Farming Simulator 22 mods

50,366 results
158 / 3,358
DF Industrie Central Warehouse (with clothing trigger) v1.1
other

DF Industrie Central Warehouse (with clothing trigger) v1.1

After countless hours of work in the GIANTS Editor and various XML adjustments, I present to you my personal masterpiece: The DF Industrial Central Warehouse. This project was born from the desire to completely overhaul a visually unappealing silo from the game, remove outdated clutter, and rebuild it as a modern, clean farm center. The highlight of the mod is the fully redesigned industrial silo featuring sleek corrugated metal textures, a drive-on ramp with a large unloading grid, and the unmistakable "DF Industries" logo, beautifully illuminated at night. The mod runs flawlessly and includes a handy convenience feature: a specially configured trigger combination in the modDesc allows you to change your outfits directly on-site via an integrated wardrobe function! Features at a glance: Multifunctional farm silo for all standard fruits and products. Impressive volume with a massive 800 million liters capacity for large-scale operations. High-speed loading station capable of up to 4,000 liters per second. Built-in clothing trigger to change outfits directly on location without additional buildings. Premium night lighting with a fully illuminated ramp, floor spotlights, and illuminated company logos for an exceptional atmosphere during night shifts. Completely cleaned up—faulty textures and all old data clutter have been removed. The mod has been thoroughly tested, loads without errors, and the Log.txt is 100% clean (TestRunner approved). Changelog (Version history): Version 1.0.0.0 (Internal Release): First basic version of the silo with a new ramp and revised corrugated metal textures. Integration of the decorative wooden cabin and night lighting. Version 1.1.0.0 (Current Release Version) – The Masterpiece.

Modpack from Held vom Feld 4 V1.0.0.2
other

Modpack from Held vom Feld 4 V1.0.0.2

I'm providing the building pack from Hero of the Field 4. Included are: Farma 400 universal silo, 200,000 liters capacity, €20,000; Farma 500 universal silo, 4,000,000 liters capacity, €40,000; Bale/pallet storage, 4,000 units, €49,000; Hörmann hall with 3 doors, €106,000. Have fun with the buildings and the project.V1.0.0.2 Lizard MKS8 Transport Barrel with Multifruit added; Tank Farm with Multifruit added minor fixes

Hide Player Positions FS25
other

Hide Player Positions FS25

PURPOSE Hides other players' positions (and occupied vehicles) on the minimap and world map. Ideal for roleplay, realism, and multiplayer servers where players should communicate over radio/chat instead of just looking at the map. MODES (selectable in Game Settings) • All – default behavior, everyone sees everyone • Own Farm – only members of your own farm are visible • Own Position Only – everyone sees only themselves HOW IT WORKS Only administrators can change the mode. The setting takes effect immediately on all maps, is synced to every connected player, and is stored permanently in the savegame — it survives a server restart.

TAF MAN 690 версия 1.0.0.0 для Farming Simulator 2025 (v1.23.x)
tractors
Mercedes-AMG CLE 53 версия 1.0.0.0 для Farming Simulator 2025 (v1.23.x)
cars
Bale Loader FS25
implements

Bale Loader FS25

Bale loader for the rear three-point hitch The rear three-point bale loader is a simple agricultural implement designed for lifting, transporting and stacking hay or straw bales. Price: 700$ Capacity: 1 bale Category: Miscellaneous Configurations: - Choice between forks and a single bale spike - Frame color - Arm color Controls: - Hold the left mouse button and move the mouse to raise or lower the entire loader and tilt it forward or backward. - Hold the right mouse button and move the mouse up or down to control the loader arm.

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
AI Worker Dynamic Speed FS25
other

AI Worker Dynamic Speed FS25

Description: AI field workers can work forward and reverse up to the maximum speed available from the current machine. Generated turns use a controlled and smooth speed profile. Stopping and row-end behaviour remain under the control of the base game. Player-driven vehicles can optionally bypass implement working-speed limits up to the vehicle maximum. Both features are disabled by default and configured independently for each vehicle. Hotkeys: - Toggle AI dynamic speed: Left Alt + 8 - Toggle player implement-speed override: Left Alt + 9 - Controller users can assign both actions in the Controls menu.

Water Pumps Pack V1.0
placeables

Water Pumps Pack V1.0

This mod adds 2 water pumps, found in the Factories tab. The water pumps have a fuel tank that needs to be supplied, after which production must be switched to distribution mode. Greenhouses and other buildings that require water should then receive water resources every hour in-game. You can take water from the pump by driving an empty tanker truck. Supported languages: – English – Polish – German – Czech – Russian – French – Italian – Spanish – Hungarian – Dutch – Portuguese WATER PUMP Price: 32,500 Daily upkeep: 40 Fuel capacity: 4,000 L Water capacity: 10,000 L LARGE WATER PUMP Price: 75,800 Daily upkeep: 90 Fuel capacity: 10,000 L Water capacity: 60,000 L Credits: Menda Bazarowa 5/5 - (2 votes) Download mod File File size FS22_waterPumpsPack 2 MB

Transfer Speed Menu FS25
other

Transfer Speed Menu FS25

Directly modify the filling and unloading speed of compatible vehicles, trailers, silos and loading points in-game. Select the target in the menu, then apply a multiplier from x1 to x1000. Configurable keys, keyboard/controller and multiplayer. The initial key is Shift + T, but it can be changed in the key settings menu;

2S35 Koalitsiya-SV (MAN Chassis Modified Variant / 152mm Self-Propelled Howitzer) FS22
trucks

2S35 Koalitsiya-SV (MAN Chassis Modified Variant / 152mm Self-Propelled Howitzer) FS22

2S35 Koalitsiya-SV (MAN Chassis Modified Variant / 152mm Self-Propelled Howitzer): Comprehensive Technical and Operational Analysis Detailed Technical Characteristics MAN Heavy Chassis Modification: Features a specialized structural adaptation and integration engineered onto a high-mobility military truck platform from MAN, optimized to handle extreme weight distributions for the mod requirement. Automated Unmanned Turret: Incorporates a low-profile, automated combat turret housing a 152mm rifled gun barrel alongside a remote-controlled weapon station (RCWS) for perimeter self-defense. Advanced Loading and Control System: Equipped with automated ammunition handling mechanisms that increase cyclic rates of fire while keeping the crew safely isolated inside an armored forward cabin. Adapted Strategic Mobility: The platform delivers high road speeds and exceptional cross-country capability driven by the rugged chassis engineering inherited from the MAN configuration. Tactical Utility and Operational Doctrine Long-Range Indirect Fire Support: Designed to deliver high-precision, heavy explosive artillery barrages against enemy command nodes, supply routes, and concentrations from extended distances. Rapid Deployment ("Shoot-and-Scoot"): The wheeled tactical mobility adapted to the MAN chassis enables the system to occupy firing points quickly, unleash dense salvos, and evacuate the area before counter-battery retaliation. Dynamic Combat Operations: Ideal for modern mechanized doctrines requiring rapid redeployment across mixed paved highways and rough terrain tracks. Simulation and Modding Significance Heavy Vehicle Physics & Ballistics: Introduces complex indirect-fire trajectory calculations, automated turret traversal mechanics, and the specific driving physics of the MAN chassis modification into virtual environments. Catalog Synergy: Complements mobile air defense systems, heavy logistical transports, and tactical surveillance nodes to complete an integrated military asset library.

Tarpan Honker Traffic Regulation FS22
other

Tarpan Honker Traffic Regulation FS22

Modification for Farming Simulator 22. The modification features properly functioning work lights, warning lights, and a sound modulator.

Water Pumps Pack FS22
other

Water Pumps Pack FS22

This mod adds 2 water pumps, found in the Factories tab. The water pumps have a fuel tank that needs to be supplied, after which production must be switched to distribution mode. Greenhouses and other buildings that require water should then receive water resources every hour in-game. You can take water from the pump by driving an empty tanker truck. Supported languages: - English - Polish - German - Czech - Russian - French - Italian - Spanish - Hungarian - Dutch - Portuguese ---------------------------------------- WATER PUMP ---------------------------------------- Price: 32,500 Daily upkeep: 40 Fuel capacity: 4,000 L Water capacity: 10,000 L ---------------------------------------- LARGE WATER PUMP ---------------------------------------- Price: 75,800 Daily upkeep: 90 Fuel capacity: 10,000 L Water capacity: 60,000 L

NPC transport and service contracts FS25
other

NPC transport and service contracts FS25

Bring more variety to your farm with NPC transport and service contracts. Haul bulk goods, pallets and bales, transport vehicles, supply fields with seed, fertilizer and lime, recover lost cargo, complete courier deliveries and provide emergency refuelling. Vehicle-care jobs also let you wash, dry and deliver customer vehicles. Routes are generated from the locations and products available on your map. Suitable loading equipment is provided for pallet and bale pickups, while marked destinations guide your deliveries. Manage the contract selection through the in-game settings and use the optional GPSLite integration for navigation. https://www.kingmods.net/en/fs25/mods/81700/gps-lite - Corrected access permissions for emergency refuelling contracts, allowing the contractor to enter the target vehicle and use the normal refuelling controls. - Connected diesel transfer from fuel carriers to contract progress, with transfer limited to the remaining required amount. - Added automatic driver exit when the refuelling contract is completed, before the NPC vehicle is removed. - Kept target access restricted to the contracting farm. Normal vehicle refuelling, contract pricing and diesel reimbursement remain unchanged. Refuelling: position your farm's diesel carrier beside the target, enter the target vehicle and use the normal refuelling action. - Added an admin option to enable or disable supplied loading vehicles for new pallet and bale contracts. - Added adjustable minimum route distances: 0, 250, 500 or 1,000 metres. Multi-stop contracts check each individual leg. - Added feedback when no suitable routes meet the selected minimum distance. - Spread contract generation across processing passes to reduce simultaneous processing. - Improved spawn-failure messages and added contract numbers for easier log troubleshooting. - Added detailed payment breakdowns showing estimated travel, workload, operating costs, cargo-value allowance and diesel reimbursement. - Added saving, multiplayer synchronization and English, Dutch, German and French translations for the new settings. - Excluded railway facilities identified through native FS25 metadata from pickup and delivery routes. - Strengthened bulk pickup checks: a valid, registered physical loading trigger is now required. A building position alone is no longer sufficient. - Improved bulk pickup marker accuracy while preserving existing valid source identifiers. - Added diagnostic logging for rejected bulk loading points. - Kept all new checks map-independent, without hardcoded map names or coordinates. Payment difficulty scales and separate diesel reimbursement remain unchanged. No new contract types have been added. Multiplayer: update the server and all clients, then restart to rebuild the route cache. - Added an administrator-only payment difficulty setting: Easy, Normal and Hard. - Reworked contract pricing around estimated driving time, workload, operating costs and cargo or vehicle value. - Introduced payment ranges, including completion bonuses: - Easy: €3,000–€7,000. - Normal: €2,000–€6,000. - Hard: €1,000–€5,000. - Increased compensation for manually loading pallets and bales. Automatic trigger unloading receives a smaller handling allowance. - Increased compensation for additional pickup and delivery stops, creating clearer differences between single-stop and multi-stage assignments. - Added a 40% detour allowance to direct-distance estimates. This is an estimate, not actual road navigation. - Limited short, single-stop refuelling contracts on Hard to €1,500 service payment, including bonuses. - Preserved separate diesel reimbursement in every difficulty level. Fuel reimbursement is excluded from payment caps and completion-bonus calculations. - Adjusted completion bonuses to respect the maximum payment and display the available bonus more accurately. - Added saving, read-back verification and client synchronization for the payment difficulty setting. - Preserved existing contract quotes when changing difficulty or reloading a save. New pricing applies only to newly generated contracts. - Added payment-setting translations in English, Dutch, German and French. - Added a dedicated Save button below the transport settings. - Improved settings persistence with server-side verification and automatic retries. - Added clear saving, success and failure messages. - Improved settings loading during startup. - Limited configurable contract targets to 0–3 per type, without removing existing contracts. - Added English, Dutch, German and French translations for the new save controls.

2019 Ford F350 v 1.0
trucks
AutoDrive top-down flyover editor V1.0
other

AutoDrive top-down flyover editor V1.0

A top-down flyover editor for AutoDrive route networks in Farming Simulator 25 — build and repair routes from above, on foot or in a vehicle, without driving every metre of them. It runs as a companion mod beside stock AutoDrive: it does not modify AutoDrive’s files, it attaches at runtime, and it refuses to load (and explains why) if AutoDrive isn’t present. Required mods: Autodrive

158 / 3,358

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.