Farming Simulator 22 mods

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152 / 3,358
Toyota RAV4 Woodland 2026 версия 1.0.0.0 для Farming Simulator 2025 (v1.23.x)
cars
Waze Style GPS Navigation Colors – Realistic Dark Mode v2.6 для American Truck Simulator (v1.61.x)
trucks
PNG Road to Summer версия 1.0 для American Truck Simulator (v1.61.x)
trucks
Vehicle Recovery версия 1.0.0.0 для Farming Simulator 2025
other
Wholesome Foods v1.0
other

Wholesome Foods v1.0

Taking advantage of the growing demand for healthier foods, the local farm collective purchased an old industrial building, installed modern processing equipment, and founded Wholesome Foods. Using locally sourced oats, corn, wheat, soybeans, honey, milk, sugar, and other ingredients, Wholesome Foods produces a wide range of value-added products — from Frosted Corn Flakes and Oatmeal to Granola, Muesli, Protein Bars, and other snacks. Turn your farm’s grain harvests into finished foods and build a complete farm-to-market production chain. Wholesome Foods adds a modern food-processing facility focused on breakfast cereals, oatmeal, granola, muesli, and snack bars. The plant receives dry ingredients at the grain hoppers, liquid ingredients at the tank receiving area, and ships finished products from the loading dock. **Outputs and cycles per month:** - Rolled Oats (Bulk product that services upstream items like Oatmeal) - Corn Flakes (Bulk product that services upstream items like Frosted Corn Flakes) - Wheat Flakes (Bulk product that services upstream items) - Soy Flour (Bulk product that services upstream items) - Old Fashioned Oatmeal - Honey Oatmeal - Chocolate Oatmeal - Granola - Frosted Corn Flakes - Frosted Wheat Flakes - Protein Bar - Granola Bar - Raisin Granola Bar - Chocolate Granola Bar - Muesli - Chocolate Muesli

Agro Drone – AeroSpray S70L V1.2.0.2
other

Agro Drone – AeroSpray S70L V1.2.0.2

The AeroSpray Series introduces several agricultural spraying drones to Farming Simulator 25, each with different tank capacities tailored to your farm and play style. You can operate the drones manually or activate the autonomous spraying system to handle field work independently. Available Models - S45L – 45 L tank – $22,000 - S70L – 70 L tank – $26,000 - S100L – 100 L tank – $31,000 - S2000L Unreal – 2,000 L tank – $40,000 Each model features its own size and identification labels for easy recognition when parked. The S70L has been slightly reduced in size to make the differences between models more noticeable. Main Features: - Manual flight and spraying controls - Autonomous field spraying - Automatic field detection - Ability to resume unfinished work - Automatic return to home when battery or product is low - Supports liquid fertilizer, herbicide, and compatible custom spraying products Batteries: - Removable and rechargeable battery packs - Spare batteries available for purchase, manual swapping possible Working Specs: - 10 m working width - Approx. 14 L/ha application rate - Recommended working speed: 15–18 km/h - Maximum flight speed: 35 km/h The smaller models are designed for a more realistic drone experience, while the S2000L Unreal offers a larger capacity for fewer refill stops. All controls can be customized via the Farming Simulator 25 control settings. Developed by Level55 Games V1.2.0.2 - Fixed an incorrect seasonal growth warning during liquid fertilizer spraying. - Resolved an issue where spare batteries were not visible in the vehicle shop.

Smart Barrier Pack v1.0
other

Smart Barrier Pack v1.0

Smart Barrier Pack — intelligent barriers for FS25 A set of barriers designed for entrances to farms, storage facilities, and production areas. Features: - Three length options to suit different entrances. - Manual and automatic operation. - Remote control from vehicles. - Light and sound signals. - Checks for vehicles in the passage before closing. - Appearance options: new and painted, or old with chipping paint and rust. - Multiplayer support. - Hotkeys can be customized in the menu.

OZZ XB1 P20 (Prefab) V1.0
other

OZZ XB1 P20 (Prefab) V1.0

Give your Farming Simulator 25 vehicle a distinctive OZZ look with this curved LED light bar by NorthernLight Modding. The model features 14 individual reflector cells, white high beam, and a choice of amber or white position lighting. An optional animated startup lights up the position strips from the centre outwards. Features – Detailed housing, reflectors, and mounting brackets. – White high beam with illuminated reflector cells. – Amber and white position-light variants. – XML setups for position lights or daytime running lights. – Optional centre-out startup animation. – Side and bottom mounting brackets. – Adjustable lamp angle. – XML setup helper and installation instructions in English and Swedish. – Editable Blender source included. Installation This is a prefab for modders. It must be installed in a vehicle using GIANTS Editor and connected through the vehicle’s XML. It is not a standalone shop item. The optional startup animation requires the included Lua script and a platform supporting script mods. Model and integration: NorthernLight Modding

Realistic Mechanical Systems v0.10
other

Realistic Mechanical Systems v0.10

Realistic Mechanical Systems — First Public Release Realistic Mechanical Systems (RMS) is a comprehensive system for mechanical condition, maintenance, and reliability in Farming Simulator 25. Designed to give vehicle ownership long-term significance, RMS models multiple mechanical systems independently, with their condition influencing maintenance, diagnostics, reliability, and operating costs. This initial public version introduces the core foundation of RMS, including: - Individual mechanical systems and component wear - Vehicle condition and maintenance tracking - Mechanical diagnostics and repair estimates - Scheduled and corrective maintenance procedures - Engine, drivetrain, electrical, hydraulic, and thermal systems - Persistent fluid levels and servicing - Breakdowns and component failures - Pre-shift inspections - Full technical records and maintenance history - Vehicle fleet overview - Multiplayer and dedicated-server support RMS is built around long-term gameplay, with vehicle age, operating hours, maintenance history, and mechanical condition gradually creating a unique history for each machine in your fleet. The interface has been completely redesigned to support this workflow: inspect the vehicle, identify issues, plan repairs, perform maintenance, and keep a detailed technical record. Development status: Version 0.10.0.0 marks the first public milestone of RMS. The project is actively being developed, and some planned systems are not yet implemented. The 1.0-beta1 milestone will be reached once all core mechanical features are operational. Releasing RMS now allows for testing across a wider range of machines, maps, multiplayer servers, and mods during ongoing development. Feedback and bug reports are highly appreciated. RMS will continue to evolve, but the goal remains the same: providing mechanical depth without arbitrary penalties—systems should respond realistically to the machine’s actual use. Thank you to everyone testing RMS and helping to improve it.

Lumary Illuminator 200 L8182 (Prefab) V1.0
other

Lumary Illuminator 200 L8182 (Prefab) V1.0

A detailed recreation of the Lumary Illuminator 200 9-inch L8182 auxiliary light for Farming Simulator 25, modeled from product photographs and manufacturer dimensions. Features: - White high beam with side illumination. - Amber or white A-shaped position light. - Separate amber warning lights with double-flash effects and pulsing ground illumination. - Adjustable lamp housing with a fixed mounting bracket. - Short black cable stub. - Two levels of detail for distance rendering. Includes I3D files, textures, XML integration examples, an XML helper, Blender sources, and installation instructions in English and Swedish. Lighting uses native FS25 functions. This prefab is designed for integration into vehicle mods using GIANTS Editor. Follow the included README to connect the lights. Please note: Amber position lighting illuminates the A-shaped element. Amber reflector backlighting is not included.

Worker Skill System V1.0
scripts

Worker Skill System V1.0

The "Worker Skill System" in Farming Simulator 25 enhances AI helpers to behave like real farm crew members. Instead of starting a job with an unnamed helper, press the "H" key on an AI vehicle to open a clear selection window for workers. The screen displays several workers, providing an overview of the system. This script mod by Sumro Gaming introduces permanent worker profiles, including name, level, experience points (XP), specialty, attributes, wages, availability, and saved statistics. Pressing "H" on an AI-enabled vehicle opens a worker selection window with options like "Start Selected" and "Automatically Best." The system features skill-based wages and bonuses for higher-level workers, affecting fuel consumption, wear and tear, damage, work accuracy, and error correction. The benefit of this mod is that helpers become named farm employees instead of anonymous AI workers. Players can assign specific workers for sowing, harvesting, baling, transporting, or spraying, and monitor their progress over time. Designed specifically for FS25, this system improves gameplay by adding depth and clarity to worker management.

Player fatigue V1.3
scripts

Player fatigue V1.3

Add a new dimension of realism to Farming Simulator 25 with a complete character fatigue system. Fatigue gradually increases as long as the player remains awake. It also varies depending on the activity being performed and accelerates more quickly during the night. Once fatigue reaches 75%, the first effects become noticeable. As fatigue increases, visual effects appear progressively: vignette, reduced field of view, tunnel vision, and micro-sleeps at very high fatigue levels. Sleeping allows the character to recover. A full 8-hour sleep completely restores the character, while shorter sleep periods only reduce part of the accumulated fatigue. The mod does not display any permanent gauge on the screen. Important information is shown only through the game's native notifications to keep the interface clean and immersive. Settings are integrated directly into the game options, allowing you to enable or disable the fatigue system, adjust the rate of fatigue increase, nighttime fatigue, visual effects, and their intensity. Main features: - Realistic character fatigue system - Effects start at 75% fatigue - Increased fatigue during the night - Progressive visual effects based on fatigue level - Vignette and tunnel vision - Micro-sleeps at high fatigue levels - Native Farming Simulator 25 notifications - No permanent gauge on the screen - Recovery linked to sleep duration - 8 hours of sleep = complete recovery - Settings integrated into game options - Multiplayer compatible V1.3.0.0 - Optimization to eliminate micro-lags

Configurable Animal Reproduction V1.0
scripts

Configurable Animal Reproduction V1.0

This mod was developed based on the author's ideas and creative vision, aiming to enhance the gaming experience for players with limited playtime. Artificial intelligence was used solely as a support tool to identify and fix technical issues and to create illustrative images for the project. Configurable Animal Reproduction allows you to adjust the reproduction duration of supported animals without altering the original game files. The duration is set in months of in-game time. The default value is 2.94 months, which results in approximately 34% reproduction progress per month. Supported animals include cows, pigs, chickens, horses, sheep, goats, rabbits, ducks, and buffalo. To change the reproduction rates, open the main.lua file inside this ZIP archive and modify the values in EAS_GestacaoConfiguravel.duracoes. **Example:** Setting COW = 5 results in about 20% progress per month, while COW = 2 results in about 50% per month. **Formula:** reproduction progress per month = 100 divided by the reproduction duration. This mod requires Enhanced Animal System 1.1.0.1 or newer and is designed for multiplayer use. All players must have the same version of the mod. **Explanatory images are included in the docs folder:** showing how the mod works, how to calculate the rate, and compatibility with other animal mods.

AI Worker Dynamic Speed V1.0
scripts

AI Worker Dynamic Speed V1.0

AI field workers can operate both forward and reverse at the maximum speed available from the current machine. Turns are executed with a controlled and smooth speed profile. Stopping and row-end behaviors are managed by the base game. Player-driven vehicles can optionally bypass implement working-speed limits up to the vehicle’s maximum speed. Both features are disabled by default and can be configured independently for each vehicle. Hotkeys: - Toggle AI dynamic speed: Left Alt + 8 - Toggle player implement-speed override: Left Alt + 9 Controller users can assign both actions in the Controls menu.

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Yield control V2.1
scripts

Yield control V2.1

Yield Control adds a dedicated YC tab to the game settings, allowing you to adjust yield multipliers for all crops registered on the current map. **Features:** - Separate YC tab in the game settings. - Global yield multiplier affecting all crops. - Individual crop multipliers with toggle switches. - Default multipliers are disabled. - Enabling individual multipliers resets the overall multiplier to 1.0x and deactivates it. - Disabling individual multipliers resets all crop multipliers to 1.0x and deactivates them. - Automatic crop detection: if there are 27 crops on the map, 27 settings are available; new crops added by mods are automatically included. - Supports standard crops, DLC, mod maps, and additional crops registered via fruitTypes. - Crop names are sourced from the game or the map/mod that added them. - Crop icons are taken from fillType data if available; otherwise, a placeholder icon is used. - Settings are saved separately for each save slot. - Multiplier range: 0.5x (-50%) to 5.0x (+400%). - Changes take effect immediately without restarting the game or reloading the save. **Important note about straw:** The mod adjusts the yield of the main product. Straw volume is calculated separately by the game and is not proportionally affected by grain yield. Suitable for players seeking flexible economic difficulty adjustments, crop yield reduction, or increased profitability of specific crops. **V2.1.0.0** - Minor fixes. - Updated to the latest game version.

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