Farming Simulator 22 mods
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Agri Life Manager FS25
AgriLife Manager - Beta 0.9.3.212 AgriLife Manager transforms Farming Simulator 25 into a more structured farming career, with progression rules, professional banking management, a farming license, qualifications, employees, and financial tracking that evolve according to the selected difficulty level. This version is a public beta. The description below only covers features that are actually included in the validated scope of this release. Getting Started and Difficulty Levels AgriLife Manager currently offers three levels: Easy Normal Hard The selected level affects starting requirements, banking, the license, financial constraints, and the overall difficulty of the career. The AgriLife tutorial starts once the player has actually entered the map, not during character creation. New Game On a new career, AgriLife initializes its own starting progression. Depending on the difficulty, the player must complete steps related to the bank, advisor, professional structure, and farming license. The farming license may require a complete practical exam. Vehicles reserved for the exam remain usable during the test. Adding to an Existing Savegame AgriLife Manager can also be added to an FS25 game that has already been started. On first activation: the existing savegame is detected automatically; existing cash and assets are preserved; a specific career continuation tutorial is displayed; the player chooses the elements required for their new AgriLife career; the general farming license is recognized as equivalent, without an exam or fees; no specialized training or qualification is granted for free; AgriLife monthly cycles are initialized to start normally from the next cycle, without artificially catching up on the month already in progress. Creating a backup copy is still recommended before activating the mod for the first time. Professional Banking and Advisor The AgriLife career includes dedicated banking management: bank selection; advisor selection; banking agreement; business cash flow; loan applications; monthly repayments and commitments; banking fees; financial capacity; advisor feedback based on the farm's situation. Loans are stored in the savegame and remain after reloading. License, Career and Qualifications The player has a complete professional profile including: farming license; practical exam; career XP; specializations; qualifications; progression based on actions actually performed; access restrictions for certain vehicles when a required qualification is missing. Simply navigating through menus does not generate XP. Business and Employees The Business module allows you to track and manage staff: recruitment; employment contracts; salaries; employee records; skills and specializations; training; career development; staff scheduling; monthly payroll; recommended payroll with a visual indicator based on the farm's financial situation. The schedule allows an employee to be assigned to planned work, the relevant vehicle, tools, and field. Saving and Resuming a Career Profiles, licenses, qualifications, employees, loans, and the main AgriLife states are saved with the career and restored when reloading. Starting a new game and adding the mod to an existing savegame have been handled as two separate scenarios. Tutorial and Help A tutorial guides the first launch, and an AgriLife section is integrated into ESC > Help. The current content is consistent with this beta. A complete revision of the tutorial and Help texts is planned before the final 1.0.0.0 release. Features Still in Development Several advanced systems are already present in the project but are not part of the certified scope of this beta. They will continue to be developed and tested before being presented as finalized: Advanced Administration; Advanced Contracts & Markets; Advanced Workshop; advanced insurance and accidents; advanced used equipment market; advanced leasing; advanced legal and administrative procedures. Compatibility Farming Simulator 25 Single-player only in this beta Precision Farming not required New games supported Adding to an existing savegame supported Installation Download FS25_AgriLifeManager.zip. Do not extract the archive. Place it in Documents/My Games/FarmingSimulator2025/mods. Delete any old archives or test versions of AgriLife Manager from the mods folder. Enable AgriLife Manager before loading your savegame. Create a backup copy of your savegame before first use. Credits for Adapted Resources Some visual resources from the Workshop section retain their original credits: Field Service Kit: based on FS25_MobileServiceKit by w33zl. Oil Tank: adapted from FS25_FuelTanksPack by WMD Modding + Mapping. These credits only apply to the adapted resources listed above. Beta and Feedback The purpose of this beta is to continue testing under real gameplay conditions with more players before the final release. Feedback, bugs, and questions regarding AgriLife Manager should be centralized on the mod's official KingMods page. Project author: Chez_Squall Installation and Expected Behavior New Game Enable AgriLife Manager before creating or loading the new career. The tutorial starts once the player has actually entered the map. The player then selects their difficulty level and follows the corresponding requirements. On a new career, AgriLife monthly systems begin with the career. Existing Game AgriLife Manager can be added to an FS25 savegame that has already been started. On first load: AgriLife detects the existing career; existing cash is preserved; a career continuation tutorial is displayed; the general farming license is recognized as equivalent; no specialized training is granted for free; the month already in progress is not artificially replayed by AgriLife; monthly operations begin with the next cycle. Precaution Create a backup copy of the savegame before activating the mod for the first time. Do not keep multiple AgriLife Manager archives in the mods folder. The expected public file is exactly: FS25_AgriLifeManager.zip Beta 0.9.3.212 Scope Scope Included in This Release Starting a new game. Adding to an existing savegame. Starting tutorial. Easy, Normal, Hard. Bank and advisor. Farming license. Complete license exam. License equivalency on an existing savegame. Career and XP. Qualifications and vehicle restrictions. Business and staff. Recruitment. Employee records. Training and career development. Payroll. Monthly payroll. Recommended payroll. Employee scheduling. Loans and banking persistence. Saving and reloading. ESC > Help. Do Not Present as Certified in This Beta Advanced Administration. Advanced Contracts & Markets. Advanced Workshop. Advanced insurance and accidents. Advanced used equipment market. Advanced leasing. Advanced legal and administrative procedures. These sections may contain code and interfaces in the project, but their detailed functional validation will continue after the beta release. # Update 0.9.3.212 BETA This update constitutes a major overhaul compared with the version currently presented on KingMods. ## Start-up and migration - New AgriLife start-up flow. - Tutorial triggered once the player has actually arrived on the map. - Detection of an existing FS25 save without AgriLife data. - Specific career resumption tutorial. - Existing FS25 funds and career retained. - Initialization of the monthly cycles of an existing game without artificially catching up the current month. - Three current levels: Easy, Normal and Hard. ## Licenses and qualifications - Agricultural license exam revised and validated step by step. - Agricultural license integrated into career progression. - In an existing game, the general agricultural license is recognized by equivalence without an exam or fees. - No specialized training or qualification is provided with this equivalence. - Vehicle access restrictions based on qualifications. - Exam vehicles authorized during the test. ## Career and XP - Career & Qualifications screens overhauled. - XP, specializations and qualifications tracking. - Professional profiles for players and employees. - No XP gained simply by browsing the menus. ## Company and staff - Recruitment revised. - Expanded employee profiles. - Skills, specializations, training and career path. - Payroll management. - Monthly payroll. - Recommended payroll with a green or red visual indicator depending on the situation. - Employee schedule with selection of the job, vehicle, tools and field. - General harmonization of the interface and spacing. ## Banking and finances - Bank and advisor selection revised. - Banking agreement. - Loans and commitments saved. - Proper resumption of an existing career without replacing its funds. ## Translations and public package - Audit of the 27 language files. - Complete parity of translation keys. - Addition of concrete missing keys detected in the scripts and XML files. - No duplicate keys. - No empty values. - Format placeholders checked. - Removal of visible `` markers used by older fallback texts. - Removal of 8 old unused keys whose values were still the technical names of the keys. - Public package cleaned of development files, memos, roadmap, testing files, internal changelog and COPYRIGHT file. ## Coming soon Administration, Contracts & Markets, Workshop and the other advanced systems will continue to be developed and tested after this beta. BETA 0.6.0.6 - Major overhaul of AgriLife Manager This new beta is based on a complete reconstruction of the core of AgriLife Manager. Operational news New general interface with sections dedicated to banking, personnel, contracts, exams and career. New save game specific to each game, directly integrated into the savegame folder. Individual profile for each player with personal account, XP, level, reputation and license. Separation between the player's personal money and the operating cash flow. XP base functional and validated for driving and tillage. New banking system with score, borrowing capacity, rates, monthly payments and AgriLife debt independent of that of FS25. New agricultural license including a consistent ten-step practical exam. Creation of a real agricultural site on a locked field, with return and storage of equipment. Saving and resuming the exam without new payment. Guidance to return areas, rating, errors, permit number and final pass screen. Compatibility with FS25 automatic engine start. Added achievement star to final HUD. The complete “cultivation” course has been validated in-game with a score of 100/100. Items still in testing The foundations for salaries, personnel, business contracts, bank reimbursements, and other XP sources are already active, but they still need to be tested and balanced before being considered finalized. Expected in the coming months Finalizing XP for sowing, crop care, harvesting, transportation, breeding, maintenance and management. Study of compatibility with Courseplay and AI workers. Complete validation of salaries, arrears, bank deadlines and commercial contracts. Multiplayer and server testing campaign. Wizard for creation or resumption of operation. Future development of the official AgriLife economy. Gradual return of insurance, workshops, breakdowns, accidents, leasing and the second-hand market. Final interface polishing and HUD reduction after core systems stabilized. Possible career modes or difficulty levels are still under study and are not part of this beta. ⚠️ This version remains a beta in development. Perform a security backup before installation and do not hesitate to report any problems encountered.
Red Tape FS25
Red Tape A mod that adds depth to the game by introducing Policies, Schemes and Tax. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm's income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in game for more information. - GitHub: https://github.com/sprkem/FS25_RedTape - Added a safety check for edge cases involving husbandries that cause errors. - All scheme-issued vehicles are now properly excluded from the Advanced Damage System mod. Previously, they were excluded initially, but this did not persist between game sessions. - The event log should now be specific to the player's farm in multiplayer and no longer show events from other farms. - Fixed a bug where manure manually placed into a standard manure bunker was counted twice for the manure management policy. - Fixed issues with the Russian translation. - Update save hook for resiliency against mod conflicts. - Added a new setting to control if tax is currently recording expense/income. This allows players to temporarily disable tax recording if doing game set up etc. - Disabling the tax system with the original setting will now clear tax history. - Husbandries containing only diseased animals (using Realistic Livestock) will no longer be punished for low productivity. - During the Salt Spreading Scheme, the UI will show how much money is earned so far as a clear indicator of progress. - Improved the wording for the salt spreading scheme to make it clearer what the player should do. - Reduction of the punishments for the restricted slurry policy. It is now far more lenient. - Added a fix for enablement of policies and schemes. - Reworked mp sending of settings. Thanks to KeilerHirsch - Fix for salt spreading scheme earnings being reset when snow thickens on the ground. - Scheme issued equipment is now excluded from the Advanced Damage System mod. The exclusion is removed if vehicles are purchased. - Added safety filter for demo schemes to filter out modded equipment which cause rendering issues. - Fix mod reference path names for demo schemes in multiplayer. - Add safety guard for a sporadic error when spraying related to PF. - Fix issue with settings not saving in certain circumstances. - Revised inclusion of 'other' money types in tax calculations to only include certain types, e.g. Precision Farming soil information purchases. - Add support for Witcombe rabbits in Animal Spacing. Also reduced space requirements slightly for some other animals. - For crop promotion, save by fruit name to avoid issues if fruit type indices change. Also fix a bug that caused evaluation to fail. - Added safety checking when selecting spawn vehicles for schemes to prevent errors. - Fix a bug in sustainable forestry evaluation. - Added miscellaneous safety checks. - Added Polish translation, thanks to sabaka1983. - Manure dumped to the ground is now tracked as part of the manure management policy. Existing piles will not be counted unless they are added to. - Added a new setting to control the speed of productivity gain. This is to better support moving animals regularly without losing out. - Long running schemes will now automatically update their tier in line with the farms progression/regression. - You can now end schemes early through the menu. - Added console command rtAddPoints to add/remove points from the current farm. - Grapes and Olives no longer need to be rotated (alongside grass types). - Added Hungarian translation. Thanks to MathiasHun. - Added Traditional Chinese translation, thanks to tony200242-ship-it. - Add tax accounting support for the money types in FS25_Invoices - Fix to block duplicate harvest history events in consecutive months, which could happen early game. - Don't show grants button when the system is disabled. - Remove log warning for tax statement payments. - Remove some duplicate localised texts. - Purchased farmlands are exempt from the next evaluation of the Crop Rotation policy. - Update grant eligibility text to explain minimum grant amount. - Added Italian translation, thanks to FirenzeIT. - Added Spanish translation. - Adds a new crop rotation view showing harvest history, to aid planning. Minor rework of the crop rotation policy. - Adds the idea of tax losses rolling over to future years. Upon loading an existing save, it will count losses from the previous statement. - Added filter to brand demo to avoid offering useless equipment. Currently this filters out frontloaders but will adjust based on feedback. - Add CZ translation. - Correctly pluralise months for each language
Everything Constructable FS25
Everything Constructable Buildings no longer appear instantly. Instead, placing a building creates a realistic multi-phase construction project with fenced sites, monthly progress, and resource delivery. You can disable and enable this process at will. For construction projects, you can deliver material yourself to reduce the cost. Projects will take a number of months, depending on the cost. You can pause a project if you want to wait and supply materials. You must always pay for labour, but can configure the portion of the total cost for labour vs materials. Fully supports multiplayer. Excludes base game simple pastures and those in FS25_FencelessPastures. Github: https://github.com/Ozz-Modding/FS25_EverythingConstructable - Fixed an issue with temporary husbandry fences left over from an earlier version of the mod. - Reworked construction site fences to use direct i3d placement, resolving multiplayer sync errors that caused missing fences and stream errors when placing sites. - Add CZ translation file thanks to tomyasx. - Fix a bug where you couldn't place a building site if you didn't have the full project cost.
MB DLC Work Cameras For All Vehicles FS25
This mod enables the functional cameras of the Mercedes Benz DLC vehicles to be used in all vehicles. The Mercedes Benz Trucks Pack is required for this. The cameras in the vehicles can be split into different groups, in which the cameras can be switched through. In addition, an automatic switching of the cameras can be activated, which selects the appropriate camera depending on the driving direction and/or status of the unloading pipe. The mod adds the cameras to existing vehicles from the base game, so you can start using them right away with the available vehicles. For some implements and trailers, cameras are available as well. These will be displayed in suitable pulling vehicles as soon as the implement is attached. Mod vehicles that are properly prepared can also use Work Cameras. A guide for integration can be found in the mod directory. The control of the camera functions is done via the following key bindings: - Switch camera group: Right Ctrl key + Quote key - Activate/deactivate camera group: Right Alt key + Semicolon key + Numpad / key - Select next camera: Right Alt key + Semicolon key + Numpad + key - Select previous camera: Right Alt key + Semicolon key + Numpad - key - Toggle automatic mode: Right Alt key + Semicolon key + Numpad * key With the upcoming version 2.1.0.0 of Dashboard Live, the cameras will also be usable in a large number of standard vehicles with DBL displays. The cameras are integrated into the displays there. - Fixed errors caused by camera groups without assigned cameras - Fixed cameras in New Holland Braud9090X - Fixed cameras in Agrifac LightTraxx
BaleFinder FS25
BaleFinder – Never lose your bales again! Have you ever wondered where all your bales went? Lost in the field, stacked somewhere, or simply vanished in the grass? With BaleFinder you will never search again. This mod places colored hotspots for every bale directly on your PDA and minimap. Supported standard bale types: - Straw = yellow - Hay = light green - Grass = dark green - Silage = brown - Chaff = amber - Sugar Beet Cut = magenta - TMR / Forage = turquoise - Cotton = white Custom bale types are detected automatically. Up to 10 additional fill types receive individual colors; further custom types are shown in gray. Additionally BaleFinder now can be switched on or off while on foot using the configurable key binding in the game controls. Standard Keybinding is set to "B". Just install, start, and you’ll always know where your all your different bales are. 1.1.0.0 – Added automatic support for custom bale fill types with up to 10 additional colors. Added a configurable global BaleFinder on/off toggle. 1.0.1.0 – Added support for CHAFF, SUGARBEET_CUT, FORAGE (TMR) and COTTON bales. 1.0.0.0 – Initial release
Distribution Redux FS25
Distribution Redux Replace Farming Simulator 25's standard distribution system with a smarter, demand-driven logistics network. Distribution Redux automatically moves resources between productions, animal husbandries, silos, and storages based on actual demand. It prioritises the nearest available source, supports automatic feed, straw, and water distribution, and gives you full control over how each output is handled. Features * No additional placeables required * Works with existing productions, storages, silos, and animal husbandries * Demand-driven distribution based on real consumption * Automatic feed, straw, and water supply * Multiple output modes: Hold, Distribute, Sell, Store, and combinations * Hold Internal mode: keep bulk product in a production and spawn pallets on demand * Proximity-based or whole-farm distribution * Per-building and per-product configuration * Multiplayer supported Compatibility Designed for the base game and compatible with most standard mods. Some custom buildings may require additional support. Feedback/Issues: https://github.com/Bones50/FS25-Distribution-Redux 1. Over 39 bug fixes (see the GitHub README for full details). 2. Over 17 QoL additions (see the GitHub README for full details). 3. Compatibility added for many mods, with the code strengthened to improve overall mod compatibility (see the GitHub README for full details). 4. Added an Overview tab that allows you to view all distribution activity and distribution settings for all buildings in one place (includes filters and can be set to show all sources and productions contributing to a specific end product). 5. Added advanced input and output management (block, prioritise, reserve stock, fill target, max in) for all buildings. 6. Added the ability to move and sort products between storage facilities (i.e. silos, pallet stores, etc.). - UI fixes and consistency edits. - Added Markets and Kiosks to the distribution system. - Fixed the sell-at-best-price logic that could sell too early on the first pass. - Added the Hold Internal output mode: keep a production's bulk product in the building instead of auto-spawning pallets. - Added manual pallet spawning from a Hold Internal output's held stock - a pop-up lets you pick the pallet type and quantity (capped by what's stored), available from the Distribution Redux menu and the base-game production screen.
Farmland Marketplace FS25
MULTIPLAYER ONLY This mod only works in multiplayer. Turn land into real business between farms! Become your server's estate agent: sell your own farmland to other players, lease it out for recurring rent, or ask for the land you have your eye on. Everything runs fairly through offer and acceptance - the other farm has to actively agree before any money, ownership or usage rights change hands. And if the price is not right, you negotiate: counter offers go back and forth until both sides agree. - Sale: ownership and the purchase price change farms. - Lease: the lessee fully works the field (plough, sow, fertilise, harvest) while ownership stays with the lessor. Rent is settled automatically each period. - Requests: you can approach the owner with a purchase or lease request instead of waiting for an offer. - Bundles: several parcels can be offered for one total price - accepted only as a whole. Fully menu-driven, no hotkeys: - Select a parcel on the map and start an offer right there via the context action "Market" or "Request". The info box shows lease status, open offers and ongoing negotiations. - Parcels are picked on a full screen map - with ownership overlay and multi-selection for bundles. - Leased parcels are shown on the map in the lessee's colour, while the field number stays in the owner's colour. - Menu > Statistics > "Farmland Marketplace": all incoming and outgoing deals plus active leases - accept, decline, counter, withdraw or cancel. - Price negotiation: every offer can be countered—as often as needed until both sides agree. - Purchase and lease requests: interested farms can now approach the owner instead of waiting for an offer. - Bundle offers: several parcels can be combined into one total price or total rent. They are accepted on an all-or-nothing basis, with a single booking. - New full-screen map for selecting parcels: multi-selection by clicking, ownership overlay, and highlighting of selected parcels. - Map context actions: “Market”, “Request” and “Counter” directly on the selected parcel. - Leased parcels are shown on the map in the lessee’s colour; the field number remains in the owner’s colour. - The map info box shows the number of ongoing negotiations for a parcel. - The offer dialog now shows the land value and size of the selection as a price reference. - Several interested farms can negotiate for the same parcel at the same time. - The dialog’s confirm button is now labelled “Send offer”, “Send request” or “Send counter offer”. - Fixed: negative prices were not detected and could credit money to the buyer. Amounts are now clamped in all code paths. - Amounts are transferred as integers in multiplayer. Very large prices were displayed inaccurately on clients. - If a lessee buys the parcel they are leasing, the lease contract is ended cleanly before ownership changes. - When a parcel changes owner, only the deals that actually become invalid are dropped.
Compass Heading Display FS25
Compass Heading Display adds a smooth, scrolling horizontal compass bar to the top of your screen, now with a full in-game settings menu, a heading lock with an optional steering and walking lock, wild boar alerts for the GIANTS Vredo Pack DLC, and a dispatch marker for the GIANTS Emergency Pack DLC. COMPASS A full 16-point compass rose with tick marks every 10 degrees and a gold centre indicator showing your live numeric heading. Waypoint tracking with distance, tornado tracking with a flashing red marker, multiplayer player tracking with farm colours, and AI helper tracking with blocked-helper alerts. Filter players and helpers by farm. IN-GAME SETTINGS MENU (default F6) Configure everything without editing files, across four tabs: Display (bar position, width, field of view, background opacity), Compass (labels, tick marks, centre indicator, degree readout), Markers, and Colours (per-marker colour presets). A DEFAULTS button restores the original settings, and everything still saves to settings.xml. HEADING LOCK (default the [ key) Pin your current bearing on the compass with a live steer-correction cue and an on-line indicator, ideal for driving dead-straight passes or hand-working fields on foot. Turn on the optional Steering / Walk Lock to hold your line automatically: while locked, your vehicle drives straight and, uniquely, on foot with hand tools you keep walking dead-straight too, not just in vehicles. A thin guidance line runs along the ground ahead of you so you can see the exact row you are holding. Toggle it off any time. WILD BOAR ALERTS (VREDO PACK DLC) Wild boar come with the official GIANTS Vredo Pack DLC, and they can trample and ruin your crops. If you own that DLC, the compass adds a flashing marker whenever a boar herd wanders onto land your own farm owns, pointing straight to it so you can track it down and clear it before it damages the field. The alert only ever covers fields your own farm owns. EMERGENCY PACK DLC If you own the official GIANTS Emergency Pack DLC, the compass adds a flashing emergency marker that points to your active dispatch, so you always know which way the call is, on foot or in any vehicle. All keybinds are rebindable in Options > Controls. Works in singleplayer and multiplayer. No performance impact. No dependencies required (the Emergency Pack marker appears only if you own that DLC). For a link to our latest release, Help page and GitHub page where you can find more information, help, and report issues please visit our Compass Heading Website or go directly to our GitHub page. Many thanks to our translators and to our community for reporting bugs, giving us feedback and great ideas. - Added a shared settings hub: when two or more RocklandUSA Gaming mods are installed, F6 opens a mod list, allowing you to choose which one to configure. With only Compass Heading installed, F6 opens the compass settings directly, exactly as before. - Compass Heading stays out of the way when the hub controls F6, so a single press can never open two windows. - Heading Lock is unchanged. The [ key still works, and its entry in Options - Controls remains registered. - No settings, markers, or API behavior were changed. Existing settings files carry over untouched. - Added a full in-game settings menu (default F6) with Display, Compass, Markers and Colours tabs. - Added Heading Lock (default the [ key) with an optional Steering / Walk Lock and a ground guidance line. - Added Wild Boar Alerts for the GIANTS Vredo Pack DLC. - Added a dispatch marker for the GIANTS Emergency Pack DLC. - Fixes and stability improvements.
KamAZ-5460 V1.1.0.2
Max. power – 381 hp. Top speed – 100 km/h. Lighting, speedometer, tachometer, fuel gauge, water/air/time displays, cruise control, thermometer, flow meter, indicator lights (headlights, turn signals, hazard warning lights), mirrors, windshield wipers, color selection and numbering, 2 bodywork options, 4 cabins, 2 mud tire variants, optional accessories (radio, beacon lights, roof lights), 2 wheel variants, trailer hitch, tire tracks, dust effects, animations (ignition key, gear lever, handbrake, pedals, кардан shaft, connections). Washable. Credits: VolgaFS KOVSH 5/5 - (2 votes) Download mod File File size FS22_KamAZ_5460_v1_1_0_2 19 MB
Real Vehicle Monitor V1.0.0.0
Real Vehicle Monitor V1.0.0.0 Real Vehicle Monitor erweitert den Farming Simulator 25 um ein modernes und frei positionierbares Fahrzeugdaten-HUD. Echtzeit-Fahrzeugmonitor Das Display zeigt wichtige Fahrzeugdaten übersichtlich und in Echtzeit an. Kilometerstand und Tageskilometerzähler werden für jedes Fahrzeug gespeichert und bleiben auch nach dem Speichern und Neuladen des Spiels erhalten. Merkmale: Permanent gespeicherte Kilometerleistung Zurücksetzbarer Tageszähler Aktueller Verbrauch pro Stunde und pro 100 Kilometer Gesamt- und Tagesdurchschnitt Genaue Anzeige des Tank- oder Energiestands Realistische Motortemperatur mit Aufwärm- und Abkühlphasen Unterstützung für Diesel-, Elektro- und Methanfahrzeuge Bewegliches und skalierbares HUD Die Anzeige kann für einzelne Fahrzeuge eingestellt oder komplett deaktiviert werden. Unterstützung für Mehrspieler- und dedizierte Server Standard-Tastenlayout: Linke Alt-Taste + R: Tageszähler zurücksetzen Linke Alt-Taste + F: Durchschnittliche Anzeige umschalten Linke Alt-Taste + Ziffernblock 4/6/8/5: HUD verschieben Linke Strg-Taste + Num-Taste: HUD-Größe ändern Linke Strg-Taste + Num-Taste (Minus): Hilfetexte ein- oder ausblenden Linke Alt-Taste + V: Schaltet die Anzeige für das aktuelle Fahrzeug ein oder aus. Linke Strg-Taste + linke Alt-Taste + V: HUD vollständig ein- oder ausschalten. Die Tastenbelegung kann in den Spieleinstellungen geändert werden. Tags: Die AnzeigeDie TastenbelegungFarming SimulatorHUD
HW80 Wasserwagen V1.0.0.0
HW80 Wasserwagen V1.0.0.0 Wir haben wieder etwas Tolles für Sie! Unseren Wasserwagen HW80. HW80 Wasserwagen Der HW80 kann verschiedene Flüssigkeiten verarbeiten. Flüssigkeiten: Wasser, Herbizid, Flüssigdünger Füllvolumen: 12000 Liter Der Anhänger verfügt über Farbauswahl, interaktive Steuerung und Reifenkonfigurationen. Ideal für den schnellen Wassertransport vom Bauernhof aufs Feld, um die Spritze zu befüllen oder um die Tiere schnell mit Wasser zu versorgen. Falls Sie Fehler finden, schreiben Sie diese bitte in die Kommentare. Bis dahin viel Spaß mit der Mod! Mit freundlichen Grüßen, Ihr Agrarservice Vorpommern – Team Baden. Tags: Der AnhFalls Sie Fehler
Autodrive Illschwang V1.0.0.0
Autodrive Illschwang V1.0.0.0 Autodrive-Kurse für Illschwang Alle Felder sind mit einem mittelgroßen Traktor bis zum Miststreuer befahrbar. Alle Höfe sind mit ihren Hofnummern aufgeführt, aber nicht jeder Punkt auf dem Hof wird separat erfasst. Alles ist in einer Ordnerstruktur organisiert. Ideal zum Ausbringen von Mist auf Feldern Erforderliche Mods: Autodrive Illschwang Tags: Alle FelderErforderliche Mods
Flüssiges Trockenmittel v1.0.0.0
Flüssiges Trockenmittel v1.0.0.0 Die Mod „Crop Desiccation“ für FS25 fügt dem Spiel ein realistischeres System zur Trocknung vor der Ernte hinzu. Damit können Sie Trocknungsmittel kaufen und mit jedem flüssigkeitskompatiblen Sprühgerät direkt auf die entsprechenden Pflanzen ausbringen. Die Mod funktioniert auf jeder Karte, verfügt über eigene Einstellungen für die Auswahl der Feldfrüchte, die Trocknungszeit und das Zeitsystem und wurde so entwickelt, dass sie einfach, kompatibel und vollständig in den Landwirtschafts-Simulator 25 integriert ist. 100% kostenlos Jede beliebige Karte Jeder Sprüher Konfigurierbare Anbauflächen Trocknungssystem mit einstellbarer Zeit Mehr Realismus im Pflanzenmanagement Tags: Die ModMehr RealismusPflanzenSie Trocknungsmittel
JD Terminal HUD V1.0.0.0
JD Terminal HUD V1.0.0.0 Bord-Tablet-Terminal, echte Rundinstrumente (Geschwindigkeit, Drehzahl), Funktionsknöpfe, die mit den tatsächlichen Fahrzeugaktionen verknüpft sind. Unabhängige Modifikation.
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