Farming Simulator 22 mods
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ROPA Tiger6S Cotton Edition v1.0.0.2
ROPA Tiger6S Cotton Edition v1.0.0.2 Changelog 1.0.0.2 – Updated version to 1.21.1.0 – Updated Mod Icon – Added a smaller version of the silo – Added poplar harvesting with automatic conversion to wood chips. – Improved compatibility with various maps and crop type configurations. – Improved handling of unavailable fruitTypes, eliminating unnecessary warnings. – Various fixes and optimizations to improve reliability and gameplay. – Added rope production from cotton and wool at the Tailor Shop. – Improved MultiFruit Silo compatibility with new fillTypes and mod-added crops. V1.0.0.1 – Increased the number of fills accepted by the multifruit silo – Fixed a non-influential warning in the Large configuration of the Ropa Tiger6s With this ROPA Tiger 6S Cotton Edition, you can harvest all kinds of vegetables, loose cotton, onions, and sugarcane! Configurable hopper size, a larger engine, and a larger fuel tank allow you to work fields of all sizes quickly and comfortably. The mod includes a single-building fabric and clothing production facility, as well as a multi-fruit silo for storing loose cotton and other crops. Two monitors are available that only work with the Mercedes DLC active. Ropa Tiger 6S Cotton Edition Vegetable, Cotton, and Onion Harvester: Price: from $359,000 Power: from 799 HP Maximum Speed: 45 km/h Capacity: 47,000 – 270,000 l Engine: 799 – 2000 HP – Color Configurations – Rim Color Configurations – Engine Configuration – Hopper Size Configuration – Tire Configuration Ropa XL 9×45 Fast: Price: $60,000 Working Width: 4.0 m Working Speed: 45 km/h – Color Configurations This cutter bar is designed for harvesting all vegetables and cotton. Ropa XL 9×45: Price: $50,000 Working Width: 4.0 m Speed Working speed: 10 km/h – Color configurations This cutter bar is designed for harvesting all vegetables and cotton. Multifruit silos Category: Silos Capacity: 3,500,000 liters Price: $50,000 Monthly upkeep: $5 Storage: solids and liquids. Fabric and clothing production Category: Factories Price: $45,000 Monthly maintenance: $90 Recipes – Input: Wool, Cotton, Fabric – Output: Fabric, Clothing
Decorative Information Panel v1.0.0.0
Decorative Information Panel v1.0.0.0 Decorative Information Panel Category: Decorative Price: $250
Amazone Centaya 4000 Pack v1.0.0.0
Amazone Centaya 4000 Pack v1.0.0.0 Centaya 4000 Super: Price: 28.500$ Required power: 195 hp (in combination) Max. working speed: 10 kph Capacity: 1.600l Working width: 4.0m KG 4001 Super: Price: 20.000$ Required power: 135 hp Max. working speed: 10 kph Working width: 4.0m
Geistal V1.5.0.0
Changelog 1.5.0.0: – Minor bugs fixed – Additional quests no longer cause problems – Fixed a fence error for the Gänsweber sheepfold (for self-placement) – Changed some farmland spawns and names – Background adjustments – Adjusted animal purchase prices and purchasing options for each animal – Animals from Susi and Wingi included (information about the animals on the overview map): – Rabbits (Extra enclosures in the animal menu under Chicken Coops) – Ducks (Are in Chicken Coops) – foliageDamage.xml adjusted – Decorations around the chicken coop at Stadlbauer are included in the sale !No new game saves required! Changelog 1.4.0.0: – Minor bugs fixed – Decorative foliage can no longer be mowed – Fixed feed issue with CCM – Solid materials are now Precision Farming ready – Winter climate adjusted – Spruce trees now have snow in winter – Wood pellets now yield a higher price – Medium-hot mustard can now be produced in the canning and oil factory – Adjustments to the placeable and vehicle.xml files V1.3.1.0 – Visual adjustments to animal info – Minimap and title image updated – Capacity of some animal pens increased – Performance improvements – Map is now ready for the CCM and Vredo packs – Fixed grass pickup with the forage harvester header; pickup now yields 8% more – Mustard harvesting now works with Precision Farming V1.3.0.0 – Fixed minor bugs – Implemented multiplayer-compatible map version – Fixed production output at the Large Sawmill – Fixed shared storage issue for Apple Trees – Fixed tipping collision at the Large Mountain Bridge – Added GÖWEIL VARIO-Master V140 round baler for clover/alfalfa – Made visual adjustments to several crops – Field grass and mustard can now be threshed (for existing savegames, the price graph may take a moment to update) – Revised crop information display at the Town Hall – Adjusted animal productivity and breeding ages for greater realism; more information is available at the Town Hall (on the left side) V1.2.3.0 – Minor bugs fixed – Increased capacities for some 1.5 MW BGAs – 1.5 MW BGA silos can now be sold, and the build menu now includes extra silos for clover/alfalfa in the correct size – Additional large silos for clover/alfalfa are available in the shop – Added extra manure heaps for pigs at Gässlehuber – Added spelt to existing grain mills V1.2.2.0 – Minor bugs fixed – Texture adjustments – Animal.xml adjusted – Gmeinbauer’s visual and functional improvements – Interiors at Gmeinbauer (silo, cow barn, hay drying) and at Stadlbauer’s cow barn can now be sold properly. Changelog 1.2.1.0: – Minor bugs fixed – Textures edited and visual adjustments made – Clover/Alfalfa swather effects and load factors adjusted – Manure/solid material textures adjusted – Animals from the Highlands Fishing DLC are now available on the map with the DLC – Chopping material for clover/alfalfa can now be removed with shovels, etc. – Soybean harvest quantity fixed – Pig loading trigger adjusted at Gmeinbauer Welcome to the Bavarian Geistal map. The map was inspired by the Bavarian and Austrian landscape. It features challenging climbs and road networks and offers plenty of panoramic views. No new save games are required for future content. Feel free to post bugs and suggestions under my trailer. Mods that cause problems: – Straw Harvest Addon – Additional Orders – Mods with many products Map Details: – 250 purchasable areas – Over 45 forest areas – 108 fields and 32 meadows, 157 hectares, most fields are 1-2 ha in size – 64 pretzels built for collection – Over 20 sales points and several wood pellet delivery points (households) – 17 production points, including two BGAs – 10 small and large farms, two of which have hay dryers – Buildings and some interiors can be sold – A construction yard and a fire station are built – The road network can be purchased and cleared in winter – Some public gates can be used – Adapted animal feeding systems – Some purchasable buildings – Some buildings on the map can be placed by the user – Water can be taken from any river/pond/lake – No tornado appears during active disasters – A train is included and travels across the entire map. – No AI splines are yet included Additional crops and revised crops: – Spring wheat (Wheat) – Spring barley (Barley) – Winter wheat – Winter barley – Triticale – Spelt – Rye – Green rye – Vetch rye – Grain corn (Maize) – Silagemaize – Alfalfa – Clover – Fieldgrass – Revised meadows – Mustard – Catchcrop Mixture – Flowering cover crop – Separate drive-through silos for clover and alfalfa are available in the building menu. – An extra Multipack D14 bale wagon is installed for packed bales. Additional products: – Solids – Apples – Clean potatoes – Wood pellets – Apple juice For more information on all of this, check the town hall. No new save games are required for future content. Feel free to post bugs and suggestions under my trailer. Have fun and success in Geistal V1.2.0.0 – Minor bugs fixed – Map version with built-in bale storage – Fixed bunker silos at Gmeinbauer (only on new save games) – Multipack D14 error with packed bales fixed and extra Multipack D14 bale wagon installed – Apple juice and a small juice press added for placement – Apple tree production quantity adjusted – Prices adjusted for clean potatoes – Chopped material (also for alfalfa/clover) weight adjusted, as well as adjustments in the fillTypes XML – Clover and alfalfa visual adjustments, as well as yield adjustments – Grass texture adjustments and ground texture adjustments – Some HUD images edited – A few translations adjusted – Gate collisions at the Birkach grain mill adjusted – Farmland at the can factory is no longer purchased automatically; there are no gameplay issues for those already purchased – Some triggers at Gmeinbauer adjusted; cow barn doors now open properly – extra manure heap built at Gmeinbauer’s pigsty – Silage trigger at the livestock dealer adjusted – General texture adjustments – Background edited – Tree limit increased to the maximum of 30,000 (map has over 32,000 trees) – More trees can be placed – Under Decoration/Miscellaneous, there are now decorative trees without a tree limit – More paintable foliage and ground textures added – The manure heaps at Schamirdahof and Bruckner are now sellable V1.1.0.0 – Console Release – BGA 1.5MW quantities fixed and collisions resolved – Minor bugs fixed – Hay dryers can now also accept dried hay – Clover and Alfalfa have been harvested and are now growing back – Textures improved – Lods of some trees adjusted – Ramp at Schamirda Farm fixed – Straw decoration improved – Triticale, rye, winterwheat and winterbarley are built into the grain mills – Sound adjustments – Animal dealer salepoints fixed – Background edited – Fixed grain silo fill trigger at Schamirdahof
Lindner Lintrac 130 V1.0.0.1
Lindner Lintrac 130 V1.0.0.1 Category: Small Tractors Price: $123,000 Power: 136 hp Max. speed: 50 kph Configurations: – New wide tires – Alpine twin tires – Tyrolean Eagle rear window decal – Rim color Mouse-controlled animations: – Doors and windows V1.0.0.1 – Color selection fixed
Fiat 480 Edit V1.0
This is a personally modified legendary Fiat 480 tractor mod featuring a custom passenger seat capacity, increased engine power and sound improvements. Mod Features and Improvements: Enhanced Passenger Capacity (Passenger Seat): Thanks to a custom add-on, it can carry a total of 5 people, including the driver (ideal for multiplayer servers). Upgraded Engine: The engine power has been increased, allowing it to pull and operate most basic and medium-sized implements attached behind it without difficulty. Loud Horn: The horn volume and tone have been increased to make it more noticeable. Classic Fiat 480 body and detail design. Note: I personally modified this mod. Respect to the original designers, the first creators of the mod and everyone who contributed. Requires: Mod Passenger Credits: BahadirY 5/5 - (1 vote) Download mod File File size FS22_fiat480_0 16 MB
Zetor 12345 16345 Edit V1.0
Available models: Zetor 12345, 14345, 16345 Engine power range: 120 – 170 – 320 HP Realistic engine and gearbox sounds Configurations: weights, hitches, tire options (standard / wide / dual) Animated doors, windows and steering wheel Fully functional work lights and indicators Detailed low-poly interior with all key components Front loader compatibility TURBO-TURBO V2 Credits: DAWID BORUTA Albi6230r kasztan18m 5/5 - (1 vote) Download mod File File size FS22_ZTS_1X345_EDIT 1 GB
SIP Novi Pionir Pack V1.0
SIP Novi Pionir series (17, 20, 26) are lightweight loader wagons designed primarily for small to medium-sized farms and classic low-horsepower tractors. SIP is a well-known agricultural machinery manufacturer based in Slovenia. SIP Pionir 17: – Price: 2,700 $ – Capacity: 8,500 / 11,000 L – Needed Power: 25 HP SIP Pionir 20: – Price: 3,400 $ – Capacity: 10,000 / 13,000 L – Needed Power: 35 HP SIP Pionir 26: – Price: 4,500 $ – Capacity: 12,500 / 16,000 L – Needed Power: 40 HP Max. working speed: 20 kph Configurations: – Capacity / Model variants (17, 20, 26) – Design color – Rim color – Attachment types Credits: WerIstSsnowy Bgamer03 5/5 - (1 vote) Download mod File File size FS22_SIP_NoviPionirPack 16 MB
TW Farms Productions V1.0.0.0
TW Farms Productions V1.0.0.0 TW Farms Productions is an all-in-one production and distribution hub for Farming Simulator 25, designed to make your farm more self-sufficient. Turn crops and materials you already produce into the supplies your farm needs, reducing expensive trips to the store and keeping your operation running smoothly. Produce farm essentials including fertilizer, herbicide, seeds, lime, slurry, mineral feed, silage additive, diesel, animal feed, hay, silage, forage, water and much more. Animal support allows manure and slurry to be collected from compatible animal pens, while farm-wide distribution helps move useful products where they’re needed. Massive storage capacity makes TW Farms Productions a central hub for everything from a small family farm to a huge farming operation. Purchase Price: $30,000 Daily Upkeep: $100 Compatible maps can also unlock additional productions using crops such as Alfalfa and Clover. Buy less. Produce more. Farm smarter. Created by TW Farms for the Farming Simulator 25 community. Special thanks to papsmurf modding for the help and support developing the project.
Fendt 700 Vario Series Edit V1.0.0.0
Fendt 700 Vario Series Edit V1.0.0.0 Special green body color Special red rim option Front and rear LED work lights Orange beacon lights Side mirrors and additional lighting Front weight / front hydraulics system Wide off-road tires Special exhaust system Detailed cabin interior Decorative accessory inside the cabin Details matching the Fendt design Customizable exterior appearance Compatible with Farming Simulator 25
MultiMap Edit 4x v1.0.0.0
MultiMap Edit 4x v1.0.0.0 The history of Multimap goes back to FS13. The name Multimap stood for multi-fruit and multi-production. Arriving in FS25, the name stands more for multi-productions. The landscape is purely fictitious and located somewhere in Germany. Size 4-fold There are a total of 42 fields with field sizes ranging from approx. 7 ha to 62 ha. There are 4 prepared farms available 41 pre-installed productions, all productions, with a few exceptions, require electrical energy to operate. Numerous energy suppliers are available for this purpose. 21 sales outlets 70 purchasable areas Large stables with extended capacities Customized vehicles 3 open spaces to build on yourself On each farm there is a water point for drawing water for a fee, a free water point is located next to the main yard. The FS25_MapsSupplementaryPackage mod is required to play this map. This mod pack contains all production sites and sales outlets for this map. A huge thank you to papsmurf modding for all his help on this .
Real Physics Tire Wear v1.2.0.1
Real Physics Tire Wear v1.2.0.1 This mod adds a standalone and significantly more detailed wear system for tires, rubber tracks, and steel tracks to Farming Simulator 25. Tires and track systems wear down based on the actual distance traveled, slippage, and various other factors. Your driving style, the terrain, weather conditions, the weight being moved, and dynamic load distribution across your wheels or tracks now all play a role. Wear is tracked and saved individually for every vehicle and every wheel or track unit, making it independent of the standard GIANTS vehicle wear system. This applies to all vehicles owned by your farm—whether purchased, rented, or leased. AI traffic vehicles, vehicles from other farms, or machinery “rented” specifically for a mission are not tracked. The goal of the mod is to visually represent realistic wear on wheels, rubber tracks, and steel tracks, accurately reflecting the current level of wear. It supports standard wheeled vehicles as well as machines equipped with rubber tracks or steel tracks. Trailers and implements with their own wheels are also included and tracked. For rubber and steel track systems, the wear calculation accounts for road wheels based on their actual design, displaying them separately via a combined icon. Most in-game vehicles and many mods have been tested; while 100% compatibility isn’t guaranteed, it is well over 90%. There may be isolated cases where tracking isn’t yet possible—such as with two-wheelers, three-wheelers, or specialized machinery mods—but work on compatibility is ongoing. For specific mods, I require the mod files themselves—including i3d files, UV masks, i3d mappings/shapes, and vehicle XMLs—to determine if implementation is feasible. As wear increases, the visual appearance isn’t the only thing that changes; heavily worn tires lose traction, thereby affecting handling. This introduces a shift in inertia or a lag that causes the vehicle to slide—whether accelerating, braking, or turning. Tires, suspension components, and track rollers can be replaced at the workshop; costs factor in the vehicle type, the number and size of tires or track components, and a small multiplier based on the selected reference mileage. The desired reference lifespan can be adjusted in the settings. Options include 350, 500, and 750 km for smaller or classic 2×2 maps, and 1000, 1500, and 2000 km for larger 4×4 maps and longer periods of operation. It is important to note that a 1000 km setting does not guarantee the tire or suspension will last exactly that long; the reference value simply serves as the basis for calculating wear. Consequently, the component might last less time—or potentially longer—depending on driving style, the nature of the work, and the load. Furthermore, the mod supports wear calculations for AI-controlled vehicles—specifically those using Courseplay, AutoDrive, or the built-in Giants AI. To ensure this works smoothly, I developed an electronic immobilizer that locks the vehicle until the startup phase and system initialization are complete, preventing any external input during that time. This is necessary because Courseplay and AutoDrive bypass the standard startup sequence intended by Giants, which could otherwise lead to glitches or unintended issues. Think of it as a “Parking Brake 2.0”: once the vehicle is ready to go, the immobilizer disengages, and everything operates as usual. The mod also introduces three penalties. The first is a loss of traction in tires and suspension components, which worsens as wear increases. However, you will still be able to drive the vehicle to the workshop, albeit with certain limitations and—depending on the situation—without a trailer. Additionally, there is a speed penalty in AI mode: the AI cruise control is throttled down to as low as 20 km/h, depending on the level of wear, to ensure the vehicle and its path can still be controlled. At normal speeds, the AD system is no longer able to compensate for tire slippage and loss of traction. If you drive the vehicle manually, there is no speed restriction, though you will still face the corresponding handling limitations. Thirdly, there is a maximum speed penalty for tracked vehicles (both rubber tracks and metal tracks). Depending on the wear of the inner road wheels, the maximum speed can be reduced by up to 50%. Once the road wheels have been replaced, the penalty is removed.
Dynamic Implement Relocation Tool V1.0.0.0
Dynamic Implement Relocation Tool V1.0.0.0 This simple tool was one of my favorite mods in ’22 so I brought it to ’25. There are two versions- a single wheeled model for smaller/lighter implements and a dual wheeled version for larger ones. “X” folds the main attachment leg up and all of the other axes can be controlled via the mouse. Frame color is selectable along with the rims. Many thanks to Darth_Kitten for helping with the finishing touch and of course, the real credit goes to Gwendal Saffre who is the original author. I did reach out to him for permission but never heard back so hopefully giving him full credit here makes up for that.
Interiorzão Map v1.0.0.0
Interiorzão Map v1.0.0.0 Interiorzão Map Rowcrop Versão Final is an extremely sugarcane-focused map, designed for those looking for an intense, realistic and challenging mechanized sugarcane harvesting experience in Farming Simulator. With large cultivated areas, varied terrain and infrastructure dedicated to the sugar and energy industry, the map provides an authentic sugarcane farm routine, from soil preparation and planting to harvesting, transfer and sugarcane transport. Map highlights: Map 100% focused on sugarcane operations Large areas dedicated to sugarcane cultivation Fields prepared for mechanized harvesting Roads and access routes for sugarcane transport Environment inspired by real sugar mills and farm operations Areas for planting, cultivating and renewing sugarcane fields Varied terrain to make operations more challenging Ideal infrastructure for working with harvesters, transfer wagons and trucks Various details and environments focused on the sugar and energy sector Excellent variety of fields and work areas Ideal for career mode or building a large sugarcane operation Great for convoys, multiplayer and harvesting-front operations Prepare your fleet, assemble your team and put the sugarcane fields to work! Interiorzão Map Rowcrop Versão Final — a true map for those who live their passion for sugarcane.
Kotte Garant TSV Pack V1.0.0.0
Kotte Garant TSV Pack V1.0.0.0 I am releasing my Kotte Zubringer Pack! Price: approx. €45,000–€55,000 Tires: BKT, Vredestein & more Colors: All available colors Configuration: There are many options for individual configuration! I hope you like the pack!
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