Farming Simulator 22 mods
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Bentley Batur 2023 FS25
Bentley Batur 2023 Characteristics: -Selectable Body color. -Selectable Grill color. -Selectable caliper color. -Selectable Interior colors. -Selectable Seats colors. -Selectable Dash color. -Selectable Steering Wheel color. -Supports license plates. -Interactive Control Support. -Price: $1.650.000 -Engine: 6.0L W12 740HP 8-SPEED DCT.
Decorative People FS25
Decorative people for FS25, this is a file I made for my own saves, but I figured I might as well share it. Let me know what you think. I know it's a bit large, but I tried to include high-quality models. This is my first time doing something like this, so if there are any bugs, let me know or you can also tell me what kinds of characters I could add
Kenworth 521 FS25
- Power: 270 hp; - Speed: 120 km/h; - Cost: 7800 €; - Selectable Texaco, Coke, Army and Allied Skin; - Selectable rims; - License plate configuration; - Animated dashboard, turn switches, gear shift lever, pedals, wipers;
Kuhn XS Discover FS22
Hi friends! As promised,The long-awaited mod is finally here!! Characters: Name: Kuhn Discover XS Price: 10500$ Brand: KUHN Category: discHarrows Working Width: 3.0m NeededPower: 100HP SpeedLimit value: 17 km P.S: (it’s for FS22 only,Fs25 conversions are not allowed,already dealt with this issue) Anyway,I hope you liked my work & have a sweet gameplay 🤩 🔴keep the original link,no uploading. 🔴NO FS25 conversion without given permission! 🔴NO FS25 conversion without given permission !!!
bandit wood chipper
simple texture edit to wmf moddings a100 chipper credits wmf modding for base mod roleplaypicsmodding for texture edit
Ranch Style House
Ranch Style House originally from FS-19 but I converted it over. If I'm correct it was originally made by The Rental Man Buch. It originally did not have an interior but I made one. doors work and lights work.
Yugo 55 FS22
This is my first mod ever made. This mod is not finished yet and i'm posting this yugo in beta version because i want to see your feedback about this mod. I will continue to work on this mod and i will post the full version when i fix some bugs. THANKS FOR SUPPORT AND THANKS FOR DOWNLOADING. Spec Info: 40KW / 55 hp 120 kph price: 700€
Komatsu Loader Pack
Komatsu Loader Pack Containing - Komatsu 270-8 Komatsu 270-7 Komatsu 200-8 Komatsu 200-7 Komatsu 320-8 Komatsu 320-7 Komatsu 380-8 Komatsu 470-6
S710 autoload conveyor v1.0.0.0
I modified the small basic conveyor I modified its capacity now it can transport 100,000 by 100,000L and I also increased the unloading speedyou have to dezzip it and replace it inSteamLibrary\steamapps\common\Farming Simulator 22\data\vehicles\lizard
150cm string bales v1.0.0.0
Textures to turn 150cm bales from being wrapped in net to being wrapped in string.Unlike the 125cm textures, I also added the alpha textures.USER GUIDE:If you want it for all maps you got to where your FS22 game files are at, (usually this is C:\Program Files (x86)\Farming Simulator 2022\data\objects\roundbales). (This is the most simple way to do it.)If you want it for only a specific map its a bit more complicated. You need to find a bale folder in the map files. for example (Szpakowo mod map -> FS22_Szpakowo\maps\bales) if there isn't one yet you need to create one. In it there should be an XML file to determine wich texture it uses. You need to change the path to the image file.example:
AgrarMarkt v0.25.23.34
Your harvest is ready — but is it worth selling yet? AgrarMarkt introduces a shared online global market to Farming Simulator 25. Mod v0.25.23 ? v0.25.23.34 (Open Beta) | Connector v0.22.13 ? v0.22.15 (Open Beta) **Global Market & Player Market** In addition to the public global market, the player market is now accessible to all registered AgrarMarkt users with standard Discord access! Create your own listings and trade with other players — no tester code needed. Farm management, online storage, transfers, friends, trading partners, and messages are also available with standard AgrarMarkt access. Currently, the used vehicle market remains a tester-only feature. Mod — Controls, Storage & Trading Added a separate euro amount selector for deposits and withdrawals. Goods quantities and market funds can be adjusted independently. Enhanced multiplayer silo functionality and protection of farm inventories when demolishing and rebuilding silos. Moved AgrarMarkt higher in the ESC menu for easier access in self-hosted multiplayer. Introduced a dedicated Help tab with instructions for the Connector, silo selection, farm linking, and the global market. Revised menu texts and numerous status and error messages in German and English. Commodity names now use the game’s translation data. Updated mod and menu icons. Fixed notifications about available purchases or sales after trading restrictions expire. **New AgrarMarkt Tablet** A standalone tablet featuring the global market, online storage, goods transfers, market balance, and help. Available for €1,500 from the AgrarMarkt menu, paid from the farm account. Tablet ownership is saved per farm. Open with Ctrl + S by default; key binding can be customized. Use on foot or inside vehicles. The tablet can be moved and resized freely; your preferred position and size are saved. Dark theme, smaller fonts, clearer trading panels, and separate displays for farm account and market balance. Farm codes can include hyphens. Help instructions are clear and step-by-step; overlapping text fixed at smaller sizes. New slide-in, slide-out, and rotation animations with no extra delay when showing the back. The back features worn stickers and a bandage over the camera labeled “Cam has a boo-boo!” The tablet and ESC menu share the same trading functions and market data. **Used Vehicle Market — Integrated with Website and API (Testers Only)** 55 verified base-game FS25 tractors approved for the used vehicle market, covering small, medium, and large tractors. Only owned vehicles qualify; leased, mod, DLC, and other vehicle categories are excluded. When stored online, tractors are removed from the game and transferred to the online market. Buyers can pick up purchased tractors from the vehicle dealer; sellers receive the sale proceeds. Considers equipment, colors, configurations, operating hours, age, damage, wear, and vehicle value. Improved retrieval and resale of traded vehicles. Additional checks prevent duplicate listings and repeated transfers. Reworked selling, collection, and retrieval processes for multiplayer clients and dedicated servers. **Connector** Includes a market overview with a searchable product list, images, prices, and stock levels. Displays recent price histories, purchases, sales, and market trends from the last two hours. Uses existing market data; no extra query needed. Enhanced FTP queue processing with alternative directory listing methods for game servers. Fixed trade confirmations and receipts; rejected transactions are no longer marked as successful. Farm queries and vehicle transfers consider savegame and farm assignment. Standard and tester features are separated based on access rights. Includes version checks for the mod and Connector, with update notifications and mandatory updates manageable via admin panel. The Connector maintains its identity after updates. Version displays, build filenames, and instructions are standardized to v0.22.15. The used vehicle market still requires tester role and valid tester code. Livestock market and phone features are in development. ** AgrarMarkt** Your harvest is ready — but is it worth selling yet? AgrarMarkt introduces a shared online global market to Farming Simulator 25. Buy and sell goods directly in-game, monitor price trends, and decide the optimal time for your next trade. This package includes the AgrarMarkt mod and the Windows Connector. The mod adds the market and AgrarMarkt silos to the game. The Connector connects to the online market and processes your trade orders. **What to Expect** Public global market: Buy and sell goods through a shared market inventory — no tester code needed. Dynamic prices: Supply, demand, and trading activity influence market prices. Trade directly in-game: Review goods, quantities, and total amounts before confirming. AgrarMarkt silos: Deliver goods for sale and collect purchased goods. Monitor the market: Keep track of prices, stock levels, and trading activity. Singleplayer and multiplayer: Only one Connector needed on the host or server. Additional testing features: Registered testers can link their farm and use storage, transfer, and trading features. The used vehicle and livestock markets are currently previews and not yet open for trading. **Installation — Extract the Package First!** 1. Download and extract the full AgrarMarkt ZIP package. Do not place the entire ZIP in your mods folder. 2. Inside, find the mod ZIP file FS25_AgrarMarket.zip. Do not extract it; copy directly into your mods folder. 3. Run the Connector EXE from the extracted package and configure your server or farm name and connection. 4. Activate the mod when loading your savegame and start the Connector before using the online market. No tester code needed for the public market. Registered testers can enter their code in the Connector for additional features. Included versions: Mod v0.25.23, Connector v0.22.13.
World Currencies V1.0.4
Add more than 30 currencies to play Farming Simulator 25 in your local currency, including Mexican Peso, Brazilian Real, Argentine Peso, Canadian Dollar, Yen, Yuan, and many more. FEATURES Over 30 currencies with real-time exchange rates Optional currency converter available in General Settings The in-game Borrow / Repay Loan buttons remain functional Compatible with multiplayer and servers Languages: EN, ES, EA/MX, DE, FR, IT, PT/BR, PL, RU, CS/CZ, HU, FI, TR, UKHOW TO USE 1. Activate the mod 2. Go to Options ? General Settings ? Currency Unit 3. Select your currency (e.g., Mexican Peso) 4. Enable the converter if desired PC compatible. No other mods required.
Alma grape harvesting bin V1.0
Alma Grape Harvest Trailer A reimagined version of the original Farming Simulator 25 grape harvest trailer, now in Alma's colors. Adds a touch of French elegance to your grape harvest and introduces more variety to your vineyard. Price: €16,500 Simple, efficient, and perfect for your grape harvest.
Real Fuel Consumption V1.5
Real Fuel Consumption makes your farm's fuel usage more realistic and challenging. Unlike other mods that simply multiply consumption by a fixed factor, this mod uses a dynamic system that reads each vehicle's actual state in real-time. How it works: - Base Multiplier configurable from 1.0x to 3.0x (default 1.5x) - Load Bonus — engine consumes more when under real stress: climbing hills, pulling heavy implements, towing loads - Work Type Bonus — different tasks consume varying amounts, just like in real life: - Plowing / Cultivating: +40% - Harvesting: +35% - Baling: +25% - Mowing / Tedding: +20% - Spraying / Fertilizing: +15% - Sowing: +10% - RPM Sensitivity — higher engine RPM results in increased consumption Features: - All options configurable from the Game Settings menu (ESC), no commands or special keys needed - Compatible with all vehicles and mods - Multiplayer and Dedicated Server support - Saves your settings per savegame Tip: For balanced realism, use 1.5x. For a hardcore challenge, increase to 2.5x or 3.0x with Load Sensitivity set to High. Made with passion for realistic farming simulation. V1.5.0.0 - ENGINE MODE KEY (front loader arm no longer moves) - The mode was changed to J, but J is also used for raising/lowering the front loader arm and other implements. To avoid conflicts, the engine mode is now assigned to Alt+J. The mod will automatically update your setting if you used J and notify you on screen. Existing custom keys are preserved. - The key can be changed anytime under Options > Controls. More Realistic Fuel Consumption: - Tractors, harvesters, and self-propelled machines now consume fuel based on engine power: loaded vehicles, uphill driving, and working conditions increase consumption; unloaded vehicles consume much less. - A large tractor at full load now burns around 64 liters/hour, down from 183 liters/hour. - Plowing, cultivating, and discing consume more depending on working width, speed, and depth (compatible with Variable Working Depth). - Mud and cultivated soil increase fuel use compared to stubble or roads. - Additional consumption affects only fuel usage, not machine speed or handling. - Trucks, cars, electric vehicles, and methane-powered vehicles continue using the game's original fuel calculation. Engine Modes: - ECO reduces engine RPM and smooths throttle response, saving fuel when excess power is available; at full load, savings are minimal. - POWER mode offers faster throttle response. - Engine modes no longer reduce power or limit top speed. Settings: - New Consumption setting: Real (default), or x1.25 to x3 for increased difficulty. - New Realistic Traction & Rolling Resistance toggle (enabled/disabled). - Base Multiplier, Load Sensitivity, Work Type Bonus, and RPM Sensitivity have been removed; calculations are now automatic. HUD: - Fuel consumption is shown below the fuel gauge, matching the size of the ADS reading, with the color indicating engine mode: green for ECO, gray for STANDARD, red for POWER. It updates instantly. - Electric vehicles display consumption in kW, methane vehicles in kg/h. - The icon and reading follow the game's HUD scale. Report (Ctrl+J): - Displays liters per hectare in fields, liters per 100 km on roads, and engine running time while stationary. - Each vehicle shows the correct fuel unit and price. Fixes: - Dedicated Server: clients no longer see 0.0 l/h constantly. - If the Advanced Damage System increases fuel consumption, the mod now accounts for both consumption values. - Vehicles excluded from the Advanced Damage System no longer lose their fuel consumption display. - Truck brake air pressure no longer consumes fuel as if it were actual fuel consumption. - Compatible with savegames from 1.4.x: no new game required, and report data is preserved. Previous consumption settings are reset to Real by default. - Supports multiplayer and dedicated servers.
Tomos APN4 V1.0
A small bike, perfect for running errands or taking a short ride after work Maximum power – 4 hp. Maximum speed – 55 km/h. Track formation, dust formation. Credits: Berg Maister BGamer 003 Download mod File File size FS22_Tomos_APN4_v1 4 MB
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