Farming Simulator 22 mods
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FS25 Vehicle Anchor
FS25 Vehicle Anchor This mod puts an end to conveyor belts shifting out of place. It allows you to securely lock conveyor belts, the Göweil Vario Master V-140, and the Göweil G4010 Q Profi in position. On vehicles and equipment with external interaction, the anchor can also be engaged and released directly at the machine. Additional vehicles and equipment can be added through the mod settings XML file. The English and German configuration guides are available through the support link. Key: CTRL + L Support: https://github.com/taker99/FS25Mods
FS25 HUD+
FS25 HUD+ HUD+ expands the original Farming Simulator 25 interface while preserving the game’s visual style. Features: – trip distance and permanently stored vehicle total distance, – fuel or battery level, – vehicle condition percentage, – real-time clock, – loader tool height and tilt indicators, – options to hide the speedometer, top information panel and F1 help, – ready-made color themes and a custom HUD color, – mouse-controlled HUD position editor. HUD+ settings are available in the ESC pause menu under Settings. Reset trip distance: Right Alt + period HUD editor: Right Alt + H
Felsbrunn V1.0.0.2
V1.0.0.2 – Added a new German-style town – Replaced all houses – Added compatibility with the Highlands Fishing DLC – Fixed visual bugs V1.0.0.1 – Restored all road models – Restored the waterfall effect – Added new license plates – Added the old train from Felsbrunn – Added more ground textures for landscaping/painting – Added a new bale sell trigger – Added missing collisions on roads (bridges) – Added missing collision in the castle – Added the missing starting vehicle (car) – Removed the duplicate trigger at the railway sell point – Changed the layout of buildings at the shop – Set aside new farmlands for both ports – Adjusted the height of the lampposts – Fixed the location of forestry missions – Fixed most issues with road signs – Fixed visual bugs Welcome to Felsbrunn! This is a map from Farming Simulator 19 converted and modernized for Farming Simulator 25. The map includes: – Main Farm – Animals – 36 fields – Production and selling points – Biogas Plants You will see more after downloading map! Required mods: Production Points Pack Wooden BeeHive Wooden Sheds Pack Felsbrunn Placeables Pack
Meadow Trails V1.0.0.0
Meadow Trails V1.0.0.0 Repeated vehicle traffic through map-generated wild grass and woodland-style ground foliage slowly creates visible wheel paths. Each tire uses a real rectangular wheel footprint. Nearby repeated tire areas accumulate into the same trail, gradually wearing wild grass and decorative foliage into wheel paths and then dirt tracks. Hard surfaces such as asphalt, gravel, concrete, cobblestone, plates, and roads are ignored so trails stay limited to grass, meadow, and woodland-style ground. Crop fields use a separate gradual damage system. Owned and unowned fields are handled the same way, and the crop damage setting controls how many repeated passes are needed before the native crop-destruction effect is allowed. Planted grass fields are protected so they are not treated as meadow trails. Fully damaged crop tracks now regrow through visible growth stages over three in-game months instead of returning to the original crop stage on the next month. Settings are available in ESC > Game Settings: Grass Wear Passes Crop Damage Per Pass Trail Recovery Time Trail recovery defaults to 1 Month. When enabled, unused wild grass or woodland trail areas remove their saved wear progress and attempt to grow back. No hotkeys are required.
Glenleathann Multifruit V1.0.0.0
Glenleathann Multifruit V1.0.0.0 For most of your late teens early 20’s you had been working on a farm helping your friend who’s dad sadly passed away, and although you traded that life for the city almost a decade ago you still often find yourself thinking back to those fond day’s wondering how your friend is getting on and if he managed to secure more land as he had wished to do and although you had planned to drop in some day you always found yourself been pulled away for various reasons. After one evening sitting talking with your kids and hearing they have no idea where things come from you decided enough is enough. If the schools are not willing to educate your kids on simple things of where food comes from then you will. Upon arriving at the place you called home for all your childhood up until your mid 20’s you are taken aback by the scale of the land and the memories you have, the smell of the countryside, freshly cut grass the fresh air none of this smog you have been breathing in all these years in the city. You drive down the dirt road to your friends farm with a flurry of excitement, for you are home, you are back in Glenleathann. Alien Jim’s cuttable hedges allow you to expand, connect fields or open land up. All the base game productions spread across the map. The map is precision farming ready and uses a custom soil map. There are some forest areas spread around the map. All base game and DLC products can be sold at multiple outlets. 108 fields of all shapes and sizes. 5 farms for those who like to spread out or play multiplayer. Lots of paint options in the terrain paint tool AI splines on dirt tracks. MissyB’s UK calendar. New crops, winter Wheat, winter Barley, winter Oats, Green Rye aka whole crop silage, Rye, Spelt, Triticale and Clover, Summer Wheat, Summer Oats and Summer Barley. AI stopped from planting Cotton, Sorghum, Sunflowers and Long grain Rice however you can plant these crop types if you wish. Crop yields adjusted to match UK average tonnes per hectare. Prices adjsuted to match UK prices per tonne. All new crops added to animal feed. Animal changes to producion values of milk, eggs, wool (cows, chickens and goats will slow down on production at certain ages and at certain ages they will stop producing. Sheep will produce less wool after a certain age. This is done to better simulate IRL). Animals will now consume more food to better reflect irl consumption. Horses will sell for 50,000 however only once they reach 36 months. Required mods: Farm Production Bigger Animal Barns Hoermann Animals Pack Hoermann Building Pack 1 Hoermann Cow Barn
2 Villages Map V1.0.0.0
2 Villages Map V1.0.0.0 This is the 2 Villages Map This is a small map with two villages and several fields surrounded by beautiful forests. Several production facilities are included, all of which are purchasable. A farm supply store for selling crops and buying supplies is also included. A large vehicle dealership, similar to a gas station, is also present. The map also features multi-crop options: Crops for threshing: Rye Triticale Spelt Corn Crops for chopping or mowing: Green rye Vetch rye Field grass Silage corn Clover Alfalfa Cover crops: Humus-enriching Mustard Soil angles have been increased.
Bale Decoration Pack V1.0.0.0
Bale Decoration Pack V1.0.0.0 This pack contains various bales to decorate your farm and create realistic farm yards. Features: Price: $50 / item Square Bales from 120cm to 240cm for different crop types. Round Bales available in two placement options: Horizontal (lying on the side) or Vertical (standing on the end) for perfect stacking and handling realism. Purely decorative objects, easily placeable via the construction menu.
Protein Products Factory V1.0.0.0
Protein Products Factory V1.0.0.0 Category: Placeable Production Price: $60,000 Diversify your farm with the Protein Products Factory! Produce new high-value products: Protein Powder: made from milk. Protein Bars: made with soybeans, oats, and honey. Chocolate Milk: a delicious blend made from milk and chocolate. Strawberry Milk: a fruity drink made from milk and strawberries from your greenhouses. Included in this pack: The production factory. An invisible selling point (simple trigger without a building). This allows you to place it easily next to an existing selling point on your map for convenient deliveries.
Wooden Garages And Workshops V1.2.0.1
Wooden Garages And Workshops V1.2.0.1 This package includes dozens of building options for storing vehicles, equipment, bales, pallets, and fuel. Garages with different door configurations in two sizes. Four garages with a workshop where you can modify and maintain your vehicles and store not only machinery but also hand tools. Open shlters in four different sizes, which you can also equip with sliding or tarp doors if you wish. You can also expand your sheds with the included additional shelter that can be attached to the side of another building. The wall color of all buildings is freely selectable. In addition to these, the package includes sheds with fuel tanks, as well as object storage that fits perfectly into the included open shelters. Decorative objects include, for example, farm signs, stored dual wheels, various culvert pipes, wells and manholes. Additional shelters must be placed in a free-mode, and levelling and painting the terrain must be done beforehand. Connecting buildings perfectly can be a bit tricky, especially with a controller. To ensure perfect placement, I recommend that you enable snapping mode and use rotation in 90 degree steps relative to the map when placing both the main building and the additional shelter. With special care, other orientations are also possible. Garages Category: Sheds Price: $25,000 – 42,000 Daily upkeep: $28 – 30 Configurations: Color and doors Garages with workshop Category: Sheds Price: $42,000 – 60,000 Daily upkeep: $50 – 65 Configurations: Color Shelters Category: Sheds Price: $4,000 – 26,000 Daily upkeep: $5 – 22 Configurations: Color and doors Fuel storage sheds Category: Containers Price: $6,000 – 15,000 Daily upkeep: $30 – 80 Configurations: Color and doors Object storage Category: Silos Price: $100 Capacity: 90 Decorative Objects Category: Decoration Price: Varies Dozens of options. V1.2.0.1 New fuel storage sheds. Added object storage. Multiple decorative placeables. Tip collisions adjusted. Texture updates.
GDR Hall V1.0.0.0
An old GDR hall. This is a 1:1 replica of a GDR hall from a town in northern Thuringia. Size: 40m x 15m Price: $25,000 Maintenance: $100/day Shop category: Halls
Archedhalls V1.0.0.0
Realistic, beautiful, and simple arched halls in 2 sizes, each available in a selection of system colors and featuring 48 configurable manufacturer logos as decoration—perfect as a functional addition to your farm. ARCHEDHALL (SMALL) Colors: Color Selection Size (LWH): 16m x 6.2m x 5.8m Price: $10,000 Daily costs: $5 ARCHEDHALL (MEDIUM) Colors: Color Selection Size (LWH): 32m x 6.2m x 5.8m Price: $20,000 Daily costs: $10 Found under: Halls and Shelters
Forester V2.0.0.0
Forester for FS25 a complete forest editing tool. Please save your game before using this tool. Press Ctrl + T to open the editor. MODES Zone: draw a polygon on the terrain and generate, replace, or delete trees inside it. Plant brush: paint new trees within the brush radius. Replace brush: swap existing trees for another species within the brush radius. Delete brush: remove trees within the brush radius. FEATURES Choose a specific species, weighted-random, or uniform-random selection. Configure per-species probabilities for weighted selection. Control density, growth stage, clustering, and trunk tilt. Delete stumps (Only in Zone mode). Live tree counter with an optional map-wide tree limit. Undo the last editor action. Multiplayer supported (Only available to Admins). Global tree cutting for Chainsaws and machinery (Needs to be activated by admins online). ZONE EDITOR Left-click terrain to place polygon points (up to 32). Right-click to remove the last point. Full species, density, appearance and placement controls in the side panel. NOTES Restart the game to reset tree LOD after large edits. Zone Mode cannot plant on fields. Replacing or deleting trees before Deadwood missions spawn can in some cases break the mission. V2.0.0.0 Major rewrite. Adds the full zone editor, plant / replace / delete brushes, a native settings panel, per-species probability configuration, growth-stage and clustering controls. Removed the separate delete-brush toggle keybind; the delete brush is selected from the Forester menu. Renamed the open-menu keybind to “Open Forester Menu”. Added an options toggle to show or hide the Forester keybind hints in the on-screen help.
Minimap Plus V1.0.1.0
Minimap Plus V1.0.1.0 Enhanced minimap functionality with additional overlay options, zoom and more. Features added in version 1.0: All in game overlays supported on the minimap (Alt + 9 to cycle forward, Ctrl + 9 to cycle backward) Settings for disabling specific overlays on the minimap Zoom functionality for round and square minimap (Shift + 9 to toggle zoom) Supports all minimap modes (round, square, big) Supports PrecisionFarming overlays Supports multiplayer V1.0.1.0 Added support for saving the currently selected overlay and zoom state across game sessions Fixed PrecisionFarming sampling overlays not appearing on the minimap
Althimasse Pack V1.0.0.3
Althimasse Pack V1.0.0.3 Althimasse mass pack The implement weight is designed to hold a semi-mounted or trailed implement. It gives the tractor better grip when working in the field. Models available (price: from 2,800 $ to 4,900 $): 900 kg 1,200 kg 1,500 kg 2,220 kg Possible configurations : Red and white warning paint Attacher category (2 or 3) Choice of weight and part colors Evolving weight allows additional weight to be added or removed quickly. Model available (price: 1,730 $ to 2,000 $ + 420 $+ 620 $): 900 kg 1000 kg 500 kg additional weight 700 kg additional weight Possible configurations : Choice of weight and part colors Weights are mouse-controllable to adapt to any tool Category: Weights V1.0.0.3 Added scalable GM 1000 mass
Automatic Bale Storage V1.0.0.3
Automatic Bale Storage V1.0.0.3 Changes how bale and pallet storage placeables unload their contents. Instead of spawning all objects at once, an unload request from the storage UI is queued and dispatched in batches every 5 seconds. If the output area is full the mod waits and retries automatically, so you never lose queued items. The pending count is saved to the savegame and survives a reload. The vanilla unload-amount cap is also removed, so the UI slider goes up to the actual number of objects currently stored rather than the vanilla hard limit. Compatible with all base-game and modded placeables that use the GIANTS object storage specialization. V1.0.0.3 Fixed: Selling or deleting a storage while an unloading operation was still pending could cause the mod to continue working on the removed placeable.
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