Farming Simulator 22 mods

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Mercedes Arocs TMA FS22
other

Mercedes Arocs TMA FS22

Model: Arocs Canavieiro Engine: 302 kW / 410 hp Transmission: Manual Fuel: 440 L ARLA 32 (DEF): 45 L Maximum speed: 93 km/h Weight: 9.1 tonnes Tires: Twin Radial 💰 Prices shown below Base price: € 175,000 Options: + € 30,580 Total price: € 205,580

MRT Radio FS22
other

MRT Radio FS22

Activation/deactivation (automatically after getting in/out) Activation of the Numpad for status "ß" Deactivation of the Numpad for status "einfg" Status 1-8 - Numpad 1-8 Emergency call - Numpad 0 automatic saving of the status during the savegame (after ending the game, the status save is automatically removed) No Simple IC Feel free to report any questions/problems

HRT radio FS22
other

HRT radio FS22

Activation/Deactivation "´" Status 1-8 - Numpad 1-8 Emergency call - Numpad 0 No Simple IC If you have any questions or problems, feel free to contact us

Rostselmash RSM310 FS22
tractors

Rostselmash RSM310 FS22

Hello everyone! I’m excited to share my first work in GE with you! This is a small modification of the Rostselmash 310 tractor from the public release. So, here’s what was done: -fixed the decal -changed the Rostselmash inscription -changed the glass color -added wear to some parts -added dirt to all parts -changed the tractor’s color scheme -adjusted the main color -added white to the rim color palette Basic specifications: -power: 388 hp -top speed: 50 km/h -price: 150,000 y.e.

White Monster Can (Prefab) FS25
other

White Monster Can (Prefab) FS25

Please Extract file before use

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Oliver 480 Spreader v1.0.0.0
implements

Oliver 480 Spreader v1.0.0.0

Oliver 480 Spreader v1.0.0.0 All Credits to Original Author(s) Include in a seperate .xml file in the mods. This is an other release of a huge Oliver Mods Serie. NOTE: These mods are as close as possible from reality, but may differ sometimes from the real life model, This is a Game, I enjoy Playing! Color match all other oliver edits i’ll release!!! Work Great!

Transport Contracts FS25
other

Transport Contracts FS25

Beta release. Standalone server-authoritative NPC transport contracts extracted from RP Manager. Automatically mixes loose bulk/liquid, pallet and bale jobs between compatible public map buildings and NPC destinations. Native in-game settings control the minimum open jobs, automatic spawning and removal of all transport jobs. Physical contract cargo is spawned, tagged and counted exactly. Jobs use the standard Contracts screen and the driver's own equipment. Player-to-player contracts and animals are not included. Do not activate together with RP Manager. Changelog v1.0.0.1 to v1.0.0.9 Beta - Added pickup and delivery markers to the large map for active contracts. - Improved universal bulk loading through native map loading points and added a fallback for maps with different loading-point behavior. - Fixed bulk deliveries not being registered correctly by the contract. - Contract cargo is no longer paid as ordinary crop income. Only the agreed transport-contract reward is shown and paid. - Added support for partial bulk deliveries over multiple trips. - Improved native pallet spawning and sequential cargo creation to prevent missing or incomplete loads. - Fixed native hay and straw bale creation, placement and delivery detection. - Pallets and bales can now be delivered unit by unit instead of requiring the complete load at once. - Added occasional premium vehicle-transport contracts using native shop spawn areas and map-owned destinations. - Contract vehicles must be transported on a suitable truck or low-loader and may only be driven inside the pickup and delivery zones. - Excluded motorcycles, undersized vehicles, implements, trailers and unsuitable vehicle types from vehicle contracts. - Improved contract-vehicle boundary enforcement and reliable reset to the original pickup position. - Added savegame and restart recovery for bulk cargo, pallets, bales and vehicle transports without spawning duplicate cargo. - Added a 10% penalty for voluntarily cancelling an accepted contract. Administrative and technical cancellations remain penalty-free.

JD Terminal HUD FS25
other

JD Terminal HUD FS25

Onboard tablet terminal, real circular gauges (speed, RPM), functional buttons linked to the vehicle’s actual actions. Independent mod HIGH BEAMS button (full beam) WARNING button (hazard lights) Creator's signature and copyright displayed on the panel Corrections HITCH: now attaches to the actually closest hitch point (front or rear), instead of always prioritizing the front; detection range increased WORK LIGHTS: dedicated button added, separate from the position lights (the LIGHTS button only controlled the position lights) MARKERS: fixed a bug where only one of the two row markers could open; both markers now work correctly alternately Activation key (F9) now visible and named in the in-game help (F1) and under Options > Controls Visual improvements Removal of the diagonal glass reflection on the panel Panel movement arrows redrawn with a golden texture and bug fixed

Corn Dryer V1.0.0.7
other

Corn Dryer V1.0.0.7

Introducing the dry corn production, converted from the FS22 Alma Missouri map. This mod can be used on any map of your choice. The price for the corn dryer is $100,000. Additionally, a selling point has been added in the containers tab where you can place and purchase propane, which can be positioned anywhere you prefer. A liquid trailers for propane is also included.

K-700A FS22
tractors

K-700A FS22

- Basic color configurations - Design color configurations - Rim color configurations - Wheel configurations - Possibility of manual switching - More realistic animations - More realistic sounds - New fenders - Shovel added - Interactive control - Wheel hubcaps added - New air intakes - New "Vakula" hoods - Power: 290 hp Updated link. The mod appears in the game.

STIHL WEED TRIMMER V1.0.0.0
implements
Hungarian machine dealer sticker package
packs
La Ferme Limousine V 2.0.0.0
maps
Case IH Magnum CVX Series v1.0.0.1
tractors

Case IH Magnum CVX Series v1.0.0.1

Case IH Magnum CVX Series v1.0.0.1 A tractor originally from Farming Simulator 19. Category: Large Tractors Price: $321,000 Power: 409-435 hp Max. speed: 50 kph Changelog 1.0.0.1: Fixed collision issue

Fertilizer WorkWidth v1.1.0.0
other

Fertilizer WorkWidth v1.1.0.0

Fertilizer WorkWidth v1.1.0.0 Keeps the section width you selected by hand, instead of resetting it to the implement’s maximum when work is started. Set a spreader or sprayer to 12 m, hand the job to the AI helper or to Courseplay, and the game reopens every section: you are back to 48 m and working well outside the field. This mod stops that. How it works: the game already has a flag for this, aiKeepCurrentWidth, which it checks before resetting the sections. It is off by default and no vehicle sets it. The mod simply raises it. No game function is replaced and no behaviour is rewritten, so it does not fight Courseplay or other script mods. Safety net: if you start work with every section closed, the mod lets the game reopen them, because an implement at zero width would produce a degenerate course. It reports this in the log. Note: Courseplay reads the working width when it GENERATES the course. Set your width first, then generate. Works with any implement that has variable work width sections. Working width and the built-in AI helper: when you hand over the job, the helper does not read your section setting, it offers the implement’s full width. Set the Working Width field in the AI settings screen to the width you selected, and the mod keeps the sections there for the whole job. With Courseplay the selected width is picked up when the course is generated, so no extra step is needed. Having the built-in helper read it automatically is planned for the next update. Courseplay compatible: the mod only appends to the vanilla functions, it never replaces them, so Courseplay and other script mods keep working alongside it. Tested with Courseplay 8.1.0.3.

295 / 3,368

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