Farming Simulator 25 mods
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FillType HotFix v1.24
FillType HotFix v1.24 Game: Farming Simulator 25 Mod Type: Script / Compatibility HotFix Target Version: FS25 Update 1.24 Platform: PC / Mac Multiplayer: Intended to be multiplayer compatible Author / Developer: Iraydawg Modding Status: Development / Testing Purpose FS25 FillType 1.24 HotFix is a drop-in compatibility mod designed to address FillType-related problems introduced by Farming Simulator 25 Update 1.24. The mod is intended to provide a temporary compatibility layer for affected mods and savegames without requiring users to manually modify their installed mods, maps or base game files. Fixes issues with Straw Harvest Pack and other affected DLCS after the update. Primary Goals Restore compatibility for custom FillTypes affected by FS25 1.24. Prevent compatible custom FillTypes from failing during game loading. Improve compatibility with existing modded maps, productions, husbandries, storage systems, and sell points. Preserve existing savegames whenever possible. Avoid modifying unaffected base-game FillTypes. Minimize conflicts with other script mods. Provide useful log information for troubleshooting. Operate automatically after installation. Installation Place the completed ZIP file directly into: Documents/My Games/FarmingSimulator2025/mods Do not extract the ZIP. Enable FS25 FillType 1.24 HotFix when loading the savegame. Planned File Structure Additional scripts may be added as development and testing identify specific Update 1.24 compatibility problems. Runtime Behavior When a savegame loads, the hotfix should: Detect the active Farming Simulator version. Initialize after the required FillType managers become available. Inspect registered FillTypes. Detect conditions affected by the 1.24 FillType changes. Apply only the required compatibility fixes. Preserve correctly registered FillTypes. Avoid creating duplicate FillType registrations. Output diagnostic information to log.txt. Continue operating without requiring player interaction. Compatibility Philosophy The hotfix should patch behavior rather than permanently alter another installed mod. Whenever possible, it should: Avoid overwriting XML files belonging to other mods. Avoid changing base-game files. Avoid hard-coding third-party FillType names. Detect custom FillTypes dynamically. Fail safely when an unsupported configuration is encountered. Prevent duplicate registrations. Remain inactive where no correction is necessary. Savegame Compatibility The mod should be designed to work with existing saves. Removing the hotfix should not intentionally modify or delete existing FillType data. However, saves containing FillTypes from other mods will continue to require those original mods. Always back up important savegames before testing development versions. Multiplayer For multiplayer use, the hotfix should be installed and enabled consistently with the savegame’s required mod set. No gameplay advantage, economy modification, or player-specific behavior is intended. Logging Diagnostic messages should use an identifiable prefix such as: [FS25 FillType 1.24 HotFix] Example: [FS25 FillType 1.24 HotFix] Initializing… [FS25 FillType 1.24 HotFix] Scanning registered FillTypes… [FS25 FillType 1.24 HotFix] Compatibility patch applied. [FS25 FillType 1.24 HotFix] No affected FillTypes detected. Errors and unsupported configurations should also be clearly identified in the Farming Simulator log.txt. Testing Checklist Testing should cover: New savegame Existing savegame Base-game map Modded map Custom FillTypes Custom productions Custom storage Custom husbandries Custom sell points Multiple FillType mods enabled simultaneously Multiplayer server Dedicated server Save/reload cycle Mod disabled after previous use Missing or malformed custom FillType definitions Duplicate FillType protection Farming Simulator log.txt error checking Version Initial HotFix Version: 1.0.0.0 Target Game Update: FS25 1.24 Development Rule The hotfix should correct only behavior that can be demonstrated to have changed or broken under FS25 Update 1.24. Individual fixes should be verified against the current FS25 scripting/API behavior before being added to the release build. Author: iraydawg Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
John Deere 6230/6250R 2019 v 1.2
Price: €233,500 Power: 230 hp Top speed: 40–50 km/h Configurations: – Tire type – Rim color – Front attachment – PTG tire inflation system – Additional work lights – Beacons – StarFire 6000RTK and 7500RTK – Warning signs – Front fenders – Roof hatch – Control scheme – Cross-lever – Samson SlurryMaster 6000 and 8000 – G4 and G5 displays – Premium and Ultimate editions – Decoration (cooler, hood ornament/deer, floor mat) – REBO dealership decals (more dealers coming in the next update) – Hood Color – Rim color – Isaria PRO Compact (Precision Farming DLC) Extra: – Camera display with 5 work cameras (MB DLC required to use the cameras) Engine configurations: – 6230R 40 km/h (230 hp + 50 hp IPM) – 6250R 40 km/h (250 hp + 50 hp IPM) – 6230R 50 km/h (230 hp + 50 hp IPM) – 6250R 50 km/h (250 hp + 50 hp IPM) Animations: – Steering column (fold/extend) – Left door – Right door – Rear window – Roof hatch – Driver’s seat – Passenger seat – Attach/detach StarFire – Attach/detach Samson terminals – Switch between G4 and G5 displays Version 1.2: * Samson SlurryMaster 8000 reworked
Volkswagen Passat v 1.0.0.6
Specifications: Price: 35000 Power: 120 hp Visual modifications Main color configurations Rims color configurations How to use it? Open back left doors from outside, and press M to activate Workshop mode. Version 1.0.0.6: * Rear doors opening with IC added * Added vehicle type configuration Standard/Mobile Workshop
BMW 3 Series G20 v 1.0.1.0
Price: 73900 Power: 340 Max. Speed: 250kph Design configurations Interactive control support Color configurations Version 1.0.1.0: * Few visual improvements/corrections * Indoor decals corrections
BMW 328i v 1.6.0.3
Price: €10.000 Power: 280 HP Max Speed: 160KM/H Interactive control Multiplayer passenger seats Version 1.6.0.3: * Added vehicle type configuration Standard/Mobile Workshop
Range Rover Vogue v 1.0.0.7
Price : 70.000 $ Engine :240 H.p Speed : 240 km/h 10 type rims Selectable Colors Trailer Hitch Version 1.0.0.7: * Added vehicle type configuration Standard/Mobile Workshop
BMW F11 v 1.0.0.9
Price: 35500 Power: 245 Main color configuration Passenger seats for multiplayer Version 1.0.0.9: * Added vehicle type configuration Standard/Mobile Workshop
Volkswagen Passat B3 v 1.4.0.4
Universal car, you can pull trailer with pigs, go to church and even drift some with it. 2 types of wheels to choose from, optional towing hook, Standard license plates and 6 speed gearbox. Passenger seats for multiplayer Version 1.4.0.4: * Added vehicle type configuration Standard/Mobile Workshop
Priorität der Stroherntehöhe v1.0.0.0
Priorität der Stroherntehöhe v1.0.0.0 Version: 1.0.0.0 Spiel: Landwirtschafts-Simulator 25 Getestet mit: FS25 v1.24.0.0+ Was diese Korrektur bewirkt Nach dem FS25-Update 1.24 traten bei einigen stark modifizierten Spielständen Probleme beim Laden auf. Es erschien eine Meldung, dass das Limit für Fülltypen erreicht sei, selbst wenn ein FillType Extender installiert war. Bei den betroffenen Spielständen lag das eigentliche Problem nicht im normalen FillType-Limit. Die Karte hatte ihr DensityMap HeightType-Limit erreicht, wodurch die Strohernte die benötigten Bodenmaterialien nicht erfassen konnte. Diese Korrektur priorisiert Folgendes: Heupellets STROH-PELLETS Dadurch kann Straw Harvest die benötigten Pelletmaterialien registrieren und der Spielstand wird beim Start nicht geschlossen, sondern weiter geladen. Wichtig: Dies ist eine Umgehungslösung. Diese Modifikation erhöht die Kapazität des DensityMap HeightType der Karte nicht wirklich. Die Karte wird nicht bearbeitet. Der Spielstand wird nicht bearbeitet. konvertiert keine 63-HeightType-Karte in eine 127-HeightType-Karte ändert nicht die in der Karte gespeicherten physikalischen Dichtekartenkanäle Stattdessen ändert es die Priorität der Materialien, wenn die verfügbaren Slots für den Bodenhöhentyp bereits voll sind. Was geschieht mit den anderen Füllarten? Da die Strohernte Priorität hat, verlieren einige andere benutzerdefinierte Materialien möglicherweise ihren DensityMap HeightType-Slot. Dies bedeutet normalerweise nicht, dass der FillType selbst aus dem Spiel entfernt wird. Ein fallengelassenes Material kann im Allgemeinen in Systemen, die diesen Fülltyp unterstützen, weiterhin funktionieren, einschließlich: Anhänger Silos Produktionen Lagereinrichtungen Verkaufsstellen Fülltrigger unterstützte Maschinen und Fülleinheiten Das Wichtigste, was es verliert, ist die Fähigkeit, als loser physischer Haufen auf dem Boden zu existieren. Ein Material kann beispielsweise noch in einen Anhänger verladen, transportiert, in einem Silo gelagert und in der Produktion verwendet werden, aber es ist nicht möglich, es direkt als losen Haufen auf das Gelände zu kippen und später wieder aufzuschaufeln. Jegliche Modifikation oder Spielfunktion, die speziell darauf angewiesen ist, dass dieses Material als Bodenhaufen vorhanden ist, könnte daher betroffen sein. Materialien verlieren während der Tests an Bodenhaftung. Je nach Karten- und Mod-Konfiguration können betroffene Materialien beispielsweise Folgendes umfassen: MAISESTALKS_PELLETS SILO_GRASS SILO_CLOVER SILO_ALFALFA GRASS_FERMENTED FERMENTIERTE ALFALFA Kleefermentiert KALKSTEIN KOHLE BODEN SCHMUTZ Feiner Kies GROBER KUIS KIES_GEMISCHT KIES_UMGEKÜHLT SAND OBERBODEN KOHLENERDE HOLZKOHLE Eisenerz TRENNUNGSMÜLL Welche Materialien genau betroffen sind, hängt von der Karte und den geladenen Mods ab. Empfehlung Wenn Sie das Strohernte-Paket nicht verwenden, ist es vorerst besser, die Strohernte deaktiviert zu lassen, anstatt diesen Workaround zu nutzen. Dadurch wird vermieden, dass HeightType-Slots für HAY_PELLETS und STRAW_PELLETS reserviert werden, sodass diese begrenzten Slots für Bodenmaterialien für die anderen benutzerdefinierten Materialien zur Verfügung stehen, die von Ihrer Karte und Ihren Mods verwendet werden. Falls Sie die Strohernte benötigen, ermöglicht diese Korrektur das Laden des Spielstands, allerdings besteht der Nachteil darin, dass einige benutzerdefinierte Materialien mit niedrigerer Priorität möglicherweise nicht mehr in der Lage sind, lose Haufen auf dem Gelände zu bilden. Installation Platzieren Sie ZZZ_FS25_StrawHarvestHeightPriority.zip direkt in Ihrem Farming Simulator 25 Mods-Ordner. Benennen Sie die Mod nicht um. Das Präfix ZZZ_ ist beabsichtigt und trägt dazu bei, dass die Mod an der richtigen Stelle in der Mod-Ladereihenfolge geladen wird. Wann Sie diese Modifikation verwenden sollten Verwenden Sie diese Lösung, wenn: Ihr Spielstand konnte nach dem FS25-Update 1.24 nicht mehr geladen werden. Die Strohernte meldet, dass das Limit für Fülltypen erreicht wurde. Sie haben bereits einen FillType Extender installiert. Der Speichervorgang wird während des Ladevorgangs abgebrochen, da Straw Harvest seine Pelletmaterialien nicht registrieren kann. Die Strohernte muss aktiviert sein. Sie verstehen, dass einige andere kundenspezifische Materialien die Fundamentstütze verlieren können. Wann Sie es wahrscheinlich NICHT verwenden sollten Nutzen Sie diese Umgehungslösung nur, wenn sie unbedingt notwendig ist. Wenn Sie die Strohernte nicht verwenden, ist das Deaktivieren der Strohernte derzeit die sauberere Option, da dadurch die DensityMap HeightType-Slots, die von anderen benutzerdefinierten Materialien verwendet werden, nicht belegt werden. Erfolgreich getestet Erfolgreich getestet auf Farming Simulator 25 v1.24.0.0 mit aktivierter Strohernte auf einem stark modifizierten Spielstand, der zuvor beim Start fehlschlug. Mit diesem Fix aktiviert: Der Spielstand wurde erfolgreich geladen. Straw Harvest schloss den Spielstand nicht mehr während des Ladens. HAY_PELLETS und STRAW_PELLETS konnten sich registrieren Andere benutzerdefinierte Fülltypen blieben für normale Füllsysteme verfügbar, obwohl einige aufgrund der bestehenden Höhenbegrenzung der Karte die Unterstützung für Schüttgut verloren. Abschließender Hinweis: Dies ist als vorübergehende Kompatibilitätslösung gedacht, bis eine bessere Lösung von GIANTS, Straw Harvest, dem Kartenautor oder eine andere Methode verfügbar ist, die die tatsächliche DensityMap HeightType-Kapazität sicher erhöht, ohne die Karte zu verändern. Tags: Die StrohernteIhrem Farming SimulatorStraw HarvestWann Sie
MacDon FD75 Serie v1.0.0.0
MacDon FD75 Serie v1.0.0.0 MacDon FD 75 Serie Draperköpfe. 35-Fuß- und 40-Fuß-Modelle.
Straw Harvest Height Priority v1.0
Straw Harvest Height Priority v1.0 Version: 1.0.0.0 Game: Farming Simulator 25 Tested With: FS25 v1.24.0.0+ What this fix does After the FS25 1.24 update, some heavily modded saves began failing to load with a message stating that the fill type limit had been reached, even when a FillType Extender was installed. In the affected saves tested, the actual problem was not the normal FillType limit. The map had reached its DensityMap HeightType limit, preventing Straw Harvest from registering the ground materials it requires. This fix gives priority to: HAY_PELLETS STRAW_PELLETS That allows Straw Harvest to register its required pellet materials and lets the savegame continue loading instead of being closed during startup. Important: This is a workaround This mod does not truly increase the map’s DensityMap HeightType capacity. does not edit the map does not edit the savegame does not convert a 63-HeightType map into a 127-HeightType map does not change the physical density-map channels stored in the map Instead, it changes which materials receive priority when the available ground HeightType slots are already full. What happens to the other fill types? Because Straw Harvest is being given priority, some other custom materials may lose their DensityMap HeightType slot. This does not normally mean the FillType itself is removed from the game. A dropped material can generally still work in systems that support that FillType, including: trailers silos productions storage facilities sell points fill triggers supported machinery and fill units The main thing it loses is the ability to exist as a loose physical pile on the ground. For example, a material may still be loaded into a trailer, transported, stored in a silo, and used by a production, but you may not be able to dump it directly onto the terrain as a loose pile and later scoop it back up. Any mod or gameplay feature that specifically depends on that material existing as a ground pile may therefore be affected. Materials seen losing ground HeightType support during testing Depending on the map and mod setup, affected materials may include things such as: MAIZESTALKS_PELLETS SILO_GRASS SILO_CLOVER SILO_ALFALFA GRASS_FERMENTED ALFALFA_FERMENTED CLOVER_FERMENTED LIMESTONE COAL SOIL DIRT GRAVEL_FINE GRAVEL_COARSE GRAVEL_MIXED GRAVEL_TUMBLED SAND TOPSOIL POTSOIL CHARCOAL IRONORE SEPARATED_MANURE The exact materials affected will depend on the map and which mods are loaded. Recommendation If you do not use the Straw Harvest Pack, the better option for now is to leave Straw Harvest disabled instead of using this workaround. That avoids reserving HeightType slots for HAY_PELLETS and STRAW_PELLETS, leaving those limited ground-material slots available for the other custom materials used by your map and mods. If you do need Straw Harvest, this fix allows the save to load, but the tradeoff is that some lower-priority custom materials may no longer be able to form loose piles on the terrain. Installation Place ZZZ_FS25_StrawHarvestHeightPriority.zip directly into your Farming Simulator 25 mods folder. Do not rename the mod. The ZZZ_ prefix is intentional and helps ensure the mod loads at the correct point in the mod-loading order. When you should use this mod Use this fix if: your save stopped loading after the FS25 1.24 update Straw Harvest reports that the FillType limit has been reached you already have a FillType Extender installed the save closes during loading because Straw Harvest cannot register its pellet materials you need Straw Harvest enabled you understand that some other custom materials may lose ground-pile support When you probably should NOT use it Do not use this workaround unless you need it. If you do not use Straw Harvest, disabling Straw Harvest is currently the cleaner option because it avoids sacrificing DensityMap HeightType slots used by other custom materials. Tested successfully Tested successfully on Farming Simulator 25 v1.24.0.0 with Straw Harvest enabled on a heavily modded save that previously failed during startup. With this fix enabled: the save loaded successfully Straw Harvest no longer closed the save during loading HAY_PELLETS and STRAW_PELLETS were able to register other custom FillTypes remained available for normal fill systems, although some lost loose-ground-pile support due to the map’s existing HeightType limit Final note: This is intended as a temporary compatibility fix until a better solution is available from GIANTS, Straw Harvest, the map author, or another method that safely increases the actual DensityMap HeightType capacity without modifying the map. Author: Just Joe Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Merlo EW25 Custom v1.0
Merlo EW25 Custom v1.0 The Merlo EW25 is getting a SecondChanceGaming edit, with more ways to set it up for your farm. Choose electric or diesel, each at 90, 105, or 120 hp. Pick from five tire setups: BKT AS504, wide BKT TR315, Trelleborg IM110, BKT SKID POWER HD, and BKT LG306 turf. Body paint and rims have separate color choices. The build also adds +250 kg and +500 kg ballast choices, precision loader handling, a comfort seat option, and a choice between the original beacon and a Dynex lightbar. In the cab, there’s a Matrix 430 GPS display, rear and fork camera views, and 19 Interactive Control functions for lights, signals, horn, cruise control, door, window, radio, and more. Requirements: Farming Simulator 25, Interactive Control, and RealGPS. Live camera feeds also require the Mercedes-Benz Trucks Pack. Original EW25: GIANTS Software. Edit and SCG icons: SecondChanceGaming. Camera prefab: PXLR. Matrix 430: JMZ. Dynex Nova V1: Fippe3DModding. Author: SecondChanceGaming3709 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
MacDon FD75 Series v1.0
MacDon FD75 Series v1.0 MacDon FD 75 Series draper heads. 35ft and 40ft models. Author: EagleCreekFarms Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Kimera EVO 37-38 2022-2024 v1.0
Kimera EVO 37-38 2022-2024 v1.0 Characteristics: Selectable body color. Selectable caliper color. Selectable Interior color. Selectable Rim color 2. Selectable Rim color. Supports license plates. Interactive Control Support. 2 Rims. Price: $430.000-$800.000. Engine: 2.1L I4 505HP. 2.15L 600HP. 2.15L 640HP. Author: MCMODS Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
KIMERA EVO37-38 2022-2024 V1.1
Characteristics: -Selectable body color. -Selectable caliper color. -Selectable Interior color. -Selectable Rim color 2. -Selectable Rim color. -Supports license plates. -Interactive Control Support. -2 Rims. -Price: $430.000 -Engine: 2.1L I4 505HP.
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