ETS2 1.60-1.61.x 4.0
FORD LTL 9000 v4.0 ETS2 1.60-1.61.x - THIS IS A LITE VERSION. FULL VERSION HERE: https://cyrusthevirusmods.gumroad.com FULL version includes: Truck added to traffic. Truck in quick jobs (2 versions). Truck in trucks browser. More cabin accessories. CB radio as accessory. Ambient cabin light. Exhaust sm...
Freight Brewery Wychwood Brewery England 1.32
Freight Brewery Wychwood Brewery England 1.32 - Description: Freight Brewery "Wychwood Brewery" England. Ets2 1.32 Beta. Wychwood Brewery-brewery in the town of Whitney England, owned by Refresh UK, a subsidiary of Marston's. The flagship variety of the brewery, Hobgoblin, dark ale fortress 5,2 %, is cha...
Massey Ferguson 5400 Series v 1.0
Massey Ferguson 5400 Series - Description The Massey Ferguson 5400 series is a detailed and stylish tractor mod prepared for Farming Simulator 25. Features - Massey Ferguson 5400 series model - Front and roof LED lights - Custom cabin and window design - Special star details around the cabin ...
Manual connection system V1.0.0.0
Manual connection system V1.0.0.0 Bring even more realism to LS25! No more automatic coupling at the push of a button – with this mod, you have to manually connect every air, hydraulic and electrical line using Interactive Control (IC). Works with 95% of all vehicles! (With combines and forage harvesters, it can ) Features: – Manually connect/disconnect all lines via IC – Realistic implementation of the air brake – More time-consuming, but maximum realism – Multiplayer compatible Key bindings: – “K” Connect or disconnect all remaining connections. Required mods: Attach Implements Manually No More Auto Lift
DGFarm Decal Studio V Beta 2
In this video, I present the mod’s complete functionality, which allows you to add custom images and decals to FS22 vehicles. You will see how to install, configure and use the main tools available. ✅ Add custom images ✅ Adjust position, size and rotation ✅ Customize different vehicles ✅ Save your creations in the game ✅ Developed for Farming Simulator 22 Changelog: + BETA 2 In this video, I present the main new features of version 0.5.0 of the mod that allows you to add custom images and stickers to vehicles, machines, trailers and implements in Farming Simulator 22. ✨ NEW FEATURES IN VERSION 0.5.0: ✅ New layout inspired by DGFarm’s visual identity ✅ Reorganized and easier-to-understand interface ✅ Multilingual support in Brazilian Portuguese and English ✅ Language selected automatically according to the game settings ✅ Simplified controls during editing ✅ Updated catalog with 17 images ✅ Support for adding your own images ✅ Position, size, aspect ratio and rotation adjustments 🎮 NEW CONTROLS: • Ctrl+F8: open or close the panel • F6: select the adjustment • F7: select the next applied sticker • F9: add a sticker • F10: remove the selected sticker • F11: change the image • On foot: use the mouse wheel to make adjustments • Inside the vehicle: use Ctrl + mouse wheel • Shift + mouse wheel: fine adjustment Credits: dgfarm Download mod File File size FS22_DGFarmDecalStudio_v0_5_0_multilanguage 6 MB
Dynamic PTO speed V1.1.3.0
Dynamic PTO speed V1.1.3.0 This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, choppers, balers or conveyor belts operate. Main features The PTO speed is no longer fixed, but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully LS25-compatible and uses custom scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are extended via hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to the throttle. Choppers operate more powerfully at high engine speeds. Balers work faster and process material more quickly. Conveyor belts transport material depending on the engine speed. Each implement can be fine-tuned using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Goal of the mod “Dynamic PTO Speed” provides a significantly more realistic gameplay experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming. V1.1.3.0 Bugs fixed and stability improvements
Courseplay: Unload Me V1.1.4.0
Courseplay: Unload Me V1.1.4.0 Courseplay: Unload Me enables Courseplay unloader tractors to automatically track, match speed, and unload combines driven manually by the player on the go. Features: Unload player-driven combines on the move without hiring Courseplay AI for the combine. Unloader automatically matches combine speed and aligns trailer under the pipe. Unfolding the combine pipe automatically summons the nearest idle Courseplay tractor. Folding the pipe acts as a dismiss command: the tractor safely steers away and departs. Starting to drive after calling while stopped won’t strand the tractor; it chases and catches up. Right Shift + U: manually summon the nearest unloader on demand. Right Shift + I: toggle advance auto-call when tank reaches 80% capacity. V1.1.4.0 – Headland Turn Waiting & Space Clearance: Unloader tractors cleanly stop in place at the end of the swath during combine turn maneuvers, leaving 100% of the headland completely free for the harvester to maneuver without collisions or crowding. – Deep Multi-Factor Turn Detection: Dynamically detects headland turns across several physical parameters: cutter/pickup lifted status (getIsLowered), active crop flow through feeding slots (loadingDelaySlots, isChopperFilling, isDischarging), steering lock, yaw rate, and reversing. – Instant Turn Completion & Seamless Follow: The moment the player lowers the header onto the new row or centers steering, the turn state ends instantly with zero delay. The unloader smoothly rejoins the combine at turn speed without freezing or deadlocking on opposite headings. – Swath & Windrow Side Selection: When picking up swaths with pickups, unloaders intelligently maintain the side of approach or respect manual Courseplay offset (+X left, -X right). – Courseplay Chopper Turn Safety Guards: Intercepts Courseplay’s internal chopper turn states (startChopperTurn, handleChopper180Turn, handleChopperHeadlandTurn) to ensure unloaders never get trapped looking for non-existent AI fieldwork waypoints (temporary course –/–). – GIANTS Engine Bug Safety Guard: Integrated an engine patch preventing repeating LUA console error spam (AIVehicleUtil.lua:337: attempt to index nil with ‘getAttachedImplements’) whenever unloaders tow trailers or implements lacking rear hitches (e.g. Krampe SB 30/60). – Forage Harvester (Chopper) Safe Standoff: Unloaders maintain a safe 5m rearward standoff distance behind the chopper cab directly under the discharge spout. Required mods: CoursePlay
Employees V1.2
The "Employees" mod enhances the game with a detailed personnel system. You can hire staff, assign them to various tasks, and improve their skills through training. They handle duties such as animal husbandry and machinery maintenance. Different contract types, salaries, illnesses, retirement, and temporary workers add realism to personnel management. Employee Management: Up to 10 fixed profiles with unique names, ages, and AI helpers. Contract Types: Casual (€600/month, 40 hours), Part-time (€1,600/month, 80 hours), Full-time (€3,200/month, 160 hours), and Temporary (€120 per assignment). Temporary Workers: Available for 8 in-game hours after request, then automatically leave. They work at full capacity without training. Job Categories: Assign employees to fieldwork, transport, animal husbandry, or machinery operation. New hires start as "Unassigned." AI Helper Linking: Fieldwork requires field skills; GoTo, Delivery, Conveyor Belt, and Transport jobs need Transport skills. Single Player Employee Selection: When starting a suitable AI job, available employees are shown. Multiplayer Automatic Selection: The employee with the least allocated hours is chosen automatically. Real Employee Names: Instead of generic "AI Helper A/B/C," actual names are displayed for managed jobs. Working Hours: Regular employees use their monthly hours for AI tasks; jobs end when hours are exhausted. Monthly Salaries: Paid at month-end, resetting the hours quota. Terminations: Employees can be dismissed after three months; resignations can be withdrawn beforehand. Aging and Retirement: Employees age over time and retire at 65, with a warning three months prior. Vacant positions can be re-hired at the original age. Illnesses: 3% monthly chance of falling ill, with illnesses like colds, gastroenteritis, flu, and back problems, each with different recovery times. Recovery: Illnesses last for in-game hours; sick employees cannot work or be trained, and ongoing tasks are halted. Training: Available in four levels for fieldwork, transport, animal husbandry, and machinery, costing €750, €1,500, and €2,250 respectively, taking 2, 5, and 8 hours. Performance Levels: Without training, employees work at 25%, progressing to 50%, 75%, and 100%. Training improves AI driving speed, vehicle speed limits, and reduces work time. Animal Husbandry & Machinery: Higher training levels decrease required working time. Animal Checks: Automated herd checks occur at 8:00 AM and 5:00 PM. Barn Management: Only occupied sheds are checked; feed, water, and bedding are replenished when stocks fall below 20%, aiming to reach 95%. Feed Sources: The mod searches various storage locations, including silos, bale storage, pallets, big bags, and object storage. Special Storage: Supports Hof Bergmann pallets and ObjectStorages, as well as pet food types. Water & Bedding: The animal caretaker fills water troughs free of charge; bedding includes straw and wood shavings, which can be recognized from storage pallets. Stock Protection: Attempts are made to return reserved feed or bedding if barns reject them. Manure Handling: Existing manure is moved to the nearest accessible manure slab. Farm Separation: Only stocks accessible to the respective farm are used. Mechanical Technician: Performs automatic repairs between 8:00 AM and 5:00 PM, prioritizing damaged vehicles not in use. Repair Process: Vehicle repair depends on technician’s training level, with repair times shown in vehicle info. Vehicles are locked during repairs. Costs & Checks: Repair costs are verified against the farm’s budget before and after repairs. Staff Overview: Employee menu displays details such as contract type, role, status, age, hours, and other info. Status Indicators: Show whether employees are available, on duty, in training, sick, reached hours quota, under maintenance, or assigned to a job. Multiplayer Features: Employee data is managed server-side, with synchronization of employees, contracts, hours, age, roles, training, illnesses, and jobs. Farm Security: Clients can only perform admin actions for their own farm. Actions & Farms: Hiring, role changes, training, resignations, and rehirings are synchronized with the server. Each farm manages animal care and machinery separately. Savegame Support: Employee data, development, illnesses, training, maintenance, and check times are stored in a dedicated employees.xml file.
GPS Width Extension v1.0
Extends the angle selection of the basegame GPS to include the technically possible ground angles of the loaded map. The standard system remains intact and is only refined where the map supports additional ground angle values.
Composter V1.0.0.2
LIZARD COMPOSTER 5000 Construction costs €650,000 Daily maintenance €500 Cycles per month 120 Monthly costs €52 GTX | Script PlaceableExtendedProductionPoint Precision Farming Ready means you can use the composter with Precision Farming and it is also recognized as a fertilizer level. Required mods (FS25_compostLoader) are included in the folder, along with FS25_precisionFarming, which you can download freely. Recipes: 1000x ORGANICWASTE, 50x DIESEL | = 980x COMPOST Recipes: 1000x GRASS WINDROW, 50x DIESEL | = 980x COMPOST Recipes: 1000x DRYGRASS WINDROW, 50x DIESEL | = 980x COMPOST Recipes: 1000x CHAFF, 50x DIESEL | = 980x COMPOST Recipes: 1000x MANURE, 50x DIESEL | = 980x COMPOST Recipes: 1000x STRAW, 50x DIESEL | = 980x COMPOST Storage: ORGANICWASTE 500,000, STRAW 500,000, DIESEL 300,000, DRYGRASS WINDROW 500,000, CHAFF 500,000, GRASS WINDROW 500,000, MANURE 500,000, COMPOST 1,500,000 We hope you enjoy using the mod. Please only post it on other mod sites using the original download link to be fair to our work. Thank you. Best regards, SidoxGamer from SB|Modding Contributors: Shad0wlife/GTX/Farmer_Andy/Ifk Version 1.0.0.2 The required mod (FS25_compostLoader) is included in the folder. Note: The ZIP file contains two mods; please place both in your mod folder. It is recommended not to start all branches simultaneously to avoid performance issues. The FS25_Composter modDesc version has been updated to 110 following Giants Update 1.23. The FS25_compostLoader modDesc version has been updated to 110 following Giants Update 1.23. The FS25_compostLoader script has been expanded/reworked by Ifko. The FS25_Composter is now up to date with Farming Simulator 25 again.
Custom Map Hotspots V1.0
With CustomMapHotspots, you can enhance your map by adding custom hotspots and highlighting key locations directly on the map. The mod allows you to define your own hotspots flexibly and display them clearly, making it quick and easy to mark sales points, dealers, production sites, special locations, or other points of interest. Features - Custom hotspots on the map - Support for custom map positions - Flexible configuration - Clear display of important locations - Easy to customize and extend - Ideal for custom maps CustomMapHotspots is especially useful for mappers who want to organize their map better and show players important points of interest directly on the map. Note: The available features and configuration options may vary depending on the mod version.
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