Farming Simulator 22 mods

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Case IH JX Nihat Kaya V1.0
tractors

Case IH JX Nihat Kaya V1.0

DO NOT TAKE ANY PARTS FROM THE MOD WITHOUT PERMISSION!!! A tractor made with inspiration from real life. The necessary accessories have been added to the tractor. One LED bar on the cab The LED bar has 11 orange LEDs, as well as 4 demmon LEDs. There is one beacon and two marine horns on the cab. The cab interior features upholstery and purple ambient interior LED lighting. An eSurvey GPS steering wheel has been added. Upgrades have been made to the power, torque and weight. Most of the accessories are optional. My heartfelt thanks to everyone who downloads the modโ€ฆ Credits: Anatolian Yoruk Mods 5/5 - (1 vote) Download mod File File size FS22_CaseIh_Jx_NihatKaya 98 MB

Landini Vision 105 V1.0
tractors

Landini Vision 105 V1.0

My newly designed Landini Vision 105 mod is now available. Engine Specifications โ€ข Engine Type: Perkins 1104C-44T (4-cylinder, turbo diesel) โ€ข Cylinder Volume: 4,400 cc (4.4 liters) โ€ข Maximum Power (ISO): 109 HP โ€ขConfigrations: โ€ขFrontloader โ€ขCam filmi โ€ขAttachker โ€ขBeacon โ€ขGearbox โ€ข5 ForwardGear โ€ข5 BackwardGear โ€ข4 GearGroups โ€ขAnimated Doors โ€ขAnimated Back Window Credits: WUZO MODS Download mod File File size FS22_Landini_Vision105 113 MB

New Holland T580B Edit V1.0
tractors

New Holland T580B Edit V1.0

Features: โ€“ Simple IC support โ€“ Wheel options: Customization with different wheel options โ€“ Cover options: Optional cover choices โ€“ Beacon option: Beacon equipment for an extra visual touch โ€“ Front weight: A more realistic and practical appearance โ€“ Maximum speed: 42 km/h โ€“ Intended use: Garden work and small-scale agricultural tasks An FS22 mod that you can use for your gardening work and customize with different equipment options! Have fun playing! Credits: Koselerli06 Download mod File File size FS22_NewHolland_T580B 102 MB

ะšัƒะปัŒั‚ะธะฒะฐั‚ะพั€ั‹ ยซะšัƒะทะฑะฐััยป ะฒะตั€ัะธั 0.9.9.0 ะดะปั Farming Simulator 2025 (v1.24.x)
implements
ะ‘ัƒะฝะบะตั€ั‹ 6.5ะผ3 ยซะšัƒะทะฑะฐััยป ะฒะตั€ัะธั 0.9.9.0 ะดะปั Farming Simulator 2025 (v1.24.x)
implements
baykerskaya_WCA ะฒะตั€ัะธั 1.0.0 ะดะปั Farming Simulator 2025 (v1.23)
other
FS25 Vehicle Deformation beta
other

FS25 Vehicle Deformation beta

FS25 Vehicle Deformation beta The mod adds vehicle deformation during collisions to Farming Simulator 25. The body and individual parts crumple at the point of impact, while the damage strength depends on the intensity of the collision. When two supported vehicles collide, both may be damaged. Works as a standalone mod: there is no need to manually modify vehicle models or files. The damage is visualโ€”the physical shape of the collisions remains unchanged. The result depends on the geometry and materials of the specific vehicle, so the deformation may look different on different vehicles. Warnings in the log When preparing the materials, yellow warnings reading i3d contains non-binary indexed triangle sets may appear in log.txt. They are related to storing auxiliary geometry directly inside the I3D. Based on the checks carried out, these warnings do not, by themselves, interfere with the mod or gameplay. It has not yet been possible to remove them in another way while preserving functionality: the version using a separate .shapes file caused loading errors. Therefore, the working version with warnings has been left in place. The mod is experimental and intended for single-player use. THIS IS THE FIRST EXPERIMENTAL VERSION. I RELEASED IT TO FIND OUT WHETHER PLAYERS NEED IT AND WHETHER IT IS WORTH DEVELOPING FURTHER. REDISTRIBUTION OF THE MOD OTHER THAN VIA THE AUTHORโ€™S LINK IS PROHIBITED, BUT YOU MAY CREATE A FORK OF THE REPOSITORY https://github.com/BMProd-FS/FS25_vehicle_deformation

Welchys Performance Addon FS25
other

Welchys Performance Addon FS25

Tune your limiter, build boost, light up the rear tires and customize your exhaust effectsโ€”all from one tuning menu. Adjustable rev limiter โ€” Set limiter RPM, fuel-cut timing and RPM bounce. Stationary rev mode โ€” Hit the limiter while sitting still. Driving limiter โ€” Reach the limiter under heavy throttle, with earlier shifts during lighter acceleration. Boosted launches โ€” Build boost, then release the parking brake to launch. Burnout mode โ€” Hold the front wheels while the rear tires spin. Rolling burnouts โ€” Carry wheelspin into takeoff while staying on the throttle. Tire effects โ€” White burnout smoke, dark rubber marks, burnout audio and grip-catching tire chirps. Dually burnout marks โ€” Separate tread marks on supported Welchy dually wheel setups. Custom exhaust flames โ€” Adjust color, brightness, reach and diameter, with automatic sizing on supported exhaust tips. Flame heating delay โ€” Build exhaust heat on the limiter before flames appear. Independent effect controls โ€” Disable flames or suppress exhaust smoke during flame bursts. Five boost sound profiles โ€” Diesel/Cummins, Sport/Car, Standard, Tractor and Roots/twin-screw-style Supercharger. Turbo buildup and release โ€” Whistle builds with boost and spools down when you lift. Progressive keyboard throttle โ€” Adjust how quickly holding W reaches full throttle. Per-vehicle tuning โ€” 24 settings saved per vehicle, configured engine names and multiplayer setting synchronization. Default controls Ctrl + Shift + N: Open tuning menu Ctrl + Shift + B: Toggle burnout / stationary rev mode Space: Parking brake

CUMA โ€“ Shared equipment FS25
other

CUMA โ€“ Shared equipment FS25

What if you no longer needed to buy all your equipment? This mod adds CUMA cooperatives to Farming Simulator 25. Join a cooperative, pay a monthly membership fee and borrow tractors, tools and machines by the hour. A new CUMA tab appears in the shop. Membership and rates - Only one CUMA at a time. - Withdrawal possible after at least 1 year. - Membership fee based on the value of the fleet. - Borrowing is charged by the hour. - Rates vary depending on the season. - The number of members gradually changes. Different CUMAs Between 2 and 4 CUMAs are generated, each with its own profile and equipment: small cooperative, arable farming, livestock farming, recent equipment, etc. Machines are selected from the in-game shop, including mods. A realistic fleet Machines have an age, operating hours, wear, breakdowns, repairs and availability. Tools are matched to the power of the tractors. The fleet may contain tractors, seeders, plows, spreaders, haymaking equipment, balers, trailers, telehandlers, harvesters and other equipment. Delivery area An area with 5 spaces can be installed from the CUMA page. Some fleet machines are displayed there. Approach them and press L to borrow them. If the area is full, a displayed machine may automatically leave to make room for the one borrowed from the menu. Propose a purchase You can propose the purchase of a new machine by choosing: - The type of equipment - New or used - A possible trade-in - The model - Options and configurations The probability of acceptance depends on the need, compatibility, budget, number of members and expected profitability. Several in-game days are required between two proposals. Installation Place the ZIP file in the mods folder, activate it and then open the shop. The CUMA tab appears last. Then place the delivery area from the CUMA page or via the dedicated placeable. After an update, Reset allows you to regenerate the CUMAs and their equipment. Warning: this operation deletes the existing CUMAs, their machines and their progress. Good to know Single-player only. Multiplayer is not supported. The L key cannot be remapped. Some interface warnings may appear in the log without any consequences. The mod is still being developed and will receive future updates.

Store Category (Jamo Modding) FS25
other

Store Category (Jamo Modding) FS25

Jamo Modding store category. This will help locating my current mods, and projects as all my mods will be Australian themed All Of Jamo's Mods in one easy to find place.

Real Land Finances FS25
other

Real Land Finances FS25

๐Ÿ’ต Buying a field should not be a single click. Real Land Finance turns farmland into what it is in real life: land that is appraised, financed, leased, auctioned and taxed, with prices that rise and fall over the years. Every value comes from public sources, listed next to each parameter in the mod settings. ๐ŸŒ SIX COUNTRIES Play with the rules of the USA (Iowa), Argentina, France, Germany, Poland or Brazil, or with a generic European Union average for any other map. A new savegame picks the country of your game language. Each country brings its own rents, land prices, loan rates, costs and lease law: the French SAFER pre-emption, the German approval period, the Polish 300 ha limit, Brazilian judicial auctions in 30 installments, and more. ๐Ÿ“ˆ LAND PRICES THAT MOVE A field is worth what it produces, priced with the grain of your map, times a land market index that moves every month through booms, peaks, slumps and floors. News about interest rates, grain prices, investment funds and credit crises shakes the market, and rate news also changes the rate of new loans. The Price tab shows a 36-month chart, the phase of the cycle and the news. ๐Ÿฆ HOW YOU PAY Cash, bank mortgage, seller financing, a price agreed in grain, or a deposit with the balance paid at the deed. You can also trade in machinery parked at the dealer or in your own trade-in yard (Shop, Sheds). A plain sentence tells you what you pay today and what comes next before you sign. ๐Ÿ”จ LAND MARKET AND AUCTIONS Neighbouring land comes up as private sales and auctions: online, live at the field sign, or both at once. Register, place bids or set an automatic maximum, and hear the auctioneer on site. Rival bidders compete with you, and a red alert tells you when you are outbid. ๐Ÿก YOUR OWN LAND Sell it to the bank on the free market, publish it at a fixed price, or put it up for auction with the reserve you choose; buildings on the field are sold with it. Or let it out at the rent you ask, with the market rent as a guide: another farm of your game or a local farmer takes it and works the field while the contract lasts, and you collect the rent every year. ๐Ÿ“„ CONTRACTS Level installments, arrears, forfeiture clauses, early payoff and every contract as a printed document. Each kind of document has its own look: sale notice, auction catalog, sale mandate, rent offer, loan simulation. ๐Ÿค BETWEEN FARMS In multiplayer, farms auction, sell and let land to each other: the other farms are notified, bid against each other and pay each other. ๐Ÿ’ผ GNFINANZAS (OPTIONAL) With our Agricultural Financial System installed, installments, rents and property tax are billed to its accounts payable, and the rents you collect go to its accounts receivable. Without it, everything is paid directly from your balance. โš™๏ธ SETTINGS Country profile, market mode (free market, playable market or realistic), number of rival bidders, land price movement and how installments are paid, each with its source. Works in single player, multiplayer and on dedicated servers. Languages: English, Spanish, German, French, Polish and Brazilian Portuguese. Not compatible with other mods that change field prices or field buying and leasing (Dynamic Field Prices, Field Leasing, Land Financing). Made by GN Realism, for players who like their farming real. ๐Ÿšœ

Biker-style clothing set FS25
other
Pickup Service FS25
cars

Pickup Service FS25

With the Pickup Service you can organize the transport and sale of your goods right on your farm. A semi truck comes to your farm, waits at the agreed stop point and can then be loaded by you. As soon as you send the truck off, it leaves your farm and you receive the proceeds for the transported goods. All Preview Videos here: - https://youtu.be/kBsYTRjVz04 (Self Loading) - https://youtu.be/wMJQ8z0AD8A (Milk Pickup) - https://youtu.be/G8PCGr-RyVU (Silo Pickup) Milk collection can be automated as well: the tanker can pick up your milk on demand or every day at a set time. Goods transport - Call a truck at a stop point of your route. - The truck drives the recorded route by itself and waits at the stop point. - Load the truck manually. The tarp opens and a 3D text shows you the current fill level and the value of the goods. - Send the truck off and receive the payment as soon as it has left your farm. - Alternatively, the truck can load a selected product in a selectable amount by itself at a suitable silo loading trigger. Milk collection - Automatic milk collection on demand or on a daily schedule. - Individually adjustable collection time. - Adjustable minimum amount, so the tanker does not set out for just a few liters. Controls You control the service on foot, near a stop point of a route. - Ctrl (left) + T: Call a truck or send a waiting truck off. Setup for players and mappers Routes are set up and edited with the console. - psRecord: Start or finish recording a goods route. - psRecord milk: Start or finish recording a milk route. - psMark: Mark the stop point while recording. - psEdit: Edit the nearest route with the mouse. Waypoints can be moved, inserted or deleted and stop points can be set. - psCancel: Cancel the running truck. - psMilk call or psMilk daily : Set up the milk collection of the nearest milk route (on call or daily, minimum amount). - psClear: Delete the nearest route. Configuration Settings are stored in the route files PickupService_*.xml in the savegame folder. Configurable, among other things: - Truck and trailer models and maximum speed. - Farm assignment via the farm ID. - Schedule, time and minimum amount for milk collection. The route files can be shared with other players and provided directly by mappers.

Vehicle Deformation FS25
other

Vehicle Deformation FS25

The mod adds vehicle deformation during collisions to Farming Simulator 25. The body and individual parts crumple at the point of impact, while the damage strength depends on the intensity of the collision. When two supported vehicles collide, both may be damaged. Works as a standalone mod: there is no need to manually modify vehicle models or files. The damage is visualโ€”the physical shape of the collisions remains unchanged. The result depends on the geometry and materials of the specific vehicle, so the deformation may look different on different vehicles. Warnings in the log When preparing the materials, yellow warnings reading i3d contains non-binary indexed triangle sets may appear in log.txt. They are related to storing auxiliary geometry directly inside the I3D. Based on the checks carried out, these warnings do not, by themselves, interfere with the mod or gameplay. It has not yet been possible to remove them in another way while preserving functionality: the version using a separate .shapes file caused loading errors. Therefore, the working version with warnings has been left in place. The mod is experimental and intended for single-player use. PS THIS IS THE FIRST EXPERIMENTAL VERSION. I RELEASED IT TO FIND OUT WHETHER PLAYERS NEED IT AND WHETHER IT IS WORTH DEVELOPING FURTHER. REDISTRIBUTION OF THE MOD OTHER THAN VIA THE AUTHOR'S LINK IS PROHIBITED, BUT YOU MAY CREATE A FORK OF THE REPOSITORY https://github.com/BMProd-FS/FS25_vehicle_deformation

Footprints FS25
other

Footprints FS25

Add a little realism to Farming Simulator 25! The character now leaves shoe prints when walking and running. Each footprint appears under the corresponding foot at the moment of the step and remains on the surface for some time. Mod features: - Separate left and right footprints. - Tracks appear only while moving โ€” standing still and turning in place do not create them. - Support for forward, backward and sideways movement. - Footprints are placed according to the slope of the surface. - Tracks automatically disappear after 120 seconds. - Model caching and footprint reuse to reduce load. By default, up to 512 footprints are displayed at the same time. The tracks are a visual effect: they do not alter the ground and are not saved after exiting the game.

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11 / 3,344

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