Farming Simulator 25 mods
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Mil Mi-8 / Mi-17 (Aerogaviota Livery) FS25
Mil Mi-8 / Mi-17 (Aerogaviota Livery) Simulation Mod: Technical and Operational Analysis Technical Characteristics Twin-Turboshaft Powertrain: Powered by robust turboshaft engines (such as Klimov TV3-117 units) driving a large five-bladed main rotor and a tail rotor, providing exceptional vertical lift and high-altitude performance. Spacious Cabin Capacity: Large cargo and transport cabin layout capable of hauling multi-ton payloads, bulky equipment, or an entire squad of fully equipped personnel via large rear clam-shell doors or side sliding doors. Aerogaviota Livery: Features the distinct blue-and-white corporate and regional aviation scheme associated with Aerogaviota, the Cuban airline operated by the military (FAR) handling domestic and charter civilian/tourist routes. Utility Multi-Role Transport & Logistics: Utilized across simulation environments for heavy utility transport, troop movement, cargo hoisting, and regional passenger or supply flights. Modding Integration: Brings iconic post-Soviet rotary-wing aviation into civilian and utility-focused open-world maps, expanding logistics networks beyond ground transport. Importance Versatile Air Mobility: Demonstrates the unmatched adaptability of the Mi-8/Mi-17 family in bridging commercial charter operations, utility logistics, and tactical transport roles seamlessly. Objective Provide Heavy Rotary Transport: Its primary operational goal is the rapid point-to-point movement of passengers, heavy cargo, and supplies across diverse or remote terrain.
JWeezy Kansas 16x Railroad Savegame V1.0
This is an FS25 save game of a railroad on Kansas 16x. It is a WIP, with ongoing additions, tweaks and updates. Features Most of the mainline is currently single track, with sidings placed periodically. A massive yard is located on the north and south sides of the map, with a locomotive shop and rerailer for assembling trains. An intermodal yard is located on the northwest and southeast sides of the map. There are a few different industries, with plans to add more. Both yards and both intermodal yards have been drawn in. An interchange is located along the north side of the north rail yard. The save game includes partially set-up railroad contracts. Specifications Mainline straight sections: up to 25 mph Mainline corners and switches: 15 mph Yards: 10 mph Required: Kansas 16x Placeable Railroad Track Railroad Locomotives Railroad Rolling Stock Railroad Warehouse Railroad Contracts More Fill types Universal Autoload Steel Mill
Railroad Rolling Stock V3.0.0.7
Railroad rolling stock converted to FS25. Not everything has been converted yet, and the mod remains a work in progress with ongoing additions, tweaks, and updates. Features Use the store deliveries mod to spawn rolling stock next to the track. Use extra strength to place the rolling stock on the track. LUMBERJACK is recommended because it can lift the rolling stock when its settings are changed in-game. Every truck has invisible wheels in the middle of the front and rear axle. These wheels sit between the rails and keep the rolling stock on the tracks. Connect a locomotive and use the “fold” function to unfold the rolling stock. This allows the trucks to turn and follow the rails correctly. All rolling stock can be connected from either side, except passenger cars and intermodal cars. These can only be connected when they are all facing the same way. Changelog 3.0.0.7 Updated rolling stock size measurements 3.0.0.6 Optimization and reduction of errors 3.0.0.5 Added the following rolling stock:G39 Iron Ore JennyG39 Iron Ore Jenny train 3.0.0.4 Added the following rolling stock:Centerbeam2Centerbeam3Centerbeam4Flatbed3Flatbed4Flatbed5Flatbed6Flatbed7InspectionBoxcarladleCarsnowPlowSplineCar1SplineCar2SplineCar3SplineCar4SplineCar5Torpedo44′ Gondola65′ Gondola67′ Flat Bottom GondolaLivestock Car 3.0.0.3 Added the following rolling stock:DTTX Maxi-Stack II Wellcars 3.0.0.1 Added the following rolling stock:Boxcar 60ft Hi-CubeFlatbed52′ Flat Bottom Godola64′ Reefer36′ Tanker42′ Tanker48′ Tanker54′ Tanker60′ TankerWoodchip 3.0.0.0 Started conversion to FS25! 2.2.4.3 Redid textures on the Reefer 2.2.4.2 Redid textures on Gondolas 2.2.4.1 Redid textures on Coil Cars 2.2.4.0 Rebuilt almost all freight rolling stock to have changeable car numbers 2.2.3.1 Adjusted attacher joints on longer rolling stock to reduce sway through crossovers 2.2.3.0 Complete rebalance of costs to accurately reflect cost to buy new 2.2.2.2 Added the following rolling stock:BN AutorackCN AutorackCR AutorackD&RGW AutorackGTW AutorackNW AutorackSP Autorack 2.2.2.1 Redid Reefers and added engine start and running noise 2.2.2.0 Rebuilt Centerbeams and added Centerbeam3 and Centerbeam4 2.2.1.9 Added handle animations to 50ft boxcar 2.2.1.8 Added handle animations to Reefer and Hi-Cube and added a snow plow 2.2.1.7 Rebuilt the gondolas and added the 52ft flatbottom gondola 2.2.1.6 Rebuilt coal hoppers and added the following:Inspection BoxcarAEPX Coal CarBNSF 2 Coal CarFURX Coal CarCHS 3 and 4 Bay Covered HopperKCS 3 and 4 Bay Covered HopperGACX 3 and 4 Bay Covered Hopper 2.2.1.5 Rebuilt tankers and combined and renamed them by length, also added:36′ Tanker42′ Tanker48′ Tanker4 Bay Rib Side Covered HopperFURX Coal Car 2.2.1.4 Added the following rolling stock:Trinity Rail Spline CarsViewliner LoungeViewliner SleeperTropicana ReeferReplaced Trash car with rebuilt woodchip car 2.2.1.3 Corrected texture issue with Coil Cars (Thanks Logitech391!) 2.2.1.2 Added 65′ Flatbottom Gondola and Metra Gallery Car 2.2.1.1 Rebuilt wagonTanker1 2.2.1.0 Added brake force to all railcars 2.2.0.6 Added more Coil Car paint schemes in collaboration with Eastern Ontario Edits 2.2.0.5 Added more decal options to Autorack in collaboration with Eastern Ontario Edits 2.2.0.4 Rebuilt 89ft Piggyback 2.2.0.3 Added color options to Autorack and more decal options 2.2.0.2 Rebuilt the wellcars 2.2.0.1 Corrected suspension on Centerbeam car 2.2.0.0 Made all railcars enterable and added Universal Passenger to all railcars 2.1.5.5 Added full interior to Caboose and made it enterable with multiple different cameras 2.1.5.4 Corrected textures on Molten Metal Ladle Car 2.1.5.3 Added Viewliner baggage and Viewliner Coach 2.1.5.2 Reworked suspension and attachers on wellcars to stabilize them and reduce derailments 2.1.5.1 Reworked collisions on wellcars 2.1.5.0 Added brake lines to all rolling stock 2.1.4.4 Reworked all wellcars to work with Titan Containers and added the following cars:ADM 3 bay and 4 bay hopperGBRX 3 bay and 4 bay hopperTILX 3 bay and 4 bay hopperACFX TankerGATX TankerUTLX Tanker 2.1.4.3 Corrected dirt textures on Autorack 2.1.4.2 Added the following rolling stock:Amfleet CoachAmfleet DinerD&RGW Coal CarDepressed Flatbed CarMolten Metal Ladle CarNKP Caboose 2.1.4.1 Added Universal Autoload to 50ft boxcar, 60ft Hi-Cube boxcar, reefer, and centerbeam cars 2.1.4.0 Added the following rolling stock:60ft double door Hi-Cube boxcars in GATX, TTX, and UP 2.1.3.5 Added BNSF Chiller Decals to BNSF Reefers 2.1.3.4 Added the following rolling stock:Caboose with ATSF, BN, and SP paint schemesCoil Car with CSX and NS paint schemes 2.1.3.3 Added the following rolling stock:SO MANY gondola options in Collaboration with Eastern Ontario EditsSO MANY Boxcar options 2.1.3.2 Added NS logo options to Autorack and Reefer 2.1.3.1 Corrected issues with Autorack, 3 Bay Covered Hopper, and Mixed Consist 2.1.3.0 Corrected dirt textures on the Reefer and added the following rolling stock:3 Bay Covered Hopper 2.1.2.5 Combined 2-Bay hoppers, 4-Bay hoppers, and coal wagons to prepare for next major updates 2.1.2.4 Added ability to load cows into livestock trailer and changed tankers to fillTypeCategory “liquid” 2.1.2.3 Added the following rolling stock:Flatbed5 Bulkhead with StakesTanker2 2.1.2.2 Adjusted wheels and COM to increase stability and decrease derailments 2.1.2.1 Adjusted attacherJoints to reduce rubber banding from slack in couplers 2.1.2.0 Added the following:50ft Canadian Boxcars in Collaboration with Eastern Ontario EditsCanadian Grain cars in Collaboration with Eastern Ontario Edits 2.1.1.3 Added the following:Mixed Freight Consist #1 2.1.1.2 Added the following rolling stock:ATSF 2 bay covered hopperBN 2 bay covered hopperNS 2 bay covered hopper 2.1.1.1 Fixed unload animations on coal gondolas and hoppers and added cover animation to 4 bay covered hoppers 2.1.1.0 Changed all Superliner Passenger cars to IC controls for doors 2.1.0.1 Added the following rolling stock:WC BoxcarWC Grain HopperWC Gondola 2.1.0.0 Initial Public Release 2.0.2.1 Corrected all errors 2.0.2.0 Reworked the following rolling stock to connect in either direction:Autorackcenterbeam1centerbeam2flatbed1flatbed2flatbed3flatbed4trashCarwagonBoxcar1wagonCoal1wagonCoal2wagonCoal3wagonCoal4wagonGondola1wagonGondola2wagonGrain1wagonGrain2wagonGrain3wagonLivestockwagonReefer1wagonTanker1 2.0.1.2 Added EOTD 2.0.1.1 Adjusted wheels and attachJoints. Increased weight of all rolling stock to increase ability to follow track 2.0.1.0 Added the following rolling stock:Amtrak Superliner Baggage Car Phase VAmtrak Superliner Coach Car Phase VAmtrak Superliner First Class Car Phase VAmtrak Superliner Diner Car Phase VAmtrak Superliner Lounge Car Phase V 2.0.0.2 Replaced all rolling stock bogies with better model and redid attacher height to all match 2.0.0.1 Added DTTX Autorack 2.0.0.0 Added DTTX Maxi-stack 3 and 5. Reworked the following rolling stock to use component bogies:centerbeam1centerbeam2flatbed1flatbed2flatbed4trashCarwagonCoal1wagonCoal2wagonCoal3wagonCoal4wagonGondola1wagonGrain1wagonGrain2wagonGrain3wagonLivestockwagonReefer1wagonTanker1wellcars 1.4.1.0 Added 64ft Trinity Reefer 1.4.0.1 Added collisions to couplers. Increased clip distance to 2500. Changed collision mask for use with winch 1.4.0.0 Initial Testing Release DISCLAIMER: Due to model variations and limitations, locomotives and rolling stock may not be 100% accurate to real world standards
John Deere 35C ZTS Mini Excavator V1.0.0.21
Bring a compact excavator to your farm with the John Deere 35C ZTS! This FS25 conversion features updated John Deere branding, refreshed interior textures, and three detachable buckets for digging and material handling. Included features Updated John Deere decals and branding. Refreshed seat and cab textures. Added IC controls to open door and window. Updated shop images and mod icon. Three TerraFarm-ready buckets: Wide grading bucket — 2,500 L Regular digging bucket — 1,500 L Small trenching bucket — 1,000 L Grapple preview — coming in a future update The custom rotating log grapple shown in the screenshots is a preview and is not included in this release. I’m still fine-tuning its physics, including mounting stability and how securely it grips logs. It will be released in a future update once those adjustments and testing are complete. Farming Simulator 25 and TerraFarm must be installed and enabled. SecondChanceGaming3709 and Canadian FS Converted from FS22 with permission from Canadian FS. Thank you for allowing this project to continue into FS25!
Placeable Railroad Track V2.2.0.2
This is a placeable railroad track mod converted to FS25. It does not include everything from FS25 yet and is a work in progress. Features Track appears on the map as thin black lines. Switches appear on the map as thin white lines and can be changed by right-clicking them on the map. Signals appear on the map as red, yellow, or green dots and can be changed by right-clicking them on the map. Signals should automatically revert to red once a train has passed. Crossing guards should work automatically without external mods and should only trigger when the track is lined through them and a train is approaching. Added diamonds and reworked the sounds. Sounds trigger once when wheels hit the rail diamond. Sound volume and pitch are adjusted automatically based on the speed of the train. Faster trains produce louder sounds, while slower trains produce quieter sounds. Diamonds automatically switch for the approaching locomotive without external mods. Changelog V2.2.0.2 Separated clear-area nodes from leveling/paint-area nodes so terrain painting matches the working track pieces. 2.2.0.1 Added explicit terrain paint areas to railroad placeables for reliable ground texture painting on large/custom maps. Preserved existing gravel, concrete, and grass ground types while separating terrain painting from leveling. Fixed missing final gravel/level area markers on 20M_right4, wye_right, and wye_left. 2.2.0.0 Added railroad track lines to the HUD and full-screen maps. Added selected-route highlighting and right-click map control for switches. Added multiplayer synchronization for map-operated switches. Converted railroad signals to FS25 glow shader control. Added colored signal status and right-click aspect control to the full-screen map. Added automatic red reset when a train passes a signal. 2.1.0.1 Fixed the rail detector for crossing gates and diamonds and revised diamond dynamic collision animations. 2.1.0.0 Added automatic locomotive/railcar occupancy detection for crossing guards and diamonds without the use of external mods. 2.0.0.4 Added 100M concrete crossing and 500M concrete crossing. 2.0.0.3 Rebuilt collisions on switches again to reduce derailments, but it did not work. Reverted to 2.0.0.1 collisions. 2.0.0.2 Rebuilt collisions on switches again to reduce derailments, but it did not work. 2.0.0.1 Rebuilt collisions on switches to reduce derailments. 2.0.0.0 Beginning FS25 Conversion! 1.3.3.6 Added a roundhouse. 1.3.3.5 Added Turntable Tracks and Maintenance Facility with Sanding Tower. 1.3.3.4 Fixed an error on some automatic animations and added the ability to disable guards. 1.3.3.3 Added auto red animation to signals. 1.3.3.2 Added emergency flare for crossings. 1.3.3.1 Added modular bridge pieces. 1.3.3.0 Corrected the store category for the adjustable ramp. 1.3.2.9 Rebuilt the rest of the track to remove railroad tie collisions. 1.3.2.8 Rebuilt all flat track to remove railroad tie collisions. 1.3.2.7 Added siding signal. 1.3.2.6 Added wye’s and single and double overhead signals. 1.3.2.5 Added Yard Speed and Single Lane crossing Guard variants. 1.3.2.4 Added 30, 45, and 90 degree Diamonds. 1.3.2.3 Added 1M, 5M, and 10M straight sections. 1.3.2.2 Rebuilt all switches. 1.3.2.1 Added short switch left and right. 1.3.2.0 Added tunnel entrance and tunnel “fence”. 1.3.1.8 Added switches with the handle on the other side. 1.3.1.7 Fixed many collision issues on Yard Ladders, switches, and crossovers. 1.3.1.6 Added 100M straight incline and decline tracks. 1.3.1.5 Added Hump Yard Prefab with controls in building. 1.3.1.4 Added crossing buck and single and double signals. 1.3.1.3 Added 30 degree turns and concrete crossings for sidings and branch lines. 1.3.1.2 Added 10 degree incline and decline turns. 1.3.1.1 Redid all placeables to work with new JWeezy Store Category. 1.3.1.0 Added 5 degree incline and decline turns. 1.3.0.5 Added Yard Shop Right. 1.3.0.4 Reworked all switches, crossovers, and ladders so that Animated Object Extension will operate crossing guards automatically. 1.3.0.3 Added high-speed crossovers and switches. 1.3.0.2 Added overhead signals and bridges. 1.3.0.1 Added option for yellow signals on Vader Signal. 1.3.0.0 Rebuilt Platform and added/rebuilt Train Station. 1.2.3.0 Changed Turntable setup to hopefully make it a lot easier. 1.2.2.4 Changed bridge support to steel support. 1.2.2.3 Added Turntable. 1.2.2.2 Added Concrete Crossings for 5, 10, and 20 degree curves. 1.2.2.1 Changed bell noise for crossings and corrected animation. 1.2.2.0 Redid collisions on all switches, yard ladders, and crossovers to improve stability on trains and reduce derailments. 1.2.1.0 Fixed some collision issues on switches. 1.2.0.3 Added Railroad Bridge. 1.2.0.2 Added railroad track fence. 1.2.0.1 Added 20M straight track at inclines 1-5% and declines 1-5%. 1.2.0.0 Initial Public Release. 1.1.1.1 Cleaned all errors. 1.1.1.0 Updated costs and daily upkeep. 1.1.0.4 Added Yard Shop. Added trainStop. Added County Crossing Gaurd. Reworked Vader Signal. 1.1.0.3 Added 100M rerailer. Added 30 Degree Left. Added 90 Degree Left. Added 30 Degree Right. 1.1.0.2 Corrected small collision issues on switches, ladders, and crossovers. 1.1.0.1 Reworked tracks on switches, ladders, and crossovers to be more realistic. 1.1.0.0 Changed switches, ladders, and crossovers from 20 degrees to 10 degrees. Added triple Vader Signal. Added Crossing Guard. Added Concrete Crossing. 1.0.3.0 Added Yard Ladder Left 1 & 2. 1.0.2.0 Added Yard Ladder Right 1 & 2. 1.0.1.0 Initial Testing Release.
Steel Mill V1.0
This is my attempt at building a blast furnace and steel mill! The blast furnace takes coal, iron ore, and limestone. you can also add in scrap metal to create a different recipe. The blast furnace produces molten metal that loads under the troughs for trom the furnace. raw materials are unloaded into the conveyor belt around back. Molten metal is then taken to the back room of the steel mill and unloaded (just onto the ground for now) it will then produce W18x97 steel beams in 20, 30, 40, 50, or 60 feet lengths. It can also be used to produce steel coils. currently it can produce 50″ x 50″ steel coils and 84″ x 84″ steel coils. Beams will be spawned outside, under the crane against the wall of the steel mill and coils will spawn inside against the same wall. This mod, like most of my mods is a big WIP. I add stuff as I think of them and I am constantly tweaking and updating it. I plan on adding more options to build eventually. As always, let me know if you have any suggestions or feedback.
Railroad Warehouse V1.0
This is my build of a railroad warehouses where you can transfer materials from truck and trailers to rail, now converted to FS25! It has many different warehouses included. This mod, like most of my mods is a WIP. I AM STILL WORKING ON THEM so please dont get on here and tell me the workshop is empty. I know it is. Im working on it, but I wanted people to be able to try my savegame as I have added a bunch of new stuff. I add stuff as I think of them and I am constantly tweaking and updating it. As always, let me know if you have any suggestions or feedback.
Railroad Contracts V1.0
This is a completely new mod for me. It adds the ability to create railroad contracts in ANY map you are playing on. I did use AI to help me create this as coding is a bit over my head. IT WILL HAVE BUGS AND ISSUES. It is also a MAJOR WIP as I continue to add things and refine things, but I wanted everybody to enjoy it as I am and I think its at a stable place now where it can be used reliably. Please feel free to let me know your ideas and thoughts and any issues you may have! I have a loose direction I want to go with this currently, but always open to input and feedback! Below is AI’s description of the mod. The mod contains a README with a MUCH more detailed description and instructions to operate this mod. Railroad Contracts adds dynamic, railroad-focused freight operations to Farming Simulator 25 using your actual industries, rolling stock, yards, terminals, and interchanges. Create custom railroad locations, run manifest, intermodal, industry, bulk, unit, interchange, and palletized freight contracts, assemble specific railcars into trains, and operate realistic loaded and empty-return movements. Contracts use commodity-appropriate equipment, railroad-style train symbols, service-based deadlines and payouts, physical railcar assignments, and persistent savegame tracking. Interchanges can use player-owned cars or supply temporary external equipment spotted directly on your railroad track. External cars remain assigned through the loaded move and required empty return, while Universal Autoload-compatible railcars support palletized freight. Designed for custom FS25 railroad operations. Currently single-player only.
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