Farming Simulator 25 mods
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ROPA Tiger6S Cotton Edition v1.0.0.2
ROPA Tiger6S Cotton Edition v1.0.0.2 Änderungsprotokoll 1.0.0.2 – Aktualisierte Version auf 1.21.1.0 – Aktualisiertes Mod-Symbol – Eine kleinere Version des Silos wurde hinzugefügt. – Hinzugefügt wurde die Pappelholzernte mit automatischer Umwandlung in Holzhackschnitzel. – Verbesserte Kompatibilität mit verschiedenen Karten- und Anbaukonfigurationen. – Verbesserte Handhabung nicht verfügbarer Fruchtsorten, wodurch unnötige Warnungen vermieden werden. – Diverse Fehlerbehebungen und Optimierungen zur Verbesserung der Zuverlässigkeit und des Spielablaufs. – Aufnahme der Seilproduktion aus Baumwolle und Wolle in der Schneiderei. – Verbesserte Kompatibilität des MultiFruit-Silos mit neuen Fülltypen und durch Mods hinzugefügten Nutzpflanzen. V1.0.0.1 – Die Anzahl der vom Mehrfruchtsilo akzeptierten Befüllungen wurde erhöht. – Eine irrelevante Warnung in der Konfiguration „Large“ des Ropa Tiger6s wurde behoben. Mit der ROPA Tiger 6S Cotton Edition ernten Sie mühelos Gemüse aller Art, lose Baumwolle, Zwiebeln und Zuckerrohr! Dank des anpassbaren Trichters, des stärkeren Motors und des größeren Treibstofftanks bearbeiten Sie Felder jeder Größe schnell und komfortabel. Die Modifikation beinhaltet eine Textil- und Bekleidungsfabrik sowie ein Mehrfruchtsilo zur Lagerung von loser Baumwolle und anderen Feldfrüchten. Es stehen zwei Monitore zur Verfügung, die nur mit aktiviertem Mercedes DLC funktionieren. Ropa Tiger 6S Cotton Edition Gemüse-, Baumwoll- und Zwiebelernter: Preis: ab 359.000 US-Dollar Leistung: ab 799 PS Höchstgeschwindigkeit: 45 km/h Kapazität: 47.000 – 270.000 l Motorleistung: 799–2000 PS – Farbkonfigurationen – Felgenfarbkonfigurationen – Motorkonfiguration – Trichtergrößenkonfiguration – Reifenkonfiguration Ropa XL 9×45 Fast: Preis: 60.000 US-Dollar Arbeitsbreite: 4,0 m Arbeitsgeschwindigkeit: 45 km/h – Farbkonfigurationen Dieser Schneidbalken ist für die Ernte aller Gemüsesorten und Baumwolle konzipiert. Ropa XL 9×45: Preis: 50.000 US-Dollar Arbeitsbreite: 4,0 m Arbeitsgeschwindigkeit: 10 km/h – Farbkonfigurationen Dieser Schneidbalken ist für die Ernte aller Gemüsesorten und Baumwolle konzipiert. Mehrfruchtsilos Kategorie: Silos Kapazität: 3.500.000 Liter Preis: 50.000 US-Dollar Monatliche Unterhaltskosten: 5 $ Lagerung: Feststoffe und Flüssigkeiten. Stoff- und Bekleidungsproduktion Kategorie: Fabriken Preis: 45.000 US-Dollar Monatliche Wartungsgebühren: 90 $ Rezepte – Eingabe: Wolle, Baumwolle, Stoff – Ausgabe: Stoffe, Bekleidung Tags: Die ModifikationPSRopa Tiger6sSie Felder
Dekoratives Informationsfeld v1.0.0.0
Dekoratives Informationsfeld v1.0.0.0 Dekorative Informationstafel Kategorie: Dekoration Preis: 250 $ Tags: Kategorie Dekoration
Polish Garages V1.0
The pack includes two Polish-style garages, a smaller and a larger version, built from red brick and white concrete blocks. Smaller Garage: Category: Sheds Price: $12,000 Daily upkeep: $10 Larger Garage: Category: Sheds Price: $15,000 Daily upkeep: $10
Exhaust Color Configurations V1.0
Want more smoke? Darker smoke? Or something completely your own? With Exhaust Color Configurations, you can change the exhaust smoke of many vehicles right in the shop or later in the workshop. Standard – Keeps the original exhaust settings. Level 1 – Darker and stronger. Level 2 – Adds a little more. Level 3 – For when you want some serious smoke. Custom – Set your own color, transparency and smoke size. The three preset levels and up to ten custom slots can be adjusted through the automatically created FS25_exhaustColorConfigurations.xml file. The file is located in the corresponding modSettings subfolder. A German/English README with explanations of color, alpha, scale and the Min/Max behavior is also placed there. Want to use different values later? Vehicles you already own keep their saved settings. To apply new values, select a different exhaust level in the workshop and then select the desired level or Custom again.
CarboLime Prefab (Prefab) V1.0.0.3
CarboLime Prefab (Prefab) V1.0.0.3 Changelog 1.0.0.3: Vehicle registration reworked completely: EVERY fertilizer and manure spreader in the game (base game and all active mods) now gets lime and CarboLime automatically – no allow-list, no i3d files and no storeItems.xml entries for individual vehicles needed any more carboLimeVehicles.xml removed, replaced by the exclusion list carboLimeSpreaders.xml (opt individual spreaders out instead of in) Added the missing RegisterSpecialization.lua – without it CarboLimeSpreader.lua was never attached to any vehicle and the entire width/consumption logic stayed inactive Removed the sample vehicle (Bredal K105) from the prefab, since no vehicle is required for the integration any more Fixed a crash: wrong index used when registering CarboLime in supportedSprayTypes/fillTypeSources caused a crash while spreading or when reloading a savegame Fixed the consumption factor calculation (getSprayerUsage/getLimeUsage) – it previously searched across all vehicles and could apply the multiplier to the wrong spreader when several were active at once (e.g. Courseplay helpers) Fixed a bug where lime/CarboLime spread outside the field boundary (e.g. while turning at the headland) could corrupt the automatic field boundary detection used by the AI Helper and Courseplay. Ground state is now only written within already-detected field area. Fixed a wrong l10n key in the BigBag/pallet multi-purchase files (pointed at the lime instead of the CarboLime function text) Fixed a bug where, on spreaders with adjustable sections (VariableWorkWidth, e.g. Amazone ZA-TS 3200), the engine reset the working width to the full machine width on every AI Helper start, regardless of the lime/CarboLime tank content Fixed a bug where, on the same spreaders, the working width used internally by the AI Helper and GPS Pilot stayed stuck at the full machine width for lime/CarboLime, even though the section-width display (F1 HUD) was already correctly narrowed Fixed a bug where the automatic working width shown under “Steering Assist” in the Helper menu did not update after a fill type change on its own, only after detaching and reattaching the spreader This prefab extends your own Farming Simulator 25 mod map with a complete lime fertilization system featuring two variants: classic lime and CarboLime from sugar production. CarboLime is a real agricultural by-product of sugar beet processing. It works faster than standard lime, contains valuable additional nutrients (phosphate, magnesium) and is significantly cheaper – because it is produced as a waste product. WHAT IS INCLUDED? Vehicles & Objects: – Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width) – CarboLime BigBag (2000 L) – purchasable in the shop – CarboLime Pallet (2000 L) – purchasable in the shop – Multi-purchase of up to 8 units at once Map & Technical: – Custom ground texture after spreading (visible difference to standard lime) – Custom spreading particle effect (beige/earthy instead of white) – Custom FillPlane texture in the spreader tank – CarboLime correctly removes the lime requirement – Standard lime correctly overwrites CarboLime fields REALISTIC VALUES: – CarboLime: ~270 € / 2000 L (40% cheaper than lime – by-product) – Spreading amount: 1.5x higher than standard lime – Bulk density: 1.2 kg/L FOR MAP BUILDERS: Complete step-by-step guide included (PDF). All XML entries, paths and configuration are documented. Additional lime spreaders can be enabled easily via carboLimeVehicles.xml – without touching the Lua file. IMPORTANT NOTICE: carboLime.lua may be freely published and distributed in its unmodified form. However, any modified or derivative version may only be published with the explicit written consent of the author. V1.0.0.2 Fixed folder name error in multiPurchaseBigBag_carboLime.xml (“carboLime” casing corrected) Revised carboLime.lua – the configuration path is now detected automatically, regardless of whether the parent folder is named map, maps or scripts Author: Lahmi Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Storage For Small Square Bales V1.0
Storage for small square bales (compatible with Z-215 JAGA by Szaweu,InFoRmEjTiK,Dymitri) Have a nice game! Category: Storage Price: $1,000 Daily upkeep: $2
Halle und Garage v1.0.0.0
Halle und Garage v1.0.0.0 Die Modifikation umfasst zwei landwirtschaftliche Gebäude, bestehend aus: Saal – Preis: 50.000 US-Dollar – Tägliche Wartung: 13 $ – Kategorie: Tiergehege – Verfügt über einen Hühnerstall (maximale Tieranzahl: 120 Hühner) – Verfügt über ein Silo (Fassungsvermögen: 60.000 l) Garage – Preis: 8.500 US-Dollar – Tägliche Wartung: 6 $ – Kategorie: Werkzeuge – Möglichkeit zur Reparatur und Lackierung von Maschinen in der Werkstatt Tags: MaschinenSilo Fassungsverm
Amazone Centaya 4000 Pack – Mod pour Farming Simulator 25
Amazone Centaya 4000 Pack – Mod pour Farming Simulator 25
FS25 Humbaur
FS25 Humbaur Interactive control support has 2 ramps sideboard animations has 5 straps Base game license plates V1.0.0.0 New Mod/Store icons (FS25 version)
Farm Buildings V1.0
The modification contains two farm buildings consisting of: Garage – Price: $50,000 – Daily upkeep: $10 – Category: Tools – Possibility of repairing and painting machines in the workshop Barn with silo – Price: $60,000 – Daily upkeep: $10 – Category: Silos – Silo capacity: 100,000 l
Exhaust Color Configurations – Mod pour Farming Simulator 25
Exhaust Color Configurations – Mod pour Farming Simulator 25
Polish Garages – Mod pour Farming Simulator 25
Polish Garages – Mod pour Farming Simulator 25
Amazone Centaya 4000 Pack V1.0
Centaya 4000 Super: Price: 28.500$ Required power: 195 hp (in combination) Max. working speed: 10 kph Capacity: 1.600l Working width: 4.0m KG 4001 Super: Price: 20.000$ Required power: 135 hp Max. working speed: 10 kph Working width: 4.0m SimulatorGAMES, PipicH
Storage For Small Square Bales – Mod pour Farming Simulator 25
Storage For Small Square Bales – Mod pour Farming Simulator 25
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