Farming Simulator 25 mods
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HW 80 Trailers Pack v 1.0
HW80 package includes: Hw80.11 Capacity: 11000 l Hw80.11 PF20 Capacity: 20000 l Hw80.11 SHA 8 Capacity: 18000 l
New Holland FR Series US v 1.0
US Version of the New Holland FR Series forage harvester. Initial changes from the original: Made rear red/white reflective stripes selectable Added selectable SMV triangle
New Holland 8340 v 1.0.0.2
Price: 79.000$ Power: 125 HP Max speed: 40 kph Category: Small Tractors Configurations: Beacon Lights Front Fenders Animations: All doors and windows Version 1.0.0.2: * Added new Configurations * Changed rims * Improved small details * Added tire configurations * Added rim configurations * Added exhaust configurations * Added front hitch configurations
New Holland T7 Series v 1.1
Price: 152.000 € Power: 218-310 hp Design Color Configurations Tires Configurations Animated Doors Design T7000 Various New Parts Version 1.1: * Fixed Various Bugs * New Details * New Tires Configurations * Added Tracks * New Real Sounds
John Deere Waterloo Boy Model R v 1.0
The Waterloo Boy Model R was manufactured by the Waterloo Gasoline Engine Company from 1914 to 1918, when John Deere purchased the company. This was the tractor that put John Deere in the tractor business. It featured one forward gear, one reverse gear, and was rated at 12 hp on the drawbar and 25 hp on the belt. This Pack Includes Two Versions Waterloo Boy Model R: The classic green version with yellow steel wheels. Overtime Model R: The version exported to the United Kingdom during World War I under the Overtime name, finished in green with red wheels. In-game specifications: 25 hp 20 L fuel tank 6 mph top speed 7.9 t $2100.00 Price All credit for the original mod goes to MulletMewModding. I only updated and repaired the mod for use in FS25. Fixes and Improvements Mod not appearing in-game: Updated the descVersion in modDesc.xml from 45 to 113. Unneeded backup folder: Removed the duplicate FS25_waterlooBoy_John Deere – копія folder that was packed inside the mod. This reduced the overall file size and removed unnecessary files. Weight balance for both tractors: Moved most of the weight from the wheels to the main body while keeping the total weight at 7.9 t. This helps prevent the front end from lifting when an implement is attached. Body: 500 kg → 7,100 kg Front wheels: 1.5 t → 0.1 t each Rear wheels: 2.2 t → 0.3 t each Sound errors: Updated four outdated sound names in both sound files to their FS25 equivalents: waterSplash01, switch01, switchTurnlightJD, and attach01. The hydraulic sound was removed because it has no FS25 equivalent and was unnecessary for a drawbar-only tractor. Collision support: Added the VEHICLE collision bit (16). Refueling support: Added an exactFillRootNode to the fuel tank, allowing the tractor to be refueled properly. AI support: Added AI worker functionality.
Configurable Animal Reproduction v 1.0
This mod was developed from the author’s ideas and creative direction, with the goal of improving the gaming experience for players who have limited time to play. Artificial intelligence was used exclusively as a support tool to help identify and correct technical errors and create the project’s illustrative images. Configurable Animal Reproduction changes the reproduction duration of supported animals without modifying the original game files. The duration is configured in months of game time. The current default value is 2.94 months, which results in approximately 34% reproduction progress per month. Supported animal types include cows, pigs, chickens, horses, sheep, goats, rabbits, ducks and buffalo. To change the rates, open main.lua inside this ZIP file and edit the values in EAS_GestacaoConfiguravel.duracoes. Example: COW = 5 results in approximately 20% progress per month, while COW = 2 results in approximately 50% progress per month. Formula: reproduction progress per month = 100 divided by reproduction duration. This mod requires Enhanced Animal System 1.1.0.1 or newer and is designed for multiplayer use. All players must use the same version of the mod. Explanatory images are included in the docs folder: how the mod works, how to calculate the rate, and compatibility with other animal mods.
Transfer Speed Menu v 1.0
Directly modify the filling and unloading speed of compatible vehicles, trailers, silos and loading points in-game. Select the target in the menu, then apply a multiplier from x1 to x1000. Configurable keys, keyboard/controller and multiplayer. The initial key is Shift + T, but it can be changed in the key settings menu.
Kenworth T370 Stakebody v 1.0
Speed 140 km/h Selectable wheels Selectable rear end Selectable license plates Selectable color
Dynamic PTO Speed v 1.0 BETA 3
This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate. Main features The PTO speed is no longer fixed, but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully compatible with LS25 and uses custom scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are enhanced through hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to throttle input. Forage harvesters operate more powerfully at high engine speeds. Balers work more quickly and process material faster. Conveyor belts transport material depending on the engine speed. Each implement can be finely adjusted using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Mod goal “Dynamic PTO Speed” provides a much more realistic gaming experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming. The mod is currently not multiplayer-compatible. We are working on a version that can also be used in multiplayer. Version 1.0 BETA 3: * Stability improvements and better visibility
Lights Symbol HUD v 1.2.2.4
The Lights Symbol HUD displays the vehicle’s most important lighting and chassis information clearly in a separate HUD. Low beam, high beam and work lights Beacon light Left/right indicators and hazard warning lights Indicator arrows follow the active indicator rhythm Slip indicator for driven axles and wheels Automatic chassis and axle detection, even with complex multi-unit, belt and tracked undercarriages Dynamic display of up to 6 driven axles Selectable axle pairs or individual driven wheels Three HUD views: Full view, Compact view and Minimal view Minimal view optionally with a vertical or horizontal dot-light bar Dot-light bar with separate slip states and a clear axle assignment Adjustable slip display: Direct, Normal or Reduced Adjustable number of displayed axles: 0, 2, 4 or 6 Separate black background for the minimal dot-light bar Other publications on external sites that have not been expressly permitted or made by me are not allowed. I also provide no support for third-party uploads. Displays for the Tire Wear mod implemented The mod is not strictly required, but is recommended and can be completely hidden in-game Version 1.2.2.4: * New engine torque display as a live bar, toggle in the settings to show/hide * Torque display on the speedometer as a live bar / option in the settings to turn it on/off
Silo blower table V1.0
A blower table also known as a dump dek {deck} is so you can unload trucks into the silo blower GMF Mods & Edits Full credit goes to original modder
Fungaming Events Expansion
A major random-events expansion that enriches the roads with a larger and more varied collection of believable roadside situations. Existing content has been carefully audited and repaired for current game versions, while new scenes add modern roadside assistance, recovery, inspection, maintenance, and emergency-response activity. Scene-appropriate personnel are positioned around their vehicles and work areas using varied, believable poses, including rare time-aware unstaffed worksites for lunch breaks, early mornings, and secured sites outside working hours. Includes roadside traveler assistance, lost freight and pipe-spill response, mobile truck repair, commercial-vehicle roadside inspection, overturned-trailer response, night lane maintenance, heavy-truck recovery, hazardous-cargo leak response, multi-vehicle chain collisions, and many more scenarios.
Reefer Trailer Sound Addon
Experience the seamless white noise of a reefer trailer ! This addon adds the definition files to activate the Sound Fixes Pack reefer sounds for refrigerated trailers by SCS Software. After coupling, the refrigerated trailer beeps and its cooling unit starts up. The reefer continues to run while you drive, and you can hear its hum from the truck interior. The sound stops after decoupling the trailer. Setup: Enable this addon and the Sound Fixes Pack. Make sure the Sound Fixes Pack has high priority in the Mod Manager. Other trailer tire sound mods must be disabled. Fully supported trailers: Base game reefer trailers Compatibility: Freight Market: Confirmed to work External Contracts: Confirmed to work Quick Jobs: Works, but you need to disconnect and reconnect the trailer to start the cycle Ownable Trailers: Requires the workaround, without beep and startup sound effect The Sound Fixes Pack is required for functionality. A modding guide is linked for configuring the sounds to work with other reefer trailer mods.
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