Farming Simulator 22 mods
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FS22 Deutz-Fahr Agrotron 210-20
FS22 Deutz-Fahr Agrotron 210-20 Deutz-Fahr Agrotron 210-20 *Additional Information* Power: 210-220 hp Weight: 10.4 t Speed: 58 km/h Base Price: 85,000 -*Modification Advantages* Washable Durable Animated Choice of Wheel Colors Interactive Control Fixed/Added LED Work Lights Added Dual Wheels Several Textures Modified Added Visual Details Added 360° LED Lighting Right Exhaust Sound Animated Windows and Doors
Dynamic Market V1.2.0.0
Dynamic Market V1.2.0.0 Dynamic Market makes selling prices change over time, on top of the normal seasonal swings from the base game. Each product group develops differently, so the best time to sell keeps changing. Prices Additional monthly market swing on top of base game prices Every product group (crop farming, forage crops, animal products, livestock, processed goods, building materials, map-specific goods) follows its own price curve Optional yearly average mode: replaces the base game’s seasonal peaks with one stable yearly value, so you don’t have to wait for a specific month Sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time (threshold and strength adjustable) Stock & Notifications Shows your actual stock per product: in storage, trailers/implements, and the output storage of production buildings and animal barns In-game notification when a good you have in stock rises notably in price Show an item’s storage locations at the press of a button, including map markers for the storage location and the best sell point Overview Dedicated market screen with base game price, adjusted price, percentage difference, selling location and best selling month Search, storage filter and sortable columns for fast navigation Favorites Mark goods as favorites directly in the market overview Filter the overview to show only favorites, and sort by favorite Favorites are saved with your savegame Automatic detection Automatically detects sellable goods from any map or mod, without manual setup Goods that don’t fit an existing group but can genuinely be sold end up in their own “Map-specific” group instead of being ignored Manual group assignment available for special cases Multiplayer All market calculations run server-side, so every player sees the same prices Feedback and issues on GitHub: https://github.com/Nalathan01/FS_Dynamic_Market/issues V1.2.0.0 New: get an in-game notification when a good you have in stock rises notably in price New: show an item’s storage locations at the press of a button, including map tagging for the storage location and the best sell point New: the “Sale value” column now shows stock x current price instead of just the price difference to base price New: goods in trailers/implements and production building outputs now count towards the shown stock New: manure, liquid manure and digestate are now tracked as sellable animal products New: unclassified but genuinely sellable goods now get their own “Map-specific” price group instead of being ignored Fixed: market prices were recalculated every 5 seconds even when the period had not changed Fixed: “Normal” price-base mode now keeps the original seasonal curve instead of flattening it Fixed: group names and market notices now consistently use the shipped translations Fixed: crop farming and other merged categories had lost their seasonal price influence Only actually unloadable and sellable products are now shown for production buildings, animal barns and attached implements New: sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time. Two new settings control the threshold and the price drop per step Simplified how the mod’s menu tab registers itself, to be more robust for gamepad/controller navigation
Vyacheslavka V5.0.0.3
Vyacheslavka V5.0.0.3 V5.0.0.3 This is the last update of the year. What’s changed: The map is now 96% optimized. Fixed landscape issues. The map now works in multiplayer. Removed all unnecessary and unnecessary garbage, which reduced the weight of the map. Replaced road and sidewalk textures. Reduced several lights for lighting, less light at night. Now you can make propane from biogas, which you use in a grain dryer. The grain dryer is now listed in the map and translated into Ukrainian and Russian. Replaced School, Club and Kindergarten (so far without furniture, only the frame is made). Fixed some vegetable gardens. Fixed contracts for transporting wood and dry matter. Added contracts for removing stones with a pickaxe. Attention, stones on the fields do not work on the map, and therefore the contract for collecting stones on the fields will not work. I wish everyone a good game. Vyacheslavka – 4x map with 220 fields I present to you my map of Vyacheslavka, based on the real terrain of my native village of Vyacheslavka, founded in 1862. As a resident of this village, I can say that the map is 85% similar to the real village. I made this map for myself, but I thought I’d share it in case you like it. Key Stats: – 220 plots – Retail outlets – Production facilities located on real sites – A quarry with stone and lime – Additional production facilities – Large fields from 0.25 hectares to 110 hectares – A large farm for breeding animals V5.0.0.0 Very important: open the downloaded RAR archive and drag the file into the MODS folder. I recommend watching the video review, it shows how to do this. This is a massive map overhaul. The map has been completely redesigned. – New houses – New roads – New landscape – Map decor has been completely redesigned – Added Soviet transport – The main farm has been completely redesigned – The main fur yard has been completely redesigned – Forest areas have been reworked – Added power lines – Added lighting. Frame rate drops are observed in two places on the map.
Kiselevka 4x V1.0.1.1
Kiselevka 4x V1.0.1.1 V1.0.1.1 The quarry has received an update and has become even more interesting to work with. Certain elements were improved, bugs were corrected, and the appearance was tidied up. New production A new production has been added, which expands the capabilities of the card and adds another option for earning money and developing the economy. Greenhouses Greenhouses appeared on the map. Now you can engage in an additional area of production and diversify the usual gameplay. Updated database Individual elements of the database have been completely updated and improved. Improvements have been added, bugs have been fixed and changes have been made to make it more convenient to use. Bug fixes Version 1.0.1.1 fixes many different bugs and minor issues. Additional optimization and customization of the map was also carried out. And much more In addition to the main changes, the update includes many small improvements, improvements and fixes that are not always immediately noticeable, but make the map nicer and more stable. V1.0.1.0 change of Check-in Translation edits This map is not Russian. It was created based on the real terrain of Ukraine, preserving the characteristic landscape, road network, fields and the general atmosphere of the Ukrainian countryside. The map shows a developed production system with a full cycle of raw material processing. All enterprises are conveniently located and interconnected, which allows for efficient logistics. Available productions: Mill Bakery Sawmill Sugar factory Dairy Seed plant Paper Factory Fish production Brewery Meat processing plant Creamery Finished Products Factory Points of sale There are many sales points for selling products: Stores Vegetable base Elevator Processing plants Industrial warehouses And other objects. Quarry There is a quarry on the map that allows you to mine and transport bulk materials. Tractor base There is a convenient starting tractor base located next to agricultural land, which allows you to quickly get to work. Forestry
Kane silage trailers FS22
2 trailers option to take a side off the trailer off smaller trailer holds 16000 bigger hold 19920
FS25 RPM Work Mode v2.4.4.5
FS25 RPM Work Mode v2.4.4.5 Work RPM for Farming Simulator 25 Version 1.0.0.0 Release Notes Work RPM intelligently increases your engine speed during tasks that would normally leave the RPM sitting at idle. It integrates seamlessly with the game’s existing dashboard and HUD no extra displays or clutter. What It Does Automatic Work RPM Boost While you are in control of a vehicle from the cab, the mod dynamically raises engine RPM during active work situations: Hydraulic Operations Loader arms, telehandler booms, skid steers, forklifts, and other hydraulic movements. Loader-type machines receive a stronger boost, matching Giants’ intended high-flow behaviour. Tipping & Unloading Maintains higher RPM while unloading for smoother operation. Implement Folding Activates when tools are folding or unfolding. Attacher Movement Engages during three-point linkage or hitch lifting/lowering. Combine / Auger Pipe Movement Applies when pipes are folding or unfolding. Customisation All features can be individually enabled or disabled in the in-game settings, giving you full control over how the system behaves. Credits Original Mod by kenny456 Reworked & Updated for FS25 by massy007 V2.4.4.5 Another update is out, bringing a bunch of fixes and improvements. Because apparently fixing one thing just unlocks three more things to fix 2.4.4.5 Fixed settings getting stuck on NO and refusing to go back to YES Settings no longer reload from disk every time you open the menu Toggle states now read correctly HUD now properly disappears when removed/disabled instead of deciding it lives there permanently Fixed the solid white settings box Fixed dark row colours not being applied properly Fixed missing l10n/translation labels Fixed vehicles not revving correctly Restored PTO / tach lift Fixed conflicts with Yield Control and additional Game Settings Made settings, HUD and motor hooks safer Fixed telehandler/front-loader RPM getting stuck at max after hydraulics stop Hopefully that’s actually everything this time… I’ve tested it on my end and it’s working properly for me, so fingers crossed I’ve finally managed to squash the little gremlins If you find any issues, bugs or something that decides to randomly break itself, please contact me and let me know. Thanks everyone for the reports and testing! Make sure you’re running version 2.4.4.5 for the latest fixes. Hopefully I fixed it… I swear it works on my end V2.4.4.1 ## New * Added a new LOAD readout to the speedometer HUD for telehandlers and loaders. * Displays the live boom load in kg or tonnes. * Supports pallet forks, buckets and grab*. * Pallet forks now display the actual load weight, as they do not use a fill percentage. * Load indicator changes colour based on the current load: * Green: Light load * Orange: Heavy load * Flashing red: Overload * Added a vertical LOAD gauge, styled to match the stock fuel and damage bars. * Added a WORK RPM badge while automatic RPM boost is active. * Added separate **Game Settings** options for both new HUD features. * Added support for Kramer, Manitou, Merlo and other similar telehandlers. ## Fixed * Fixed pallet forks showing no load on the HUD. * Fixed the LOAD display overlapping the gear icon. * Fixed the LOAD display appearing off-screen or incorrectly positioned on the cab dashboard. * Fixed Game Settings potentially disabling both HUD options when opened and saved. * Fixed tipper RPM boost continuing after the trailer was fully opened. Boost now only operates while the trailer is opening or closing. * Fixed various issues across the mod that could prevent features from working correctly. * The entire mod should now be fully functional and working as intended.** * Yes… it actually works properly now. ## Improved * LOAD display is now positioned alongside the speedometer bars instead of underneath the instrument cluster. * Empty loader and telehandler booms now continue to display 0 kg, keeping the LOAD readout visible at all times. * Improved load-limit feedback for clearer monitoring while operating machinery. * General stability and compatibility improvements across the mod. V2.4.2.0 Version 2.4.2.0 (7 July 2026) New – Works on manual / hand-push tools, not just normal drivable vehicles. – Works properly on manual gearbox tractors. – Works on tools that only have an on/off start, without a full engine. – Mod icon converted to icon.dds (fixes texture warnings in the log). Fixed – Other mods loaded after this one now get WorkRpm on their vehicles too. – RPM boost no longer gets wiped out by the game engine each frame. – Tractor plus front loader: boost and hold now follow attached tools. – Attached tools no longer lose RPM between hydraulic movements. – Hand push tools no longer boost when nobody is nearby. – Settings no longer reload from disk for every vehicle on the map. – Boost logic only runs on the server in multiplayer. – Store category lookup no longer reads invalid vehicle XML paths (log spam fixed). – FIX Lagging of game Improved – Boost works when you are in the tractor cab, even if the work is on an attached tool. – More vehicle types supported; trains and conveyor belts still excluded. Version 2.4.1.0 – FS25 port of kenny456’s original Work RPM mod. – Auto RPM boost for hydraulics, tipping, folding, hitch up/down, and combine pipe. – Toggle each category in Game Settings. – Does not override RPM while a combine is actively harvesting (Green Bean And Pea Harvest Addon friendly). – Multiplayer supported. Settings saved in mod Settings /RPM_WorkMode.xml. V2.4.1.0 install / folder name The mod folder has been renamed to FS25_WorkMode (previously RPM_WorkMode). Remove the old folder from your mods directory and use only the new one. Settings are saved under Documents/My Games/FarmingSimulator2025/modSettings/ as FS25_WorkMode.xml (if you used the old name, copy or rename RPM_WorkMode.xml to FS25_WorkMode.xml to keep your toggles). What’s new Steadier engine RPM on telehandlers, wheel loaders, and similar machines while using the boom or hydraulics the tach should no longer drop under hydraulic load. Also in this release Reworked vehicle scripts for better stability (single player and multiplayer) Improved compatibility with attached tools and Ifko’s Green Bean And Pea Harvest Addon Game Settings: five categories under ESC → Settings → Game Settings → RPM WorkMode No extra key bindings required.
New Holland TR6 V1.0
Options – Adding rubber window film and flashing glass lettering Engine-120-140 HP Torque not pressed Horn added Requires: Simple IC Credits: eymodding Download mod File File size FS22_NewHollandTR6Series 24 MB
Fiat Doblo FS22
Fiat doblo good games. Edit: There are glass writings, plate sound system, i3d objects at the back, air system with a flat bottom. Options: Tire rim upper lower pipe (step) color-bumper color selection
New Holland TR6 FS22
New Holland TR6 Options - Adding rubber window film and flashing glass lettering Engine-120-140 HP Torque not pressed Horn added If there is any problem, write it in the comments and it will be solved.
FS25 shader by Gierek :)
FS25 shader by Gierek :) I’m sharing my shaders with you. The instructions are in the folder.
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