Farming Simulator 22 mods

50,512 results
296 / 3,368
Old US Barn v1.0.0.0
placeables

Old US Barn v1.0.0.0

Old barn with loft. Lightning outside is automatic, inside is switch. Category: Sheds Price: 15.000$ Daily maintenance costs: 1$

Lumber Storage v1.0.0.1
placeables

Lumber Storage v1.0.0.1

Lumber Storage v1.0.0.1 This mod includes separate Wood storages for spruce logs and all pine species. For an additional fee, all other tree species are split and processed into wood chips. Changelog 1.0.0.1: Fixed log output on dedicated servers. Log output now uses a menu for selecting the desired log length. An incorrect capacity value in the HUD display was corrected. Price: $50,000 Daily maintenance: $50

Reveal Farms On The Map V1.1.0.0
maps

Reveal Farms On The Map V1.1.0.0

Reveal Farms On The Map V1.1.0.0 On many maps, farms with stables, pens and pastures only appear on the minimap once you’ve bought the land they sit on. This mod shows these farms on the map right away, so you get a better overview of where the interesting farms are before deciding what to buy. The purchase itself, prices, and all other game mechanics stay completely untouched, only the map icon is shown earlier. V1.1.0.0 You can now turn off the farmhouse icons in the settings if they feel cluttered on maps with lots of small properties. Stables, storage and production buildings are not affected.

Spreader Section Control V1.2.0.0
other

Spreader Section Control V1.2.0.0

Spreader Section Control V1.2.0.0 Spreader Section Control adds automatic section control to all fertilizer spreaders and slurry trailing-shoe or trailing-hose booms that are already equipped with manual section control. Works with and without Precision Farming. Can be switched on and off using the T key. It controls only the working width you have defined. It adjusts the fertilizer application rate up or down based on speed and working width. V1.2.0.0 Fixed issues with maps that have their own fertilizerEffects.xml

Invoices V1.2.1.0
other

Invoices V1.2.1.0

Create, send, propose and track invoices between farms in multiplayer. Ideal for contractor gameplay and structured MP servers, Invoices lets you bill other farms for fieldwork, transport, forestry, animal care and direct sales. Features: Farm-to-farm invoicing with status tracking Invoice proposals with approval workflow Vehicles, consumables and products can be billed directly, with automatic transfer when relevant Prices, discounts and VAT can be adjusted line by line Payment reminders, late fees, finance integration and FS25_RedTape support Important: Only consumables physically present in the world (not stored inside buildings) can be invoiced and transferred. Make sure to eject bales, pallets or bigbags from storage buildings before creating an invoice. Access via the dedicated tab in the InGame Menu (ESC). V1.2.1.0 Fixed line prices when reopening an invoice draft Fixed payment due dates and late fees: invoices are due after one in-game month, then accrue 5% per started overdue month from the first overdue day, capped at 25% Fixed field area on hectare-based invoicing: enlarged or trimmed fields now bill their measured worked area. Thanks to jordan-picard for reporting this issue in GitHub Issue #13 Improved multiplayer safety: invoices are now only synced from the host, preventing corrupted or tampered invoice data on clients.

Annaburger Schubmax 34.17 Semitrailer V1.0.0.3
trailers

Annaburger Schubmax 34.17 Semitrailer V1.0.0.3

Annaburger Schubmax 34.17 Semitrailer V1.0.0.3 The Annaburger SchubMax is a powerful trailer designed for large-scale transport tasks and is ideally suited for use behind a truck or a dolly. The lift axle can be raised and lowered by pressing the X key. The special feature of the truck-drawn SchubMax is its unloading system: instead of tipping the load, the cargo is pushed out of the trailer by a moving push wall. This allows for smooth, precise, and virtually residue-free unloading. In addition, lightweight bulk materials can be compacted, increasing the vehicle’s overall payload efficiency. Price: 120,000 $ Capacity: 55,000 liters Dolly that fits the Annaburger Fs25_krampe_dolly10L From us Configurations and Trailer and AugerWagon)

Liebherr SC350T v1.0.0.0
other

Liebherr SC350T v1.0.0.0

Liebherr SC350T v1.0.0.0 This machine can be used for loading and unloading shipping containers of different sizes. Supported containers: Basegame wood containers Containers from Fliegl Shipping Container Pack mod (by HR Forst und Fahrzeugbau) Shop category: Drivable miscellaneous Price: $340,000 Power: 485 HP Max. speed: 30 kph Stacking height: 3 containersColor configurations Basegame containers ca be attached with IMPLEMENT_EXTRA4 (default key Z). There is an option to move the interior camera forward for a better view of the ground when loading – IMPLEMENT_EXTRA3 (default key Y). The interior dashboard (speed, rpm and gear) is displayed correctly only with this graphics settings: Object draw distance – min. 170 percent. Recommended mod (by HR Forst und Fahrzeugbau): Fliegl Shipping Container Pack

Schäffer 222 v1.0.0.0
implements

Schäffer 222 v1.0.0.0

Schäffer 222 v1.0.0.0 The Schäffer 222 is a compact and maneuverable farm loader with 25 PS, a width of about 85 cm, and a tipping load of approximately 850 kg, designed primarily for use in tight working spaces in agriculture and on the farm. Schäffer 222 Category: Front Loader Vehicles Price: $24,300 Power: 25 hp Max. speed: 12 kph Fuel tank: 28 L Hitch types: Front: Front loader, Schäffer Rear: Tow hitch, car trailer

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Ozdoken Ayn-K Pack v1.0.0.0
implements

Ozdoken Ayn-K Pack v1.0.0.0

Ozdoken Ayn-K Pack v1.0.0.0 Pack include: AYN-K: Manufacturer: OZDOKEN A.S. Base Price: $20.000 Working Width: 8.1m Working Speed: 25 kph Required Power: 160 HP AYN-K Front-Mounted: Manufacturer: OZDOKEN A.S. Base Price: $20.000 Working Width: 8.1m Working Speed: 25 kph Required Power: 160 HP

Fertilizer WorkWidth FS25
other

Fertilizer WorkWidth FS25

Keeps the section width you selected by hand, instead of resetting it to the implement's maximum when work is started. Set a spreader or sprayer to 12 m, hand the job to the AI helper or to Courseplay, and the game reopens every section: you are back to 48 m and working well outside the field. This mod stops that. How it works: the game already has a flag for this, aiKeepCurrentWidth, which it checks before resetting the sections. It is off by default and no vehicle sets it. The mod simply raises it. No game function is replaced and no behaviour is rewritten, so it does not fight Courseplay or other script mods. Safety net: if you start work with every section closed, the mod lets the game reopen them, because an implement at zero width would produce a degenerate course. It reports this in the log. Note: Courseplay reads the working width when it GENERATES the course. Set your width first, then generate. Works with any implement that has variable work width sections. Working width and the built-in AI helper: when you hand over the job, the helper does not read your section setting, it offers the implement's full width. Set the Working Width field in the AI settings screen to the width you selected, and the mod keeps the sections there for the whole job. With Courseplay the selected width is picked up when the course is generated, so no extra step is needed. Having the built-in helper read it automatically is planned for the next update. Courseplay compatible: the mod only appends to the vanilla functions, it never replaces them, so Courseplay and other script mods keep working alongside it. Tested with Courseplay 8.1.0.3.

Invoices FS25
other

Invoices FS25

Create, send, propose and track invoices between farms in multiplayer. Ideal for contractor gameplay and structured MP servers, Invoices lets you bill other farms for fieldwork, transport, forestry, animal care and direct sales. Features: - Farm-to-farm invoicing with status tracking - Invoice proposals with approval workflow - Vehicles, consumables and products can be billed directly, with automatic transfer when relevant - Prices, discounts and VAT can be adjusted line by line - Payment reminders, late fees, finance integration and FS25_RedTape support Important: Only consumables physically present in the world (not stored inside buildings) can be invoiced and transferred. Make sure to eject bales, pallets or bigbags from storage buildings before creating an invoice. Issues & suggestions: https://github.com/Squallqt/FS25_Invoices Access via the dedicated tab in the InGame Menu (ESC). - Fixed line prices when reopening an invoice draft - Fixed payment due dates and late fees: invoices are due after one in-game month, then accrue 5% per started overdue month from the first overdue day, capped at 25% - Fixed field area on hectare-based invoicing: enlarged or trimmed fields now bill their measured worked area. Thanks to jordan-picard for reporting this issue in GitHub Issue #13 - Improved multiplayer safety: invoices are now only synced from the host, preventing corrupted or tampered invoice data on clients. Thanks to KeilerHirsch: https://github.com/KeilerHirsch - Fixed pallet pricing: output pallets (milk, cheese, etc.) now use the current market price instead of the store purchase price - Added invoice proposals: propose an invoice you will pay, to be approved by the issuing farm - Added custom label on invoice lines (rename via dialog) - Added multi-instance support for the same work type (independent price and quantity per line) - Added chopped straw (chaff) to the Products selection list - Added sorting on received and sent invoice columns - Kept invoice draft when closing the creation menu - Fixed Invoices tab display in the menu - Fixed certain products being invoiced per piece instead of per liter - Added full translation coverage for all 27 supported languages - Fix title separator display in invoice header - Fix recipient-side icons not showing correctly in invoice dialogs - Fix menu icon rendering - Add consumable selection (bales, pallets, bigbags…) with automatic ownership transfer and automatic resale pricing - Add vehicle selection with automatic ownership transfer and automatic resale pricing - Add product selection for the Products work type with automatic market pricing - Add VAT system (rate per line item, simulated option can be disabled in Game Settings) - Add option to disable payment reminders (can be disabled in Game Settings) - Add late fees on unpaid invoices (can be disabled in Game Settings) - Add separate Income and Expense entries in the Finance tab - Add FS25_RedTape integration: invoice income and expenses are categorized for tax calculations - Rebalance all prices to match game economy - Significantly improve user interface - Fix price and quantity input fields - Existing invoices from v1.0 are fully preserved on update

Spreader Section Control FS25
other

Spreader Section Control FS25

Spreader Section Control adds automatic section control to all fertilizer spreaders and slurry trailing-shoe or trailing-hose booms that are already equipped with manual section control. Works with and without Precision Farming. Can be switched on and off using the T key. It controls only the working width you have defined. It adjusts the fertilizer application rate up or down based on speed and working width. - Fixed issues with maps that have their own fertilizerEffects.xml - Detection of fertilizer spreaders adjusted — now only fertilizer spreaders and slurry booms with section control are recognized. - Working widths over 42 meters are now calculated and displayed correctly.

DF Agrar-Fermenter – Compact Farm Biogas Plant V1.0.0.0
placeables

DF Agrar-Fermenter – Compact Farm Biogas Plant V1.0.0.0

DF Agrar-Fermenter – Compact Farm Biogas Plant V1.0.0.0 The DF Agrar-Fermenter is not a simple copy of existing buildings, but a truly handcrafted, unique piece that is not available as a mod anywhere else! This ultra-compact farm biogas plant (BGA) was designed from the ground up with meticulous attention to detail, exclusively for discerning farms, and elaborately decorated in an industrial style. The absolute highlight, day and night: The plant features completely unique, illuminated custom trigger icons in a striking gear design for slurry, silage, solid manure, and digestate. Say goodbye to the boring standard markers of the main game! Thanks to modern decal technology, the integrated “DF Industries” logo blends seamlessly and flicker-free onto the manhole cover. Equipped with highly efficient production cycles, this compact digester transforms your farm waste (silage, slurry, solid manure, and beet pulp) into valuable digestate, as well as electricity and methane, which can be sold directly, automatically, and profitably. Thanks to intensive optimization, the mod is fully test-runner vetted (14/14 modules PASSED) and guarantees a 100% error-free log for PC and consoles. Features & Technical Data: Purchase price: €75,000 Maintenance: €50 / day Capacities: Silage (150,000L), Liquid manure (100,000L), Solid manure (80,000L), Beet pulp (180,000L), Digestate (200,000L) Exclusivity: 100% custom design – a true one-of-a-kind on the mod market! Night design: Spectacular industrial lighting and self-illuminating UI ground icons. Clean placement: Fully equipped clear, level, and test areas for perfect ground adaptation in the build menu without distorted textures.

DF Premium Courtyard Garage M30 – Open Shelter V1.0.0.0
placeables

DF Premium Courtyard Garage M30 – Open Shelter V1.0.0.0

DF Premium Courtyard Garage M30 – Open Shelter V1.0.0.0 The grand finale of the DF mod series is officially open! This hall is a truly handcrafted, one-of-a-kind piece, specially designed for large companies that value style, utility, and top-notch performance. A monumental photovoltaic system adorns the roof, perfectly complementing the industrial high-tech look. Inspired by refined Tine Wittler-style decor, this hall breaks with the typical, cold concrete aesthetic: integrated wooden fences, decorative shelves, and perfectly coordinated industrial details in the bays make this shelter a real eye-catcher. Together with the spectacular LED night lighting, your parked machinery will be perfectly showcased even in the dark! Under the INDUSTRIES brand, this masterpiece integrates seamlessly into your mod folder. Thanks to intensive optimization, the hall is 100% testrunner-approved (14/14 modules PASSED) and guarantees an absolutely error-free log on every map and server! Features & Technical Data: Purchase Price: €85,000 Maintenance: €0 / Day Concept: Design: Monumental PV roof, striking industrial night design, and charming decorations. Compatibility: 100% multiplayer-ready (descVersion 111).

Performance Upgrades V1.0.0.0
other

Performance Upgrades V1.0.0.0

Performance Upgrades V1.0.0.0 Upgrade compatible vehicles in Farming Simulator 25 with selectable engine and transmission upgrades that offer real performance gains – not just cosmetic names. “JAGTECH Performance Upgrades” adds two separate shop categories, allowing you to configure each vehicle specifically for its intended use. Increase engine power, improve transmission cooling, and experience realistic effects from overload, insufficient engine power, or wheel spin under load. Engine performance upgrades Choose directly from seven engine configurations in the vehicle shop: Standard: Stock engine power Intercooler: +10% power Valve train: +15% power Displacement: +20% power Crankshaft & pistons: +40% power Engine control unit (ECU): +50% power Turbocharger: +100% power Each upgrade alters the actual torque curve and peak power of the engine during operation. The increased power is taken into account by the vehicle physics, attachments, power consumption calculations, and compatible gameplay systems. The standard shop information in FS25 updates automatically and displays the correct horsepower and kW values for the selected engine and vehicle configuration, increased by the upgrade. Upgrade prices are based on the original purchase price of the vehicle; at the same time, minimum prices prevent high-performance upgrades from being unrealistically cheap for inexpensive vehicles. Separate transmission upgrades Engine and transmission upgrades are selected independently. This allows you to increase engine power while simultaneously choosing the transmission components necessary to handle the additional load and heat generation. Each stage of the “Advanced Damage System” gradually reduces heat build-up in the gearbox: Gearbox housing with cooling fins: 10% reduction; Clutch or torque converter upgrade: 18% reduction; Oil cooler: 30% reduction; Oil flow upgrade: 40% reduction; Bearing upgrade: 50% reduction; Gear upgrade: 60% reduction

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