Farming Simulator 25 mods

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612 / 5,283
Claas Axion 920/960 Rust Edition v 1.6
tractors

Claas Axion 920/960 Rust Edition v 1.6

Category: Large Tractors Price: $279000 Power: 325 hp – 445 hp Max. speed: 50 kph Added rust for wear shader Free configs Version 1.6: * Updated the ModDesc

Agrio Mamut XL 8000 Rust Edition v 1.6
implements

Agrio Mamut XL 8000 Rust Edition v 1.6

Category: Sprayers Price: $102000 Working speed: 24 kph Capacity: 8000 Added rust for wear shader Can borrow the sprayer for fertilization contracts Free configs Faster work speed Version 1.6: * Updated the ModDesc

Unia Apollo 16 Premium Rust Edition v 1.5
trailers

Unia Apollo 16 Premium Rust Edition v 1.5

Category: Manure Spreaders Price: $51500 Working width: 12m Working speed: 32 kph Capacity: 20000 Faster working speed Added rust for wear shader Version 1.5: * Updated the ModDesc

Realistic Farm Finance v 1.0
maps

Realistic Farm Finance v 1.0

Realistic Farm Finance is a comprehensive simulation of agricultural finance and farm management for Farming Simulator 25. The mod is designed for a playstyle with months lasting 3 to 5 days 5 days is recommended. Instead of limiting farm expansion solely based on your current bank balance, RFF introduces the financial systems that underpin a real world agricultural business: agricultural loans, mortgages, machinery financing, overdrafts, lenders, brokers, payment arrears, taxes, administration, and livestock insurance. The goal is not simply to offer the player more borrowing options. The goal is to make financial decisions meaningful. Acquiring another farm, replacing a tractor, expanding your livestock, or weathering a difficult year can now create obligations that stay with the farm for years to come. Good financial management can open up opportunities. Poor decisions can lead to arrears, damaged relationships with lenders, asset seizures, and liabilities that persist even after an asset has been repossessed. RFF is aimed at players who appreciate slower, realistic progression and want to experience genuine financial pressure while building their farm.

Village Bank v 1.0
other

Village Bank v 1.0

This mod simulates a complete banking system. – Option to open up to 10 accounts. – Fixed-term savings accounts where money can be invested for 1, 5, or 10 years (earning interest). – Vehicle financing and leasing (option to buy vehicles outright, finance, or lease them). – Loans (the standard loan from the base game, mirrored within the banking system). – Insurance (option to insure vehicles against costly repairs or paint jobs). Custom banking system with a dedicated menu: Bank name adapts to the map (e.g., “Village Bank” becomes “[Your Map Name] Bank”). Multiple bank accounts: In addition to the farm account, extra accounts can be created and renamed. Up to 10 accounts in total. Different icons can be selected for each account. Funds can be transferred between your own accounts. You can choose which account to use when making purchases. Transaction overview for transfers, financing, lease payments, and other banking activity. Fixed-term savings/investments with up to 8 active investments simultaneously: Available terms and interest rates: 1 year at 1% p.a. 5 years at 5% p.a. 10 years at 10% p.a. Vehicle financing with terms ranging from 12 to 96 months: Selectable down payment of 10%, 20%, or 30%. Selectable balloon payment (final installment) of 10%, 20%, or 30%. Financing interest rate of 5.5% p.a. Liquidity/credit check performed before financing is approved. Vehicle leasing with terms of 24, 36, 48, or 60 months. 10% down payment for leasing. Lease interest rate set at 4%. At the end of the lease, the vehicle can be purchased at its residual value or returned. Operating loan via the standard LS25 loan system. Loans can be taken out and repaid in €5,000 increments. The save game’s standard credit limit applies. Dunning and arrears system for financing and lease agreements. Unpaid installments are recorded as outstanding. If 3 installments are missed, the vehicle in question is repossessed and removed from the game. The contract and remaining debt are then terminated, with no refund. Vehicles under active financing or lease agreements cannot simply be sold. Integrated vehicle insurance: Three options: no insurance, partial coverage, or comprehensive coverage. Partial coverage reimburses 50% of repair and painting costs. Comprehensive coverage reimburses 100% of repair and painting costs. Insurance premiums are based on the vehicle’s value. Partial coverage costs 1.2% of the vehicle’s value per year. Comprehensive coverage costs 2.4% of the vehicle’s value per year. Minimum premium is €2 per month. Changes to the coverage plan take effect starting the next game month. Insurance premiums and reimbursements are logged. Many more mods available on our site

Agricultural Financial System v 1.2
trucks

Agricultural Financial System v 1.2

CREDIT LINES Two new categories with their own credit limits:Construction (starting at $250,000) andLivestock (starting at $120,000), in addition toInputs ($50,000) andMachinery ($100,000). Each farm has its own credit line with each supplier in each category. Paying on time increases that specific credit line by 15%, without affecting credit in other categories. In multiplayer, one farm can no longer use credit earned by another farm. CONSTRUCTION AND LIVESTOCK ON ACCOUNT Construction purchases can now be made on account. The fourth button in the construction screen activates this option. Livestock purchases on account now work correctly. In version 1.0.2.0, the button was still charging the purchase immediately. PAYING LATER COSTS MONEY When assigning a purchase, you can chooseCash, 30, 60, or 90 days, with surcharges of0%, 2%, 5%, or 10%, respectively. The surcharge is shown in currency before confirming the option. For machinery and construction purchases, a25% down payment reduces the surcharge by half. A purchase that you do not assign to a payment term is no longer charged immediately: the supplier will invoice it at 30 days with a late-payment surcharge. PROMISSORY NOTE If a shop purchase exceeds your available credit limit, a promissory note is offeredbefore the purchase is made, with its terms clearly displayed. If you reject it, nothing is purchased. 180 days with a 30% surcharge: the monthly cost is higher than using a current account, as it should be. The credit limit is reserved at the time of purchase. Promissory notes have their own orange color and status in the lists and cannot be settled using grain. RECEIVABLE PAYMENTS An overdue receivable is no longer collected automatically. You can choose between abank deposit (4% bank tax) or collecting the paymentin cash at the factory counter. You must personally go to the factory to collect it. If you do not visit the counter, the payment will still be deposited into your account after a few days. WAGES The hourly cost of hired workers is no longer charged immediately. It accumulates and is settled once per month as a payable account, consisting of the base wages plus35% labor costs. If the payroll remains unpaid after its due date, workers will no longer accept new jobs. NewPersonnel tab showing the current month. GRAIN BARTER A signed grain barter agreement is now displayed as a contract, withseven clauses, status stamp, and signatures. Only one active contract is allowed per farm. If you pay the barter debt in cash, the contract is terminated without penalty and the transaction is recorded in theStatement. MULTIPLAYER & DEDICATED SERVER ATM deposits and withdrawals made by clients are no longer discarded. Client company information is saved and displayed instantly. Bank balances and credit limits are synchronized with clients immediately, without waiting for the end of the day. A client cannot create, pay, collect, or modify transactions belonging to another farm. The mod tab no longer disappears from the menu bar. INTERFACE Icons added to the balance and credit-limit rows, and the ATM interface has been redesigned. Company Information can now be opened from any tab. Lists are always sorted by the nearest due date. Purchases made at purchase stations now display the product name in the game’s selected language (e.g.”Wheat Purchase”). SAVING Financial data is now saved together with the game save. If you exit without saving, financial transactions are also discarded, just like the rest of the game. FIXES Paying livestock purchases on time now increases the livestock credit line instead of the machinery line. Assigning a purchase to a supplier no longer changes the category of their credit line or removes previously earned credit. Payroll settlement no longer creates a credit line. Grain barter agreements no longer fill the error log. Compatible with save games from version 1.0.2.0: no new game is required, and previously earned credit is preserved in its respective category. Multiplayer and Dedicated Server supported. Agricultural Financial System: real current accounts, credit and cash flow Buy a tractor and the money vanishes from your pocket instantly? No farm works that way. This mod brings in how a real agricultural business actually handles money: you buy on account, you get paid on terms, and you have to earn your credit. YOUR COMPANY, YOUR DETAILS You’re not “Farm 1”: enter your real company details and they stay on screen. Company or estate name, tax ID, bank or lender, and town. They appear in the header of the finance panel, like the letterhead on a real invoice. Every supplier and every customer carries the name you give it: put the account under your own grain merchant, your own farm store, your own dealership. The system remembers each one and keeps its own history and its own credit limit. Customers the mod detects on the map can be given custom names too. Saved with your game and synced in multiplayer. CURRENT ACCOUNTS WITH SUPPLIERS A “Charge to Current Account” button on the shop’s normal purchase screen, right next to “Buy”. Buy now, pay later: the money doesn’t move until the real due date. Works with everything: tractors, implements, seeds, fertilizer, pallets, placeables. Standard 30-day trade terms, up to 60 depending on the supplier. Early payment discount of 3% per month: pay sooner, pay less. TWO CREDIT LINES YOU HAVE TO EARN Separate types: Supplies ($50,000 to start) and Machinery ($100,000 to start). Every purchase classifies itself by reading the item’s real shop data: a fertilizer spreader draws on Machinery, seeds draw on Supplies. Works with items from other mods too. Your limit grows 15% every time you pay on time, up to 8× the starting figure. Paying late doesn’t grow it. If the type’s margin isn’t enough, the purchase is rejected. There’s no way to blow past your limit without noticing. PROMISSORY NOTES AGAINST THE HARVEST When the current account isn’t enough, you can formalise the deal with a promissory note. Long terms, up to 270 days: meant to be paid off with the harvest. Not a blank cheque: the ceiling is twice the limit you’ve earned, and it’s total accumulated exposure — whatever you already have out in open notes is deducted. ARREARS AND SEIZURE A single overdue account drops your available credit to $0, across both types and for promissory notes as well. The limit you earned is never lost: it returns in full the moment you settle up. Penalty interest of 3% per month on overdue balances. Refinancing is available, at a 15–25% surcharge and up to twice per debt. An unpaid promissory note doesn’t just go into arrears: it goes to enforcement, and until you’re back in the black with real money, no supplier will extend you credit. RECEIVABLES Sales don’t pay out instantly: they settle on terms that depend on the product you sold, just like real life. Direct debit: if you have money in the bank, your debts pay themselves when they fall due. Sales to your own selling points are spread across daily instalments. THE CUSTOMER WHO PAYS LATE There’s a business on the other side of the counter too, with its own problems — and sometimes it doesn’t pay on time. One of your receivables can be pushed back 7 to 21 days beyond the agreed date. Always with a concrete reason: sales were down this month, an internal problem, a supply disruption, or short on cash. You get an on-screen notice naming the customer and how many days late they’ll be. It’s rare, it can only happen once to any given account, and it doesn’t fire more often just because you have more sales outstanding. It simply stops you taking money you haven’t collected yet for granted. 3D ATM Its own placeable: buy it, put it down, use it. Deposits, withdrawals and balance enquiries, keeping Cash and Bank separate. GRAIN EXCHANGE Barter contracts: commit future grain in return for supplies today. With a cancellation penalty, like any contract you actually sign. FEATURES Cash-flow panel with five figures in distinct colours: Cash, Bank, Committed Funds, Supplies Margin and Machinery Margin. One glance tells you how much money is genuinely free. Event log with the full history of every movement. Serially numbered vouchers, keeping current accounts and promissory notes apart. Payment terms adapt to how long a month lasts in your game. Multiplayer and dedicated server compatible. Translated into Spanish, English, German, French and Italian. Made with a passion for realistic farming simulation. Version 1.2: * Major update over the previously released 1.0.2.0. * Everything listed below is new or changed: anything not mentioned remains unchanged

Astec Staplerförderer fest installiert v1.0.0.0
implements

Astec Staplerförderer fest installiert v1.0.0.0

Astec Staplerförderer fest installiert v1.0.0.0 Eine vollständig überarbeitete und verbesserte Version des Astec-Staplerförderers für den Landwirtschafts-Simulator 25. Diese Edition konzentriert sich auf die Verbesserung der Gesamtfunktionalität, des Fahrverhaltens, der Fahrzeugphysik, des Bremsens, des Getriebes und der Stabilität, wobei das ursprüngliche Modell, das Aussehen und die Kernfunktionalität erhalten bleiben. Verbesserungen Korrigiertes Bremsverhalten. Verbessertes Vorwärts- und Rückwärtsgangverhalten. Verbesserte Anhänge- und Transportleistung. Verbesserte Kompatibilität mit AutoDrive. Übermäßiges Bremsen während des Transports wurde korrigiert. Realistisches Betriebsgewicht basierend auf den entsprechenden Astec-Gerätespezifikationen. Verbessertes Rad- und Physikverhalten. Das ursprüngliche 3D-Modell, die Texturen und das Gesamtbild wurden beibehalten. Der ursprüngliche Mod-Name wurde beibehalten. Bearbeitet von Pacorro80. Dies ist eine überarbeitete und korrigierte Version des ursprünglichen Astec Stacker Conveyor. Tags: Astec StaplerfDiese EditionVerbesserte Kompatibilit

Ferrari LaFerrari 2014 V1.0
cars

Ferrari LaFerrari 2014 V1.0

Ferrari LaFerrari 2014 V1.0 Characteristics: Selectable body color. Selectable Rim color. Selectable Caliper Color. Selectable Interior Color. Interactive Control Support. Supports license plates. Aero Parts animated. Price: $3.500.000 Engine: 6.3L V12 7 SPEED 950-1050HP Custom Sound. Author: MCMODS Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Alloway 1222 Hochgeschwindigkeits-Faltentlaubener v1.0.0.0
implements

Alloway 1222 Hochgeschwindigkeits-Faltentlaubener v1.0.0.0

Alloway 1222 Hochgeschwindigkeits-Faltentlaubener v1.0.0.0 Hier ist der Alloway 1222 Hochgeschwindigkeits-Entlauber, passend zum Heber! Dieses Projekt entstand in Zusammenarbeit mit Alloway, daher ein großes Dankeschön an sie für die Unterstützung. Der Entlauber verfügt über lenkbare Hinterachsen und GPS-Konfigurationen zur Geräteführung. Er lässt sich für den Transport auf engem Raum zusammenklappen, und die Seitenwände öffnen sich per Fernbedienung. Außerdem sind Maussteuerungs-Skalpierer vorhanden. Viel Spaß damit! Tags: Der EntlauberHeber Dieses ProjektViel Spa

Alloway High Volume 1222 Rübenroder v1.0.0.0
implements

Alloway High Volume 1222 Rübenroder v1.0.0.0

Alloway High Volume 1222 Rübenroder v1.0.0.0 Hier ist mein Alloway HV1222 Zuckerrübenroder! Dieses Projekt entstand in Zusammenarbeit mit dem Alloway-Team, das mir freundlicherweise die Konstruktionsdateien als Vorlage für das 3D-Modell zur Verfügung stellte. Es handelt sich um eine 12-reihige Version mit 22 Zoll Schnittbreite und einem 84 Zoll breiten Heckreinigungsturm. Die Arbeitsgeschwindigkeit ist auf realistische 8 mph (hohes Durchsatzvolumen) eingestellt. Der Rübenroder verfügt über einen IC zum Öffnen der Seitenwände und eine lenkbare Anhängevorrichtung für leichteres Wenden am Vorgewende. Herzlichen Dank an das Alloway-Team, dass ich dieses Modell im Spiel verwenden durfte! Es ist wirklich toll geworden! Tags: Die ArbeitsgeschwindigkeitDieses ProjektHerzlichen DankZoll Schnittbreite

Alloway 1222 High Speed Folding Defoliator v1.0
implements

Alloway 1222 High Speed Folding Defoliator v1.0

Alloway 1222 High Speed Folding Defoliator v1.0 Here is the Alloway 1222 High speed defoliator to go along with the lifter! This was also a project collaboration with Alloway so huge thanks to them for making this possible. The topper comes with steerable rear axles and GPS configs for implement guidance. It folds for narrow transport and the side panels open up with simple IC, it also has mouse control scalpers. Enjoy! Author: OS Farms Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Alloway High Volume 1222 Beet Harvester v1.0
implements

Alloway High Volume 1222 Beet Harvester v1.0

Alloway High Volume 1222 Beet Harvester v1.0 Here is my Alloway HV1222 Sugar beet harvester! This was a project collaboration with the team from Alloway, who were kind enough to send me the engineering files to use as a reference to make the 3d model. This model is a 12 row 22 inch version with a 84 inch rear cleaning tower. The working speed is set to 8 MPH realistic to real life (high volume). Its got IC to open the side panels and has a steerable hitch for easier turning on headlands. Huge thanks to the Alloway team for allowing me to get this thing ingame! It turned out great! Author: OS Farms Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistic Livestock – Ritter version V1.4
other

Realistic Livestock – Ritter version V1.4

This is a modified version of the FS25 Realistic Livestock mod by Arrow-kb, who has decided to stop all development of his mods. The current goal is to keep the core parts of the mod working, with occasional fixes or improvements. Features Automatically migrates savegame data from Arrow-kb’s Realistic Livestock to this version. Added Highland Bulls based on Renfordt’s PR 389 in Arrow-kb’s original mod. Removed the Font Library dependency by inlining the required functionality directly in the mod. V1.4 This is the disease release. The disease system has been rebuilt from the ground up: an illness now runs day by day, can hide for a while before any symptoms show on harder settings, and is tuned by a five-level difficulty setting. Four new diseases join the five you know, among them colic, the first disease for horses. A sick animal can no longer be sold or sent to the butcher while it shows symptoms. Treat it, or cull it from the Diseases dialog. Updating an existing save? Every disease, immunity, part-way treatment and CVM carrier in your save is cleared on first load, so your herd starts out healthy, and the Diseases setting becomes Normal, or Off, if diseases were off. Highlights: Nine diseases – avian flu (HPAI), BRD, pulpy kidney and colic join mastitis, CVM, foot and mouth, PED and avian flu (LPAI). A hidden phase – on Hard and Very hard, a newly infected animal looks healthy for a while before its symptoms show. Five difficulty levels – Off, Easy, Normal, Hard and Very hard, plus a Choose Diseases list to switch single diseases off. Treat or cull – a sick animal cannot be sold or butchered while it shows symptoms, by you or the herdsman; the new Cull button removes it for a share of its value. Illness affects more than the milk yield – growth, breeding, eggs, wool and manure all suffer while an animal is ill. Added Added avian flu (HPAI) for chickens, BRD for cattle and pulpy kidney for sheep and goats – HPAI cannot be treated, so cull a bird that shows it straight away to stop it spreading through the flock. Added colic, the first horse disease: a horse can fall ill with it on its own, it never spreads, grows more slowly if it is still young, and can die of it; a $500 treatment course cures it about half the time. Added a hidden phase on Hard and Very hard: a newly infected animal of most diseases shows nothing until its symptoms appear, and on every level the “Contracted” message now arrives on the day symptoms show; an animal still in the hidden phase already spreads its disease. Added illness effects on growth and breeding – most illnesses slow weight gain while an animal shows symptoms, and mastitis and foot and mouth also lower its chance of conceiving. Added a Cull button to the Diseases dialog for an animal showing symptoms: it removes the animal from your herd for good and pays 33% of its current sale price, or nothing for a chicken. Added Choose Diseases to the RL Menu settings: switch individual diseases off so no new cases of them start; animals that already have one keep it until it runs its course. Added a message when a treatment course ends without curing the animal. Added a credit to Renfordt’s Enhanced Livestock: changes to the disease system are inspired by it, with some parts converted directly from it. Changed Rebuilt the disease system to run on the daily tick instead of once a month – catching, spreading, treatment and recovery all move day by day, and each disease’s chance of striking is a monthly rate by age, so longer months no longer raise it. Turned the Diseases setting into a difficulty choice – Off, Easy, Normal, Hard or Very hard: on Easy and Normal, the default, diseases are rare or strike now and then and show symptoms at once, while on Hard and Very hard they strike more often, spread faster and most take a while to show. Changed natural recovery so an untreated animal that survives stays sick for at least its illness’s minimum length and then recovers on a daily chance – some animals now stay sick longer than others. Changed every treatable disease to a one-month treatment course, charged day by day while it runs – foot and mouth drops from three months to one. Changed illness effects on production – less milk, goat milk, eggs, wool and manure, and PED raises liquid manure – to apply in full while an animal shows symptoms and about half as strongly while it is still in the hidden phase. Changed the lower sale price for a sick animal to apply only while it shows symptoms – a recovered animal or a CVM carrier now sells at full price. Stopped sick animals being sold or taken to a butcher while they show symptoms – by you or by the herdsman. A herdsman sell rule for animals with any disease now sells none, and in mark mode marks none; a herdsman move to a butcher leaves sick animals in the pen and tells you how many it skipped. Renamed Avian Flu to Avian Flu (LPAI) in every language, to tell it apart from the new HPAI. Removed Removed the Disease Chance setting – the difficulty level replaces it. Fixed Fixed saving while a horse is out of its pen removing vehicles from the save – one per horse out, taken from the start of the vehicle list and sometimes the horse itself. Fixed January and February messages appearing below the previous year’s messages in the Messages tab; pregnancy due dates, birthdays and the feed forecast now use the right year in those months too. Fixed one bad entry in the disease definition file silently dropping every disease defined after it – an authoring mistake now warns and skips just the offending entry. Documentation Rewrote the disease guide to cover all nine diseases, the hidden phase and the difficulty levels. Corrected the settings reference: disease messages are not collected into daily summaries, though a death from disease still counts in the day’s deaths summary. V1.3.2.1 What’s changed Fixed newborn rabbits on the Witcombe map never gaining health, so many of them died at their first day change – rabbits of every age now eat and drink the amounts the Witcombe support sets. Corrected the disease guide’s spread ratings – Foot & Mouth is the one disease that sustains an outbreak on its own, while PED and avian flu outbreaks usually burn out. Documented in the pack-creation guide which curves accept decimal values – food, water and straw do, every other curve reads whole numbers only. Enabled animal packs to set decimal food, water and straw rates, such as 0.2 – they were previously cut down to whole numbers. V1.3.2 What’s changed This is mostly a disease-fixes release. Treating a disease now costs money and runs the full course the disease is meant to take, an animal you cured stops dying of the disease it beat, and diseases finally reach every player in multiplayer. Some bugs still remain, but this release is a big step forward for disease management. Work on the disease system continues. It also finishes the teardown that started in v1.3.0.0: the old animal screen and the old per-pen herdsman are gone, and every route into animal management opens the RL Menu. Updating an existing save? Treating a disease starts charging your farm, and leftover per-pen herdsman settings are cleared the first time you save after updating. Highlights: Cured means cured – an animal that beat a disease no longer dies of it, no longer spreads it, and no longer counts as sick in your lists.

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Fr33d0m’s Farming Cheat Menu v1.0
other

Fr33d0m’s Farming Cheat Menu v1.0

This mod combines Fleet, Animal Care, Finances, and Equipment Planner tools for Farming Simulator 25. It is in Active Development and may contain bugs. Features Fleet and transportSee your owned vehicles and equipment in one list, with their location, distance, fuel, and condition where the game provides it. You can teleport to a machine, bring it to a clear spot near you, or mark several groups to move together. Attached trailers and secured equipment travel with their group. Mark machines from the menu, select everything you own within a chosen radius, or aim at a vehicle on foot and mark it with the laser tool. You can also pick a destination on the map and choose whether marks clear after a successful move. Refuel and repair individual vehicles or the whole fleet, with paid and free options. Equipment PlannerPick an accepted contract and compare Low End, Mid Tier, and Expensive equipment packages. The planner covers 16 standard FS25 contract types, from sowing and harvesting to baling, forestry, and rock removal. It uses the map’s contract equipment sets, matches crop and bale types, shows the full package price, and lets you browse alternatives. You can buy and deliver a complete set normally or use the free option. Excavation Contracts gets its own digging packages when that mod is installed. Implements arrive separately, so you still need to attach them and supply seed, fertilizer, or herbicide where needed. Animal CareCheck your owned pens, herd, production, supplies, and outputs. Buy or sell animals through the game’s livestock interface, or open its trailer option. Order feed, water, and bedding directly into supported troughs, with a paid or free choice and a receipt showing what was actually stored. Set separate feed and water plans for each pen: daily, every three days, weekly, every two weeks, once on a chosen game day, or when supplies fall below a selected percentage. The pen list shows which plans are active and when they’re due. Farm FinancesAdd or remove money, set an exact balance, borrow within the game’s loan limit, make payments, pay a loan off, or forgive it. Each change has a review and confirmation screen. Press Ctrl+Alt+F to open Fleet. The menu can open with Cheat Menu mode off; turn Mode on there to use the transport and planner controls. Please report any bugs and issues so they can be fixed.

Astec Stacker Conveyor fixed V1.0
implements

Astec Stacker Conveyor fixed V1.0

A fully fixed and improved version of the Astec Stacker Conveyor for Farming Simulator 25. This edition focuses on improving the overall functionality, transport behavior, vehicle physics, braking, transmission, and stability while keeping the original model, appearance, and core functionality intact. Improvements Corrected braking behavior. Improved forward and reverse transmission behavior. Improved towing and transport performance. Improved compatibility with AutoDrive. Corrected excessive braking while being transported. Realistic operating weight based on the corresponding Astec equipment specifications. Improved wheel and physics behavior. Preserved the original 3D model, textures, and overall appearance. Original mod name preserved. Edited by Pacorro80. This is an edited and fixed version of the original Astec Stacker Conveyor.

612 / 5,283

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