Farming Simulator 25 mods

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JWeezy Terrafarm V1.0.0.0
maps

JWeezy Terrafarm V1.0.0.0

This is an add-on mod to add my equipment to Terrafarm. YOU NEED: Terrafarm mod I will update this when I convert more equipment.

Sickinger-Höhe Rheinland-Pfalz FS25
maps

Sickinger-Höhe Rheinland-Pfalz FS25

The Sickinger Höhe (formerly also “Landstuhler Höhe”) is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, of which it represents the northern part. Welcome to the 4x Map Sickinger Höhe. The Sickinger Höhe (formerly also Landstuhler Höhe) is a landscape in southwest Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, of which it represents the northern part. The name is reminiscent of the former affiliation of central parts of the area to the Landstuhl domain owned by the Lords of Sickingen. This is a detailed replica of the region, realistic roads, realistic terrain 90% accurate, structure like in real-life. Enjoy the fields, forests and landscape. Dive into a map that you haven't played yet. Features: - Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with a mountainous terrain (sometimes very steep) - 206 fields with a total area of 825 hectares, ranging from 0.33 hectares to 28.23 hectares - 36 purchasable forest areas - 8 courtyards which are prefabricated but can also be edited yourself - 3 BGA fakes, these can also be edited individually - Additional fruits (rye, spelt, triticale and much more) - Stubble destruction is also present - Realistic license plates, just like they are in real life - Higher number of ground angles - 8 sales stations, including 3 purchaseable productions I wish you a lot of fun and enjoyment on the Sickinger-Höhe in Rhineland-Palatinate! The required mods can be loaded directly into the game because they ALL come from the official mod hub!!! There is a bug and improvements channel on my Discord server (https://discord.gg/jjtYTJQFEW), where I would ask you to let me know any bugs or suggestions for improvements. Credits: JohannesG !!!!ATTENTION: Uploading to other platforms is strictly prohibited, this is ONLY done by me!!!! BGA land is now purchasable (land 243), Field beans added as a crop Field grass has been renamed to grass seed Grass seed can traditionally be processed with a mower or harvested with a combine harvester. (You will then obtain grass seed, which can be sold separately) Threshing grass seed leaves hay behind Prices for all crop types adjusted Yield adjusted (don't worry, it was increased) Best price chart adjusted Occluder bug fixed XML adjustments A NEW SAVEGAME IS REQUIRED!!! Here is the promised update (hot fix is coming soon) :) A new save game is not absolutely necessary (if the guide posts bother you where flies are, you have to make a new save game) Changelog version 1.2.0.1 - Some visual adjustments - Fixed disappearance of floor at square 43-44 - Delineator posts that were in the ground or flying were placed correctly (If I missed something, please report it in the Discord) - Precision farming corrected (buying samples now works without any problems) - The water channel at field 17 that was too high was placed correctly - Tractor that was in the fence was moved - The pink cap on the signs has been corrected - Place trees and bushes across the land next to the fields so that the landscape is not too empty - Trees that were too close to field paths/forest paths were removed or position adjusted - Preview image has been renewed - Fixed some bugs - Fields (farmlands) have been traced - Files that are not needed have been removed The water puddles will be completely recreated again, this will follow in the next update. Start vehicles are also added. There can be bugs etc. which is normal, just report them on my Discord: https://discord.gg/jjtYTJQFEW and they will be fixed. Mistakes are human. After a long time the promised update A lot of passion and work went into it, but the result is impressive :) A new save game is required Version 1.1.0.0 has been ready for a while, but since it was still being tested and some things were discovered, I decided to first fix the things I found and then publish them in version 1.2.0.0. Full changelog version 1.2.0.0 - All DLCs are compatible, - Electricity pylons placed, - Farmland`s corrected, - New roads texture, - Guide post (cat's eyes) renewed this time with reflection, - Local signs now also have reflection, - Villages renewed (more decoration, fences and fewer trees), - Forests have been adjusted so that there are fewer trees, which is better for performance, - General performance improved, - Grass for painting Works without any problems, - Area 255 can be purchased (only serves as a placeholder for where fields want to be placed together, but will still be adjusted), - Terrain revised in some places, - More paintable textures, - PDA map renewed (higher resolution so that it is no longer a mass of pixels), - Fixed some log errors (texture warnings), - Rapeseed should now have an animation when unloading into the trailer (also when tipping the trailer), - There are 2 courtyards (H1 and H2) which can be customized, - The remaining areas (marked H1-11) can be built on your own, - Adjusted required mods - Collision of the guide posts removed, - Map background inserted, - Missing edge strip added, - Fixed a few small things - Cotton, sugar cane, rice removed from the map, - Some fields now have grass planted by default, - Standing Ki vehicles have been partially adjusted and new ones added, - Bee area at H2 (Hof2) has been fixed and can now be sold, - BGA Saalstadt's speed has been adapted to the map (approx. 3 times as fast as standard) Info: Start vehicles are still being adapted to the map. There can be bugs etc. which is normal, just report them on my Discord: https://discord.gg/jjtYTJQFEW and they will be fixed. Mistakes are human.:smokebreak: This is a hotfix update, mostly includes fixed. Change list: - Night was adjusted (I have also informed myself and read the other user also have problems with the adaptation. Even on Standard Maps, the adapted colorgradingnight does not want to load properly, so he invites you to the day for the day at night and therefore it is a bit brighter at night) - Grass on dirt roads was replaced with another that has more variation and is no longer displayed on the map than grass, - Field 63 received an entrance - Insert away from the sawmill to the field behind, - Bushes or grass that went through paths was removed, - Fields that were not drawn or were not drawn were drawn, - Trees that were still too close to the field were moved - PDA Map a little adapted, - AI traffic has received a thresher - AI traffic, speed of tractor and thresher adapted, - folder structure adapted, - Fixed some visual bugs, - A required mod was removed (FS25_Hedgepack), - Petrol stations shelf texture fixed, - some errors in the log (but there are still a few mistakes that are fixed during the course), - Error list on a Dedi server is now smaller (I don't get 2 errors away, the others are only there because the files are too big) A new savegame is not absolutely necessary, but if you want to play with all adjustments, it would make sense to start a new one In the next update, innovations will be inserted again What exactly is inserted? These things are placed exactly via Google Maps The country roads sometimes get guardrails (as in real-life), Electricity masts are placed (as in real-life), Matching decoration, Glass fiber cable, Furthermore, all farms are revised, some of the other buildings, more decoration, visually embellished, etc. Akergrass is also made and dried up and much more. I hope you look forward to the upcoming updates and also to today's. My motivation does not seem to end and still have fun to improve the map, but first a break break;) This is a remake packed as an update :) Change list: !!! The first 3 grass species cannot be painted because they do not work properly but the 4 meadows can already be painted !!! - When placing a cow pasture etc., grass is now also planted - Summer wheat/barley and winter wheat/barley as a single fruit - there is also a flowering middleman, clover, meadow, lucerne - A tractor was added to the AI ​​traffic - dirt roads/field edges have been revised - Forest paths were revised - Map was optimized in some places - Map ZIP file was curtailed and files that were not required were removed (only 1.1GB tall) - Forests were newly created from 0 to - Waldboden Texture changed and soil deformation removed in it - Forests have received decorations (mushrooms, sticks, other plants) - Forests have got new trees so that the variety is better - Ai Splines added for each dirt road/forest path, helpers should now get directly to the field - Added more textures to paint - Added more plants to paint - More trees to choose from - more texture adjustments - Mais plants adapted - 2 other mods are required - Characteristics was adjusted (you can choose the district freely 1.2 or 3 letters) - Ki-Verhicle tractor has received a realistic sound - Colorgradingnight.xml has been added and adjusted (at night it gets even more realistic) - Flasch painted textures were corrected - Other floating objects were corrected - Grass that went through objects was removed - Grass which grew by dirt roads was remedied !!! A new savegame is required !!! If you play with Precision Farming, don't be surprised that you cannot buy soil samples after creating a new savegame. Save briefly from and after the savings shop again you can buy the samples !!! There can be bugs etc. but which is normal, they simply like to report on my discord: https: //discord.gg/jjtytjqfew and they are fixed. Errors are human. The log is not yet entirely flawless, but are mostly just texture warnings. These are remedied bit by bit so that the log is clean - revised and revised all field edges - Road edges revised and newly created - Forest areas can now be bought - Forests have been completely newly created (new design and new trees) - dirt roads have been completely newly created (got a self -created texture) - Villages were provided with decoration (not much at first so that it also seems authentic) - Villages have received new houses that fit the region - Added parked cars so that it works lively - Passers -by were adjusted - AI traffic was adjusted - Höfe were newly created from 0 on with a new design - Start Farm was renewed - A new courtyard was added - New fruit varieties have been added - MAP was made Precision Farming compatible (also the new fruit varieties) - dealer and petrol station somewhat adapted - Fixed sawmill error error was remedied - Grain silo Herschberg has been adjusted and got a suitable logo - Some sales outlets have been adjusted (some of them new design and visually embellished) - BGA bottles have been renewed and got a new design - Stopping crash destroyed - Some virsual adjustments - A missing XML that adds the light at night and day (is now darker at night and not so bright) - Grass on the edges was exchanged with a new one so that it looks better - Some of the dirt roads have got themselves created themselves (only serves to look at optics) - PDA (ESC) MAP has been revised, streets and dirt roads were drawn -PDA MAP has received markings where the BGA and Hof are located (is marked with H1 -9 and BGA1-3) - Modesc was tidy and some information was added - Characteristics have been adjusted again and are now fitting the region - Map.XML was adjusted - Bottom angles were increased from 8 to 256 - Extreme roads were removed and texture was re -adapted - Pedestrians were added - AI traffic was added - Helpers courses have been added but currently only across all main roads (wherever cars can drive the helper too) - The floor was revised in some places - Guide posts revised - Farming the farmers market was fixed too high - Map background was removed (this was criticized by Giants Modhub and is being created again) - Decoration was partially started - floating/flying objects adapted or removed - Error list from Giants Modhub was remedied - Characteristics was adapted to Rhineland-Palatinate and created So that all changes are taken over, a new savegame is necessary! - Draging problem at Croßeilo Saalstadt was fixed - Street texture has been revised - Signs overloaded - Renamed and adjusted sawmill (grille bug has not yet been remedied) - Inserted textures adapted - Floor deformation was adjusted (gravel no longer like Treisand) - Graphics/colors have been revised (XML settings) - Start farm vehicles added - floating trees, etc. were removed - Minimap / PDA MAP was overlooked and streets were drawn (dirt roads are still missing) - Some textures have been adjusted - You should no longer leave any traces on the main streets - 2 flying fences were removed - XML ​​adjustments were made

Platzierbare Gräben V1.0.0.0
other

Platzierbare Gräben V1.0.0.0

Platzierbare Gräben V1.0.0.0 Dies ist ein Paket mit Gräben, mit denen Sie Rohrleitungsprojekte auf jeder beliebigen Karte erstellen können, jetzt konvertiert für FS25! Ich überarbeite das alles gerade, um es viel besser zu organisieren, daher werde ich weitere hochladen, sobald ich sie ordnungsgemäß konvertiert habe. Ich empfehle die Verwendung der Grid-Snap-Modifikation, damit lässt sich alles perfekt ausrichten. Diese Mod benötigt meine Jweezy Store Kategorien-Mod, da sich alle platzierbaren Rohre in meinem Baumenü befinden! Wie immer freue ich mich über Kommentare mit Vorschlägen für Ergänzungen, Feedback oder Hinweisen auf Fehler, die ich beheben sollte. Erforderliche Mods: JWeezy Store Kategorie Tags: Diese ModErforderliche ModsSie Rohrleitungsprojekte

Adjust Fuel Tank V2.1.0.2
other

Adjust Fuel Tank V2.1.0.2

With this mod, you can adjust your vehicle’s diesel tank from -50% to +1000%, the electrical capacity from 50% to +1000%, and, when using the AdBlue Def Mod, the AdBlue tank from 50% to +1000%. Features Adjust the diesel tank from -50% to +1000%. Adjust the electrical capacity from 50% to +1000%. Adjust the AdBlue tank from 50% to +1000% when using the AdBlue Def Mod. The mod only works on vehicles that you can control yourself. It does not work on trailers, devices, or stationary things. That’s intentional. For vehicles that have the option to choose between electric drive and engine in the shop, all 3 selection fields are displayed so that you can still adjust the appropriate size. Please match the selected drive. Important: As you make your tank larger, the weight of your vehicle also increases because it holds more diesel. Therefore, your current vehicle may need a more powerful engine, depending on which vehicle you have and how large your tank change is. Pay attention to this if your vehicle becomes slow or has problems on slopes or with trailers/attachments. I can’t say whether the mod is server compatible / MP because I haven’t tested it. Changelog V2.1.0.2Fixing error messages in the log after game updates

Worker Skill System FS25
other

Worker Skill System FS25

The "Worker Skill System" in Farming Simulator 25 makes the AI helpers behave like a real farm crew. Instead of starting a job with an unnamed helper, press the "H" key with an AI vehicle ready to start to open a clear selection window for workers. The screen displays several workers. Overview of the "Worker Skill System" The "Worker Skill System" is a script mod by Sumro Gaming for Farming Simulator 25. This page explains the mod before the player accesses the download source. The "Worker Skill System" makes the AI helpers in Farming Simulator 25 behave like a real farm crew. Instead of starting a job with a nameless helper, pressing the "H" key on an AI-capable vehicle opens a clear selection window for workers Details on the "Worker Skill System" Features: The "Worker Skill System" focuses on the following features: It adds permanent worker profiles (with name, level, experience points/XP, specialty, attribute, wage, availability, and saved statistics); it opens a worker selection window for AI-enabled vehicles with the press of the "H" key (including options such as "Start Selected" and "Automatically Best"); and it utilizes skill-based, individual wages as well as bonuses for higher-level workers in areas such as fuel consumption, wear and tear, damage, work accuracy, and error correction. The mod adds permanent AI worker profiles, a selection screen, skill levels, XP progression, individual wages, job suitability checks, specialist bonuses, and quick feedback on worker status during helper missions. The particular benefit of this release lies in the fact that helpers become named farm employees instead of remaining anonymous AI workers. Players can select the appropriate worker for tasks such as sowing, harvesting, baling, transporting, or spraying and track their development over time. Since the "Worker Skill System" is documented specifically for FS25 players, the description outlines not only the technical details of the ZIP file but also its practical impact on gameplay, rather than simply leaving visitors with a title and a button.

Grass Tram Line FS25
other

Grass Tram Line FS25

"Tramline Grass" is a mod for Farming Simulator 25 (Fields & Crops category) by Sumro Gaming. This page explains the mod before the player accesses the download source. With "Tramline Grass", players can create tramlines through the in-game settings menu without having to reseed the field. Simply select a field number, click "Apply", and the mod will create visible tramlines on the selected field. "Tramline Grass" is a standalone mod by Sumro Gaming for Farming Simulator 25. It is aimed at players who want more realistic crop and field behavior during normal fieldwork. The main goal is simple: players can create tramlines directly in the settings menu without having to sow new seeds. Select the field number, confirm your choice, and the mod will take care of the rest. "Tramline Grass" is not only about the file existing, but also about what the mod does, when it is useful, and how it can be safely tested in a real game. The "Tramline Grass" mod focuses on the following features: creating tramlines on the selected field through the settings menu, removing crops from the tire tracks and filling them with grass, adding tramlines on the headland (within the field), and shortening the grass after vehicles drive over it. The mod analyzes the selected field, creates tramlines, removes crops from the tire tracks, fills them with grass, and ensures that the grass remains visually shorter after vehicles pass over it. This is particularly useful on well-structured farms where the tramlines are meant to look deliberate and planned. It is not just a visible strip; the mod improves orientation in the field when spraying and during repeated passes. Since "Tramline Grass" is documented specifically for FS25 players, this article explains not only the technical details of the ZIP file, but also its practical effects on gameplay, instead of leaving visitors with nothing more than a title and a download button. Tramline creation process: This mod is best suited to active savegames with ongoing farming operations and allows players to compare field behavior before and after using the mod—for example, when sowing, spraying, harvesting, or working on the headland. The three screenshots on this page show "Tramline Grass" in the game and allow for a visual comparison before accessing the download source. A good way to evaluate "Tramline Grass" is to perform the same task before and after activating the mod and compare the results under normal operating conditions. With "Tramline Grass", you should primarily check the feature's functionality, the condition of the savegame after reloading, and whether the rest of the mod folder continues to function properly.

Belarus 82 Turbo MTS V1.0.0.3
tractors

Belarus 82 Turbo MTS V1.0.0.3

Belarus 82 Turbo MTS V1.0.0.3 Price: 5000 Power: 81kw/110hp Frontloader configuration Main color configrations Rims Color configurations interactive control support New back mudguards New back led lights New back Lights New sounds New seat New upperlink This mod is converted from FS22 to FS25. If you find any errors, please write. V1.0.0.3 removed last seat added seat “Standart/Grammer” added configuration seat you can pick Standart or Grammer New Mod/Store icons (FS25 version) Required mods: Interactive Control METAL TECHNIK Tytan MT 02 Author: samuraju1, BullES, BearFarm Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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Tümosan 8100 Series V1.1
tractors

Tümosan 8100 Series V1.1

Tümosan 8100 Series V1.1 Tümosan 81×5 Series Category: Small tractor HP: 75-85-95-105 Price: 22727 Tire configurations: Trelleborg-Michelin-Continental-Vredestein-BKT-Mitas Other configurations: Bumper Single or dual roof beacon Flag, cover, new font style Strobe spoiler Sound system and tablet Front PTO and 600 kg front weight Additionally, a 700 kg external weight for the front PTO. FS22 model, tiny 3D graphics FS25 conversion by SemihDuru16 I would appreciate it if you reported any errors in the comments. V1.1.0.0 The issue with the worker not appearing has been fixed Tire lettering has been added to the Mitas tire option The texture error in the new text has been fixed GPS steering wheel and display added Required mods: Interactive Control Author: SemihDuru16 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Alte Straßenlaterne V1.0.0.0
placeables

Alte Straßenlaterne V1.0.0.0

Alte Straßenlaterne V1.0.0.0 Eine alte Straßenlaterne zur Beleuchtung Ihres Bauernhofs. Mit automatischer Beleuchtung, die sich nachts einschaltet. Kategorie: Flutlicht Preis: 100 $ Tägliche Unterhaltskosten: 5 $ Tags: Kategorie Flutlicht

Railroad Contracts FS25
other

Railroad Contracts FS25

This is a completely new mod for me. It adds the ability to create railroad contracts in ANY map you are playing on. I did use AI to help me create this, as coding is a bit over my head. IT WILL HAVE BUGS AND ISSUES. It is also a MAJOR WIP as I continue to add and refine things, but I wanted everybody to enjoy it as I am, and I think it is now at a stable point where it can be used reliably. Please feel free to let me know your ideas and thoughts, as well as any issues you may have! I currently have a general direction I want to take this in, but I am always open to input and feedback! Below is AI's description of the mod. The mod contains a README with a MUCH more detailed description and instructions on how to operate it. Railroad Contracts adds dynamic, railroad-focused freight operations to Farming Simulator 25 using your actual industries, rolling stock, yards, terminals, and interchanges. Create custom railroad locations, run manifest, intermodal, industry, bulk, unit, interchange, and palletized freight contracts, assemble specific railcars into trains, and operate realistic loaded and empty-return movements. Contracts use commodity-appropriate equipment, railroad-style train symbols, service-based deadlines and payouts, physical railcar assignments, and persistent savegame tracking. Interchanges can use player-owned cars or supply temporary external equipment spotted directly on your railroad track. External cars remain assigned throughout the loaded movement and required empty return, while Universal Autoload-compatible railcars support palletized freight. Designed for custom FS25 railroad operations. Currently single-player only.

New Holland TDD RW Edit V1.0
tractors

New Holland TDD RW Edit V1.0

New Holland TDD RW Edit V1.0 Designed to make a difference on your farm with its powerful engine, aggressive design and special details, this tractor stands out both in appearance and usability. Features Powerful engine options Custom sticker edits LED lighting system, beacons, etc. Custom tire and rim options, tire lettering Front weight / bumper option Custom engine and working sounds Required mods: Interactive Control Author: Rewax97 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Revamped Dynamic Suspension V2.2.7.10
other

Revamped Dynamic Suspension V2.2.7.10

This mod overhauls the suspension behavior of your trucks, delivering a far more realistic driving feel on American roads. It works with all default trucks as well as a wide range of popular modded trucks, including the International 9800i, HX520, Freightliner Argosy, Kenworth W990, Mack R Series, Kenworth T680, Freightliner FLB, and the modified Peterbilt 379/389. Place this mod at the top of your Mod Manager, above any other physics mods, for the best experience. Recommended settings include Steering Sensitivity at 0.75, Braking Intensity at 100%, Truck and Trailer Stability at 50%, Suspension Stiffness at 0%, and Uneven Surface Simulation at 70%. ABS and Traction Control should remain enabled. All values can be adjusted to suit your personal driving style and controller setup.

Realistic Light Effect
other

Realistic Light Effect

This mod overhauls the standard SCS truck lights to deliver a brighter, more realistic and immersive lighting experience – especially during night driving. It includes realistic light behaviour, sign reflection effects, and authentic LED, Xenon and Halogen lighting effects, along with improved low and high beam headlights. Features: ✔️ Realistic light behaviour ✔️ Realistic sign reflection effects ✔️ Realistic LED lighting effect ✔️ Realistic Xenon lighting effect ✔️ Realistic Halogen lighting effect ✔️ Improved low beam & high beam For the best results, place this mod above any graphics mods in your Mod Manager. The mod is compatible with all default SCS trucks.

Realistic State Spawn for Jazzycat's Cars
cars

Realistic State Spawn for Jazzycat's Cars

This mod adds more realistic spawning behavior for Jazzycat's AI cars on the road. New vehicles such as the 2026 Ford Explorer, Honda Passport, Dodge Charger, Ford F-150, and Ford F-250 have been included with matching colors and spawn patterns. The Volvo XC90 has also been brought back. In addition, license plate support has been added for Kansas, Missouri, Illinois, Iowa, and Nebraska, allowing you to spot older and out-of-state plates in these states.

JWeezy Terrafarm FS25
maps

JWeezy Terrafarm FS25

This is just an add-on mod to add my equipment to Terrafarm. YOU STILL NEED THE TERRAFARM MOD; THIS IS JUST AN ADD-ON. I will update this when I convert more equipment!

817 / 5,301

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