Farming Simulator 25 mods
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Bobcat E60 v 1.0
A powerful and versatile compact excavator for Farming Simulator 25. The Bobcat E60 is perfect for digging, landscaping, forestry, and construction work around your farm. The mod includes multiple bucket sizes and additional attachments, allowing you to handle a wide range of jobs with one machine.
Wil Rich 483 v 1.0
A heavy duty tillage implement built for large scale farming. The Wil Rich 483 offers a 10.3 m working width, requires around 600 HP, and works at speeds up to 15 km/h. Perfect for powerful tractors and fast field preparation. Working width: 10.3 m Required power: 600 HP Working speed: 15 km/h Price: $136,000 Multiplayer supported
Volvo FMX Hooklift v 1.1
Price: 62.350 $ Top Speed: 90/100 KMH Power: 285/550/650 HP Body Color Configuration Trailer Hitch Configuration Rim Color Configuration Wheels Configuration Front Extra Light Configuration Cabine Type Configuration Version 1.1: * New wheel configurations added * Headlight protection configuration added * Rear fenders improved
TOC F550 311TR/MTQ Kastenwagen-Bearbeitung v1.0.0.0
TOC F550 311TR/MTQ Kastenwagen-Bearbeitung v1.0.0.0 Version 1.0 Arrowboard-Konfiguration 311TR/MTQ-Logos, weitere folgen in Zukunft! Und vieles mehr! Weitere Funktionen werden in Zukunft hinzugefügt, also bleiben Sie auf dem Laufenden! Tags: Weitere Funktionen
T.O.C F550 311TR/MTQ box truck edit v1.0
T.O.C F550 311TR/MTQ box truck edit v1.0 v1.0 Arrowboard config 311TR/MTQ logos, more to come in the future ! And more ! More will be added in the future so stay updated! Author: TheOutsider09Edits Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Real Vehicle Breakdowns V0.9.6.5
The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle. Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22. The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop. This version is strictly for testing purposes, and errors may occur. Dependencies: Wind turbines charging station JCB E-tech Powerpack Changelog 0.9.6.4: When a vehicle was dirty, the “dirty time” did not reset after washing it. As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed. github issues#157 – Vehicles automatically turned off after some time while motor is running in idle github issues#155 – When vehicle in service, PLayers cant join server github issues#152 – Add estimated duration for Inspection & Service github issues#139 Updated – Vehicles with Hood Animation — List Needed github issues#114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization Code optimization Changelog 0.9.6.3: – github issues#145 – Thanks to Squallqt for testing, feedback, and suggestions. – RVBresetVehicle bug – fixed – MP Bug – fixed – Code optimization – Improved debugger system: errors/warnings are always shown, info messages remain menu-toggleable. Function names are now included in log output for easier traceability. – Moved battery-related functions into a dedicated BatteryManager module. Changelog 0.9.6.2: – Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled. – MP Bug fixes – Code optimization (plus 2-5 FPS) – RVB ExactFillRootNode warning fixed Changelog 0.9.6.1: – github issues#141 – For some players, the game would not start after the update, this issue has now been fixed. Changelog 0.9.6.0: – Rethinking Automatic Engine Shutdown Disable Logic – Rethinking RVB Specialization Exclusion Logic – If workshop hours are disabled, the finish time is now calculated correctly. – Own or mobile workshops are always open; inspections, service, or repairs can be started anytime, but the work duration may slightly increase due to mechanic dispatch time being simulated. – DescVersion increased – Added new mod icon Changelog 0.9.5.9: – RVB menu optimization – Keep your vehicle clean! 100% dirt + player-set daily service time = increased wear (engine, thermostat) – In cold conditions, the usable battery charge decreases, making starting more difficult. – If the vehicle is not used, the battery loses 3% of its charge per month. – In the vehicle workshop menu, the status of each vehicle is displayed, indicating whether it is currently under inspection, service, or repair. The expected duration of the process is also shown. – If the vehicle has a hood animation, it automatically opens during inspection/service/repair. – github issues#138 – Conflict with Dashboard Live Changelog 0.9.5.8: – MP Bug Changelog 0.9.5.7: – github issues#124 – Workshop menu bug – github issues#120 – Fixed DashboardLive compatibility issues Changelog 0.9.5.6: github issues#40 – AI workers should automatically shutdown lights/beacons when the vehicle engine stops, fixed Changelog 0.9.5.5: – github issues#102 – Now compatible with the Highlands Fishing Expansion DLC Changelog 0.9.5.4: The repair did not finish because a test code was left in. It has now been fixed. Compatibility with the Use Up Your Tyres (FS25_useYourTyres) mod has been completed. In the RVB menu, the tyre lifetime can now be adjusted, for example to 340 km. Please note that tyre wear is affected by both of the following settings: Vehicle Failure in the RVB menu Tyre Usage Rate from the Use Up Your Tyres mod. Missing workshop translation added. github issues#99 Changelog 0.9.5.3: In MP games, time acceleration incorrectly changed the components’ maximum operating hours, fixed. The battery’s lifespan affects its maximum charge capacity. Added the ConsoleCommand rvb_VehicleDebug, which displays extended live data of the current vehicle (component condition, battery discharge, battery charge level, engine temperature, engine performance, etc.). When engine faults occur, a reduction in performance and a speed limit have been introduced. The Dutch language file has been updated, thanks to NozemOil1982. github issues#97 github issues#62 Conflict with Vehicle Shop Storage, fixed. There might have been something else, but I didn’t take notes. 🙂 Changelog 0.9.5.2: github issues#95 github issues#94 github issues#92 Changelog 0.9.5.1: github issues#92 github issues#90 github issues#89 Changelog 0.9.2.9: – Fixed an issue that prevented saved games from loading after updating to version v0.9.2.8 Changelog 0.9.2.8: github issues#79 github issues#78 github issues#76 github issues#71 Jump-starting modified Changelog 0.9.2.7: github issues#75 Changelog 0.9.2.6: Missing value (21) added to WorkshopClose array Fixed missing translation during jump-start/charging Jumper cable length increased to 10 m Now warns and breaks the jumper cable if either vehicle starts. Changelog 0.9.2.5: github issues#74 github issues#68 github issues#66 github issues#63 Fixed issues in vehicles.xml RVB on/off – 20 % Changelog 0.9.2.4: github issues#65 github issues#64 Changelog 0.9.2.3: Fix for repeated jump-start cable warning message on the server. Changelog 0.9.2.2: github issues#58 github issues#55 github issues#54 github issues#53 github issues#51 CZ translation update github issues#50 github issues#47 github issues#45 github issues#51 NL translation update – thanks by NozemOil1982 github issues#4 Italian translation added – thanks by caymann lo re Changelog 0.9.2.1: – github issues#44 – github issues#43 Changelog 0.9.2.0: – Add new feature: Vehicle Jump Start – github issues#30, issues#37 – Compatible with the FS25_electricChargeStation mod – github issues#40 – I only made a small change, it needs thorough testing – github issues#35 – Ukrainian translation added – github issues#34 – github issues#29 Changelog 0.9.1.1: The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed github issues#27 github issues#22 General Settings loading (MP) bug – fixed Changelog 0.9.1.0: github issues#23 github issues#20 – I hope github issues#11 – Again Excluded motorbike vehicle types from the mod MP bug fixed The vehicle’s lights were not on, but its operating time increased, fixed. Changelog 0.9.0.7: github issues#19 – Temporary, quick bug fix. github issues#16 github issues#14 github issues#11 github issues#10 Changelog 0.9.0.6: github issues#18 github issues#16 Added Czech translation github issues#14 ?? github issues#13 github issues#12 github issues#11 github issues#10 github issues#6 github issues#2
Wil Rich 483 V2.0
A heavy-duty tillage implement built for large-scale farming. The Wil-Rich 483 offers a 10.3 m working width, requires around 600 HP, and works at speeds up to 15 km/h. Perfect for powerful tractors and fast field preparation. Working width: 10.3 m Required power: 600 HP Working speed: 15 km/h Price: $136,000 Multiplayer supported
Hobby Lobby Skin for Volvo VNL 860
Bring the look of the Hobby Lobby fleet to your rig! This detailed paint job for the Volvo VNL 860 was carefully recreated for American Truck Simulator, inspired by the real-world Hobby Lobby fleet. Mod Features: Designed for the Volvo VNL 860 sleeper Authentic Hobby Lobby cab graphics Matching painted 840/860 sideskirts Matching painted FlowBelow rear bumper/fairing Detailed fleet markings and decals Custom paint-job selection icon Disclaimer: This is an unofficial fan-made mod and is not affiliated with or endorsed by Hobby Lobby, Volvo, or SCS Software.
RST Transport Skin for Outlaw's Peterbilt 359
This mod brings the RST Transport livery to the Peterbilt 359 by Outlaw Modding. RST is a recognized leader in safe and efficient tank transportation throughout Atlantic Canada, Ontario, Quebec and the eastern United States. The skin works on all cab variants and features a paint job that can be changed. The visor must be painted for the stickers to appear. Features: Skin for the Peterbilt 359 (Outlaw's Mod) Includes a 43-48-53FT Fuel Tanker skin Changeable paint job Requires the SCS Painted Tank Trailer Mod to be active for the trailer skin to display
New Hope Transport Skin for SCS 389
This livery brings the design of New Hope Transport to your SCS 389 trailer. Founded in 1991 and based in central Canada, the company provides comprehensive transportation, logistics, and warehousing solutions, handling over-length and regional loads across six provinces and 48 U.S. states. The skin works on all cabs and the paint is changeable, making it a versatile addition to any fleet.
New Hope Transport Skin for Cxrtified's FLC
Founded in 1991, New Hope Transport provides comprehensive solutions for your transportation, logistics, and warehousing needs, with expertise in over-length and regional freight. Operating from central Canada, they service six provinces and 48 U.S. states. This skin applies to all cabs of Cxrtified's FLC and features a changeable paint job. The trailer shown is Cxrtified's Mac Flat Bed. A great way to dress up your Freightliner with a real Canadian company livery.
Painted Truck Traffic Pack by Jazzycat
This pack adds painted truck and trailer combinations to AI traffic, featuring over 200 real company skins. All trucks are standalone and compatible with the author's other packs. Brings a wide variety of realistic liveries from well-known real-world transport companies to the roads.
AI Traffic Pack by Jazzycat
This huge pack adds 344 new AI cars to traffic, covering a massive variety of brands – including Chevrolet, Dodge, Ford, Chrysler, Jeep, GMC, Cadillac, Pontiac, Plymouth, Oldsmobile, Buick, Mercury, Saturn, Lincoln, Hummer, Tesla, Toyota, Lexus, Scion, Honda, Nissan, Hyundai, Infiniti, Kia, Mitsubishi, Subaru, Mazda, Acura, Suzuki, Mercedes-Benz, Audi, BMW, Volkswagen, Volvo, Porsche, Land Rover, Saab, Jaguar, Maserati, Rolls Royce, Bentley, Mini, Aston Martin, Alfa Romeo, Fiat and Smart. All vehicles are standalone and work on any map. Real 3D logos are included for some default cars. Compatible with all other Jazzycat packs.
Overweight Trailers and Cargo Pack
This pack adds new overweight trailers with additional cargo to the game. All trailers are standalone and work on any map. The mod is compatible with all other packs from the same author. Includes English and Russian localization.
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