Farming Simulator 22 mods

50,266 results
106 / 3,352
AutoDrive Recanto da Alvorada 2x FS25
other

AutoDrive Recanto da Alvorada 2x FS25

AutoDrive for Recanto da Alvorada 2x map

AutoDrive Fazenda Agua Limpa FS25
other

AutoDrive Fazenda Agua Limpa FS25

AutoDrive for Fazenda Agua Limpa map

Vehicle Spawner Console Command + Infinite Shop Loading Fix FS22
other

Vehicle Spawner Console Command + Infinite Shop Loading Fix FS22

Console Vehicle Spawner fixes an FS22 issue where the vehicle shop remains stuck on an endless loading screen. This can be caused by outdated animation scripts included with certain older or converted mods, and may prevent unrelated modded and base-game vehicles from loading. The repair is applied automatically when the mod is enabled. The mod also adds host-only console commands for finding and spawning vehicles or trailers: - listSpawnVehicles — lists matching vehicles and their store indexes. - spawnVehicle STORE_INDEX — spawns the selected item and deducts its normal shop price. - spawnVehicle STORE_INDEX free — spawns it without deducting money. Example: listSpawnVehicles fendt spawnVehicle 142 8 spawnVehicle 142 8 free The FS22 developer console must be enabled. Commands should be entered by the host while standing in a clear area with enough room for the vehicle.

Horsch Grubber isoBUS Screen (Prefab) V1.0.0.3
other

Horsch Grubber isoBUS Screen (Prefab) V1.0.0.3

Horsch Grubber isoBUS Screen (Prefab) V1.0.0.3 Horsch Cultivator ISOBUS Screen (Prefab) I am providing you with my Horsch cultivator ISOBUS screen. It displays all the important information for a cultivator. The screen is intended for a Horsch Finer 6SL cultivator, but it can also be used for other cultivators. I have included instructions for the installation itself, as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you could let me know so that I can fix them. V1.0.0.3 Added a link to the latest DashboardLive hotfix version to the guide so that isoBUS works with Fendt as well. Required mods: Dashboard Live

Strautmann Magnon 430 CFS isoBUS Screen (Prefab) V1.0.0.3
other

Strautmann Magnon 430 CFS isoBUS Screen (Prefab) V1.0.0.3

Strautmann Magnon 430 CFS isoBUS Screen (Prefab) V1.0.0.3 I am making my Strautmann forage wagon isoBUS screen available to you. All important information for forage wagons is displayed there. The screen is intended for a Strautmann Magnon 430 CFS forage wagon, but it can also be used for other forage wagons. For the installation itself, I have included instructions and the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you could let me know so that I can fix them. V1.0.0.3 Added a link to the latest DashboardLive hotfix version to the guide so that isoBUS works with Fendt as well. Required mods: Dashboard Live

Real Exhaust Smoke BETA 3 v1.0.0.0
other

Real Exhaust Smoke BETA 3 v1.0.0.0

Real Exhaust Smoke BETA 3 v1.0.0.0 WORK IN PROGRESS This mod is under heavy development. Expect rough edges, wrong engine data on some vehicles and changes between versions. Single player only. Back up your savegame before you try it. Bug reports and corrections in the comments are what this build is for. Real Exhaust Smoke replaces the game’s exhaust effect with a simulated diesel engine that breathes, warms up, wears out and smokes the way a real one does. Every vehicle — base game, DLC and (most) mods — gets its own engine: displacement, cylinders, turbo, era, condition. What it does Smoke that means something. Black under load and turbo lag, white when the engine is cold, blue when the oil is overfilled or the rings are worn, faint grey behind a DPF. A classic mechanical-pump tractor smokes on every pull-away; a modern engine with a smoke limiter, VGT and DPF barely does. The amount follows the engine’s size and the air it gets. A turbocharger you can hear. Spool, wastegate or variable vanes, surge on a hard downshift, a blow-off on lift-off, a whine that rises with shaft speed. The vehicle’s own turbo sample can be muted so the mod’s is heard. Temperatures. Coolant, oil, block, manifold, exhaust and charge air with a thermostat, viscous fan clutch, ram air, sun, wind and a coolant heater — and parked vehicles keep cooling while you are away, so a tractor left out overnight starts cold. Cold engines. Glow-plug preheat, longer cranking, rough idle with clatter, white haze, less power until warm. Warm-up aids on keys: coolant heater (Webasto) Ctrl+Alt+R, high idle Ctrl+Alt+T, plug-in block heater Alt+I on foot. The Webasto burns diesel and drains the battery. Electrical system. Battery charge, alternator, regulator voltage, lights, beacons, wipers and the heater as loads. Leave the lights on and the engine will crank slowly — or not at all. Condition and maintenance. Engine oil, coolant, filters, battery, injectors, turbo, rings, cooling system, DPF ash and glow plugs wear with hours and with abuse — lugging, cold hard use, overheating, hot shutdowns. Service them in the workshop (Engine service button); the vehicle’s damage figure follows the engine’s condition — or switch Vehicle damage back to the game’s own wear; never both at once. A first-entry prompt offers to sync an older vehicle’s hour meter to the model. Oil. Check the dipstick on foot (Alt+O); buy the oil can in the shop (hand tools) and top up the sump — hold too long and the excess burns off as blue smoke. Engine feel (optional, four levels). The engine’s own sound follows cold and rough running, the idle hunts, the high idle is audible, quicker rev-up if you want it, and a physical power level where the air the engine actually gets is the power you drive with. HUD. Compact or full engine readout, analog gauges (boost, water, oil pressure, EGT, ammeter), battery meter, speedometer icons, and the vehicle’s own temperature gauge driven by the model. A heat haze above a hot exhaust. Everything is optional and adjustable in the Ctrl+Alt+W window, globally and per vehicle. Vehicle configuration → Manual lets you set aspiration, cylinders, displacement, boost, turbo size, intercooler, era, boost control, smoke limiter, DPF and 12/24 V yourself. Vehicle database The mod ships engine data for every base-game vehicle, the Daimler Truck, Plains & Prairies, MacDon and World’s Fastest Tractor DLCs, and about 400 mod vehicles. Anything else is estimated from the game’s motor figures, and on first entry the mod offers you the window pre-filled with its estimate. Corrections you make there are collected in modSettings/RealExhaustSmoke_unknownVehicles.xml. Keys Key Where Does Ctrl+Alt+W anywhere settings window (in a vehicle: this vehicle’s rows too) Ctrl+Alt+R in the seat coolant heater (Webasto) on/off Ctrl+Alt+T in the seat high idle on/off Alt+I on foot, next to the vehicle plug-in block heater Alt+O on foot dipstick; with the oil can in hand: hold to pour Known limits Single player only. The engine state is not synchronised in multiplayer yet. Engine data for mod vehicles is a hand-maintained database; some rows are estimates and some are wrong. Set the vehicle to Manual and correct it — and leave a comment with the vehicle’s name and the right engine. The game’s own exhaust effect is muted; the mod’s particles replace it. Vehicles whose mod gives an unrealistic power/rpm combination are modelled as the air allows (the HUD says so). Oil can model: “Oil Can” by Nitropunch (sketchfab.com), CC BY 4.0, converted for the mod. Turbo whine cut from “Hot-Rod 496 Chev V8 turbocharged dyno run” by Ears68 (freesound.org, CC BY 3.0) and “Import car revs on *Chassis Dyno with Turbo” by editboy23 (freesound.org, CC0); blow-off derived from “Turbo flutter on a diesel” by spinopel (pixabay.com); whine bed from “Diesel Start-Idle-Revs MZ000004” by DAVESTALKER (freesound.org, CC0). All other sounds are synthesised. *Mod by Joi59, built with Claude. BETA 3 Major changes since 0.3.0.0 A physical engine model (air, fuel, turbo, heat, electrics) replaces the load-driven smoke. Condition, maintenance and workshop service; oil level, dipstick and oil can. Cold running, engine feel and warm-up aids; sounds for the turbo, fan, clatter and heater. Vehicle database (base game, DLC, 400 mod vehicles), first-entry prompt, settings window. HUD readouts, analog gauges, dashboard icons and heat haze.

Ursus Turbo Edit FS22
tractors

Ursus Turbo Edit FS22

A wide range of configurations Added curtains, logo, and 2 decals 155 hp Turbo options included in the configuration 38 km/h

Audi A7 Sportback 2024 версия 1.8 для American Truck Simulator (v1.61.x)
cars
Volvo FMX версия 1.3.0.0 для Farming Simulator 2025 (v1.23.x)
trucks
Truck Traffic Pack версия 3.5.14 для American Truck Simulator (v1.61.x)
trucks
ХТЗ Т-150К - Переделка версия 1.0.0.1 для Farming Simulator 2022
tractors
Jeep CJ5 Renegade 1983 версия 1.0.3.2 для Farming Simulator 2025 (v1.23.x)
cars
John Deere RTK Stations V1.0.0.0
tractors

John Deere RTK Stations V1.0.0.0

John Deere RTK Stations V1.0.0.0 This pack offers you 3 options how and where to place your RTK station. 1 standalone RTK station with own antenna so it can be placed anywhere on the ground and 2 building mounted variants. RTK Station – Standalone: This Antenna can be placed anywhere you want, on the ground. Price: $8,800 Daily upkeep: $15 Shop category: Tools RTK Station – Wall mounted: This Antenna can be placed on any wall of the builing. Price: $7,100 Daily upkeep: $10 Shop category: Tools RTK Station – Roof mounted: This Antenna can be placed on top of the builing. Price: $6,200 Daily upkeep: $10 Shop category: Tools Required mods: Precision Farming

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Volvo FMX XXL версия 1.0.0.0 для Farming Simulator 2025 (v1.23.x)
trucks
Chicken Transport Cage V1.0.0.0
other

Chicken Transport Cage V1.0.0.0

Chicken Transport Cage V1.0.0.0 This cage can be lifted by hand and is used to transport chickens easily. Price: 200 $ Accpted animals: chicken Capacity: 10 chicken Shop category: Animals Usage: Pick up the cage with hand and move it inside of the animal loading trigger. Open the animal loading menu and put animals you want to the cage as you would normally do with animal trailer. Move the cage to other animal loading trigger, unload animals the same way.

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