Farming Simulator 25 mods
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Kubota U145 V1.1
Kubota U145 V1.1 Kubota U145, 14-ton compact excavator, ideal for your construction sites – changeable tracks – changeable colors – changeable attachments – with or without cage – beacons – GPS The excavator is based on a reworked CASE 145. V1.1.0.0 Bug fix Author: Alebeaux Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Telekinesis — precision handwork V1.0.0.8
Telekinesis — precision handwork V1.0.0.8 Telekinesis — precision handwork for Farming Simulator 25, rewritten Complete rewrite of Telekinesis with a self-contained input core: keyboard and mouse are read directly, object-carrying logic runs from the mod’s own update loop only, and nothing depends on engine hooks that other mods may intercept. This version fully replaces the old FS25_Telekinesis based on Precision Hands. KEY FEATURES: – Full positional control: closer/further, up/down, and fine nudges in four directions – Roll and tilt: bank left/right plus tilt around the object’s own axis – Targeting: set a point and the object rotates toward it; full auto-rotation mode included – Fine-tuning: movement, nudge, vertical and rotation speeds plus pickup distance — all under Game Settings > Telekinesis – Mouse and gamepad friendly: every action works on both devices, and all bindings are remappable in the controls menu – Conflict-resistant input: keyboard/mouse read raw per frame; gamepad works through standard bindings; both paths are deduplicated so no action ever double-fires CONTROLS (keyboard and mouse): – Mouse wheel: move object closer/further – ALT + mouse wheel: raise/lower the object – ALT + W/A/S/D: fine alignment nudges – Q / E: roll left/right – ALT + Q / E: tilt around the object’s own axis – ALT + Z: set target, clear target, or toggle auto-rotation (Gamepad: RB + right stick = closer/up, LB + RB + right stick = lower/tilt, RB + D-Pad = nudge; full scheme in the bindings menu.) – Does not alter character strength: use LumberJack or another super-strength mod for heavy loads – Settings are stored in modSettings/FS25_Telekinesis/settings.xml – Rusty Tractor Modding — author of Precision Hands for Farming Simulator 22, whose concept this project is inspired by – 83Bit — for the FS25 conversion, parts of whose code are used in this version – The farming community — for feedback and ideas V1.0.0.8 – minor fix Author: JasobKoil, Rusty Tractor Modding, 83Bit Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Multifruit support for trailers FS25
This mod expands the supported cargo categories of standard equipment and farm silos, making transport and storage more versatile. - Standard trailers (Trailers) gain support for grapes. - Auger wagons (Auger Wagons) support root crops, feed, manure, stones, straw and hay pellets, onions, and much more. - Trains (Trains) can transport fertilizer, lime, silage, and other materials. - Farm silos in the FARMSILO category become universal storage facilities for most bulk materials and accept all supported bale types. - Added support for accepting all types of bales in farm silos of the FARMSILO category. - Expanded the AUGERWAGON category: added support for hay pellets, straw pellets and onions. - Updated to the current game version. - The category of farm silos (FARMSILO) has been expanded: the possibility of storing pellets of hay and straw is added. - The category of overloads (Augerwagon) has been expanded to support most bulk cargo (root crops, feed, materials, etc.). - The category of trains (Trainwagon) for the transportation of fertilizers, manure and all types of feed has been expanded. - The category of farm silos (FARMSILO) was also expanded for storing almost all types of bulk cargo.
Employees v1.0
Employees v1.0 Employee Management: Up to 10 permanent employee profiles, each with their own name, age, and assigned AI helper. 1. Four contract types: Minijob for €600/month and 40 gameplay hours, part-time for €1,600/month and 80 hours, full-time for €3,200/month and 160 hours, and temporary workers for €120 per assignment. 2. Temporary workers: Available for 8 gameplay hours after being requested, after which they automatically leave the farm. They cannot receive training and always work at full performance level. 3. Areas of responsibility: Each employee can be assigned to fieldwork, transport, animal care, or machinery maintenance. New employees start as “Unassigned.” 4. AI helper integration: Fieldwork jobs are assigned only to employees with the fieldwork role; GoTo, delivery, conveyor belt, and transport jobs require the transport role. 5. Employee selection in singleplayer: When starting a suitable AI job, a selection of available employees is displayed. 6. Automatic selection in multiplayer: In multiplayer, a suitable employee is selected automatically, with preference given to the employee who has used the lowest percentage of their available monthly hours. 7. Real employee names: Instead of “AI Worker A/B/C…”, managed jobs display the actual employee’s name. 8. Working hours: Regular employees use up their monthly hour allowance while performing AI jobs. Once the allowance is exhausted, the job is stopped. 9. Monthly salaries: Salaries are deducted at the change of each month. At the same time, regular employees’ monthly working-hour allowances are reset. 10. Dismissals: An employee can be dismissed. Their employment ends after three month changes, and the dismissal can be withdrawn before then. 11. Aging: Employees age as the in-game months pass. 12. Retirement: Employees retire at the age of 65. A warning is issued three months beforehand. The vacated employee slot can later be filled again with the employee’s original starting age. 13. Illnesses: Regular employees have a 3% chance per month of becoming ill. 14. Four illnesses: Cold, gastrointestinal illness, flu, and back problems, each with different recovery times. 15. Recovery in gameplay time: Illness duration is measured in gameplay hours. Sick employees cannot be assigned to work or training, and any ongoing jobs or maintenance tasks are stopped. 16. Training: Fieldwork, transport, animal care, and machinery maintenance each have 3 training levels. 17. Training costs: Level 1 costs €750, Level 2 costs €1,500, and Level 3 costs €2,250. 18. Training duration: The three levels take 2, 5, and 8 gameplay hours respectively. 19. Performance levels: Without training, a regular employee works at 25% efficiency, increasing to 50%, 75%, and 100% with each training level. 20. Fieldwork and transport: Training level affects the actual AI driving speed or the vehicle’s speed limit. 21. Animal care and machinery maintenance: Higher training levels reduce the amount of time required for these tasks. 22. Automatic animal checks: An animal caretaker automatically checks animal facilities at 08:00 and 17:00. 23. Occupied facilities only: Empty barns and pastures are skipped. 24. 20% threshold: Feed, water, and bedding are replenished only when the respective level falls below 20%. 25. 95% target: The animal caretaker then attempts to refill the resource to 95%. 26. Fair feed distribution: If there is not enough feed available, all animal facilities in need are considered together instead of the first facility found receiving everything. 27. Feed from farm storage: The mod searches for usable feed in regular silos, silo extensions, bale storage, pallet storage, BigBags, ObjectStorages, and other supported storage types. 28. Hof Bergmann support: The storage logic supports the special Hof Bergmann pallets and ObjectStorages. 29. Pet food: Special fill types such as dog and cat food can also be supported. 30. Water: The animal caretaker fills suitable water troughs directly and free of charge. No water is deducted from farm storage. 31. Bedding: The mod recognizes both straw and WOODSHAVINGS/wood shavings, depending on what the specific animal facility supports. 32. Wood shavings on Hof Bergmann: Stored wood-shaving pallets in ObjectStorage can also be detected and used as available stock. 33. Inventory protection: If feed or bedding is not accepted by the animal facility, the mod attempts to return the reserved amount to storage instead of simply deleting it. 34. Manure: Existing manure is moved to the nearest reachable manure heap belonging to the same farm. 35. Farm separation: Automatic supply management only uses storage and animal facilities that the respective farm has access to. 36. Machinery technician: Works automatically between 08:00 and 17:00. 37. Repair threshold: Vehicles with approximately 20% damage or more are selected for maintenance. 38. Vehicle selection: Preference is given to a damaged vehicle owned by the farm that is not currently being driven, is stationary, and has no active AI job. 39. Maintenance duration: The duration depends on the machinery technician’s training level and only progresses during working hours between 08:00 and 17:00. 40. Vehicle lock during maintenance: The vehicle cannot be entered, tabbed into, used, or normally attached to equipment while maintenance is in progress. 41. Repair information: The vehicle information display includes details such as the remaining repair time. 42. Repair costs: Before maintenance begins and again upon completion, the mod checks whether the farm can afford the repair. 43. Employee overview: The employee menu displays employees by contract type and area of responsibility, together with their status, age, remaining hours, and additional contract information. 44. Status indicators: These include “Available,” “Working,” “Training,” “Sick,” “Hour Limit Reached,” maintenance tasks, and “Assign Area of Responsibility.” 45. Multiplayer: The main employee-management logic runs server-side. 46. Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance tasks are synchronized with clients. 47. Farm security in multiplayer: A client may perform management actions only for employees belonging to their own farm. 48. Synchronized actions: Hiring, changing an employee’s area of responsibility, starting training, dismissal, and cancellation of dismissal are sent to the server. 49. Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer. 50. Savegame support: Employees, progression, illnesses, training, maintenance tasks, and animal-check times are stored in a dedicated `employees.xml` file. Author: - Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
SCG Sheep Liquid Barrel V1.0
SCG Sheep Barrel – Farming Simulator 25 A compact all-liquid barrel trailer designed for use around small farms, animal pastures, and tight spaces. The Sheep Barrel is ideally sized for towing with a side-by-side, ATV, or other compatible vehicle. Features - Fully functional filling and unloading - Supports all liquids - Animated water stream from the rear faucet - Onboard trough with a visible rising water level - Three selectable capacities: - Real Capacity: 6,500 L - Fake Capacity: 18,500 L - Unreal Capacity: 44,000 L - Selectable frame, barrel, and rim colors - BKT Sierra Max Pro ATV tires - Animated support jack - Working fill hatch - Multiplayer supported Base price: $11,500 Installation Place the downloaded ZIP file directly into your Farming Simulator 25 mods folder. Do not unzip it. Disclaimer and Permissions This is an original model that I modeled myself and personally brought into Farming Simulator 25. Original model: SecondChanceGaming3709 Custom taillight prefab: MyGameSteam and TSR Thank you for downloading the SCG Sheep Barrel. I hope it becomes a useful little trailer around your farm!
Audi A6 Avant 2020 V1.0
This mod features the Audi A6 Avant from the 2019 production year. Maximum speed: 225 km/h Power: 163 hp Tank capacity: 73L (diesel) Weight: 2,700 kg Category: Cars Price in standard configuration: €51,650
Citroën C15 Utility V1.0
Category: Cars & Bikes Price: €13,000 Power: 60 hp Max. speed: 120 kph Fuel Capacity: 47 L The C15 is a lightweight and versatile utility vehicle designed to meet the needs of any farm. Available in multiple versions, it can be configured as a panel van, pickup, service vehicle, or livestock transporter. Thanks to its wide range of customization options, it is perfectly suited for agricultural work, maintenance operations, equipment transport, and everyday use. **Body Configurations** - Panel Van with Double Rear Doors - Panel Van with Single Door - Pickup - Pickup with Tarp - Livestock Box **Driving Position** - Left-hand Drive - Right-hand Drive **Wheel Types** - Road Tires - Off-road Tires **Color Options** - Body Color - Exterior Trim Color - Tarp Color - Livestock Box Color - Rim Color **Equipment & Options** - Side Trim - Roof Racks (Black or Body Color) - Sign Mount with Multiple International Warning Signs - Road Works Triangle - Tool Holder (Chainsaw, Spray Can, and Brush) - Front Winch - Safety Markings - Service Decals with Multiple Manufacturer Brands - Rear Hitch
John Deere 43/53 series row crop heads V1.0
Bring some classic John Deere harvesting iron to your farm with the John Deere 43 Series Corn Heads and 53 Series All-Crop Heads. This pack includes eight historical John Deere header models, ranging from the 4-row 443 and 453A all the way up to the 12-row 1243 and 1253A. All four 43 Series corn heads include both Low Tin and High Tin configurations. The 43 Series heads are configured for: The 53 Series All-Crop heads are configured for: The all-crop heads are intentionally configured for soybeans in version 1.0.0.0. Additional crop support may be considered in a future update. This is a PC-only release and is not intended for console. Bug Reporting at my discord: https://discord.gg/ZcBMPmbdZt The 53 Series / 50A All-Crop heads are limited to soybeans in version 1.0.0.0. Original Models: SiiD Modding Tired Iron Modding FS25 Conversion: Midwest Modding Studio Released with permission from Tired Iron Modding.
Grain Cart Weight Display Script V1.0
Grain Cart Weight Display converts the dashboard display into true US-pounds rather than the game default of “liters”. This weight will change based on the fillType, for example wheat at 60lb/bu will display a different weight than corn at 56lb/bu when the cart is 100% full. Updates continuously as the cart fills or empties Supports all standard grain cart and auger wagon types included in FS25 Compatible with mod grain carts that use the standard trailer fill framework Lightweight script with no measurable performance impact Place the script into a “scripts” folder within the mod of your choosing. Then, in the modDesc.xml add this
WSKYBNT big bear choppa V1.0
This thing FK’S HARD. Laid low with that dropped stance, but don’t get it twisted—she ain’t slow. Built for the high-rollers, the gamblers, and Mr. WSKYBNT himself, this beast rocks a custom paint job dialed in strictly for the hard-core chopper enthusiast. Jammed-packed with big V-twin power, this ain’t a toy—it’s a HIGHLY DANGEROUS MOFO. Converted straight out of FS22 with maximum respect. Full credit where credit is due: huge shoutout to Expendables Modding for the base iron and Hashy for cranking out the speaker setup. Throw your leg over, crank the tunes, and hold the hell on.
Kuhn VB 2190 v 1.0.0.1
Price: 56000 $ Max. working speed: 20 kph Required power: 68 hp Version 1.0.0.1: * Added the missing cable for the electrical connector * New mod and store icons
Jacto Uniport 4530 v 1.0.0.2
The largest self propelled sprayer in Brazil, arrives at Farming Simulator, Jacto 4530 has several options, including its booms of 36 or 42 meters. – Price: 489.000 $ – Power: 243 hp – Working width: 36 or 42 meters – Capacity: 4500L – Optional glass color – Optional line openers – Optional tires – Optional booms – Peak-to-peer control of herbicides (Only possible with precision farming) Version 1.0.0.2: * Fixed an issue with the Precision Farming DLC
Steyr Profi CVT v 1.0.0.1
Features Power: 145–175 hp (4-cylinder) Power: 145–220 hp (6-cylinder) Top speed: 40 / 50 km/h Category: Compact tractors Full DBL & Interactive Control integration Custom ISOBUS screens DBL ISOBUS preparation Passenger script Realistic physics (cab, suspension, engine, transmission) 4- and 6-cylinder engine sounds Customized rims Precision Farming compatible Variable tire pressure script included Interactive Control Functions Lighting system (low beam, front/rear work lights, rotating beacons, hazard lights) Front and rear PTO (internal/external controls) Front and rear lower links (internal/external controls) Unfold implement Animations Doors, rear window, roof hatch Sunblind Steering column Armrest Passenger seat Configurations Main color & rim color Interior color, seat color & stitching Real-dimension tires + wheel weights Snow chains PTG tire pressure system Configurable rim ring colors Forestry cage Stoll and Steyr front loader consoles Rotating beacons (rotating light, LED, strobe; left/right/none) Warning signs on front fenders Crop sensors (Precision Farming) Hood decals & color variants Interior mirror Wheel hub reflectors S-Tech700 display with or without DBL Schwarzmayr dealer decals Municipal mounting plate for Agrar Design Austria snowplows Included Implements Steyr FL S4020T Weight: 716 kg Price: €9,500 Configuration: Main color Steyr 1000 front weight Weight: 1,000 kg Price: €1,750 Configuration: Main color, cable, rod Version 1.0.0.1: * Fixed Warning signs on the front fenders correctly positioned * Trailer monitor and Trailer 2 fill volume fixed * CTIS hoses now show dirt only, no more scratches * Rim color rings now retain their color after starting the game (configuration changed) * Roof mounted beacon bar * LED beacons now flash with a time delay instead of all flashing synchronously * Front strobes added (front, cab sides, roof, all) * Tank protection individually configurable
Vehicle Tab Sorting v 1.3
Say Goodbye to Tab Chaos You know the drill: You want to quickly hop into the combine harvester to empty a full grain tank. You hit Tab. And end up… in the skid steer loader on the other side of the map. You hit Tab again—and find yourself in a tractor that’s just sitting idle. After what feels like 40 clicks, you finally reach your target, but in the meantime, your hired worker has already taken out the fence. Put an end to virtual travel roulette! This mod gives you total control over the Tab sequence of your vehicles. What the mod does (and why you need it): Your order, your rules: Sort your vehicles exactly the way that makes sense for your workflow. From the farm tractor straight to the harvester? One click, instead of frantic, endless tabbing. The “Leave Me Alone” list: Got vehicles that are just sitting around for decoration or working the same field for weeks? Simply remove them from the Tab loop entirely. They’ll be ignored until you decide to bring them back in. Plug & Play (No exceptions!): The real highlight? The mod works automatically with absolutely every enterable vehicle—whether it’s from the base game, an official DLC, or the craziest mod creation from your favorite modders. No manual configuration required. The true next-level feature: Full multiplayer support & strict savegame separation! This is where the wheat is separated from the chaff: The mod is smart and doesn’t lump everything together. Everything is saved separately with precision. Each single-player savegame is separate: Running a livestock farm on Map A and a dedicated contracting business on Map B? No problem. The sorting order is saved individually for every single-player savegame. When you switch savegames, the mod loads the exact sequence you set up for that specific game. Full multiplayer support (independent of single-player): Your single-player settings aren’t overwritten when you go online. On servers, the mod runs completely independently and saves your personal settings specifically for you. Per player, per server: On a multiplayer server, everyone does their own thing. Each player can set their own custom Tab order and choose which of their vehicles to ignore. Nothing gets overwritten. Does your farm partner love perfect organization while your buddy prefers chaos? No problem—settings are saved per server and per player. Got three multiplayer servers? Then you have three different sets of settings. Perfect! The bottom line: Waste less time searching and spend more time harvesting. Take back control of your vehicle fleet—no matter the save game, where you play, or who you play with! Version 1.3: * Fixed a menu incompatibility with the FS25_statsExtended mod (Extended Statistics) * Fixed a display overlap between the Prices tab and the sorted vehicles * Corrected the scaling of vehicle images in the table and adjusted their size * Fixed table overflow when scrolling through long vehicle lists * When changing the sort order, the selected vehicle remains selected
Tip Side HUD v 1.0.0.2
This mod adds a new HUD that displays the currently selected tip or discharge side of the currently relevant vehicle or implement. This makes it possible to keep track of the active unloading side at all times without having to leave the help menu open. The current vehicle, attached implements and body configurations are supported. The selected implement is also taken into account so that the display matches the vehicle or tool currently in use as closely as possible. Depending on the vehicle or body type, the HUD shows the detected tip side as text together with a matching icon, for example: – Front / Rear – Left / Right – Left front / Right rear – Grain slider – Push floor – Ramp In addition, the HUD position can be adjusted easily through the settings menu: – X offset of display – Y offset of display Additional features: – Support for German and English – HUD scaling is taken into account – matching accent color is automatically taken from the game HUD – works with vehicles, trailers and attached implements Version 1.0.0.2: * Improved TestRunner compatibility by removing disallowed protected calls
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