Farming Simulator 25 mods

79,502 results
811 / 5,301
Adjustable unloading speed V1.1 v1.1
harvesters
Reform CM816 V1.0 v1.0
cars
Ford 7810 V1.0.0.4 v1.0.0.4
cars
FS25 Sickinger-Höhe Rheinland-Pfalz v1.2.0.2
maps

FS25 Sickinger-Höhe Rheinland-Pfalz v1.2.0.2

FS25 Sickinger-Höhe Rheinland-Pfalz v1.2.0.2 The Sickinger Höhe (formerly also “Landstuhler Höhe”) is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, of which it represents the northern part. Welcome to the 4x Map Sickinger Höhe. The Sickinger Höhe (formerly also Landstuhler Höhe) is a landscape in southwest Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, of which it represents the northern part. The name is reminiscent of the former affiliation of central parts of the area to the Landstuhl domain owned by the Lords of Sickingen. This is a detailed replica of the region, realistic roads, realistic terrain 90% accurate, structure like in real-life. Enjoy the fields, forests and landscape. Dive into a map that you haven’t played yet. Features: – Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with a mountainous terrain (sometimes very steep) – 206 fields with a total area of 825 hectares, ranging from 0.33 hectares to 28.23 hectares – 36 purchasable forest areas – 8 courtyards which are prefabricated but can also be edited yourself – 3 BGA fakes, these can also be edited individually – Additional fruits (rye, spelt, triticale and much more) – Stubble destruction is also present – Realistic license plates, just like they are in real life – Higher number of ground angles – 8 sales stations, including 3 purchaseable productions I wish you a lot of fun and enjoyment on the Sickinger-Höhe in Rhineland-Palatinate! The required mods can be loaded directly into the game because they ALL come from the official mod hub!!! There is a bug and improvements channel on my Discord server (https://discord.gg/jjtYTJQFEW), where I would ask you to let me know any bugs or suggestions for improvements. Credits: JohannesG !!!!ATTENTION: Uploading to other platforms is strictly prohibited, this is ONLY done by me!!!! V1.2.0.2 BGA land is now purchasable (land 243), Field beans added as a crop Field grass has been renamed to grass seed Grass seed can traditionally be processed with a mower or harvested with a combine harvester. (You will then obtain grass seed, which can be sold separately) Threshing grass seed leaves hay behind Prices for all crop types adjusted Yield adjusted (don’t worry, it was increased) Best price chart adjusted Occluder bug fixed XML adjustments A NEW SAVEGAME IS REQUIRED!!! V1.2.0.1 Here is the promised update (hot fix is coming soon) :) A new save game is not absolutely necessary (if the guide posts bother you where flies are, you have to make a new save game) Changelog version 1.2.0.1 – Some visual adjustments – Fixed disappearance of floor at square 43-44 – Delineator posts that were in the ground or flying were placed correctly (If I missed something, please report it in the Discord) – Precision farming corrected (buying samples now works without any problems) – The water channel at field 17 that was too high was placed correctly – Tractor that was in the fence was moved – The pink cap on the signs has been corrected – Place trees and bushes across the land next to the fields so that the landscape is not too empty – Trees that were too close to field paths/forest paths were removed or position adjusted – Preview image has been renewed – Fixed some bugs – Fields (farmlands) have been traced – Files that are not needed have been removed The water puddles will be completely recreated again, this will follow in the next update. Start vehicles are also added. There can be bugs etc. which is normal, just report them on my Discord: https://discord.gg/jjtYTJQFEW and they will be fixed. Mistakes are human. V1.2.0.0 After a long time the promised update A lot of passion and work went into it, but the result is impressive :) A new save game is required Version 1.1.0.0 has been ready for a while, but since it was still being tested and some things were discovered, I decided to first fix the things I found and then publish them in version 1.2.0.0. Full changelog version 1.2.0.0 – All DLCs are compatible, – Electricity pylons placed, – Farmland`s corrected, – New roads texture, – Guide post (cat’s eyes) renewed this time with reflection, – Local signs now also have reflection, – Villages renewed (more decoration, fences and fewer trees), – Forests have been adjusted so that there are fewer trees, which is better for performance, – General performance improved, – Grass for painting Works without any problems, – Area 255 can be purchased (only serves as a placeholder for where fields want to be placed together, but will still be adjusted), – Terrain revised in some places, – More paintable textures, – PDA map renewed (higher resolution so that it is no longer a mass of pixels), – Fixed some log errors (texture warnings), – Rapeseed should now have an animation when unloading into the trailer (also when tipping the trailer), – There are 2 courtyards (H1 and H2) which can be customized, – The remaining areas (marked H1-11) can be built on your own, – Adjusted required mods – Collision of the guide posts removed, – Map background inserted, – Missing edge strip added, – Fixed a few small things – Cotton, sugar cane, rice removed from the map, – Some fields now have grass planted by default, – Standing Ki vehicles have been partially adjusted and new ones added, – Bee area at H2 (Hof2) has been fixed and can now be sold, – BGA Saalstadt’s speed has been adapted to the map (approx. 3 times as fast as standard) Info: Start vehicles are still being adapted to the map. There can be bugs etc. which is normal, just report them on my Discord: https://discord.gg/jjtYTJQFEW and they will be fixed. Mistakes are human.:smokebreak: V1.0.0.5 This is a hotfix update, mostly includes fixed. Change list: – Night was adjusted – Grass on dirt roads was replaced with another that has more variation and is no longer displayed on the map than grass, – Field 63 received an entrance – Insert away from the sawmill to the field behind, – Bushes or grass that went through paths was removed, – Fields that were not drawn or were not drawn were drawn, – Trees that were still too close to the field were moved – PDA Map a little adapted, – AI traffic has received a thresher – AI traffic, speed of tractor and thresher adapted, – folder structure adapted, – Fixed some visual bugs, – A required mod was removed (FS25_Hedgepack), – Petrol stations shelf texture fixed, – some errors in the log (but there are still a few mistakes that are fixed during the course), – Error list on a Dedi server is now smaller (I don’t get 2 errors away, the others are only there because the files are too big) A new savegame is not absolutely necessary, but if you want to play with all adjustments, it would make sense to start a new one In the next update, innovations will be inserted again What exactly is inserted? These things are placed exactly via Google Maps The country roads sometimes get guardrails (as in real-life), Electricity masts are placed (as in real-life), Matching decoration, Glass fiber cable, Furthermore, all farms are revised, some of the other buildings, more decoration, visually embellished, etc. Akergrass is also made and dried up and much more. I hope you look forward to the upcoming updates and also to today’s. My motivation does not seem to end and still have fun to improve the map, but first a break break;) V1.0.0.3 This is a remake packed as an update :) Change list: !!! The first 3 grass species cannot be painted because they do not work properly but the 4 meadows can already be painted !!! – When placing a cow pasture etc., grass is now also planted – Summer wheat/barley and winter wheat/barley as a single fruit – there is also a flowering middleman, clover, meadow, lucerne – A tractor was added to the AI ​​traffic – dirt roads/field edges have been revised – Forest paths were revised – Map was optimized in some places – Map ZIP file was curtailed and files that were not required were removed (only 1.1GB tall) – Forests were newly created from 0 to – Waldboden Texture changed and soil deformation removed in it – Forests have received decorations (mushrooms, sticks, other plants) – Forests have got new trees so that the variety is better – Ai Splines added for each dirt road/forest path, helpers should now get directly to the field – Added more textures to paint – Added more plants to paint – More trees to choose from – more texture adjustments – Mais plants adapted – 2 other mods are required – Characteristics was adjusted (you can choose the district freely 1.2 or 3 letters) – Ki-Verhicle tractor has received a realistic sound – Colorgradingnight.xml has been added and adjusted (at night it gets even more realistic) – Flasch painted textures were corrected – Other floating objects were corrected – Grass that went through objects was removed – Grass which grew by dirt roads was remedied !!! A new savegame is required !!! If you play with Precision Farming, don’t be surprised that you cannot buy soil samples after creating a new savegame. Save briefly from and after the savings shop again you can buy the samples !!! There can be bugs etc. but which is normal, they simply like to report on my discord: https: //discord.gg/jjtytjqfew and they are fixed. Errors are human. The log is not yet entirely flawless, but are mostly just texture warnings. These are remedied bit by bit so that the log is clean V1.0.0.0 – revised and revised all field edges – Road edges revised and newly created – Forest areas can now be bought – Forests have been completely newly created (new design and new trees) – dirt roads have been completely newly created (got a self -created texture) – Villages were provided with decoration (not much at first so that it also seems authentic) – Villages have received new houses that fit the region – Added parked cars so that it works lively – Passers -by were adjusted – AI traffic was adjusted – Höfe were newly created from 0 on with a new design – Start Farm was renewed – A new courtyard was added – New fruit varieties have been added – MAP was made Precision Farming compatible (also the new fruit varieties) – dealer and petrol station somewhat adapted – Fixed sawmill error error was remedied – Grain silo Herschberg has been adjusted and got a suitable logo – Some sales outlets have been adjusted (some of them new design and visually embellished) – BGA bottles have been renewed and got a new design – Stopping crash destroyed – Some virsual adjustments – A missing XML that adds the light at night and day (is now darker at night and not so bright) – Grass on the edges was exchanged with a new one so that it looks better – Some of the dirt roads have got themselves created themselves (only serves to look at optics) – PDA (ESC) MAP has been revised, streets and dirt roads were drawn -PDA MAP has received markings where the BGA and Hof are located (is marked with H1 -9 and BGA1-3) – Modesc was tidy and some information was added – Characteristics have been adjusted again and are now fitting the region – Map.XML was adjusted – Bottom angles were increased from 8 to 256 BETA 4 – Extreme roads were removed and texture was re -adapted – Pedestrians were added – AI traffic was added – Helpers courses have been added but currently only across all main roads (wherever cars can drive the helper too) – The floor was revised in some places – Guide posts revised – Farming the farmers market was fixed too high – Map background was removed (this was criticized by Giants Modhub and is being created again) – Decoration was partially started – floating/flying objects adapted or removed – Error list from Giants Modhub was remedied – Characteristics was adapted to Rhineland-Palatinate and created So that all changes are taken over, a new savegame is necessary! BETA 3 – Draging problem at Croßeilo Saalstadt was fixed – Street texture has been revised – Signs overloaded – Renamed and adjusted sawmill (grille bug has not yet been remedied) – Inserted textures adapted – Floor deformation was adjusted (gravel no longer like Treisand) – Graphics/colors have been revised (XML settings) – Start farm vehicles added – floating trees, etc. were removed – Minimap / PDA MAP was overlooked and streets were drawn (dirt roads are still missing) BETA 2 – Some textures have been adjusted – You should no longer leave any traces on the main streets – 2 flying fences were removed – XML ​​adjustments were made

FS25 Kaka537 Preset
other

FS25 Kaka537 Preset

FS25 Kaka537 Preset I basically created this preset for myself, but since it looked good, I decided to publish it. It might not be to everyone’s taste, but I use it myself. Note: the screenshots were taken with the in-game time set to 12:00 in November; looking at them now, they do appear slightly different from how the game actually looks. How to install: To install and use the shaders, first scroll down and click the DOWNLOAD button. After downloading the .rar file, extract it (WinRAR is recommended); locate the .ini file in the extracted folder and place it in the `x64` folder found within the game’s installation directory (the .rar file also contains lighting files and a ReShade folder—using them is recommended). Next, visit https://reshade.me and download the latest version. Install it, select FS25 and your preferred options, then click “Finish.” Once the game is running, press the HOME key on your keyboard to open the ReShade menu and select the installed preset, “Kaka537Preset.rar”. Now, all that’s left is to enjoy the visuals.

FS25 2027 Mercedes-Benz S-Class Facelift
other

FS25 2027 Mercedes-Benz S-Class Facelift

FS25 2027 Mercedes-Benz S-Class Facelift 2027 Mercedes-Benz S-Class Facelift Characteristics: -Selectable Body color. -Selectable Rim color. -Selectable Rim color 2. -Selectable Caliper color. -Selectable Interior color. -Selectable Seats color. -Selectable Seats Details color. -interactive Control Support. -Price: $134.000. -Engine: S 500 442HP S 580 530HP S 580e 576HP

FS25 Pallet Racking With Safety Grilles
maps

FS25 Pallet Racking With Safety Grilles

FS25 Pallet Racking With Safety Grilles Optimize storage and organization on your farm or in your logistics buildings with this high-security industrial pallet rack! Designed to accommodate all your pallets, crates, and equipment, this rack features safety grilles that slide open and closed via a trigger mechanism. Open the grilles to quickly load goods using a telehandler or forklift, then close them to secure your storage area. Key features: – Movable grilles: Grilles slide open via a trigger mechanism on the front to protect your stock. – Robust structure: Reinforced metal frame (blue/orange) with metal grating decking. – Pallet retention: Stops on the decking to hold pallets in place when forks are withdrawn. – Enhanced safety: High-visibility corner protectors with yellow and black safety stripes at the base of the rack. – Versatile: Ideal for storing pallets of seeds, fertilizer, processed products, or spare parts. Technical information: – Category: Storage. – Price: €2,500. – Maintenance cost: €1/day.

FS25 Plc Bale Spike Pack
implements

FS25 Plc Bale Spike Pack

FS25 Plc Bale Spike Pack PLC Bale Spike Pack A robust implement designed for the safe handling of round and square bales. Its reinforced frame and retaining tines provide excellent stability during loading and transport operations. 1.90 m × 2.00 m Version Price: $ 1,850 Attacher: Euro, MX and Telehandler Options: Additional retaining tine Categories: Front Loader Tools, Telehandler Tools 2.70 m × 2.00 m Version Price: $ 2,370 Attacher: Euro, MX and Telehandler Options: Additional retaining tine Categories: Front Loader Tools, Telehandler Tools

FS25 Silage Additive Alarm
other

FS25 Silage Additive Alarm

FS25 Silage Additive Alarm Warns you when the silage additive tank of your baler, forage wagon or combine is running low while it is being used – by sound, by a blinking on-screen warning, or both. The alarm threshold (off, 1%, 5% or 10% fill level) and the alarm type can be set in the game settings under “General”.

FS25 Lizard Falcon FT16
implements

FS25 Lizard Falcon FT16

FS25 Lizard Falcon FT16 Falcon FT16 folding silage fork from the Lizard brand made in Ireland for loaders and tractors. -Falcon FT16 silage fork: Price: 20,500 $ Capacity: 11000 L Category: Levelers, Wheel Loader Tools

FS25 Ransom 11 Arms
implements

FS25 Ransom 11 Arms

FS25 Ransom 11 Arms This ransom cultivator is a piece of farm equipment manufactured in Mota del Cuervo, Spain. It was made from recycled metal, retaining an aesthetic similar to classic cultivators from the 1970s and 1980s. The model has been faithfully recreated to ensure an authentic and realistic experience. It is a nimble and practical implement for small farms; its very light weight makes it highly versatile for working small and medium-sized fields. Category: Soil Cultivation – Cultivators Working Speed: 13 km/h Working Width: 3.1 m Price: $2,000 Recommended Horsepower: 60 hp Configurations: – Beam – Body color – Clamps color – Arms color – Tines color – Beam color

FS25 Polish Manure Heap
maps

FS25 Polish Manure Heap

FS25 Polish Manure Heap Polish Manure Heap. A manure pile where you store animal manure. Price: 12.000$ Daily upkeep: 1$ Category: Silo Capacity: 120 000L

FS25 Workshop With Post Lifts
maps

FS25 Workshop With Post Lifts

FS25 Workshop With Post Lifts Workshop with two two-post working lifts. Here You can repair/customize/repaint and sell Your vehicles. Lightning outside is automatic, inside is switch. Configurations: Color Category: Sheds Price: 45.000$ Daily maintenance costs: 1$

FS25 Two Post Lift
maps

FS25 Two Post Lift

FS25 Two Post Lift Lift Category: Tools Price: 1000$ Configurations: old blue/old red/colorable and LOW/HIGH lifting.

FS25 Remaining Bales
other

FS25 Remaining Bales

FS25 Remaining Bales Adds a display below the bale counter (top-left input help box) showing how many more bales the currently loaded net/twine – and, if present, wrap film – will last for. The value updates automatically when the bale size is changed and whenever a bale is pressed or dropped. Note: Some balers do not have different fuel consumption rates based on bale size, so with certain balers, the number of bales that can be produced may not change when the bale size is adjusted. Supports all: – Bale presses – Bale wrappers – Bale press-wrapper combinations – Inline bale wrappers Compatibility with the following mods is ensured. # Extended Input Help (FS25_ExtendedInputHelp) When the bale counter display is enabled, our display is also kept active in the collapsed help menu]

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