Farming Simulator 25 mods
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FarmSimMarket – Player Market & Rankings BETA 7 v1.0
FarmSimMarket – Player Market & Rankings BETA 7 v1.0 OPEN BETA – Trade with real players instead of only with the game! FarmSimMarket connects your farm with farmsimmarket.com – a marketplace for all LS25 players. WHAT THE MOD CAN DO – Player marketplace: Sell or buy crops, milk, pallets, bales and vehicles from other players – directly in the game (ESC → FarmSimMarket) or on the website. – Market tablet (Ctrl+T): Prices, your offers and news at the edge of the screen while you keep playing – even in a vehicle. – No extra building required: Purchased goods go into your existing silos and storage facilities, or appear as pallets/bales at the shop’s drop-off area. – Leaderboards & farm profile: Compare your farm with other players. – Contract marketplace: Post or accept contract work – with field access permissions on shared servers. – Multiplayer & dedicated servers, rented servers (G-Portal, Nitrado …) via the server bridge. HOW TO GET STARTED 1. Do not unpack the ZIP; place it in the Mods folder and activate it in your savegame. 2. Create an account at farmsimmarket.com and enter the code from the game. 3. To trade, start the small FarmSimMarket helper (farmsimmarket.com/download, Windows, no installation required). OPEN BETA – PLEASE READ FarmSimMarket is still at a very early stage. Most things work, but there may still be occasional errors or something may not work from time to time. Make a backup of your savegame before your first trade. What does not work yet or has barely been tested: – PC (Windows) only – no consoles; the helper only runs on Windows. – Trading only works with the helper or server bridge (without one, the goods remain where they are; nothing is lost). – Multiplayer and the contract marketplace’s field access permissions have barely been tested. – Rented servers via the server bridge are still being tested. – Prices move very little at first – they are generated by player trading. – Website currently available only in German. Found a bug? Please report it on Discord in #fehler-melden with a short description and the log.txt BETA 7 Version 0.32€ major update (mod + website) NEW – Delivery storage can be selected: In the ESC menu, you decide which silo, shed, stable or production facility purchased goods go to first – sales will also be made from there first – Sugar beet pulp can now be traded on the market – Cooperative contracts: A cooperative delivers or purchases as a whole – its members share the quantity, and the farm that delivers gets paid CHANGED – In-game money is unrestricted: No balance is checked anymore, money mods are allowed, and money no longer counts towards any leaderboard or achievement – In return, the daily limit decreases the more money you have (highest balance of the last 30 days), and for each commodity you can buy no more than a quarter of the available supply within 24 hours – so nobody can buy the market empty – Registration is now only possible with the linking code from the game Author: NilsDBerlin Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Tractor Terrain Dynamics BETA 9 v1.0.3.8
Tractor Terrain Dynamics BETA 9 v1.0.3.8 TTD — Tractor Terrain Dynamics Equipment physics, not a dirt mod. No settings required — everything works automatically. What is it? TTD changes equipment behavior depending on the weather, soil type, moisture, tire wear and tire pressure. The ground is not a target, it is a condition. The tractor is the main character. A wet field means less grip. Plowed soil means more resistance. Asphalt means everything is easy. Just like in real life. What you get: – Weather affects your work: rain — the field becomes softer, dry weather — everything is stable – Soil-type physics: 17 types, from asphalt to plowed fields. – Equipment feels different: tracks, dual tires, wide tires — everything matters. – The transmission works realistically: it holds gears under load – The HUD displays moisture, grip and resistance – Multiplayer: synchronization is handled in the code Important to understand: TTD does not add wheel slip “on demand.” Wheel slip is the result of conditions: a wet field, tire wear (if UYT is installed), a sudden start or excessive speed. If the tractor is new, the tires are new and the weather is dry, you will not notice a difference. TTD simply makes the physics fair and predictable. What TTD does NOT do: – No visual dirt – It does not only slow you down – No random penalties Compatibility: – UseYourTyres — tire wear affects road grip. – More Realistic — for maximum hardcore enjoyment Everything that happens is the result of your decisions, the weather and the ground. The mod archive includes a complete guide describing the physics and containing the author’s contact details. BETA 9 v1.0.3.8 IMPORTANT The previous version had a bug: surface states would get stuck, causing vehicles to behave strangely both on fields and on natural surfaces (grass, dirt, etc.). This has been fixed in v1.0.3.8. FIXES – The mod works on dedicated servers again. – Server and clients now correctly share surface and vehicle state data. – Switching between field / natural / road / object no longer gets stuck. – After leaving grass or dirt onto a field, the sliding gradually returns to normal over a couple of seconds no more sudden stuck slip. – Vehicles without a driver, without active work and without active surface interaction are no longer processed every frame less load. – The calibrator now shows only the pages that actually affect physics in the selected mode. No more twisting sliders that do nothing. – The calibrator now properly affects tractor slip when working with a trailer or a seeder. – Trailers and seeders now pass their resistance on to the tractor. – Tractor slip is calculated when it pulls a trailer or an implement. If the tractor drives on its own slip is minimal, since it isn’t pulling anything. NEW – Wheels now leave tracks and break up natural surfaces (grass, dirt, sand, gravel). – Breaking only works if deformation is enabled in the settings. – Broken roads are repaired manually using the normal in-game terraforming tools for in-game money. Nothing repairs itself. – Deformation on/off is in the game settings menu, right where difficulty and surface mode are. – Mod settings (difficulty, surface mode, deformation) can only be changed by the host or master user. Regular players can see them but cannot change them. – New mode: “Roads only”. On fields, TTD physics is completely turned off the game behaves like vanilla, no slip, no sinking. But on grass, dirt, sand and gravel TTD keeps working and keeps breaking them up. On fields the HUD shows values from TTD’s own settings for information only, they do not affect field physics. This mode is handy if you play with another field physics mod, or simply don’t want to slip on fields. – The calibrator also supports “Roads only” mode grass/dirt settings are available, and if deformation is on, deformation settings too. – If TTD is your main physics mod, you can use any mode. “Field” and “Field + roads” should not be used together with other physics mods. If you play with another field physics mod, switch TTD to “Roads only”. – There are more setting combinations now everyone can find what suits them. Examples: Don’t want to slip on fields “Roads only”, deformation off. Fields behave like vanilla, grass and dirt are untouched too. Want slip on grass, but don’t want to touch fields or roads → “Roads only”, deformation off. TTD stays out of fields, slip and resistance work on grass, roads stay intact. Full hardcore: fields, grass and broken roads “Field + roads”, deformation on. Everything works, grass and dirt get broken up by wheels. Playing with another field physics mod, but want grass and surface breaking from TTD → “Roads only”, deformation on. TTD doesn’t interfere with the other mod on fields, grass and roads are handled by TTD. – IMPORTANT ABOUT TIRES: tire physics always works, regardless of difficulty and mode. Narrow tires slip more they already grip the ground worse. Duals, twins and tracks grip better. This is by design from the start: tire type directly affects how the vehicle behaves. ABOUT THE CALIBRATOR AND SLIP The slip slider in the calibrator is not an “on/off for wheel spin”. It does not directly make the tractor slip or not slip. Slip depends on how much the tractor is pulling (trailer, seeder, plow), on the ground, on moisture and on the tires. The slider only adjusts how strongly all of that is applied through resistance and grip. If the tractor drives on its own it barely slips, no matter where the slider is. If it pulls a heavy trailer through wet mud it will slip, and the slider will make it stronger or weaker. Author: WDMods Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Kirikouano Menu HUD V1.7
Kirikouano Menu HUD V1.7 Kirikouano Menu HUD (FS25). Open using Left Alt + M. The menu language automatically matches the game language (FR, EN, DE, PL, IT). The Menu: 12 Tabs 1. Cheats Player: Flight mode, super speed, super strength, NoClip (walk through walls). Resources: Unlimited money, infinite fill levels, disable wear and tear, free worker wages, add or remove specific amounts, access to finance screen. 2. Vehicle Maintenance: Clean, repair, repaint, empty tanks, refuel (with fuel type selection), upright a vehicle, fill a harvester’s grain tank. Entire Fleet: Repair, clean, refuel. Driving: Adjust vehicle speed, grip, and braking; AI autopilot; crab steering; reverse driving direction; stop all AI workers. Tools: Select nearby implements and hitch points; attach/detach, fold/unfold tools; activate all attached machinery; adjust working width; control auger pipes, trailer covers, tension belts, and winches. Openings & Animations: Doors, hoods, hatches, lights, beacons, vehicle entry animations, automatic doors, interactive points. Management: Access the vehicle shop, sell vehicles, clone a vehicle, save/restore vehicle state, configure vehicle options (select options, set values, apply). Spawn any vehicle available in the game. 3. Farm Land: Buy or sell any plot of land; view field status (in French). Factories: Manage active production chains, fill all production inputs, sell finished products. Management: automatic gates and barriers; fill all silos and beehives; list, complete, or regenerate contracts; farm dashboard (also available as a separate window). Nature: automatic removal of trees and stumps; plant a tree (with a choice of species); remove nearby wildlife. 4. Buildings Open the building shop; spawn a building. Precise placement: move up, down, left, right, forward, backward; 45° rotation; adjustable step size; snap to ground; reset to flat. Free placement of fences and buildings; mouse-based placement. Fences: gates, automatic connection, snapping indicator, choice of style. Management: “my buildings” (with images); fix ownership (to resolve blocked sales); delete the currently edited building; repair damaged buildings; delete all buildings except the shop. 5. Livestock Care: set health and production to 100%; call the vet; vaccinate; disinfect; clean barns, horses, and manure on the ground; empty manure and slurry storage; remove animal carcasses. Rules: animal death, starvation (with a grace period), flies, carcass disposal fees, contagion, alarm sounds, fines, livestock events, automatic water and straw ordering, livestock insurance, animal losses. Herd: automatic feeding, herd value, cost levels, sort the livestock panel, add animals (customizable quantity), empty buildings (without payment). Mounts and animals: animal shop (mount/ride animals); dog (commands: come here, return to kennel, fill food bowl). 6. Teleport Teleport to any field or connected player. Teleport a vehicle to your current location (with the option to select the vehicle’s owner). 7. Pallets Pallet and bale shop; remove spawned pallets; emergency deletion (50m radius); delete all pallets from the map. Loading: nearby pallets, full pallets, custom system for any trailer, unloading, and cargo repacking. Cargo manipulation: move up, down, left, right, forward, and backward, with adjustable step increments. Map markers for pallets and bales. 8. Fields Field status: crop type, growth stage, weeds, stones, soil condition, soil angle, spraying, liming, plowing, rolling, cultivating—then “Apply to field.” Define new fields: draw field boundaries using an aerial camera view. 9. Camera Depth of field, camera shake, field of view (FOV), and mouse sensitivity. 10. Time and Weather Time scale (up to 120x), time of day, weather, and time freezing. Skip forward by one day, week, month, season, or year. Snow depth. Certain actions (time, weather, noclip/passing through walls) require the `-cheats` launch option. 11. System Interface: menu sounds, UI scale, menu positioning, show/hide HUD, “Kirikouano” mini-HUD, block game controls while the menu is open, and action search. Game: quick save, repeat last command, player list, farm dashboard, and cycle to the next outfit. 12. Terraforming XXL terraforming brush with a multiplier. Workshop: terraforming tools, trees, and plants (placeable individually, anywhere, with in-game audio); supports round or square shapes with adjustable sizing. Aerial camera: in-game navigation, using both mouse and controller. In-game workshop: the game’s construction screen, fully functional with a controller. Official website, help, and file verification: https://kirikouano.github.io/kirikouano-menu-hud/ V1.7.0.0 Aerial camera Navigation identical to the game’s construction screen. Mouse: move by pushing the cursor towards the edges of the screen, scroll wheel to zoom. Controller: left stick to move forward, other controls as in the game. Usable with terraforming, trees, plants, free fields and building placement. The character no longer moves when the menu is open. Escape or B exits the current tool. Plants Place one plant at a time, in the centre of a tile, without erasing the neighbouring one. Placement possible everywhere, including on concrete, using the game’s brush. Unlimited placement, round or square, with adjustable size as in the game. Game sounds when placing and erasing. Game workshop New button to open the game’s construction screen, identical to the original, with the controller. Fences Gates. Automatic connection of segments. Snap indicator. Model selection, with the real store name instead of “? ?â€. Free fields Field lines can be drawn with the aerial camera. Terraforming and trees Brush and adjustable sizes as in the game. Author: KIRIKOUANO59 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Mercedes-Benz Sprinter W910 tow truck V1.2
Mercedes-Benz Sprinter W910 tow truck V1.2 Specifications: Speed 180 km/h Selectable main, grill, bumper, rim and bed color Selectable engine Selectable design Selectable window tint Passenger support Animated suspension, drive shafts, dashboard, pedals. V1.2.0.0 Added a winch. Added wiper animation. Fixed the positioning of the side lights. Author: Canada FS, Edward`s Modding, MinewarsLP Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Mining Storage Terminal FS25
SCG Mining Storage Terminal | FS25 Give your mining operation a home with the SCG Mining Storage Terminal for Farming Simulator 25 on PC. Built around a busy industrial yard, it brings bulk storage, truck loading, weighbridges and diesel/DEF service together in one place. Each supported bulk fill type gets its own 5,000,000-litre capacity. Stone and wheat, for example, can each hold up to 5,000,000 litres when supported by your map. Supported mining materials are picked up from fill types already registered by your active map; the terminal does not add new fill types to a map. Use the production menu to choose storing, selling or distributing for your materials, then load your trucks through either of the two bulk outlets. Both loadouts have material streams, and the two weighbridges let you check your loads before heading out. The separate fuel area holds 100,000 litres of diesel and 35,000 litres of DEF. These are finite supplies: deliver fuel to the marked unloading points or purchase a refill at the wrench marker. Diesel and DEF dispensers refill compatible vehicles at 24 litres per second. Around the site you'll find: - Animated roller doors and personnel doors for the storage halls. - Manual indoor light switches beside the hall entrances. - Automatic night lighting for the buildings, unloading area and fuel station. - Gravel ground painting on placement and seasonal snow details. Version: 1.0.0. In-game purchase price: $320,000. Platform: PC only. Optional dependency: Diesel Exhaust Fluid Additive by Jersey Shore Modding. Install and enable it alongside the terminal. If you want a working DEF tank you will need to download his mod. Please Visit - https://jerseyshoremodding.itch.io/diesel-exhaust-fluid-system Thanks for supporting SCG and a special thank you to Jersey Shore Modding for allow his DEF mod as a support mod. https://www.patreon.com/cw/SecondChanceGaming https://secondchancegaming3709.itch.io/ Join the Discord - https://discord.gg/2yWVbAu35
2027 John Deere Crap-R FS25
2027 John Deere Crap-R 🚜🚽 Add this American classic from John Deere’s new 2027 line-up to your farm—the Crap-R! Finished in classic John Deere green with yellow rims and its very own exhaust stack, this beauty brings a whole new meaning to getting the job done. Park it beside the workshop, outside the farmhouse, or wherever your farm needs a little extra character. A fun, fan-made parody decoration for Farming Simulator 25, created by SecondChanceGaming.
Ural-43202 AC-40 BETA 2 v1.0
Ural-43202 AC-40 BETA 2 v1.0 Ural-43202 AC-40 for Farming Simulator 25 The legendary Ural-43202 off-road vehicle in the AC-40 configuration (firefighting water tanker) is now available on the FS25 fields! Thanks to its 6×6 wheel configuration and huge ground clearance, this vehicle can deliver water or liquid fertilizer to any point on the map, regardless of mud, terrain or bad weather. Main features: Price: €45,000 (or specify your price) Engine power: 210–240 hp (YaMZ-238 / YaMZ-236) Maximum speed: 85 km/h Tank capacity: 4,000 liters Configuration type: Transporting water, liquid fertilizers and herbicides. Shop functionality and customization: Color selection: The cab, tank and wheel rims can be painted (classic red-and-white fire department scheme or farming variants). Engine configuration: Choose between several YaMZ engine sound and power variants with authentic sound. Wheel design: Choice of tread (mud tires, standard road tires). Lights and animation: Fully functional lighting, illuminated dashboard, animated gauges, pedals and gear lever. Special effects: Working flashing beacons and siren (activated with a separate button). FS25 mod features: New physics: The mod is fully adapted to the updated Farming Simulator 25 physics (interaction with mud, tire deformation). Textures: UDIM texture support (full wear, rust and realistic dirt buildup on the vehicle during operation). Interactive features: Doors, hood and tank compartments can be opened using Interactive Control (if installed) or the mouse. Clean log: The mod has been tested and there are no errors in the console. For now, the vehicle can only transport water to the farm. It can be filled from water towers and any bodies of water on the map. BETA 2 Full integration with the Emergency DLC: Added official support for the special vehicle specializations for FS25: pdlc_emergencyPack.rolePlayVehicle the vehicle now fully participates in all role-playing scenarios. pdlc_emergencyPack.emergencyVehicle blue flashing beacons and sirens have been switched to stable base-game scripts. pdlc_emergencyPack.attackNozzleVehicle the water cannon is officially registered by the game. All quests work: The interaction logic with missions has been completely fixed. The following tasks now work without any problems: Extinguishing burning bales (the water error has been fixed; the water cannon clearly detects the tanker). Rescuing a cat from a tree (the function for picking up portable fire ladders on foot near the vehicle has been implemented and tested). Author: superwowa Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Ferrari F80 FS25
Ferrari F80 Characteristics: -Selectable Body color. -Selectable Caliper color. -Selectable Interior color. -Selectable Seat color. -Selectable Seat color 2. -Selectable Rim color. -Selectable Rim color 2. -Front Detail Color. -2 Wheels(Carbon-Color) -Supports license plates. -Active Wing. -Interactive Control Support. -Price: $3.600.000. -Engine: 3.0L V6 F163CF 1184 HP 8-Speed.
Volkswagen Worker TITAN Pack V1.0.0.1
Volkswagen Worker TITAN Pack V1.0.0.1 V1.0.0.1 Vorbereitung auf den Bohnen & Alpakas DLC – Die Motorengeräusche wurden verbessert – Es wurden eine Motorkonfiguration mit 460 PS und 560 PS hinzugefügt. Die Position des Spielers im Fahrerhaus wurde korrigiert. – Die Option zur Auswahl der Stoßstangenfarbe wurde hinzugefügt. – Die Kapazität des ersten Kippers wurde von 22 m³ auf 66,2 m³ erhöht. Die ModDesc-Version wurde aktualisiert und entspricht nun dem neuesten Patch 1.25. Dieser LKW, konvertiert aus FS22, bietet einige Extras in Bezug auf Karosserievarianten und Anpassungsmöglichkeiten, darunter eine Rückfahrkamera aus dem Mercedes-Benz DLC und Kompatibilität mit dem Real GPS Mod. Komplett neue Sounds. Anhebbare Hinterachsen sowie eine Bitruck-Konfiguration mit anhebbaren Achsen. Die Pritschenaufbauten sind mit dem UniversalAutoload Mod kompatibel (der Kühlaufbau wurde im Shop offen gelassen, um die automatische Beladung zu konfigurieren). Volkswagen TITAN-Mitarbeiter Kategorie: Lkw Preis: 40.000 US-Dollar Leistung: 310 PS Höchstgeschwindigkeit: 120 km/h Fassungsvermögen: 606 l Lizard Timber Kategorien: Holztransport, Sattelauflieger Preis: 39.000 US-Dollar Itrunner 26.33HD Kategorie: Systeme im Wandel Preis: 15.000 US-Dollar Lizard Granel Kategorie: Systeme im Wandel Preis: 22.650 $ Kapazität: 65 m³ Lizard Medium Tipper 1 Kategorie: Systeme im Wandel Preis: 50.000 US-Dollar Kapazität: 22 m³ Lizard Medium Tipper 2 Kategorie: Systeme im Wandel Preis: 36.000 US-Dollar Kapazität: 39 m³ Lizard Freeze Kamera mit Thermo King Kategorie: Systeme im Wandel Preis: 50.000 US-Dollar Erforderliche Mods: Universelles automatisches Laden Echtes GPS-Modul Tags: Erforderliche ModsKategorie LkwKategorie SystemePS
Freightliner M2 Dumper V1.2
Freightliner M2 Dumper V1.2 Specifications: Speed 130 km/h Selectable wheels Selectable color (cab, rim, bamper, body) Selectable decals Selectable warning lights Selectable sideboards Selectable visor Selectable spoiler Selectable hood mirrors Animated drive shafts, dashboard, wiper, steering column, pedals, and turn signal switches. Passenger support V1.2.0.0 Added a new grille and radiator. Improved materials (fully FS25 shaders, fully wet exterior) Required mods: Interactive Control Author: Canada FS, SleutjesModding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Komatsu PC 60 Serie V1.0.0.1
Komatsu PC 60 Serie V1.0.0.1 V1.0.0.1 Es wurden Standardsteuerungselemente und eine einfachere Steuerung zum Umschalten zwischen Schaufel und Messer für Terra Farm hinzugefügt. Komatsu PC60 – 1990 und 1995 Bringen Sie mit dem PC60-Bagger klassische Komatsu-Maschinen auf Ihren Bauernhof. Wählen Sie zwischen zwei von den jeweiligen Jahren inspirierten Lackierungen, bedienen Sie jede Raupe unabhängig und bewältigen Sie Aushub-, Planier- und Materialumschlagsarbeiten mit Unterstützung von TerraFarm. Zwei-Jahres- und Farbkonfigurationen 1990: Gelbe Karosserie mit weißem Fahrerhausdach, weißem Seitenstreifen, marineblauen Verkleidungen und schwarzem Komatsu-Schriftzug. 1995: Klassische gelbe Lackierung mit blauem Komatsu-Schriftzug und vertikalen PC60-Seitengrafiken. Beide Ausführungen sind im Shop enthalten und auswählbar. Jede verfügt über eine eigene Lackierung und Dekorgestaltung mit progressiver Abnutzung und abwaschbarem Schmutz. In-Game-Spezifikationen Spezifikation Motor: Komatsu 4D95L Diesel Leistung 55 PS Motordrehzahl 800–2.200 U/min Höchstgeschwindigkeit 4,5 km/h vorwärts und rückwärts Kraftstoffkapazität 500 l Diesel Fassungsvermögen des Eimers: 2.000 l Grundpreis im Geschäft: 38.500 US-Dollar Lieferumfang Baggerlöffel und Frontplanierschild Dies sind die für die Modifikation konfigurierten Spezifikationen. Beide Lackierungen haben die gleichen mechanischen Spezifikationen. Merkmale Unabhängige, isolierte Gleissteuerung: Jedes Gleis kann separat vorwärts oder rückwärts gefahren werden, um präzise Positionierung und gegenläufige Drehungen zu ermöglichen. Standardmäßige Tastaturansteuerung und Unterstützung für die Eingaben Ihres zugewiesenen Controllers. Animierte einzelne Kettenplatten, Kettenräder und Rollen. Arbeitsarm, Stiel, Schaufel und Planierschild. Animierte Hydraulikzylinder, Schläuche und Schaufelgestänge. Inklusive Aushubschaufel mit Aufnahme- und Entladefunktion für Schüttgut. TerraFarm-Integration für Schaufel und Schild. Fortschreitender Lackverschleiß, separat ansammelnder Schmutz und abwaschbarer Streckenschlamm. Öffnende Fahrerhaustür und Wartungsklappen mit detailliertem Motorraum. Animierte Bedienelemente im Fahrerhaus, funktionierender Scheibenwischer und lastabhängige Abgaseffekte. Unabhängige Track-Tastenbelegung Verwenden Sie den Ziffernblock für die isolierten Spuren. (Oder ändern Sie die Tastenbelegung.) Standard -Aktionsschlüssel Linke Spur nach vorne, Ziffernblock 7 Linke Spur umgekehrter Nummernblock 1 Rechts abbiegen auf Nummernblock 9 Rechte Spur, umgekehrter Nummernblock 3 Kombinierte Spureingänge: Nummernblock 7 + 9: Beide Spuren vorwärts. Nummernblock 1 + 3: Beide Spuren rückwärts. Ziffernblock 7 + 3: Gegendrehen zum Rechtsdrehen. Ziffernblock 1 + 9: Gegendrehen zum Linksdrehen. Die Kettenrichtung bezieht sich auf die Fahrtrichtung des Fahrwerks. Durch Drehen des Führerstands wird die Kettenzuordnung nicht umgekehrt. Erforderliche Mods: TerraFarm Tags: Erforderliche ModsIhren BauernhofPSVerwenden Sie
Volkswagen Constellation Grunner Edition V1.0.0.1
Volkswagen Constellation Grunner Edition V1.0.0.1 With the upcoming release of the Beans & Alpacas DLC, which will feature a map inspired by Brazil, I’m sharing this conversion of the Volkswagen Constellation with its sugarcane body—though it accepts any type of material. The author drew inspiration from the Mercedes trucks used by the Grunner company to create this mod I’ve added translations into various languages (if there are any translation errors, please let me know, as I’m only fluent in Spanish and English, so there may be mistakes or inaccurate translations for other languages). The sugarcane body is also compatible with the Volkswagen Titan by the same creator; I haven’t tested other trucks by this creator with the body, but they’re likely compatible—or perhaps not all of them. Volkswagen Constellation 25.000 Category: Trucks Price: $120,000 Power: 250-460 hp Max. speed: 95 kph Capacity: 1,075 L Lizard Sugar Wagon Categories: Sugarcane Transport, Changing Systems Price: $55,000 Capacity: 65 m³ V1.0.0.1 Preparation for the Beans & Alpacas DLC Engine sounds were improved Engine settings were organized Restored the ability to raise and lower the middle axle Fixed an issue with the sugar platform where the material would stick to the vehicle body when unloading Added the option to enable GPS (Requires the RealGPS mod to be installed to view the GPS) Added the ability to hide or show the front guard Updated the modDesc version to match the latest 1.25 patch Author: Sadneess24, Andre Farias Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Ford 5000 V1.0.0.2
Ford 5000 V1.0.0.2 V1.0.0.2 Anpassungen für den allgemeinen Gebrauch und verschiedene Reifenoptionen Das gewichtsbedingte Kippproblem wurde behoben. Der klassische Ford 5000 wurde für den Landwirtschafts-Simulator 25 mit Fokus auf Detailtreue und Realismus nachgebildet. Hauptmerkmale Leistung:** 77 PS Höchstgeschwindigkeit:** 48 km/h Preis:** 22.000 € Marke: Ford Kategorie:** Kleine Traktoren Schaltgetriebe Realistische Motor- und Drehmomentcharakteristik PTO-Unterstützung Hydraulische Anschlüsse Anbaugeräte vorne und hinten Kennzeichenhalterung Verschleiß- und Schmutzsystem Konfigurationen Überdachung & Schutz Standard Seitliche Schutzbügel Seitliche Schutzbügel + Rundumleuchte Überdachung Überdachung + Leuchtfeuer Stoffüberdachung Sitzbezug Standard Sitzbezug Auspuff Standard Auspuffanlage nach Maß Reifenoptionen Michelin Trelleborg Kontinental Petlas Optionen für Radgewichte Gewichtsoptionen Standard Frontgewicht Frontlader Ford Frontlader-Anbaugerät Interaktive Steuerung Viele Funktionen im Traktor können über das interaktive Steuerungssystem bedient werden. Öffnen der Motorhaube Anheben/Absenken der hinteren Hydraulik Funktionen implementieren Zapfwelle ein/aus Tempomat Manuelle Steuerung und Animationen Andere Felgenfarboptionen Leuchtfeuer Realistische Traktoranimationen Die Mod wurde exklusiv für den Landwirtschafts-Simulator 25 erstellt. Semih Cengi Mod V1.0.0.1 Kamerafixierung Schmutzeffekt hinzugefügt Allgemeine Fehlerbehebung Erforderliche Mods: Interaktive Steuerung Tags: Die ModErforderliche ModsInteraktive SteuerungPS
Krone BiG X Series 480-980 V3.0
Krone BiG X Series 480-980 V3.0 The complete Krone BiG X series in one mod – two machines in the shop: BiG X Series 480-630 (small series) New cab with full interior, working displays and wipers, MTU inline-six sound. BiG X 480 – 490 hp BiG X 530 – 530 hp BiG X 580 – 593 hp BiG X 630 – 653 hp BiG X Series 680-980 (large series) Model number decals, one exhaust (two on the 980), own engine sound per engine. BiG X 680 – 687 hp (V8) BiG X 780 – 775 hp (V8) BiG X 860 – 843 hp (inline-six) BiG X 980 – 979 hp (V12) No other mods needed. Multiplayer supported. Cab model, base model and engine sounds: GIANTS Software. V3.0.0.0 NEW: GPS antenna and cab terminal as configuration (both series) live speed, work rate (ha/h) and working width of the attached header harvested area, reset with Alt + N NEW: Twin wheels front configuration (game’s own dual rims and connector) NEW: Medium pipe extension (BiG X 680-980) FIX: Hoses on the medium pipe now follow the pipe correctly FIX: Air brake connections (red/yellow) added at the rear hitch – trailers with air brakes no longer stay braked with Manual Connector System FIX: Hydraulic/electric connections now also work on the low trailer hitch (BiG X 680-980) FIX: Interactive Control light buttons moved to the correct switches in the roof panel (BiG X 480-630) Author: Renemods Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
MZKT-7930 Heavy Tactical Recovery Vehicle FS25
MZKT-7930 Heavy Tactical Recovery Vehicle (8x8 Rescue & ARV Platform): Technical and Operational Analysis Detailed Technical Characteristics High-Mobility MZKT-7930 8x8 Chassis: Built upon the heavy-duty all-wheel-drive multi-axle platform developed by the Minsk Wheeled Tractor Plant, engineered to transport massive payloads across extreme off-road environments. Heavy Recovery & Crane Module: Features a specialized rear superstructure equipped with a high-capacity hydraulic articulated crane and field repair equipment for recovery operations. Hydraulic Stabilization Systems: Outfitted with deployable hydraulic outrigger legs on the sides and rear to ensure a stable baseline during heavy lifting and recovery pulls. Split Forward Cabin: Features a wide, low-profile front cabin configuration with panoramic visibility, optimized to accommodate technical recovery crews and field maintenance gear. Tactical Utility and Operational Doctrine Recovery & Field Maintenance: Purpose-built to winch, extract, tow, and recover stuck, disabled, or overturned combat vehicles, launcher platforms, and heavy logistics trucks. Combat Engineering & Logistics Support: Clears blocked transit routes and assists with heavy component replacement on forward deployed units. All-Terrain Operational Access: The 8x8 drive configuration ensures full access through deep mud, snow, and rugged terrain where standard recovery trucks cannot operate. Simulation and Modding Significance Advanced Load & Crane Dynamics: Models the physical behavior of suspended loads, weight distribution during towing maneuvers, and hydraulic outrigger deployment kinematics. Complete Support Ecosystem: Serves as the essential recovery component that rounds out the heavy missile carriers, radar nodes, and supply fleets in your collection.
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