Farming Simulator 25 mods
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Werkstattgebäude V1.0.0.0
Werkstattgebäude V1.0.0.0 Werkstatt Spezialisierte Fahrzeugreparatur, Preis: 45.000 €
Schlammsystemphysik V1.3.4.0
Schlammsystemphysik V1.3.4.0 Mud System Physics ist eine fortschrittliche Physik-Modifikation für den Landwirtschafts-Simulator 25, die die Interaktion von Landmaschinen mit dem Boden bei Regenwetter völlig neu definiert. Was bewirkt die Modifikation? Die Mod fügt ein dynamisches Schmutzsystem hinzu, das Folgendes beeinflusst: – Radverhalten – Oberflächenhaftung – Visuelle Effekte – Geländegängigkeit des Fahrzeugs – Zustand der Felder und des Bodens Jede Fahrt im Regen oder auf einem feuchten Feld birgt das Risiko, stecken zu bleiben, und ist nicht nur ein schönes Bild… Hauptmerkmale! "Echte" Schlammphysik Der Verschmutzungsgrad wird anhand der Luftfeuchtigkeit in Echtzeit berechnet! Räder können: – Slip – den Halt verlieren – Im Schlamm stecken bleiben Je schwerer die Ausrüstung, desto höher das Risiko, stecken zu bleiben. Wechselwirkung mit Feldern Schlamm verhält sich auf verschiedenen Ackerböden unterschiedlich, beispielsweise ist Schlamm auf gepflügten Feldern am zähflüssigsten! Möglichkeit zur Entfernung der Vegetation im tiefen Schlamm (optional) Flexible Einstellungen! Die Modifikation ist über das Spielmenü vollständig anpassbar: – Schlammsystem ein-/ausschalten – Stärke des Viskositätseffekts – Einfluss des Regens – visuelle Effekte – Entfernung der Vegetation Und vieles mehr. (Es gibt mehr als 20 verschiedene Knöpfe und Schalter.) REIFENPUNKTSYSTEM, REIFENDRUCKMESSUNG UND VIELES MEHR… V1.3.4.0 – Verbessertes Pannenschutzsystem; der Kontakt zwischen Rad und Fremdkörpern wurde verbessert. – Die Wahrscheinlichkeit, dass Fremdkörper zwei Räder gleichzeitig beschädigen, wurde deutlich verringert. – Es wurde die Möglichkeit hinzugefügt, sich Trümmern zu nähern, sobald man sie sieht, und sie durch Drücken von R zu entfernen. Tags: Die ModifikationEchte SchlammphysikJede FahrtREIFENPUNKTSYSTEM
Ego-Perspektive-Spielerkörper V1.0.6.0
Ego-Perspektive-Spielerkörper V1.0.6.0 Die Erweiterung „First-Person Player Body“ fügt in Farming Simulator 25 eine „vollständige“ Charakterdarstellung im Ego-Modus hinzu. Beim Blick nach unten sieht der Spieler nun seinen animierten Körper, Beine und Arme, während die Bewegungen der Spielfigur korrekt zusammen mit der Kamera dargestellt werden. Der Kopf bleibt hinter der Kamera, sodass er die Sicht nicht behindert, trägt aber dennoch zur Schattenbildung bei. Die Mod verbessert außerdem die Ego-Perspektive in Fahrzeugen. Bei Verwendung der Innenraumkamera wird das standardmäßige sitzende Fahrermodell angezeigt. Die Kamera kann der Augenanimation und den Bewegungen der sitzenden Figur folgen. Die Mod-Einstellungen umfassen: Zu Fuß Sichtbarkeit des Spielerkörpers. Seitliche Kamerabewegung. In Fahrzeugen Sichtverhältnisse für den Fahrer. Kameraposition – Standardeinstellung oder Augenhöhe. Die Kamera folgt den Bewegungen des Fahrers. V1.0.6.0 Neue Einstellungsoptionen hinzugefügt. FOV-Steuerung und FOV-Reset nach Verlassen des Fahrzeugs aktivieren/deaktivieren. Kleinere Korrekturen Tags: Bei VerwendungDie KameraDie ModFarming Simulator
NLM Arctic Curve 44″ (Fertigteil) V1.0.0.0
NLM Arctic Curve 44″ (Fertigteil) V1.0.0.0 Eine speziell angefertigte, gebogene LED-Lichtleiste für den Landwirtschafts-Simulator 25, inspiriert vom Strands Siberia Outlaw-Design. Die Arctic Curve wurde um die Frontscheibe des Komatsu 895 herum entwickelt, folgt der Form des Fahrerhauses und überbrückt den Raum zwischen den A-Säulen. Mit einer Breite von ca. 1.124 mm eignet sie sich für Forstmaschinen und andere Sonderfahrzeugprojekte, bei denen die Abmessungen passen. Merkmale: – Gebogenes Gehäuse mit zwei Reihen à 42 Reflektorzellen. – Gelbes Positionslicht und weißes Fernlicht. – Positionsbeleuchtung, die mit der ersten Lichteinstellung verbunden ist. – Separate hintere Montagehalterungen und einstellbare Lampenneigung. – Detaillierte Optik, Kühlrippen und zwei Detailebenen. – Weißes Licht kann auch als vorderer Arbeitsscheinwerfer konfiguriert werden. Das Paket enthält das Modell, Texturen, bearbeitbare Blender-Quelltexte, XML-Beispiele und eine vollständige Installationsanleitung in Schwedisch und Englisch. Dies ist ein vorgefertigtes Fahrzeug zur manuellen Installation mit dem GIANTS Editor und der Bearbeitung der Fahrzeug-XML-Datei.** Es ist nicht im Shop als Kaufartikel verfügbar. Das Referenzfahrzeug ist nicht enthalten. Die Produktbilder zeigen Studio-Renderings. Eine individuelle Anpassung, kein offizielles Serienmodell von Strands. Tags: Das PaketDas ReferenzfahrzeugDie Arctic CurveDie Produktbilder
J&M 4WS Header Trailer Pack V1.0
Give your headers a proper ride with this J&M-style four-wheel-steer trailer pack for Farming Simulator 25. Choose from eight trailer sizes: 17′, 21′, 26′, 31′, 38′, 42′, 48′ and 52′, with continuous extended support rails for extra header-body clearance. Features Four-wheel steering with modeled steering linkages. Adjustable header supports and telescoping tongues. Optional longer tongues on the 42′, 48′ and 52′ models. Selectable frame, rail, tongue and rim colors. J&M branding and 4WS model decals, including the white center detail in the “4.” Working lights, reflective markings, slow-moving-vehicle triangle and electrical lead. Loading and installation With FS25 closed, place FS25_JM_HeaderTrailers.zip in your mods folder and enable it for your save. Replace any older copy; do not unzip it.Load the header facing the correct direction, let it settle onto the trailer, then fasten the straps. Unfasten both straps before picking it back up. Use the longer-tongue option when additional truck clearance is needed. Notes This is a customized J&M-style pack, not an official J&M product or an exact factory replica that I rebuilt to look like a J&M trailer. Listed model sizes are nominal; the custom support rails are four feet longer overall. Header-body dimensions vary, so check your particular header’s fit before transport.
Abandoned taiga v1.3
Open beta testing has begun. Forest map with 101 thousand trees: birch, pine, spruce, oak, and beech. All purchase and sale points are located at the railway station. Features 30 plots of 5 hectares each 30 plots of 10 hectares each An old base where you need to restore the house and build a small sawmill An old barn that needs to be rebuilt An old sawmill, which is also subject to reconstruction A farm with beds and storage of preserves Two small collections For construction and restoration, you will need to purchase sheet metal from Semenych’s warehouse, and tools and construction iron from the store. You can sell bulk products at Stepanych’s elevator. Mikhalych is in charge of the tree. Processed and packaged products are accepted by Dmitrich. The territory cleared from the forest can be developed for fields, animal pens, and production. There is a set of projects for independent construction of production facilities, warehouses, and animal pens. Examples of constructed objects from the addition to the map can be viewed on the Telegram channel using the tag #constructibles. Changelog V1.3.0.0 Fixed the UAZ log truck, removing remnants of the old body, which caused the contents of the transported bags to spill into the UAZ’s “body”. Added new construction materials: nails and OSB boards. Reworked the map economy regarding prices, fixed the pallet purchase point, and added a taxation system. Improved the cannery warehouse at the farmstead: production can now take pallets of vegetables, berries, salt, and sugar directly from the warehouse if there are not enough of them for the next hour of production. Improved the garden beds: there are now only 4 growth recipes; fertilizer is not required and only acts as a growth catalyst; the growth schedule depends on the climate, and growth efficiency is displayed in the garden bed information menu; if distribution is unavailable because the production is full, the products will spawn on pallets. Added nails to the existing buildable structures. Slightly expanded the shop area. Fixed buildings under construction: they are now not shown in the lists of animal pens and productions until construction is complete, and their triggers are completely disabled during construction. Improved the object information menu: during construction, only construction-related information is now displayed; after construction is complete, production and storage information are separated for productions with storage. Improved the construction mechanics: if materials remain in the construction storage after construction is complete, they will be spawned back, except wood and bulk materials. The map was cleaned of leftover texture debris, and file handling was optimized. Fixed some warnings in the game logs. Improved the construction information menu. Updated some trigger icons. Added contractors for logging. V1.0.0.1 Fixed UAZs so that they do not interfere among your vehicles. You cannot tap on them now using the TAB; you can only get in via the map. A new save is required. Finally finished the swing on the farm, which you can sit on and relax. A new save is required. Fixed a well at the base, the sale of which would cause the game to crash. Fixed the location of the last collectible near the timber sale point. Fixed the weight of the jackhammer. Fixed textures, passport, and translation text at the sawmill. Fixed fence reconstruction triggers. Added a passport and fencing cones to the reconstructed barn. Added a passport for a small sawmill. Fixed indestructible stone at the base. Additional map content: “A set of projects for houses, industries, and animal shelters” (FS25_AbandonedTaiga_BuildingsUnderConstruction).
Podhradie V2.0.1.3
Map from the Slovak environment, with small fields and large hilly areas where everyone gets their own. The map includes new crops, products, productions, technologies, store items, and support for DLC Straw Harvest Pack and Highlands Fishing Expansion. Features New crops: alfalfa hay/silage, rye silage, peas with two stages of maturity, green and dry for the combine, flax rope straw for making ropes and fabrics, mustard, buckwheat, spelt, rye for iron silage and grain, poppy, lentils, cover crop that serves similarly to radish, apple tree orchard, plum orchard, cherry tree orchard, blueberries orchard, raspberry orchard, and currant orchard. Grass for seed, replacing vetch-rye, can be harvested in the classic way with a combine, a cutter with a flat adapter, or mown into a row and harvested only with a grain combine with a McDon adapter. The output from the combine is grain and grass hay. Alfalfa, like grass for seed, has two stages of maturity. The first is green for hay, and in the next stage it can be harvested by a grain combine similar to grass seed. The output from the combine is grain and alfalfa hay. It can also be harvested by a combine in a withered state. Rye has two stages of harvest. In the spring, it can be mown for green hay, or it can be left to ripen and harvested with a classic grain combine. Peas have two methods of harvest: with a classic combine for green peas, or with a grain combine after the texture changes from green to ripe. Carrot, parsnip, spinach, and cotton missions are prohibited on the map. Support for DLC Straw Harvest Pack and Highlands Fishing Expansion. Products Rope straw, for processing and production of fabric and ropes. Rape straw, after harvesting with a grain combine in rape and mustard. Stale bread, which can be used for feeding pigs and is produced by shops. Heat, produced by the boiler house and sold automatically. Organic waste, compost, saturation sludge, whey, and molasses. Crushed corn grain and fermented corn grain CCM, added to feed. Mod by Kastor [D-S-Agrarservice] https://www.fs25modhub.com/ccm-production-pack-v1-0-1-0/ Pallets Packaged bag of buckwheat Packaged bag of lentils Packaged box of lentils Mustard in a glass Linseed oil Red wine White wine Sparkling wine Blueberry wine Currant wine Plum wine Apple wine Cherry wine Mead Rapeseed Fermented cherries Fermented apples Fermented plums White yogurt Chocolate yogurt Strawberry yogurt Cherry yogurt Plum yogurt Blueberry yogurt Preserved cherries Blueberry jam Currant jam Apple puree Plum jam Stale pastries Stale rolls Quarry cheese Round bread Crust pastry Christmas cake Poppy seed strudel Fruit strudel Cheese strudel Oatmeal Popcorn Packaged poppy seed Balky: alfalfa hay/silage, rye silage, grass, and CCM. New productions Mustard production Wine production BGA, adapted for new crops with 3 types of silage: rye, alfalfa, and classic Dairy Mill Oil production Distillery Vegetable processing Quarry, cemetery Various small factories for added crops Kvass production Large-scale kvass production Brewery, hop cones are purchased in the shop Modified fermentation silo, which needs to be replenished with preservative organic acid Boiler room, which processes wood, wood chips, straw, and rapeseed straw, converting them into heat and electricity Seed production, which processes grass seed and alfalfa seed into seed by adding organic acid Grain dryer, which dries corn for a better selling price than the classic one, feeding, and production chains Septic tank, which produces slurry from the start of the game that can be collected for your own use Old bread, which produces pallets from the start of the game at the shops Bakery with new products added Grain mill, a new mill replacing the original one, with new products added Dairy also produces whey as waste created during milk processing. In the game, it can be used to feed pigs. Poppy seed cleaner Potato washer Stationary beet cleaner Silage pits for silage, CCM, and compost production Fermentation silo for silage, CCM, and compost production New technology and store items Special crops, fruit Juicers, composters, and beet cleaner Added Transport Beer production, brewery Yeast, purchased as pallets and needed for the bakery and brewery Hop cones, purchased as pallets or bigbag and needed for the brewery Changed breadcrumb production, with old rolls and rolls spawning in front of shops for breadcrumb production Changed and added recipes in production chains: BGA, cement plant, sugar factory, bakery, laundry, and others Mobile service Diesel tanker Billboards can be removed in construction mode, field 32 Flax and flax straw, processed by the laundry for rope and fabric production Potato washer, washed potatoes intended for pig fattening and direct sales, with two variants: free and pallets Poppy seed cleaner, cleaned poppy intended for production, further processing, and direct sales at a more favorable price New grass textures Added land near the train station for pouring and reloading piles into the train and for construction Modified collectors Changelog V2.0.1.3Fix traffic vehicle V2.0.1.2Adjusted textures for raspberries, blueberries, currants, and poppies. Adjusted poppy planting schedule; added autumn planting. Adjusted TMR recipe; there were issues with using plain straw in the mixer wagon, so it was changed to CCM. V2.0.1.1Added GREGOIRE GL86 for fruit harvesting with configuration option. Changed alfalfa texture. Fixed collisions due to AI workers.
LuminaLights Ninja — Dynamic Park/DRL (Prefab) V1.1.0.0
This 229 mm auxiliary lamp prefab is for mod builders integrating LuminaLights Ninja dynamic park/DRL lighting into Farming Simulator 25 vehicles. It includes amber and white position-light variants with a dynamic startup sequence and a separate driving beam. This is a prefab for mod builders to integrate into their vehicles. The dynamic startup uses the supplied Lua script. Full installation and connection instructions are included with the download. Features Amber and white park/DRL variants. Approximately 2.6-second startup when the position lights are switched on. Separate driving beam with main and wide light sources. Tilting lamp housing with a fixed mounting bracket. Detailed front optics, rear cooling fins and cable connection. Two levels of detail. Editable Blender sources in the complete kit. A separate connection guide, working XML examples and an offline XML helper in English, Norwegian and Swedish in the complete kit. Changelog 1.1.0.0 Added dynamic startup to both position-light colours. Added Norwegian installation instructions. Added an offline XML helper with startup-script registration guidance.
NLM Arctic Curve 44″ (Prefab) V1.0.0.0
A custom curved LED light bar prefab for Farming Simulator 25, inspired by the Strands Siberia Outlaw design. Developed around the Komatsu 895’s front windscreen, the Arctic Curve follows the cab’s shape and spans the space between the A-pillars, with an approximately 1,124 mm width. Features Curved housing with two rows of 42 reflector cells. Amber position light and white high beam. Position lighting connected to the first light setting. Separate rear mounting brackets and adjustable lamp tilt. Detailed optics, cooling fins and two levels of detail. White lighting can also be configured as front work lights. Suitable for forestry machines and other custom vehicle projects where the dimensions fit. Specifications Width: approximately 1,124 mm Reference vehicle: Komatsu 895 Light cells: two rows of 42 reflector cells The package includes the model, textures, editable Blender sources, XML examples and complete installation instructions in Swedish and English. This is a prefab for manual installation using GIANTS Editor and vehicle XML editing. It does not appear as a purchasable item in the shop. The reference vehicle is not included. Product images include studio renders. A custom adaptation, not an official Strands production model.
Ursus 4512 / 4514 V1.1.2.0
Polish tractors produced under the license of Massey Ferguson and presented at the agricultural and industrial fair Polagra. The Ursus 4512 was produced from 1985 to 2009, while the Ursus 4514 was manufactured from 1987 to 2009. Features Front weight Rims Rims Color Exaust Hood Lights Fenders Starter Configuration Rear Wheel Weights Configuration Mod może nie działać z Use Up Your Tyres. Ursus 4512 Price: 31000 $ Power: 60 hp Max. speed: 28 kph Production period: 1985 to 2009 6550 copies produced Ursus 4514 Price: 41000 $ Power: 60 hp Max. speed: 28 kph Production period: 1987 to 2009 5904 copies produced Changelog V1.1.2.0 two new front loader console attachments added new tires new rim texture additional turbo engine version some textures improved TUR 12 version removed due to bugs V2.1.3.8 front loader added original sounds fixed V2.1.3.7 loader console added engine versions added added warning lights the mod has been removed from all warnings and errors
FDR Logging mod pack V15.0
All grapple skidders have locking straps on the grapples. Press “L” on your keyboard to lock logs to the skidder grapple. The straps are an experimental feature and are not realistic, but they can help with logs that float when strapped. If this is your first time installing FDR Logging mods, watch the mod install video. To update the mods, delete all the old FDR Logging mods from your “Mods folder” and follow the instructions in that same install video to put the new ones in from your downloaded zip file. Features Locking straps are available on all grapple skidders. Press “L” to lock grabs of logs to the skidder grapple. If you plan on using the straps, do not fully close the grapple before pressing the lock button. Locking straps can be ignored if you do not want to use them. Changelog V15 New mods DANGLE CLAM T DANGLE CLAM P DANGLE CLAM PS Mod changes ***UPDATING YOUR MAPS WILL NOT AFFECT YOUR SAVEGAMES, THEY ARE SAFE*** ALL MODS – NEW BASEGAME FRIENDLY WEIGHTS OF MACHINES AND LOGS – TOTAL OF 50% WEIGHT REDUCTION COMPARED TO LAST UPDATE ALL MAPS – UPDATED TREE PHYSICS, NEW LIGHTER WEIGHTS AND NEW FRICTIONS TO ALLOW BETTER PILE SETTLING ALL MAPS – INCREASED SIZE OF MILL SELL POINT BUNKS FOR HOLDING MORE LOGS AND LONGER LOGS ALL MAPS – FIXED ISSUE WHERE SOME GROUND TEXTURES WOULD LOAD IN AND OUT IN WEIRD LOOKING BLOCKS FOX CREEK – ADJUSTED MILL SELL POINT AREA TO GIVE MORE ROOM FOR UNLOADING ALL LOW CAB TRACKED MACHINES – NEW QUICK ATTACH POINTS FOR FIXED ATTACHMENTS, MORE TILT RANGE, BETTER OVERALL LOOK ALL TRACKED MACHINES – NEW SUSPENSIONS, SMOOTHER OVERALL BALANCE AND FEELING ALL TRACKED MACHINES – FIXED ISSUE WHERE TRACKS COULD FALL THROUGH GROUND SOMETIMES AND GET STUCK ALL TRACKED MACHINES – ADDED COLLISIONS TO TRACKS SO OBJECTS CAN’T POP THROUGH THEM WHEN DRIVING OVER THEM ALL TRACKED MACHINES – ADDED LESS FRICTION TO TRACKS, THEY NOW SLIP GOING UP STEEP HILLS NEEDING WINCH SUPPORT TIMBERPRO FORWARDER – IMPROVED GRAPPLE GRAB AND ALSO SUSPENSION AND OVERALL DRIVING FEEL ALL DANGLE HEADS – WILL NOW HANG LEVEL AT FULL ARM REACH INSTEAD OF GETTING STUCK AT WEIRD ANGLES ALL GRAPPLES – ADDITIONAL FRICTIONS ADDED FOR BETTER SLIP PROTECTION ALL GRAPPLES – ADDED NEW FLEX ABILITY TO CLAWS TO GIVE THEM BETTER LOG GRIP ALL GRAPPLES – IMPROVED OVERALL GRAB STRENGTH FOR BETTER HOLDING ALL SKIDDERS/FORWARDERS – ADDED LESS FRICTION TO WHEELS, THEY NOW SLIP MORE REALISTICALLY GOING UP HILLS ALL SKIDDERS – IMPROVED GRAPPLE SWAY AND LOCK TO ALLOW EASIER PICKUP OF LOGS ON ANGLED TERRAIN ALL SKIDDERS – INCREASED WIDTH RANGE OF LOCKING STRAPS FOR LOCKING LOG GRABS BETTER DANGLE FELLING HEAD – THIS WILL SHOW AS A MISSING MOD ONE TIME ON OLD SAVE GAMES, SIMPLY REPURCHASE IN GAME DANGLE FELLING HEAD – MADE IT SO THE GRAPPLE CLOSES TIGHTER FOR CARRYING SMALL THIN TREES ALL PROCESSORS – FIXED SO THAT WHEN BOUGHT AT THE STORE THEY WILL STAND UPRIGHT INSTEAD OF FALLING OVER ON THEIR SIDES ALL PROCESSORS – IMPROVED WEIGHT AND CONTROL FOR PROCESSING TREES ALL PROCESSORS – ADDED LOWER CUT LENGTH OPTIONS TO START AT 3M ALL THE WAY TO 20M, ALSO ADDED “.5” STEPS ALL PROCESSORS – LOWERED OPENING/CLOSING SPEED OF KNIVES/CLAWS FOR BETTER ACCURACY ON GRABS ALL PROCESSORS – IMPROVED MANUAL ROLLERS, GRIP IS BETTER ON SMALLER LOGS AND FOR SHOOTING TOPS ALL BUNCHER HEADS – GREATLY IMPROVED GRABBING AND HOLDING ABILITY OF CLAWS, SMOOTHER ON ALL SIZE TREES ALL BUNCHER HEADS – IMPROVED RESPONSE SPEED OF MAIN GRAB ARM FOR FASTER CONTROLLED GRABS ALL LOG TRAILERS – IMPROVED COMPRESSION AND REACTION OF SUSPENSION FOR SMOOTHER TRAVEL WHILE HAULING LOWBED TRAILER – FIXED ISSUE WHERE MACHINES COULD DRIVE THROUGH REAR DECK WHEN LOADING THEM LOWBED TRAILER – CORRECTED SOME COLLISIONS THAT CAUSED TRAILER TO HANG UP LOWBED TRAILER – RAISED FRONT PART OF TRAILER WHEN CONNECTED SITS HIGHER FOR BETTER CLEARANCE CAT D6 BULLDOZER – FIXED ISSUE THAT CAUSED THE BLADE TO BOUNCE AND FLOP WHILE PUSHING, ITS NOW SOLID CAT 313 – IMPROVED VISUALS ON BOOM TO STICK CYLINDER CONNECTION HITACHI 210 – IMPROVED VISUALS ON BOOM TO STICK CYLINDER CONNECTION Update Notes – Version (14.0) New mods CAT 313 Mod changes ALL MAP TREES – TOTAL REWORK OF PHYSICS, LOGS STACK BETTER, MOVE LESS AND SLIDE LESS ON HILLS ALL MAP TREES – ALL TREES HAVE MORE WEIGHT AND MORE REALISTIC HANDLING ALL MACHINES/ATTACHMENTS – NEW REFLECTIVE METAL PAINT ON BODIES (THIS WAS A POPULAR REQUEST DUE TO MACHINES LOOKING DULL) ALL MODS – MUD/DIRT HAS BEEN SELECTIVELY ADDED TO CERTAIN PARTS ALL TRACKED MACHINES – BOTTOM CHASSIS AND SWING BASE NOW GET A BIT OF DIRT ON THEM TO BLEND BETTER WITH TRACKPAD DIRT ALL TRACKED MACHINES – ADJUSTMENTS TO BOOM/STICK/SWING SENSITIVITY AND SWING BREAK FOR BETTER CONTROL AND STOP TIMBERPRO FORWARDER – MACHINE NOW HAS GRAPPLE ATTACHED AND READY TO GO WHEN PURCHASES, NO NEED TO SEPARATELY ATTACH IT TIMBERPRO FORWARDER – CLAW AND TRAILER STAKES ARE NOW COLOR SELECTABLE ALONG WITH THE MAIN BODY TIMBERPRO FORWARDER GRAPPLE – IMPROVED GRAB STRENGTH TIMBERPRO FORWARDER GRAPPLE – SLIGHT INCREASE ROTATION SPEED TIMBERPRO FORWARDER GRAPPLE – CHANGED SHAPE FOR BETTER LOG GRABS LINKBELT – FIXED SAFETY STICKER THAT WAS FLICKERING IN CAB HITACHI 210 LOWCAB – FIXED BOOM AND STICK SUPER BRIGHT REFLECTION ISSUE TIGERCAT 822 – ADDED MISSING ROOF CAB WINDOW ON OUTSIDE ALL GRAPPLES – IMPROVED GRAB STRENGTH AND LESS SPRINGY FEELING ALL GRAPPLES – NOW HAVE FUNCTIONING/MOVING HYDRAULIC CYLINDERS ALL GRAPPLES – NOW ARE COLOR SELECTABLE ALL GRAPPLES – ADDED SLIGHTLY MORE FRICTION TO CLAWS TO HANG ON AND CAUSE LESS SLIDING EFFECT WHILE GRIPPED ALL DANGLE GRAPPLES – LOWERED THE SWING SPEED SO THEY DON’T FLOP AROUND AS EASILY POWERCLAM S – LOWERED POSITION OF STABILIZER TO BE MORE EFFECTIVE FOR REACH DANGLE FELLING HEADS – IMPROVED BALANCE AND FIXED STANDING FELLING POSITION TO SIT HIGHER AND MORE LEVEL ALL BUNCHER HEADS – LOWERED BOTTOM COLLISION CAN NOW DIG THE HEAD INTO THE GROUND FURTHER WHILE CUTTING “DIG FOR DIRT” ALL BUNCHER HEADS – NEW BUTTER SMOOTH CUTTING, PREVIOUS VERSIONS WERE HAVING CUTTING HANGUPS, NOW CUTS MULTIPLE TREES EASIER PROPAC BUNCHER HEAD – LOGO BRAND WRITING ON HEAD IS NOW COLOR SELECTABLE BRUSH GRINDER – MADE GRINDER DISC CHROME AND ALLOW FOR DIRT TO GATHER ON IT NOW ALL PROCESSOR HEADS – LOWERED THE SWING SPEED SO THEY DON’T FLOP AROUND AS EASILY ALL PROCESSOR HEADS – FIXED CLAWS/KNIVES SO THEY DON’T GLITCH WHILE RUNNING TREES THROUGH HEAD ALL PROCESSOR HEADS – ADJUSTED MANUAL CUT AS IT WAS STILL HITTING TREES SOMETIMES ACCIDENTLY WHILE IN THE HEAD ALL PROCESSOR HEADS – IMPROVED BALANCE AND FIXED STANDING FELLING POSITION TO SIT HIGHER AND MORE LEVEL ALL TRUCKS – INCREASED MAX TOP SPEED ALL TRUCKS – ADJUSTMENTS TO POWER AND TAKE OFF TO MAKE THEM MORE BALANCED AND NOT TOO OVERPOWERED ALL LOG TRAILERS – UPDATED STORE ICON IMAGES ALL LOG TRAILERS – NOW ARE COLOR SELECTABLE HAYRACK TRAILERS – FIXED AXLE CLIPPING THROUGH WHEEL RIM ON LEFT SIDE QUAD TRAILER – FIXED ISSUE WHERE TRAILER WOULD LOCK AND JUMP WEIRDLY WHILE PULLING DOWN ROAD QUAD TRAILER – FIXED ISSUE TRUCK WOULD LOCK UP WHEN MAKING SHARP TURNS WITH THE TRAILER
Workshop building V1.0.0.0
Workshop with vehicle repair specialization. Specifications Price: 45 000€
New Holland H8060 + DuraBine 416 V1.0.0.0
This mod is a conversion of the original New Holland H8060 Speedrower, extensively reworked and expanded for Farming Simulator 25. It includes the integrated New Holland DuraBine 416 disc header. Features Reworked vehicle physics with realistic combined mass, front-wheel hydrostatic drive, revised suspension and traction Dual-range hydrostatic transmission: 20 km/h field / 29 km/h road Functional header lift Optional conditioner: OFF for normal grass mowing, ON for direct hay production in one pass Dedicated conditioner terminal with startup boot screen and live OFF / ON indication CNH main display with DashboardLive pages Integrated live rear-view camera on the main display Adjustable cab glass tint Two tire configurations Specifications Category: Mowers Price: $92,999 Conditioner option: +$4,999 Power: 190 hp Max speed: 29 km/h Working speed: 20 km/h Working width: 4.9 m Controls Conditioner: Left Alt + B Header lift: V Main display pages: DashboardLive controls Required mods: Dashboard Live Dashboard Live Vanilla Vehicles RealGPS
Sheep barn medium V1.0.0.0
Specifications HAY GRASS capacity 60 000 liters Water capacity 30 000 liters wool goat milk price 40 000 €
Lemken 6M V1.0.0.0
Specifications Price: 36000 € Max. working speed: 18 kph Required power: 180 hp Working width: 6.0 m
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