Farming Simulator 25 mods

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John Deere Waterloo Boy Modell R V1.0.0.0
tractors

John Deere Waterloo Boy Modell R V1.0.0.0

John Deere Waterloo Boy Modell R V1.0.0.0 Der Waterloo Boy Modell R wurde von 1914 bis 1918 von der Waterloo Gasoline Engine Company hergestellt, bis John Deere das Unternehmen übernahm. Dieser Traktor legte den Grundstein für John Deeres Erfolg im Traktorengeschäft. Er verfügte über einen Vorwärts- und einen Rückwärtsgang und leistete 12 PS an der Zugstange und 25 PS am Riemen. Dieses Paket enthält zwei Versionen. Waterloo Boy Modell R: Die klassische grüne Version mit gelben Stahlrädern. Overtime Modell R: Die während des Ersten Weltkriegs unter dem Namen Overtime nach Großbritannien exportierte Version, lackiert in Grün mit roten Rädern. Spielspezifische Spezifikationen: 25 PS 20-Liter-Kraftstofftank 6 mph Höchstgeschwindigkeit 7,9 t Preis: 2100,00 $ Alle Anerkennung für die ursprüngliche Mod gebührt MulletMewModding. Ich habe die Mod lediglich für die Verwendung in FS25 aktualisiert und repariert. Fehlerbehebungen und Verbesserungen Mod wird im Spiel nicht angezeigt: Die descVersion in modDesc.xml wurde von 45 auf 113 aktualisiert. Überflüssiger Backup-Ordner: Der doppelte Ordner „FS25_waterlooBoy_John Deere – копія“, der im Mod enthalten war, wurde entfernt. Dadurch wurde die Gesamtdateigröße reduziert und unnötige Dateien wurden entfernt. Gewichtsverteilung beider Traktoren: Der größte Teil des Gewichts wurde von den Rädern auf den Hauptaufbau verlagert, wobei das Gesamtgewicht bei 7,9 t beibehalten wurde. Dies trägt dazu bei, ein Anheben der Vorderachse beim Anbau eines Anbaugeräts zu verhindern. Körpergewicht: 500 kg → 7.100 kg Vorderräder: 1,5 t → je 0,1 t Hinterräder: 2,2 t → je 0,3 t Soundfehler: Vier veraltete Soundnamen in beiden Sounddateien wurden durch ihre FS25-Entsprechungen ersetzt: waterSplash01, switch01, switchTurnlightJD und attach01. Der Hydrauliksound wurde entfernt, da er kein FS25-Äquivalent hat und für einen Traktor mit reiner Zugvorrichtung unnötig war. Kollisionsunterstützung: Das VEHICLE-Kollisionsbit (16) wurde hinzugefügt. Unterstützung für das Betanken: Dem Kraftstofftank wurde ein exactFillRootNode hinzugefügt, wodurch der Traktor ordnungsgemäß betankt werden kann. KI-Unterstützung: KI-Worker-Funktionalität hinzugefügt. Tags: Dieses PaketJohn Deeres ErfolgPSSpielspezifische Spezifikationen

Case IH Farmall C-Serie US/EU Edit V1.0.0.0
tractors

Case IH Farmall C-Serie US/EU Edit V1.0.0.0

Case IH Farmall C-Serie US/EU Edit V1.0.0.0 Case IH Farmall C-Serie Kategorie: Kleine Traktoren Preis: 82.000 US-Dollar Leistung: 90-157 PS Motor: 3,7-Liter-4-Zylinder-FPT Laderkombination: Case IH L63 Diese Mod ist nicht von mir; ich habe sie nur bearbeitet. Tags: Diese ModKategorie Kleine Traktoren

New Holland T7 Series V1.1.0.0
tractors

New Holland T7 Series V1.1.0.0

This pack contains a New Holland T7 SWB and a LWB version. Features New Holland T7 SWB New Holland T7 LWB New Holland T7 SWB Engine: T7.165S, T7.175, T7.190, T7.210, T7.225 Wheel: Trelleborg, Michelin, Continental, Mitas, Vredestein, BKT, Nokian Design: Blue, Blue Power, Fiat-Agri, Black Power Model Year: MY16, MY18, MY22, MY24 Emissions Tier: Tier 4A, Tier 4B, Stage V Gearbox: Range Command, Power Command, Auto Command Side Lights: Standard, LED, Standard + Halogen, LED + Halogen Beacons: MY16 – MY24, MY24+ Beacon Type: Halogen, LED MY24, LED MY26 GPS Receiver: None, Trimble, Raven Additional Screen: No, Intelliview IV, Intelliview IV+ Front Attacher: Weight Carrier, Weight Block, CNH Linkage, Zuidberg Linkage New Holland T7 LWB Engine: T7.195S, T7.215S, T7.230, T7.245, T7.260, T7.270 Wheel: Trelleborg, Michelin, Continental, Mitas, Vredestein, BKT, Nokian Design: Blue, Blue Power, Fiat-Agri, Black Power Model Year: MY18, MY22, MY24 Gearbox: Range Command, Power Command, Auto Command Side Lights: Standard, LED, Standard + Halogen, LED + Halogen Beacons: MY16 – MY24, MY24+ Beacon Type: Halogen, LED MY24, LED MY26 GPS Receiver: None, Trimble, Raven Additional Screen: No, Intelliview IV, Intelliview IV+ Front Attacher: Weight Carrier, Weight Block, CNH Linkage, Zuidberg Linkage Required mods: Interactive Control Changelog V1.1.0.0Few bug fixesNew bonnet on LWB with thanks to Ollie7530Fixed indicators on new sidelights with help by Ollie7530Other small adjustments altogether

OZZ SQR 3 – Amber, White & Red DRL Pack (Prefab) V1.0
other

OZZ SQR 3 – Amber, White & Red DRL Pack (Prefab) V1.0

OZZ SQR 3 – Amber, White & Red DRL Pack (Prefab) V1.0 OZZ SQR 3 – Amber, White & Red DRL Pack Give your Farming Simulator 25 vehicles an OZZ SQR 3 lighting setup with three DRL colours in one prefab pack: amber, white and red. Every version includes white work lighting and golden amber double flash. The upper and lower light bands and OZZ logo illuminate in the selected DRL colour while the engine runs. Activating the warning lights switches these surfaces to amber double flash. Your selected DRL colour returns when the warning lights are switched off. Features: – Three DRL variants: amber, white and red – White work lighting – Golden amber double flash with a real light source – Adjustable lamp housing with a fixed mounting bracket – Corrected reflector faces and physical inner housing walls – Detailed model with LODs – Editable Blender source files – English installation guide and XML examples for each variant – XML helper and required DRL script included This is a prefab for modders. GIANTS Editor and manual installation into a compatible vehicle mod are required. Register the included DRL script by following the installation guide. The lamps are not standalone shop items. White and red DRL versions are game adaptations of the reference lamp. Platform: PC/Mac Game: Farming Simulator 25 Version: 1.1.0.0 Author: NorthernLightModding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Konfigurierbare Tierreproduktion V1.0.0.0
other

Konfigurierbare Tierreproduktion V1.0.0.0

Konfigurierbare Tierreproduktion V1.0.0.0 Diese Modifikation wurde nach den Ideen und der kreativen Leitung des Autors entwickelt, um das Spielerlebnis für Spieler mit wenig Zeit zu verbessern. Künstliche Intelligenz diente ausschließlich als Hilfsmittel, um technische Fehler zu erkennen und zu beheben sowie die Illustrationen des Projekts zu erstellen. Die Funktion „Konfigurierbare Tierreproduktion“ ändert die Reproduktionsdauer der unterstützten Tiere, ohne die ursprünglichen Spieldateien zu verändern. Die Dauer wird in Monaten Spielzeit konfiguriert. Der aktuelle Standardwert beträgt 2,94 Monate, was einem Reproduktionsfortschritt von etwa 34 % pro Monat entspricht. Zu den unterstützten Tierarten gehören Kühe, Schweine, Hühner, Pferde, Schafe, Ziegen, Kaninchen, Enten und Büffel. Um die Raten zu ändern, öffnen Sie main.lua in dieser ZIP-Datei und bearbeiten Sie die Werte in EAS_GestacaoConfiguravel.duracoes. Beispiel: Bei einem COW-Wert von 5 ergibt sich ein Fortschritt von etwa 20 % pro Monat, während bei einem COW-Wert von 2 ein Fortschritt von etwa 50 % pro Monat erzielt wird. Formel: Reproduktionsfortschritt pro Monat = 100 geteilt durch Reproduktionsdauer. Diese Modifikation benötigt Enhanced Animal System 1.1.0.1 oder neuer und ist für den Mehrspielermodus ausgelegt. Alle Spieler müssen dieselbe Version der Modifikation verwenden. Im Ordner „docs“ sind erläuternde Bilder enthalten: Wie die Mod funktioniert, wie die Rate berechnet wird und wie die Kompatibilität mit anderen Tier-Mods aussieht. Tags: Alle SpielerDiese ModifikationEnhanced Animal SystemIm Ordner

Hyper Realistic Maintenance 2 V1.1.1
other

Hyper Realistic Maintenance 2 V1.1.1

Hyper Realistic Maintenance 2 V1.1.1 The mods I added as required are not actually required; they can simply be used together if you wish, without compatibility issues. Two photos have been added with mods tested on a multiplayer server. Your engine wears out. Your oil gets dirty. Your turbo fails if you never maintain it. This is what “realistic maintenance” should have meant from the beginning. Hyper Realistic Maintenance 2 adds deep, continuous mechanical simulation to all motorized vehicles in your saved game — tractors, trucks, harvesters and cars with real gameplay consequences, not just cosmetic numbers. What is simulated Engine: 5 independent components (cylinder, piston, bearings, crankshaft, valves) that influence one another — cylinder wear increases blow-by, which contaminates the oil and accelerates further wear Thermal: coolant temperature increases under load and the engine overheats if the radiator is degraded Fluids: oil level/contamination and coolant level, both checkable and requiring maintenance Transmission: clutch, gearbox, turbocharger and battery/starter motor wear over time Failures: probabilistic failures that increase sharply above approximately 35% wear in the relevant component — critical overheating above 118 °C is guaranteed and does not depend on luck Vehicle-specific behavior: tractors, trucks, harvesters and cars wear at different, realistic rates Real effects, not cosmetic ones Actual power loss reduces the engine’s effectively available torque, and you will feel it in the field Actual no-start conditions a dead battery or worn starter motor can really prevent the engine from turning over, with a warning displayed on screen Harvesters suffer a real loss of threshing efficiency as engine condition deteriorates Scheduled maintenance, just like in real life 10 maintenance items (engine oil, filters, hydraulic/transmission oil, coolant, grease, belts and more), each with its own interval and a real cost for the farm automatically adjusted to the vehicle’s actual power. If you neglect maintenance for too long, wear accelerates by up to +120%. A 3-page vehicle HUD overview, detailed engine diagnostics and maintenance status with an adjustable position in the game Settings menu. The game’s own repair screens (shop, farm workshop, mobile workshop) now also perform a complete HRM2 service. Compatibility Works completely independently. If you also install the 4×4 Traction System mod, the two mods detect each other automatically their HUDs do not overlap, and driving with 4WD/differential lock adds an extra, realistic touch of strain to the transmission. Neither mod requires the other. For now, single-player only; the status is not yet saved in the savegame (see the README for an honest list of the current limitations). V1.1.1.0 Multiplayer compatibility warning This mod’s multiplayer support has been significantly improved in this update, but it is not yet fully validated in MP. Most actions (services, detailed inspection, state sync on entering a vehicle) now go through proper network events and have been tested on a real dedicated server but at least two known path still needs fixing (the emergency jump-start), the maintenance bug where server do not sent all information to client side if tou start a maintenance and leave the server, do not leave server if you have any vehicle under maintenance and other edge cases may still exist. Use on a server with that in mind, and please report any issue you find, ideally with a log. Fixes in 1.1.1.0 Critical game freeze on save (fixed): Fixed the bug present in 1.1.0.0 where saving the game while a vehicle’s maintenance/repair was in progress could leave that vehicle permanently stuck engine refusing to start, with no way to recover short of reloading. Root cause: the code responsible for lifting the “immobilized” state after a repair finished only ran on the client, never on the authoritative side in multiplayer (or after certain save/reload sequences), so the lock was never cleared. Critical maintenance progress lost on save/reload (fixed): Maintenance progress (service intervals, engine/drivetrain wear, active failures, and in-progress repairs) now correctly survives saving and reloading the game. Previously this data only lived in memory and was lost on every reload vehicles would appear freshly re-aged and any in-progress repair would silently vanish. Fixed by moving persistence to a dedicated save file, identifying each vehicle by its stable unique ID rather than its in-memory object. Maintenance hours not accumulating correctly (fixed): Service-interval hours now use their own internal counter, correctly scaled to the game’s time-acceleration setting (x1, x60, x360…), instead of only counting real-world seconds. This also fixes hours appearing stuck or barely moving during accelerated play. Native odometer bridge (added): The vehicle’s native operating-hours field can now also be kept in sync with the game’s time scale directly by this mod, for consistency even without a separate time-scale mod installed. Automatically steps aside if such a mod is already active, to avoid double-counting. Multiplayer actions only applying on the requesting client (fixed): Simple service, periodic maintenance, full overhaul, and the detailed technical inspection now correctly apply on the server (money, component state, immobilization) instead of silently only affecting the client who triggered them the most common cause of “I paid but nothing happened” and vehicles getting stuck in multiplayer. Multiplayer state not refreshing after reconnecting (added): A vehicle’s full maintenance state (hours, wear, active failures, remaining repair time) is now requested from the server automatically the moment a player starts controlling it, keeping the on-screen display and engine-start behavior consistent even after reconnecting to the server. Stability fixes: Fixed a crash in the new state-sync system that could occur when the server sent a vehicle’s state to a connecting client. Fixed a console command (hrm2MaintStatus) that referenced a non-existent field and always errored when used. Required mods: Def MOD Pack Variable Tire Pressure Author: zasty chalk Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Übertragungsgeschwindigkeitsmenü V1.0.0.0
other

Übertragungsgeschwindigkeitsmenü V1.0.0.0

Übertragungsgeschwindigkeitsmenü V1.0.0.0 Passe die Be- und Entladegeschwindigkeit kompatibler Fahrzeuge, Anhänger, Silos und Verladestellen direkt im Spiel an. Wähle das Ziel im Menü aus und wende dann einen Multiplikator von x1 bis x1000 an. Konfigurierbare Tasten, Tastatur/Controller und Mehrspielermodus. Die Standardtaste ist Shift + T, kann aber im Menü für die Tastenbelegung geändert werden; Tags: Die StandardtasteKonfigurierbare TastenTastatur Controller

Väderstad Tempo T6 V1.0
implements

Väderstad Tempo T6 V1.0

Väderstad Tempo T6 V1.0 Price: 61.000€ Working width: 6.0m Max. working speed: 15 kph Required power: 140 hp Capacity: – Seeds 560 l – Fertilizer 1700 l Author: JACOO B, GIANTS Software Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Kenworth T370 Pritschenwagen V1.0.0.0
other

Kenworth T370 Pritschenwagen V1.0.0.0

Kenworth T370 Pritschenwagen V1.0.0.0 Spezifikationen: Geschwindigkeit 140 km/h Wählbare Räder Wählbares Heck Wählbare Kennzeichen Wählbare Farbe Erforderliche Mods: Interaktive Steuerung Tags: Erforderliche ModsInteraktive Steuerung

HW 80 Trailer Pack V1.0
trailers

HW 80 Trailer Pack V1.0

HW 80 Trailer Pack V1.0 Converted from FS19 HW80 package includes: Hw80.11 Capacity: 11000 l Hw80.11 PF20 Capacity: 20000 l Hw80.11 SHA 8 Capacity: 18000 l Author: JACOO B, Aaa modding, Macciek11 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Väderstad Carrier 820 Edit V1.0
implements

Väderstad Carrier 820 Edit V1.0

Väderstad Carrier 820 Edit V1.0 A 8.2 m wide disc harrow requiring 220 horsepower. Characteristics: Price: 60,000 € Working width: 8.2 m Working speed: 17 km/h Required power: 220 hp Author: Krisii Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Futterwagen-Heuschloss BETA 2 v0.1.0.5
other

Futterwagen-Heuschloss BETA 2 v0.1.0.5

Futterwagen-Heuschloss BETA 2 v0.1.0.5 ZWECK Verhindert, dass bereits im Futterwagen gesammeltes Heu durch Gras oder eine andere Heusorte überlagert wird. VERHALTEN – Mehr Heu der GLEICHEN Sorte wird normal gesammelt. Normales Gras wird beim Laden von Heu ignoriert. – Frischer Klee und frische Luzerne werden beim Verladen von Heu ignoriert, wenn diese Füllarten vorhanden sind. – Eine andere Heusorte wird beim Laden von Heu ignoriert. – Leere Waggons und Waggons, die kein Heu enthalten, behalten ihr normales Spielverhalten bei. UNTERSTÜTZTE HEUARTEN – Heu: TROCKENGRAUEN_WINDROH – Kleeheu: TROCKENKLEE_WINZROW – Luzerneheu: DRYALFALFA_WINDROW BETA 2 Version 0.1.0.5 Feste Zulassung für Standard- und Sonderfahrzeugtypen für Futterwagen. Bereits geladenes Gras kann nicht mehr durch Heu überschrieben werden. Bereits geladenes Heu kann nicht mehr durch Gras überschrieben werden. Weitere Füllmaterialien desselben Typs sammeln sich weiterhin normal an. Die unterstützten Klee- und Luzernevarianten werden ebenfalls getrennt gehalten. Erfolgreich getestet mit dem 8450 Schwadrower-Ladewagen auf der Kinlaig-Karte. Tags: BETANormales GrasVERHALTENZWECK

New Holland FR Series US V1.0
harvesters

New Holland FR Series US V1.0

New Holland FR Series US V1.0 US Version of the New Holland FR Series forage harvester. Initial changes from the original: Made rear red/white reflective stripes selectable Added selectable SMV triangle Author: JACOO B, GIANTS Software Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

John Deere Waterloo Boy Model R V1.0
tractors

John Deere Waterloo Boy Model R V1.0

John Deere Waterloo Boy Model R V1.0 The Waterloo Boy Model R was manufactured by the Waterloo Gasoline Engine Company from 1914 to 1918, when John Deere purchased the company. This was the tractor that put John Deere in the tractor business. It featured one forward gear, one reverse gear, and was rated at 12 hp on the drawbar and 25 hp on the belt. This Pack Includes Two Versions Waterloo Boy Model R: The classic green version with yellow steel wheels. Overtime Model R: The version exported to the United Kingdom during World War I under the Overtime name, finished in green with red wheels. In-game specifications: 25 hp 20 L fuel tank 6 mph top speed 7.9 t $2100.00 Price All credit for the original mod goes to MulletMewModding. I only updated and repaired the mod for use in FS25. Fixes and Improvements Mod not appearing in-game: Updated the descVersion in modDesc.xml from 45 to 113. Unneeded backup folder: Removed the duplicate FS25_waterlooBoy_John Deere – копія folder that was packed inside the mod. This reduced the overall file size and removed unnecessary files. Weight balance for both tractors: Moved most of the weight from the wheels to the main body while keeping the total weight at 7.9 t. This helps prevent the front end from lifting when an implement is attached. Body: 500 kg → 7,100 kg Front wheels: 1.5 t → 0.1 t each Rear wheels: 2.2 t → 0.3 t each Sound errors: Updated four outdated sound names in both sound files to their FS25 equivalents: waterSplash01, switch01, switchTurnlightJD, and attach01. The hydraulic sound was removed because it has no FS25 equivalent and was unnecessary for a drawbar-only tractor. Collision support: Added the VEHICLE collision bit (16). Refueling support: Added an exactFillRootNode to the fuel tank, allowing the tractor to be refueled properly. AI support: Added AI worker functionality. Author: Just Joe, MulletMewModding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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Allis Chalmers 4w-305 V3.0
tractors

Allis Chalmers 4w-305 V3.0

The Allis-Chalmers 4W-305 is a four-wheel-drive tractor for FS25 with an updated model, optimized materials, improved lighting, custom configurations, and realistic performance options. Features Articulated four-wheel-drive steering Functional lighting and flashers Realistic exhaust effects Optimized model and materials for FS25 Specifications 305 HP factory configuration 400 HP Big Cam Cummins performance option Note: IF YOU DO NOT GET THE REQUIRED MOD, THERE WILL BE NO ENGINE SOUNDS Required Mods: More Motor Sounds Recommended, but NOT required: Advanced Damage System

790 / 5,291

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